mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-06-25 22:01:55 +00:00
1.03
This commit is contained in:
844
mods/mp_patch/ui_mp/scriptmenus/callvote.menu
Normal file
844
mods/mp_patch/ui_mp/scriptmenus/callvote.menu
Normal file
@ -0,0 +1,844 @@
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#include "ui/menudef.h"
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#include "ui_mp/newframe.inc"
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#include "ui_mp/common_macro.inc"
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#include "ui_mp/menustyle.inc"
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#include "ui_mp/choices_setup_teams.menu"
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#define PC_INGAME 1
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#include "ui_mp/overlaybg.inc"
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#define GAME_DESC_VIS_ARG ( dvarInt( "xblive_basictraining" ) || dvarBool( splitscreen ) || dvarBool( systemlink ) || (dvarString("ui_gametype_idx") != "0") )
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menuDef
|
||||
{
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name "pausedbkgnd_callvote"
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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blurWorld 4.8
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visible 1
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#define SINGLE_PLAYER 1
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#include "ui_mp/ingamebg.inc"
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}
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#undef CHOICE_SIZE_X
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#define CHOICE_SIZE_X 170
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||||
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#define BACKGROUND_COLOR_GRAY_RGB 0.62 0.70 0.70
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||||
|
||||
#ifdef PC
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||||
#undef CHOICE_X_START
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#define CHOICE_X_START 30
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||||
#undef CHOICE_Y_START
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||||
#define CHOICE_Y_START -120
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||||
#define CHOICE_SEP_1 5
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||||
#else
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||||
#undef CHOICE_X_START
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#define CHOICE_X_START 30
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#undef CHOICE_Y_START
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#define CHOICE_Y_START -30
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#define CHOICE_SEP_1 3
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#endif
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#undef CHOICE_GROUP
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#define CHOICE_GROUP "callvote"
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#undef CHOICE_HORIZONTAL_ALIGN
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#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
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#undef CHOICE_VERTICAL_ALIGN
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#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
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#undef BUTTON_BG_X_START
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#define BUTTON_BG_X_START 30
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#undef BUTTON_BG_Y_START
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#define BUTTON_BG_Y_START 42
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#undef CHOICE_TEXTSTYLE
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#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
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#undef CHOICE_TEXTSIZE
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#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
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{
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menuDef
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{
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name callvote
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fullScreen 0
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu
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focusColor COLOR_FOCUSED // Menu focus color for text and items
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#ifdef CONSOLE
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blurWorld 7.0
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#endif
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onOpen
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{
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showMenu "pausedbkgnd_callvote";
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}
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onClose
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{
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hideMenu "pausedbkgnd_callvote";
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}
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||||
|
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onEsc
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||||
{
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close self;
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open "class";
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}
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#define CALLVOTE_SUBTITLE ""
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#include "ui_mp/scriptmenus/callvote_buttons.inc"
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NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( close self;, 1 )
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}
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menuDef
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{
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name changegametype
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fullScreen 0
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu
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focusColor COLOR_FOCUSED // Menu focus color for text and items
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#ifdef CONSOLE
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blurWorld 7.0
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#endif
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onEsc
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{
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showMenu callvote;
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close self;
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}
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onOpen
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{
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setdvar invite_visible "0";
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setDvar ui_mapname "mp_array";
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setDvar ui_gametype "tdm";
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setdvar ui_gametype_idx "1";
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setDvar ui_preview dvarString( "ui_mapname" );
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setdvar ui_preview_gt dvarString( "ui_gametype" );
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setdvar ui_preview_gt_idx dvarString( "ui_gametype_idx" );
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setDvar settings_map_selected 1;
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execNow movefeeder top gamemode_selection;
