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1.03
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35
mods/mp_patch/maps/mp/mp_crisis.gsc
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35
mods/mp_patch/maps/mp/mp_crisis.gsc
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#include maps\mp\_utility;
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main()
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{
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//needs to be first for create fx
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maps\mp\mp_crisis_fx::main();
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precachemodel("collision_geo_128x128x10");
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maps\mp\_load::main();
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if ( GetDvarInt( #"xblive_wagermatch" ) == 1 )
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{
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maps\mp\_compass::setupMiniMap("compass_map_mp_crisis_wager");
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}
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else
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{
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maps\mp\_compass::setupMiniMap("compass_map_mp_crisis");
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}
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//maps\mp\mp_crisis_amb::main();
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// If the team nationalites change in this file,
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// you must update the team nationality in the level's csc file as well!
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maps\mp\gametypes\_teamset_cubans::level_init();
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//setdvar("compassmaxrange","2100");
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// spawn collision to prevent players from seeing through the LVT
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spawncollision("collision_geo_128x128x10","collider",(2891, 1282.5, 72.5), (3.6, 36.48, -1.65));
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// enable new spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
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}
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