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execNow movefeeder top maplist;
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}
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onClose
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{
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}
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#undef CALLVOTE_SUBTITLE
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#define CALLVOTE_SUBTITLE "@MPUI_CHANGE_GAME_TYPEMAP"
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#include "ui_mp/scriptmenus/callvote_buttons.inc"
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#define GAMEMODE_X 210
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#define MAPSELECT_X 430
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#define MAPSELECT_Y 255
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#define GAMEMODE_Y 255
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#define THUMBNAIL_Y 18
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itemDef
|
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{
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name gamemode_image
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style WINDOW_STYLE_SHADER
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type ITEM_TYPE_IMAGE
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rect GAMEMODE_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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border 0
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bordercolor .5 .5 .5 .5
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origin 0 0
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exp material( tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 3 ) ); // ui_preview_gt
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visible when(GAME_DESC_VIS_ARG);
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decoration
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}
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itemDef
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||||
{
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name gamemode_custom_image
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style WINDOW_STYLE_SHADER
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type ITEM_TYPE_IMAGE
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rect GAMEMODE_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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border 0
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bordercolor .5 .5 .5 .5
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origin 0 0
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exp material( "playlist_infantry" );
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visible when(!GAME_DESC_VIS_ARG);
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decoration
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}
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itemDef
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{
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name gamemode_name
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type ITEM_TYPE_TEXT
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rect GAMEMODE_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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textfont UI_FONT_NORMAL
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textscale 0.4
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forecolor 1 1 1 1
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exp text "@" + tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 1 ); // ui_preview_gt
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visible when(GAME_DESC_VIS_ARG)
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decoration
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||||
}
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||||
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||||
itemDef
|
||||
{
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||||
name gamemode_custom_name
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||||
type ITEM_TYPE_TEXT
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||||
rect GAMEMODE_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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||||
textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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||||
textfont UI_FONT_NORMAL
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textscale 0.4
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forecolor 1 1 1 1
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text "@CUSTOM_CUSTOM_GAME_MODE_CAPS"
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visible when(!GAME_DESC_VIS_ARG)
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||||
decoration
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||||
}
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||||
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||||
itemDef
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||||
{
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||||
name gamemode_desc
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||||
type ITEM_TYPE_TEXT
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||||
rect GAMEMODE_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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textstyle ITEM_TEXTSTYLE_SHADOWED
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textalign ITEM_ALIGN_LEFT
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textfont UI_FONT_SMALL
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textscale 0.3
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forecolor 1 1 1 1
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exp text "@" + tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 2 ); // ui_preview_gt
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visible when(GAME_DESC_VIS_ARG);
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autowrapped
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||||
decoration
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||||
}
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||||
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||||
itemDef
|
||||
{
|
||||
name gamemode_custom_desc
|
||||
type ITEM_TYPE_TEXT
|
||||
rect GAMEMODE_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
textalign ITEM_ALIGN_LEFT
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||||
textfont UI_FONT_SMALL
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||||
textscale 0.3
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||||
forecolor 1 1 1 1
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||||
text "@CUSTOM_SELECT_FROM_FILESHARE_DESC"
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||||
visible when(!GAME_DESC_VIS_ARG);
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||||
autowrapped
|
||||
decoration
|
||||
}
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||||
|
||||
#ifdef PC
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||||
#define LIST_PARAMS( listName ) \
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usePaging \
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mouseEnter \
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||||
{ \
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setFocus listName; \
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||||
}
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||||
#else // #ifdef PC
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#define LIST_PARAMS( listName )
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#endif // #else // #ifdef PC
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||||
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itemDef
|
||||
{
|
||||
name gamemode_selection
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||||
type ITEM_TYPE_LISTBOX
|
||||
noBlinkingHighlight
|
||||
rect GAMEMODE_X GAMEMODE_Y 170 170 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
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||||
style WINDOW_STYLE_FILLED
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||||
textscale CHOICE_TEXTSIZE
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||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
textfont UI_FONT_NORMAL
|
||||
elementtype LISTBOX_TEXT
|
||||
elementwidth 120
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||||
elementheight 18
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||||
textalignx 6
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||||
textaligny 0
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||||
backcolor 0 0 0 0.2
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border 1
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||||
bordersize 1
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||||
bordercolor 1 1 1 0.15
|
||||
outlinecolor 1 1 1 0
|
||||
forecolor CHOICE_TEXTCOLOR
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||||
focusColor 1 1 1 1
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||||
disableColor 1 1 1 1
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feeder FEEDER_GAMETYPES_INGAME
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||||
LIST_PARAMS( gamemode_selection )
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||||
visible 1
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||||
userarea 2 -1 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
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||||
6 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
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doubleclick
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{
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setDvar ui_gametype_idx dvarString( "ui_preview_gt_idx" );
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if( !GAME_DESC_VIS_ARG )
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{
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||||
open "custom_select_from_fileshare_1";
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||||
}
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else
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{
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if( dvarString( "ui_preview_gt" ) != dvarString( "ui_gametype" ) )
|
||||
{
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execNow "resetCustomGametype";
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||||
}
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play CHOICE_ACTION_SOUND;
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}
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setDvar ui_gametype dvarString( ui_preview_gt );
|
||||
}
|
||||
action
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||||
{
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||||
setDvar ui_gametype_idx dvarString( "ui_preview_gt_idx" );
|
||||
if( !GAME_DESC_VIS_ARG )
|
||||
{
|
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open "custom_select_from_fileshare_1";
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||||
}
|
||||
else
|
||||
{
|
||||
if( dvarString( "ui_preview_gt" ) != dvarString( "ui_gametype" ) )
|
||||
{
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||||
execNow "resetCustomGametype";
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}
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play CHOICE_ACTION_SOUND;
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}
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setDvar ui_gametype dvarString( ui_preview_gt );
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||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name mappreview
|
||||
style WINDOW_STYLE_SHADER
|
||||
type ITEM_TYPE_IMAGE
|
||||
rect MAPSELECT_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
border 0
|
||||
bordercolor .5 .5 .5 .5
|
||||
origin 0 0
|
||||
exp material( tablelookup("mp/mapsTable.csv",0,dvarString(ui_mapname),4) ); // ui_preview
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name map_name
|
||||
type ITEM_TYPE_TEXT
|
||||
rect MAPSELECT_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
textalign ITEM_ALIGN_LEFT
|
||||
textfont UI_FONT_NORMAL
|
||||
textscale 0.4
|
||||
forecolor 1 1 1 1
|
||||
exp text "@" + tableLookup( "mp/mapsTable.csv", 0, dvarString( ui_mapname ) , 3 ); // ui_preview
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name map_desc
|
||||
type ITEM_TYPE_TEXT
|
||||
rect MAPSELECT_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
textalign ITEM_ALIGN_LEFT
|
||||
textfont UI_FONT_SMALL
|
||||
textscale 0.3
|
||||
forecolor 1 1 1 1
|
||||
exp text "@" + tableLookup( "mp/mapsTable.csv", 0, dvarString( ui_mapname ) , 6 ); // ui_preview
|
||||
visible 1
|
||||
autowrapped
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name maplist
|
||||
rect MAPSELECT_X MAPSELECT_Y 170 170 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
type ITEM_TYPE_LISTBOX
|
||||
noBlinkingHighlight
|
||||
style WINDOW_STYLE_FILLED
|
||||
textscale CHOICE_TEXTSIZE
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
textfont UI_FONT_NORMAL
|
||||
elementtype LISTBOX_TEXT
|
||||
elementwidth 120
|
||||
elementheight 18
|
||||
textalignx 6
|
||||
textaligny 0
|
||||
backcolor 0 0 0 0.2
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor 1 1 1 0.15
|
||||
outlinecolor 1 1 1 0
|
||||
forecolor CHOICE_TEXTCOLOR
|
||||
focusColor 1 1 1 1
|
||||
disableColor 1 1 1 1
|
||||
feeder FEEDER_MAPS
|
||||
LIST_PARAMS( maplist )
|
||||
visible 1
|
||||
userarea 2 -1 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* FEEDER_MAPSELECTION_COLUMN_BACKGROUND */
|
||||
6 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* FEEDER_MAPSELECTION_COLUMN_NAME */
|
||||
|
||||
doubleclick { setDvar ui_mapname dvarString( ui_preview ); }
|
||||
action { setDvar ui_mapname dvarString( ui_preview ); }
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name vote
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect MAPSELECT_X (MAPSELECT_Y+170+4) 40 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
exp rect W( getTextWidth(locString("@MPUI_VOTE"),UI_FONT_NORMAL,TEXTSIZE_DEFAULT)+8 )
|
||||
text "@MPUI_VOTE"
|
||||
textfont UI_FONT_NORMAL
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_MIDDLE_CENTER
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
style WINDOW_STYLE_FILLED
|
||||
visible 1
|
||||
forecolor 1 1 1 1
|
||||
backcolor 1 1 1 0
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
|
||||
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
|
||||
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
|
||||
action
|
||||
{
|
||||
play CHOICE_FOCUS_SOUND;
|
||||
#ifdef CONSOLE
|
||||
setDvar ui_gametype dvarString( ui_preview_gt );
|
||||
setDvar ui_mapname dvarString( ui_preview );
|
||||
uiScript voteTypeMapDVar ui_preview_gt ui_preview;
|
||||
#else //#ifdef CONSOLE
|
||||
uiScript voteTypeMapDVar ui_gametype ui_mapname;
|
||||
#endif //#ifdef CONSOLE
|
||||
close self;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#define TAB_1_TEXT (locString( "@MPUI_MAPS_CAPS" ))
|
||||
#define TAB_2_TEXT (locString( "@MPUI_DLC_MAPS_CAPS" ))
|
||||
|
||||
#define TAB_BG_PAD 5
|
||||
#define TAB_1_WIDTH ( getTextWidth( TAB_1_TEXT, UI_FONT_NORMAL, TEXTSIZE_DEFAULT ) + (TAB_BG_PAD*2) )
|
||||
#define TAB_2_WIDTH ( getTextWidth( TAB_2_TEXT, UI_FONT_NORMAL, TEXTSIZE_DEFAULT ) + (TAB_BG_PAD*2) )
|
||||
#define TAB_HEIGHT 15
|
||||
|
||||
#define MAP_TAB_1_X MAPSELECT_X
|
||||
#define MAP_TAB_2_X ( MAP_TAB_1_X + TAB_1_WIDTH )
|
||||
|
||||
#define MAP_TAB_Y ( MAPSELECT_Y - TAB_HEIGHT )
|
||||
#define MAPS_TAB_VISIBLE ( 1 )
|
||||
#define DLC_TAB_VISIBLE ( dvarBool( "dlc2" ) || dvarBool( "dlc3" ) || dvarBool( "dlc4" ) )
|
||||
|
||||
itemDef
|
||||
{
|
||||
name switch_to_original_maps
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect MAP_TAB_1_X MAP_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
exp rect W( TAB_1_WIDTH )
|
||||
text "@MPUI_MAPS_CAPS"
|
||||
textfont UI_FONT_NORMAL
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_MIDDLE_CENTER
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
style WINDOW_STYLE_FILLED
|
||||
visible when( DLC_TAB_VISIBLE )
|
||||
forecolor 1 1 1 1
|
||||
backcolor 1 1 1 0
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
|
||||
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
|
||||
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
|
||||
action
|
||||
{
|
||||
setDvar ui_showDLCMaps 0;
|
||||
}
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name switch_to_dlc_maps
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect 0 MAP_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
exp rect W( TAB_2_WIDTH )
|
||||
exp rect X( MAP_TAB_2_X )
|
||||
text "@MPUI_DLC_MAPS_CAPS"
|
||||
textfont UI_FONT_NORMAL
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_MIDDLE_CENTER
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
style WINDOW_STYLE_FILLED
|
||||
visible when( DLC_TAB_VISIBLE )
|
||||
forecolor 1 1 1 1
|
||||
backcolor 1 1 1 0
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
|
||||
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
|
||||
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
|
||||
action
|
||||
{
|
||||
setDvar ui_showDLCMaps 1;
|
||||
}
|
||||
}
|
||||
|
||||
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( exec "wait"; close self;, 1 )
|
||||
}
|
||||
|
||||
|
||||
menuDef
|
||||
{
|
||||
name kickplayer
|
||||
fullScreen 0
|
||||
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu
|
||||
focusColor COLOR_FOCUSED // Menu focus color for text and items
|
||||
#ifdef CONSOLE
|
||||
blurWorld 7.0
|
||||
#endif
|
||||
onEsc
|
||||
{
|
||||
showMenu callvote;
|
||||
close self;
|
||||
}
|
||||
|
||||
onClose
|
||||
{
|
||||
}
|
||||
|
||||
#undef CALLVOTE_SUBTITLE
|
||||
#define CALLVOTE_SUBTITLE "@MPUI_KICK_PLAYER"
|
||||
#include "ui_mp/scriptmenus/callvote_buttons.inc"
|
||||
|
||||
itemDef
|
||||
{
|
||||
name playerlist
|
||||
type ITEM_TYPE_LISTBOX
|
||||
noBlinkingHighlight
|
||||
visible 1
|
||||
rect GAMEMODE_X 90 260 330 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
style WINDOW_STYLE_FILLED
|
||||
textscale CHOICE_TEXTSIZE
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
textfont UI_FONT_NORMAL
|
||||
elementtype LISTBOX_TEXT
|
||||
elementwidth 120
|
||||
elementheight 18
|
||||
textalignx 6
|
||||
textaligny 0
|
||||
backcolor 0 0 0 0.2
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor 1 1 1 0.15
|
||||
outlinecolor 1 1 1 0
|
||||
forecolor CHOICE_TEXTCOLOR
|
||||
focusColor 1 1 1 1
|
||||
disableColor 1 1 1 1
|
||||
feeder FEEDER_PLAYER_LIST
|
||||
LIST_PARAMS( playerlist )
|
||||
userarea 2 -1 0 244 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
|
||||
6 0 244 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
name vote
|
||||
type ITEM_TYPE_BUTTON
|
||||
rect GAMEMODE_X (90+330+4) 40 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
|
||||
exp rect W( getTextWidth(locString("@MPUI_VOTE"),UI_FONT_NORMAL,TEXTSIZE_DEFAULT)+8 )
|
||||
text "@MPUI_VOTE"
|
||||
textfont UI_FONT_NORMAL
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_MIDDLE_CENTER
|
||||
textstyle ITEM_TEXTSTYLE_SHADOWED
|
||||
style WINDOW_STYLE_FILLED
|
||||
visible 1
|
||||
forecolor 1 1 1 1
|
||||
backcolor 1 1 1 0
|
||||
border 1
|
||||
bordersize 1
|
||||
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
|
||||
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
|
||||
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
|
||||
action
|
||||
{
|
||||
play CHOICE_FOCUS_SOUND;
|
||||
uiScript voteTempBan;
|
||||
close self;
|
||||
}
|
||||
}
|
||||
|
||||
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( close self;, 1 )
|
||||
}
|
||||
}
|
||||
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X 150
|
||||
|
||||
#undef CHOICE_X_START
|
||||
#define CHOICE_X_START 0
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START 65
|
||||
|
||||
#undef CHOICE_SEP_OFFSET_Y
|
||||
#define CHOICE_SEP_OFFSET_Y -2
|
||||
#undef CHOICE_SIDEITEM_SPACING
|
||||
#define CHOICE_SIDEITEM_SPACING -310
|
||||
|
||||
#undef CHOICE_DVAR_OFFSET_X
|
||||
#define CHOICE_DVAR_OFFSET_X (CHOICE_SIZE_X+20)
|
||||
#undef CHOICE_DVAR_TEXTALIGN
|
||||
#define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
|
||||
|
||||
#include "ui_mp/menustyle.inc"
|
||||
#include "ui/choices_setup_popmenu.menu"
|
||||
#include "ui_mp/stats_info.inc"
|
||||
#include "ui_mp/fileshare.inc"
|
||||
#include "ui/framestyle.inc"
|
||||
#include "ui_mp/newframe.inc"
|
||||
|
||||
#include "ui_mp/popup_player_info.inc"
|
||||
|
||||
|
||||
#define GAME_MODE_FILESHARE_UPLOAD_ACTION \
|
||||
execNow uploadCustomGametype ( getFeederData( "menu_game_mode_upload_1", "fileShareSlots", "slot" ) ); \
|
||||
execNow "set customGameMode 1"; \
|
||||
execNow "xupdatepartystate"; \
|
||||
if( dvarInt( ui_custom_gobackonupload ) ) \
|
||||
{ \
|
||||
closeimmediate custom_game_create; \
|
||||
closeimmediate select_game_mode; \
|
||||
}
|
||||
|
||||
#include "ui_mp/popupstyle.inc"
|
||||
|
||||
FILESHARE_SLOT_SELECTOR_EX ( menu_game_mode_upload_1, GAME_MODE_FILESHARE_UPLOAD_ACTION, ;, open custom_game_create;, ; )
|
||||
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X 260
|
||||
|
||||
#undef CHOICE_X_START
|
||||
#define CHOICE_X_START 0
|
||||
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START 85
|
||||
#undef CHOICE_TEXTSTYLE
|
||||
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
|
||||
|
||||
#undef ON_ESC
|
||||
#define ON_ESC \
|
||||
close self;
|
||||
|
||||
menuDef
|
||||
{
|
||||
name custom_select_from_fileshare_1
|
||||
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_FILLED
|
||||
priority MENU_PRI_ONTOP
|
||||
control MENU_CONTROL_OPENER
|
||||
soundloop MENU_MUSIC
|
||||
openSlideSpeed DEFAULT_SLIDE_IN_SPEED
|
||||
closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
|
||||
openSlideDirection MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT
|
||||
closeSlideDirection MENU_SLIDE_DIRECTION_LEFT_TO_RIGHT
|
||||
|
||||
onOpen
|
||||
{
|
||||
#ifdef PC
|
||||
// exec readfileshare
|
||||
#endif
|
||||
}
|
||||
onFocus
|
||||
{
|
||||
activateBlur;
|
||||
}
|
||||
onClose
|
||||
{
|
||||
deactivateBlur;
|
||||
}
|
||||
onESC
|
||||
{
|
||||
ON_ESC
|
||||
}
|
||||
|
||||
NEW_FRAME( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT )
|
||||
|
||||
NEW_FRAME_TITLE( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, "@CUSTOM_FILESHARE_SELECT_MODE_TITLE", 1 )
|
||||
NEW_FRAME_SUBTITLE( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, "@CUSTOM_FILESHARE_SELECT_MODE_DESC", 1 )
|
||||
|
||||
PLAYER_INFO_VIS( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, 1 )
|
||||
|
||||
itemDef
|
||||
{
|
||||
name fileShareSlots
|
||||
type ITEM_TYPE_LISTBOX
|
||||
feeder FEEDER_FILESHARE_MYSLOTS
|
||||
FILESHARE_COMMON_OPTIONS
|
||||
origin 0 0
|
||||
elementwidth 70
|
||||
elementheight 67
|
||||
elementtype LISTBOX_TEXT
|
||||
textalign ITEM_ALIGN_MIDDLE_CENTER
|
||||
textfont UI_FONT_NORMAL
|
||||
textscale TEXTSIZE_SUBTITLE
|
||||
forecolor CHOICE_TEXTCOLOR
|
||||
modal
|
||||
doubleclick
|
||||
{
|
||||
if ( getFeederData( "slotOccupied" ) && !( FILESHARE_TASKSINPROGRESS ) )
|
||||
{
|
||||
if( getFeederData( "fileType" ) == "customgamemode" )
|
||||
{
|
||||
execNow downloadCustomGametype (getFeederData( "fileID" )) (getFeederData( "fileSize" ));
|
||||
closeimmediate custom_select_from_fileshare_1;
|
||||
closeimmediate select_game_mode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
visible 1
|
||||
|
||||
FILESHARE_SLOTS_USERAREAS
|
||||
}
|
||||
FILESHARE_BOTTOM( fileShareSlots, 1 )
|
||||
|
||||
/* SLOT OCCUPIED */
|
||||
#define SLOT_OCCUPIED_CONDITION \
|
||||
( getFeederData( "fileShareSlots", "slotOccupied" ) && getFeederData( "fileShareSlots", "count" ) > 0.0 )
|
||||
|
||||
#define SLOT_HAS_GAME_MODE \
|
||||
( getFeederData( "fileShareSlots", "fileType" ) == "customgamemode" )
|
||||
|
||||
#undef FILESHARE_SELECTOR_TOOLTIP_Y
|
||||
#ifdef PC
|
||||
#define FILESHARE_SELECTOR_TOOLTIP_Y FILESHARE_TOOLTIP_PC_Y
|
||||
#else //#ifdef PC
|
||||
#define FILESHARE_SELECTOR_TOOLTIP_Y 95
|
||||
#endif //#ifdef PC
|
||||
|
||||
|
||||
// Tooltip - Occupied Slot with custom game mode
|
||||
PREPROC_TEXT_DRAW_VIS_EX( -255 FILESHARE_SELECTOR_TOOLTIP_Y 280 36 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "CUSTOM_FILESHARE_CGM_HIGHLIGHTED" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( SLOT_OCCUPIED_CONDITION && SLOT_HAS_GAME_MODE ), autowrapped; )
|
||||
PREPROC_SHADER_DRAW_VIS_EX( -265 FILESHARE_SELECTOR_TOOLTIP_Y 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( SLOT_OCCUPIED_CONDITION && SLOT_HAS_GAME_MODE ), ; )
|
||||
|
||||
// Tooltip - Occupied Slot that is not a custom game mode
|
||||
PREPROC_TEXT_DRAW_VIS_EX( -255 FILESHARE_SELECTOR_TOOLTIP_Y 280 36 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "CUSTOM_FILESHARE_CANT_SELECT" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( SLOT_OCCUPIED_CONDITION && !SLOT_HAS_GAME_MODE ), autowrapped; )
|
||||
PREPROC_SHADER_DRAW_VIS_EX( -265 FILESHARE_SELECTOR_TOOLTIP_Y 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( SLOT_OCCUPIED_CONDITION && !SLOT_HAS_GAME_MODE ), ; )
|
||||
|
||||
FILESHARE_SPINNER( 145, -45, when( FILESHARE_TASKSINPROGRESS ), 350 )
|
||||
|
||||
execKeyInt APAD_UP
|
||||
{
|
||||
execnow set fshSelectLastSlotRow 1;
|
||||
setfocus fileShareSlots;
|
||||
}
|
||||
|
||||
execKeyInt DPAD_UP
|
||||
{
|
||||
execnow set fshSelectLastSlotRow 1;
|
||||
setfocus fileShareSlots;
|
||||
}
|
||||
|
||||
execKeyInt APAD_DOWN
|
||||
{
|
||||
execnow set fshSelectFirstSlotRow 1;
|
||||
setfocus fileShareSlots;
|
||||
}
|
||||
|
||||
execKeyInt DPAD_DOWN
|
||||
{
|
||||
execnow set fshSelectFirstSlotRow 1;
|
||||
setfocus fileShareSlots;
|
||||
}
|
||||
/*
|
||||
execKeyInt BUTTON_X
|
||||
{
|
||||
open fileshare_mymovie;
|
||||
}
|
||||
|
||||
#ifdef CONSOLE
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_TEXT
|
||||
rect -210 206 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@PLATFORM_FILESHARE_MYMOVIE"
|
||||
textfont CHOICE_TEXTFONT
|
||||
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
#endif
|
||||
*/
|
||||
|
||||
#ifndef PC
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_TEXT
|
||||
rect -210 206 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@PLATFORM_SELECT"
|
||||
textfont CHOICE_TEXTFONT
|
||||
|
||||
textscale TEXTSIZE_DEFAULT
|
||||
textalign ITEM_ALIGN_BOTTOM_LEFT
|
||||
visible when( getFeederData( "fileShareSlots", "slotOccupied" ) == 1 )
|
||||
decoration
|
||||
}
|
||||
#endif
|
||||
|
||||
NEW_FRAME_BUTTON_NOICON( 1, 28 0 0 18 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "", execnow "updatemarketplace";, ;, ;, 1, ;, ; )
|
||||
//FILESHARE_LIVEBLURB( -271, 50, 290, 100, HORIZONTAL_ALIGN_CENTER, VERTICAL_ALIGN_CENTER, !IsPremiumSubscriber(), ( localVarInt( ui_highlight ) == 1 ) )
|
||||
|
||||
#ifdef CONSOLE
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_TEXT
|
||||
rect -146 80 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
exp text( int( getFeederData( "fileShareSlots", "slot" ) ) )
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_SMALL
|
||||
textalign ITEM_ALIGN_MIDDLE_RIGHT
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
decoration
|
||||
}
|
||||
|
||||
itemDef
|
||||
{
|
||||
type ITEM_TYPE_TEXT
|
||||
rect -142 80 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
||||
text "@MENU_FILESHARE_OF18"
|
||||
textfont CHOICE_TEXTFONT
|
||||
textscale TEXTSIZE_SMALL
|
||||
textalign ITEM_ALIGN_MIDDLE_LEFT
|
||||
forecolor 1 1 1 1
|
||||
visible 1
|
||||
}
|
||||
// Top Arrow
|
||||
PREPROC_SHADER_DRAW_VIS_EX( -114 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_left", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) > 6 ), rotation 90; )
|
||||
|
||||
// Bottom Arrow 1
|
||||
PREPROC_SHADER_DRAW_VIS_EX( -107 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) > 6 && getFeederData( "fileShareSlots", "slot" ) < 13 ), rotation 90; )
|
||||
|
||||
// Bottom Arrow 2
|
||||
PREPROC_SHADER_DRAW_VIS_EX( -114 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) <= 6 ), rotation 90; )
|
||||
#endif //#ifdef CONSOLE
|
||||
// File details
|
||||
FILESHARE_DETAILS( 35, (NEW_FRAME_CHOICE_Y_START-1), HORIZONTAL_ALIGN_CENTER, VERTICAL_ALIGN_CENTER, "custom_select_from_fileshare_1", "fileShareSlots", SLOT_OCCUPIED_CONDITION )
|
||||
|
||||
FILESHARE_SPINNER( 145, -45, when( FILESHARE_TASKSINPROGRESS ), 350 )
|
||||
|
||||
|
||||
#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON_ACTION( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, ON_ESC )
|
||||
#else //#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT )
|
||||
#endif //#ifdef PC
|
||||
|
||||
#include "ui/safearea.menu"
|
||||
}
|
365
mods/mp_patch/ui_mp/scriptmenus/changeclass.menu
Normal file
365
mods/mp_patch/ui_mp/scriptmenus/changeclass.menu
Normal file
@ -0,0 +1,365 @@
|
||||
#include "ui/menudef.h"
|
||||
#include "ui_mp/common_macro.inc"
|
||||
#include "ui_mp/stats_info.inc"
|
||||
#include "ui/framestyle.inc"
|
||||
#include "ui_mp/newframe.inc"
|
||||
|
||||
|
||||
#undef CHOICE_X_START
|
||||
#define CHOICE_X_START 30
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START -105
|
||||
|
||||
#ifdef PC
|
||||
#define PC_INGAME //for background in overlaybg.inc
|
||||
#endif
|
||||
|
||||
#define CHOICE_SEP_OFFSET_Y -2
|
||||
#define CHOICE_SEP_1 5
|
||||
|
||||
#include "ui_mp/menustyle.inc"
|
||||
#include "ui/choices_setup_common.menu"
|
||||
#include "ui_mp/overlaybg.inc"
|
||||
|
||||
#define HIGH_BOUND "1000"
|
||||
|
||||
#undef BUTTON_BG_X_START
|
||||
#define BUTTON_BG_X_START 30
|
||||
#undef BUTTON_BG_Y_START
|
||||
#define BUTTON_BG_Y_START 42
|
||||
|
||||
#undef CHOICE_TEXTSTYLE
|
||||
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
|
||||
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X 200
|
||||
|
||||
#undef CHOICE_HORIZONTAL_ALIGN
|
||||
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
|
||||
|
||||
#undef CHOICE_VERTICAL_ALIGN
|
||||
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
|
||||
|
||||
// ------
|
||||
|
||||
#undef ON_ESC
|
||||
#define ON_ESC scriptMenuResponse "back";
|
||||
|
||||
{
|
||||
menuDef
|
||||
{
|
||||
name "changeclass"
|
||||
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_EMPTY
|
||||
#ifdef CONSOLE
|
||||
blurWorld 7.0
|
||||
#endif
|
||||
onOpen
|
||||
{
|
||||
if ( IsSplitscreen() )
|
||||
{
|
||||
close self;
|
||||
if ( IsViewportLarge() )
|
||||
{
|
||||
open "changeclass_splitscreen";
|
||||
}
|
||||
else
|
||||
{
|
||||
open "changeclass_splitscreen_small";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// update player's XP
|
||||
execNow "statGetByNameInDvar RANKXP ui_stat_rankxp";
|
||||
|
||||
if ( dvarString( ui_custom_name ) == "" )
|
||||
{
|
||||
execnow set ui_custom_name customclass1;
|
||||
}
|
||||
|
||||
if( dvarString( ui_class ) == "" )
|
||||
{
|
||||
execnow set ui_class class_smg;
|
||||
}
|
||||
/*set ui_multi_s "HIGH_BOUND"; set ui_multi_dt 0";*/
|
||||
|
||||
setfocusbydvar "ui_customclass_selected";
|
||||
//focusFirst
|
||||
}
|
||||
if (IsInGame())
|
||||
{
|
||||
showMenu "pausedbkgnd";
|
||||
}
|
||||
|
||||
#ifdef PC
|
||||
setLocalVarBool ui_hide_cac_item_info_highlights 1;
|
||||
#endif // #ifdef PC
|
||||
}
|
||||
onClose
|
||||
{
|
||||
if (IsInGame())
|
||||
{
|
||||
hideMenu "pausedbkgnd";
|
||||
}
|
||||
|
||||
#ifdef PC
|
||||
setLocalVarBool ui_hide_cac_item_info_highlights 0;
|
||||
#endif // #ifdef PC
|
||||
}
|
||||
onEsc
|
||||
{
|
||||
ON_ESC
|
||||
}
|
||||
|
||||
execkeyint BUTTON_START
|
||||
{
|
||||
close self;
|
||||
}
|
||||
|
||||
|
||||
#ifndef PC // background overlay
|
||||
#include "ui_mp/ingamebg.inc"
|
||||
#endif // background overlay
|
||||
|
||||
// ------------------ TREE TITLE ------------------
|
||||
|
||||
CHOICE_MENU_TITLE_ALIGN_VIS( "@MPUI_CHOOSE_CLASS_CAPS", HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, 1 )
|
||||
|
||||
//=========================================================================
|
||||
//================ MENU SELECTION FOR ONLINE/OFFLINE GAME =================
|
||||
//=========================================================================
|
||||
|
||||
#define IS_ONLINE_GAME ( dvarInt( splitscreen ) == 0 && dvarInt( systemlink ) == 0 )
|
||||
#define IS_BASICTRAINING_GAME ( dvarInt( xblive_basictraining ) > 0 )
|
||||
|
||||
#define FOCUS_CHECK( pnum ) \
|
||||
dvartest "ui_customclass_selected" focusdvar { pnum }
|
||||
|
||||
#define ACTION_COMMON( pnum ) \
|
||||
setDvar ui_customclass_selected pnum;
|
||||
|
||||
#define SHOW_ONLINE_CLASS_NAME ( IS_ONLINE_GAME && !IS_BASICTRAINING_GAME )
|
||||
#define CUSTOM_CLASS_TEXT( online, offline ) \
|
||||
Select( SHOW_ONLINE_CLASS_NAME, dvarString( online ), dvarString( offline ) )
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 1, CUSTOM_CLASS_TEXT( customclass1, offline_customclass1 ),
|
||||
scriptMenuResponse "custom1,0"; ACTION_COMMON( 6 ),
|
||||
exec "set ui_custom_name customclass1; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), FOCUS_CHECK( 6 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 1, CUSTOM_CLASS_TEXT( customclass1, offline_customclass1 ),
|
||||
;,
|
||||
;,
|
||||
IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), decoration )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 2, CUSTOM_CLASS_TEXT( customclass2, offline_customclass2 ),
|
||||
scriptMenuResponse "custom2,0"; ACTION_COMMON( 7 ),
|
||||
exec "set ui_custom_name customclass2; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), FOCUS_CHECK( 7 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 2, CUSTOM_CLASS_TEXT( customclass2, offline_customclass2 ),
|
||||
;,
|
||||
;,
|
||||
IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), decoration )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 3, CUSTOM_CLASS_TEXT( customclass3, offline_customclass3 ),
|
||||
scriptMenuResponse "custom3,0"; ACTION_COMMON( 8 ),
|
||||
exec "set ui_custom_name customclass3; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), FOCUS_CHECK( 8 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 3, CUSTOM_CLASS_TEXT( customclass3, offline_customclass3 ),
|
||||
;,
|
||||
;,
|
||||
IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), decoration )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 4, CUSTOM_CLASS_TEXT( customclass4, offline_customclass4 ),
|
||||
scriptMenuResponse "custom4,0"; ACTION_COMMON( 9 ),
|
||||
exec "set ui_custom_name customclass4; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), FOCUS_CHECK( 9 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 4, CUSTOM_CLASS_TEXT( customclass4, offline_customclass4 ),
|
||||
;,
|
||||
;,
|
||||
IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), decoration )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 5, CUSTOM_CLASS_TEXT( customclass5, offline_customclass5 ),
|
||||
scriptMenuResponse "custom5,0"; ACTION_COMMON( 10 ),
|
||||
exec "set ui_custom_name customclass5; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
!IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), FOCUS_CHECK( 10 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 5, CUSTOM_CLASS_TEXT( customclass5, offline_customclass5 ),
|
||||
;,
|
||||
;,
|
||||
IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ), decoration )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 6, "@CLASS_CLASS1",
|
||||
scriptMenuResponse "smg_mp,0"; ACTION_COMMON( 1 ),
|
||||
exec "set ui_class class_smg; set ui_multi_s "HIGH_BOUND"; set ui_multi_dt 0";,
|
||||
;,
|
||||
( IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) || IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) || !IS_ONLINE_GAME ), FOCUS_CHECK( 1 ) )
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 6, dvarString( prestigeclass1 ),
|
||||
scriptMenuResponse "prestige1,0"; ACTION_COMMON( 11 ),
|
||||
exec "set ui_custom_name prestigeclass1; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
( !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_1 ) && ( !IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) ) && IS_ONLINE_GAME ), FOCUS_CHECK( 1 ) )
|
||||
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 7, "@CLASS_CLASS2",
|
||||
scriptMenuResponse "cqb_mp,0"; ACTION_COMMON( 2 ),
|
||||
exec" set ui_class class_cqb; set ui_multi_s "HIGH_BOUND"; set ui_multi_dt 0";,
|
||||
;,
|
||||
( IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) || IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) || !IS_ONLINE_GAME ), FOCUS_CHECK( 2 ) )
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 7, dvarString( prestigeclass2 ),
|
||||
scriptMenuResponse "prestige2,0"; ACTION_COMMON( 12 ),
|
||||
exec "set ui_custom_name prestigeclass2; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
( !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_2 ) && ( !IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) ) && IS_ONLINE_GAME ), FOCUS_CHECK( 2 ) )
|
||||
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 8, "@CLASS_CLASS3",
|
||||
scriptMenuResponse "assault_mp,0"; ACTION_COMMON( 3 ),
|
||||
exec "set ui_class class_assault; set ui_multi_s "HIGH_BOUND"; set ui_multi_dt 0";,
|
||||
;,
|
||||
( IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) || IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) || !IS_ONLINE_GAME ), FOCUS_CHECK( 3 ) )
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 8, dvarString( prestigeclass3 ),
|
||||
scriptMenuResponse "prestige3,0"; ACTION_COMMON( 13 ),
|
||||
exec "set ui_custom_name prestigeclass3; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND;,
|
||||
;,
|
||||
( !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_3 ) && ( !IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) ) && IS_ONLINE_GAME ), FOCUS_CHECK( 3 ) )
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 9, "@CLASS_CLASS4",
|
||||
scriptMenuResponse "lmg_mp,0"; ACTION_COMMON( 4 ),
|
||||
exec "set ui_class class_lmg; set ui_multi_s "HIGH_BOUND"; set ui_multi_dt 0"; CLEAR_ITEM_NEW( FEATURE_CLOSEASSAULT ),
|
||||
;,
|
||||
( ( !IS_ITEM_LOCKED( FEATURE_CLOSEASSAULT ) && ( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) || ( IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) ) ) ) || !IS_ONLINE_GAME ), FOCUS_CHECK( 4 ) )
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 9, dvarString( prestigeclass4 ),
|
||||
scriptMenuResponse "prestige4,0";ACTION_COMMON( 14 ),
|
||||
exec "set ui_custom_name prestigeclass4; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND; CLEAR_ITEM_NEW( FEATURE_CLOSEASSAULT ),
|
||||
;,
|
||||
( !IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_4 ) && IS_ONLINE_GAME ), FOCUS_CHECK( 4 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 9, "@CLASS_CLASS4",
|
||||
;,
|
||||
;,
|
||||
( IS_ITEM_LOCKED( FEATURE_CLOSEASSAULT ) && IS_ONLINE_GAME ), decoration FOCUS_CHECK( 4 ) )
|
||||
CHOICE_NEWICON_VIS( 9, "menu_mp_lobby_new", when( ( IS_ITEM_NEW( FEATURE_CLOSEASSAULT ) ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
|
||||
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 10, "@CLASS_CLASS5",
|
||||
scriptMenuResponse "sniper_mp,0"; ACTION_COMMON( 5 ),
|
||||
exec" set ui_class class_sniper; set ui_multi_s "HIGH_BOUND"; set ui_multi_dt 0"; CLEAR_ITEM_NEW( FEATURE_SNIPER ),
|
||||
;,
|
||||
( ( !IS_ITEM_LOCKED( FEATURE_SNIPER ) && ( IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) || ( IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) ) ) ) || !IS_ONLINE_GAME ), FOCUS_CHECK( 5 ) )
|
||||
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 10, dvarString( prestigeclass5 ),
|
||||
scriptMenuResponse "prestige5,0"; ACTION_COMMON( 15 ),
|
||||
exec "set ui_custom_name prestigeclass5; set ui_multi_s 0; set ui_multi_dt "HIGH_BOUND; CLEAR_ITEM_NEW( FEATURE_SNIPER ),
|
||||
;,
|
||||
( !IS_ITEM_LOCKED( FEATURE_CREATE_A_CLASS ) && !IS_ITEM_LOCKED( FEATURE_PRESTIGE_CLASS_5 ) && IS_ONLINE_GAME ), FOCUS_CHECK( 5 ) )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 10, "@CLASS_CLASS5",
|
||||
;,
|
||||
;,
|
||||
( IS_ITEM_LOCKED( FEATURE_SNIPER ) && IS_ONLINE_GAME ), decoration FOCUS_CHECK( 5 ) )
|
||||
CHOICE_NEWICON_VIS( 10, "menu_mp_lobby_new", when( ( IS_ITEM_NEW( FEATURE_SNIPER ) ) && IS_ONLINE_GAME ) )
|
||||
|
||||
|
||||
#define DATA_TABLE_PRIMARY_GRENADE GetDefaultClassSlot( dvarstring( ui_class ), "primarygrenade" )
|
||||
#define DATA_TABLE_PRIMARY GetDefaultClassSlot( dvarstring( ui_class ), "primary" )
|
||||
// no default attachments or camo for now
|
||||
#define DATA_TABLE_PRIMARY_ATTACHMENT 0
|
||||
#define DATA_TABLE_PRIMARY_CAMO 0
|
||||
#define DATA_TABLE_SECONDARY GetDefaultClassSlot( dvarstring( ui_class ), "secondary" )
|
||||
// no default attachments or camo for now
|
||||
#define DATA_TABLE_SECONDARY_ATTACHMENT 0
|
||||
#define DATA_TABLE_SECONDARY_CAMO 0
|
||||
#define DATA_TABLE_SPECIALTY1 GetDefaultClassSlot( dvarstring( ui_class ), "specialty1" )
|
||||
#define DATA_TABLE_SPECIALTY2 GetDefaultClassSlot( dvarstring( ui_class ), "specialty2" )
|
||||
#define DATA_TABLE_SPECIALTY3 GetDefaultClassSlot( dvarstring( ui_class ), "specialty3" )
|
||||
#define DATA_TABLE_EQUIPMENT GetDefaultClassSlot( dvarstring( ui_class ), "equipment" )
|
||||
#define DATA_TABLE_SPECIAL_GRENADE GetDefaultClassSlot( dvarstring( ui_class ), "specialgrenade" )
|
||||
#define DATA_TABLE_BODY GetDefaultClassSlot( dvarstring( ui_class ), "body" )
|
||||
#define DATA_TABLE_DEATHSTREAK GetDefaultClassSlot( dvarstring( ui_class ), "deathstreak" )
|
||||
#define DATA_TABLE_KILLSTREAK_TIER1 GetDefaultClassSlot( dvarstring( ui_class ), "killstreak1" )
|
||||
#define DATA_TABLE_KILLSTREAK_TIER2 GetDefaultClassSlot( dvarstring( ui_class ), "killstreak2" )
|
||||
#define DATA_TABLE_KILLSTREAK_TIER3 GetDefaultClassSlot( dvarstring( ui_class ), "killstreak3" )
|
||||
|
||||
/* ==================================== custom classes ============================================= */
|
||||
|
||||
#define STATS_PRIMARY getCACItemIndex( ( dvarString( ui_custom_name ) ), "primary" )
|
||||
#define STATS_PRIMARY_ATTACHMENT getCACItemIndex( ( dvarString( ui_custom_name ) ), "primaryattachment" )
|
||||
#define STATS_PRIMARY_CAMO getCACItemIndex( ( dvarString( ui_custom_name ) ), "primarycamo" )
|
||||
#define STATS_SECONDARY getCACItemIndex( ( dvarString( ui_custom_name ) ), "secondary" )
|
||||
#define STATS_SECONDARY_ATTACHMENT getCACItemIndex( ( dvarString( ui_custom_name ) ), "secondaryattachment" )
|
||||
#define STATS_SECONDARY_CAMO getCACItemIndex( ( dvarString( ui_custom_name ) ), "secondarycamo" )
|
||||
#define STATS_PRIMARY_GRENADE getCACItemIndex( ( dvarString( ui_custom_name ) ), "primarygrenade" )
|
||||
#define STATS_SPECIALTY1 getCACItemIndex( ( dvarString( ui_custom_name ) ), "specialty1" )
|
||||
#define STATS_SPECIALTY2 getCACItemIndex( ( dvarString( ui_custom_name ) ), "specialty2" )
|
||||
#define STATS_SPECIALTY3 getCACItemIndex( ( dvarString( ui_custom_name ) ), "specialty3" )
|
||||
#define STATS_EQUIPMENT getCACItemIndex( ( dvarString( ui_custom_name ) ), "equipment" )
|
||||
#define STATS_SPECIAL_GRENADE getCACItemIndex( ( dvarString( ui_custom_name ) ), "specialgrenade" )
|
||||
#define STATS_BODY getCACItemIndex( ( dvarString( ui_custom_name ) ), "body" )
|
||||
#define STATS_DEATHSTREAK getCACItemIndex( "cacLoadouts", "deathstreak" )
|
||||
#define STATS_KILLSTREAK_TIER1 getCACItemIndex( "cacLoadouts", "killstreak1" )
|
||||
#define STATS_KILLSTREAK_TIER2 getCACItemIndex( "cacLoadouts", "killstreak2" )
|
||||
#define STATS_KILLSTREAK_TIER3 getCACItemIndex( "cacLoadouts", "killstreak3" )
|
||||
|
||||
#include "ui/safearea.menu"
|
||||
|
||||
/* ================================================================================= */
|
||||
/* ================================ LOADOUT DISPLAY ================================ */
|
||||
/* ================================================================================= */
|
||||
|
||||
|
||||
#define STAT_CAC_PRIMARY_GRENADE int(min( STATS_PRIMARY_GRENADE + dvarInt(ui_multi_s), DATA_TABLE_PRIMARY_GRENADE + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_PRIMARY int(min( STATS_PRIMARY + dvarInt(ui_multi_s), DATA_TABLE_PRIMARY + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_PRIMARY_ATTACHMENT int(min( STATS_PRIMARY_ATTACHMENT + dvarInt(ui_multi_s), DATA_TABLE_PRIMARY_ATTACHMENT + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_PRIMARY_CAMO int(min( STATS_PRIMARY_CAMO + dvarInt(ui_multi_s), DATA_TABLE_PRIMARY_CAMO + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SECONDARY int(min( STATS_SECONDARY + dvarInt(ui_multi_s), DATA_TABLE_SECONDARY + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SECONDARY_ATTACHMENT int(min( STATS_SECONDARY_ATTACHMENT + dvarInt(ui_multi_s), DATA_TABLE_SECONDARY_ATTACHMENT + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SECONDARY_CAMO int(min( STATS_SECONDARY_CAMO + dvarInt(ui_multi_s), DATA_TABLE_SECONDARY_CAMO + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SPECIALTY1 int(min( STATS_SPECIALTY1 + dvarInt(ui_multi_s), DATA_TABLE_SPECIALTY1 + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SPECIALTY2 int(min( STATS_SPECIALTY2 + dvarInt(ui_multi_s), DATA_TABLE_SPECIALTY2 + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SPECIALTY3 int(min( STATS_SPECIALTY3 + dvarInt(ui_multi_s), DATA_TABLE_SPECIALTY3 + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_EQUIPMENT int(min( STATS_EQUIPMENT + dvarInt(ui_multi_s), DATA_TABLE_EQUIPMENT + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_SPECIAL_GRENADE int(min( STATS_SPECIAL_GRENADE + dvarInt(ui_multi_s), DATA_TABLE_SPECIAL_GRENADE + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_BODY int(min( STATS_BODY + dvarInt(ui_multi_s), DATA_TABLE_BODY + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_DEATHSTREAK int(min( STATS_DEATHSTREAK + dvarInt(ui_multi_s), DATA_TABLE_DEATHSTREAK + dvarInt(ui_multi_dt) ))
|
||||
#define STAT_CAC_KILLSTREAK_TIER1 STATS_KILLSTREAK_TIER1
|
||||
#define STAT_CAC_KILLSTREAK_TIER2 STATS_KILLSTREAK_TIER2
|
||||
#define STAT_CAC_KILLSTREAK_TIER3 STATS_KILLSTREAK_TIER3
|
||||
#define FIRST_ATTACHMENT_PRIMARY_WEAPON \
|
||||
Select( dvarInt( ui_multi_s ) == 0, GetItemEquippedAttachment( dvarString( ui_custom_name ), STAT_CAC_PRIMARY, 0 ), -1 )
|
||||
#define SECOND_ATTACHMENT_PRIMARY_WEAPON \
|
||||
Select( dvarInt( ui_multi_s ) == 0, GetItemEquippedAttachment( dvarString( ui_custom_name ), STAT_CAC_PRIMARY, 1 ), -1 )
|
||||
#define FIRST_ATTACHMENT_SECONDARY_WEAPON \
|
||||
Select( dvarInt( ui_multi_s ) == 0, GetItemEquippedAttachment( dvarString( ui_custom_name ), STAT_CAC_SECONDARY, 0 ), -1 )
|
||||
#define SECOND_ATTACHMENT_SECONDARY_WEAPON \
|
||||
Select( dvarInt( ui_multi_s ) == 0, GetItemEquippedAttachment( dvarString( ui_custom_name ), STAT_CAC_SECONDARY, 1 ), -1 )
|
||||
|
||||
// Frame setup
|
||||
#define CAC_HEIGHT NEW_FRAME_DEFAULT_HEIGHT
|
||||
#define CAC_WIDTH ( CAC_HEIGHT * FRAME_ASPECT_RATIO )
|
||||
#define COMMON_ITEM_INFO_X ( -(NEW_FRAME_BUTTON_WIDTH+20) - 30 )
|
||||
#define COMMON_ITEM_INFO_Y ( -CAC_HEIGHT/2 + NEW_FRAME_BG_Y_OFFSET( CAC_HEIGHT ) )
|
||||
#define COMMON_ITEM_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_RIGHT
|
||||
|
||||
#include "ui_mp/cac_item_info.inc"
|
||||
|
||||
// Back button
|
||||
#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON_ACTION( 640, 480, ON_ESC )
|
||||
#else //#ifdef PC
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_X_START -17 50 17 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM, 0 0, "@PLATFORM_BACK", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1, 1 )
|
||||
#endif //#ifdef PC
|
||||
}
|
||||
}
|
620
mods/mp_patch/ui_mp/scriptmenus/class.menu
Normal file
620
mods/mp_patch/ui_mp/scriptmenus/class.menu
Normal file
@ -0,0 +1,620 @@
|
||||
#include "ui/menudef.h"
|
||||
#include "ui/framestyle.inc"
|
||||
#include "ui_mp/newframe.inc"
|
||||
#include "ui_mp/common_macro.inc"
|
||||
#include "ui_mp/friendslist.inc"
|
||||
|
||||
// Pause menu background... separate menu so that it can draw behind the objective menu
|
||||
menuDef
|
||||
{
|
||||
name "pausedbkgnd"
|
||||
fullScreen 0
|
||||
rect 0 0 640 480
|
||||
focusColor COLOR_FOCUSED
|
||||
blurWorld 4.8
|
||||
visible 1
|
||||
|
||||
#define SINGLE_PLAYER 1
|
||||
#include "ui_mp/ingamebg.inc"
|
||||
}
|
||||
|
||||
#undef CHOICE_SIZE_X
|
||||
#define CHOICE_SIZE_X 200
|
||||
|
||||
#define BACKGROUND_COLOR_GRAY_RGB 0.62 0.70 0.70
|
||||
|
||||
#ifdef PC
|
||||
#undef CHOICE_X_START
|
||||
#define CHOICE_X_START 30
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START -60
|
||||
#define CHOICE_SEP_1 5
|
||||
#else
|
||||
#undef CHOICE_X_START
|
||||
#define CHOICE_X_START 30
|
||||
#undef CHOICE_Y_START
|
||||
#define CHOICE_Y_START -30
|
||||
#define CHOICE_SEP_1 3
|
||||
#endif
|
||||
|
||||
#ifdef CONSOLE
|
||||
#define CUSTOM_MATCH ( dvarbool( systemlink ) || dvarbool( xblive_privatematch ) )
|
||||
#define NOT_CUSTOM_MATCH ( !dvarbool( systemlink ) && !dvarbool( xblive_privatematch ) )
|
||||
#define RANKEDGAME (dvarBool( onlinegame ) && !dvarBool( xblive_privatematch ))
|
||||
#define ISHOST (dvarBool( sv_running ))
|
||||
#define TEAMGAME ( team( name ) != "TEAM_FREE")
|
||||
#define NOTTEAMGAME ( team( name ) == "TEAM_FREE" )
|
||||
#define ALLOW_VOTE ( !dvarbool( xblive_basictraining ) && !dvarbool( xblive_wagermatch ) && dvarbool( ui_allowvote ) )
|
||||
#define IN_PREGAME ( dvarbool( ui_pregame ) )
|
||||
#else
|
||||
#define CUSTOM_MATCH ( dvarbool( systemlink ) || dvarbool( xblive_privatematch ) )
|
||||
#define NOT_CUSTOM_MATCH ( !dvarbool( systemlink ) && !dvarbool( xblive_privatematch ) )
|
||||
#define RANKEDGAME ( dvarbool( ui_ranked ) )
|
||||
#define ISHOST ( dvarBool( sv_running ) )
|
||||
#define TEAMGAME ( team( name ) != "TEAM_FREE")
|
||||
#define NOTTEAMGAME ( team( name ) == "TEAM_FREE" )
|
||||
#define ALLOW_VOTE ( !dvarbool( xblive_basictraining ) && !dvarbool( xblive_wagermatch ) && dvarbool( ui_allowvote ) )
|
||||
#define IN_PREGAME ( dvarbool( ui_pregame ) )
|
||||
#endif
|
||||
|
||||
// ------------------ preprocessing function definitions ------------------
|
||||
#define PAD_LEFT \
|
||||
execKeyInt DPAD_LEFT \
|
||||
{ \
|
||||
focusFirst; \
|
||||
show selection_left; \
|
||||
hide selection_right; \
|
||||
} \
|
||||
execKeyInt APAD_LEFT \
|
||||
{ \
|
||||
focusFirst; \
|
||||
show selection_left; \
|
||||
hide selection_right; \
|
||||
}
|
||||
|
||||
#include "ui_mp/menustyle.inc"
|
||||
#include "ui_mp/choices_setup_teams.menu"
|
||||
|
||||
#undef CHOICE_FOCUS_SOUND
|
||||
#define CHOICE_FOCUS_SOUND "uin_navigation_over"
|
||||
|
||||
#undef CHOICE_GROUP
|
||||
#define CHOICE_GROUP "class"
|
||||
|
||||
#undef CHOICE_HORIZONTAL_ALIGN
|
||||
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
|
||||
|
||||
#undef CHOICE_VERTICAL_ALIGN
|
||||
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
|
||||
|
||||
#undef BUTTON_BG_X_START
|
||||
#define BUTTON_BG_X_START 30
|
||||
#undef BUTTON_BG_Y_START
|
||||
#define BUTTON_BG_Y_START 42
|
||||
|
||||
#undef CHOICE_TEXTSTYLE
|
||||
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
|
||||
|
||||
#define MAP_BACKGROUND_WIDTH 229
|
||||
#define MAP_BACKGROUND_HEIGHT 228
|
||||
|
||||
#ifdef CONSOLE
|
||||
#define MAP_BG_Y_START -110
|
||||
#else // #ifdef CONSOLE
|
||||
#define MAP_BG_Y_START -120
|
||||
#endif // #else #ifdef CONSOLE
|
||||
|
||||
#define MAP_BG_X_START (-MAP_BACKGROUND_WIDTH - 30)
|
||||
|
||||
|
||||
/* Grey color box which serve as the background for the map image and the contracts menu */
|
||||
#define MAP_BACKGROUND \
|
||||
PREPROC_SHADER_DRAW( MAP_BG_X_START MAP_BG_Y_START MAP_BACKGROUND_WIDTH MAP_BACKGROUND_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER, "white", BG_BACKCOLOR )
|
||||
|
||||
#define CHOICE_TAB_TEXTSIZE TEXTSIZE_DEFAULT
|
||||
#define TAB_1_TEXT (locString( "@MENU_TAB_MAP_CAPS" ))
|
||||
#define TAB_2_TEXT (locString( "@MENU_TAB_CONTRACTS_CAPS" ))
|
||||
|
||||
#define TAB_BG_PAD 5
|
||||
#define TAB_1_WIDTH ( getTextWidth( TAB_1_TEXT, CHOICE_TEXTFONT, CHOICE_TAB_TEXTSIZE ) + (TAB_BG_PAD*2) )
|
||||
#define TAB_2_WIDTH ( getTextWidth( TAB_2_TEXT, CHOICE_TEXTFONT, CHOICE_TAB_TEXTSIZE ) + (TAB_BG_PAD*2) )
|
||||
#define TAB_HEIGHT 18
|
||||
|
||||
#define MAP_LIST_TAB_1_X ( MAP_BG_X_START + TAB_BG_PAD )
|
||||
#define MAP_LIST_TAB_2_X ( MAP_LIST_TAB_1_X + TAB_1_WIDTH )
|
||||
|
||||
#define MAP_LIST_TAB_Y ( MAP_BG_Y_START - TAB_HEIGHT )
|
||||
|
||||
#define MAP_HEADERSTEXT \
|
||||
/* highlighted header */ \
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( MAP_LIST_TAB_1_X, \
|
||||
MAP_LIST_TAB_Y, \
|
||||
TAB_1_WIDTH, \
|
||||
TAB_HEIGHT, \
|
||||
HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, \
|
||||
TAB_1_TEXT, CHOICE_TAB_TEXTSIZE, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, \
|
||||
1 1 1 1, \
|
||||
when( dvarInt( showMap ) == 1 );, ; ) \
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( MAP_LIST_TAB_1_X, \
|
||||
MAP_LIST_TAB_Y, \
|
||||
TAB_1_WIDTH, \
|
||||
TAB_HEIGHT, \
|
||||
HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, \
|
||||
TAB_1_TEXT, CHOICE_TAB_TEXTSIZE, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, \
|
||||
BACKGROUND_COLOR_GRAY_RGB .25, \
|
||||
when( dvarInt( showMap ) == 0 );, ; ) \
|
||||
/* non highlighted header */ \
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( MAP_LIST_TAB_2_X, \
|
||||
MAP_LIST_TAB_Y, \
|
||||
TAB_2_WIDTH, \
|
||||
TAB_HEIGHT, \
|
||||
HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, \
|
||||
TAB_2_TEXT, CHOICE_TAB_TEXTSIZE, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, \
|
||||
1 1 1 1, \
|
||||
when( dvarInt( showMap ) == 0 && RANKEDGAME );, ; ) \
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( MAP_LIST_TAB_2_X, \
|
||||
MAP_LIST_TAB_Y, \
|
||||
TAB_2_WIDTH, \
|
||||
TAB_HEIGHT, \
|
||||
HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, \
|
||||
TAB_2_TEXT, CHOICE_TAB_TEXTSIZE, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, \
|
||||
BACKGROUND_COLOR_GRAY_RGB .25, \
|
||||
when( dvarInt( showMap ) == 1 && RANKEDGAME );, ; )
|
||||
|
||||
#define MAP_LIST_TAB_1_ACTION \
|
||||
if( RANKEDGAME ) \
|
||||
{ \
|
||||
setDvar showMap 1; \
|
||||
}
|
||||
|
||||
#define MAP_LIST_TAB_2_ACTION \
|
||||
if( RANKEDGAME ) \
|
||||
{ \
|
||||
setDvar showMap 0; \
|
||||
}
|
||||
|
||||
#define MAP_HEADERSBUTTONS \
|
||||
TAB_ACTION_BUTTON_ADV( MAP_LIST_TAB_1_X, \
|
||||
MAP_LIST_TAB_Y, \
|
||||
TAB_1_WIDTH, \
|
||||
TAB_HEIGHT, \
|
||||
HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, \
|
||||
MAP_LIST_TAB_1_ACTION, when( dvarInt( showMap ) == 0 && RANKEDGAME );, ; ) \
|
||||
TAB_ACTION_BUTTON_ADV( MAP_LIST_TAB_2_X, \
|
||||
MAP_LIST_TAB_Y, \
|
||||
TAB_2_WIDTH, \
|
||||
TAB_HEIGHT, \
|
||||
HORIZONTAL_ALIGN_RIGHT, VERTICAL_ALIGN_CENTER, \
|
||||
MAP_LIST_TAB_2_ACTION, when( dvarInt( showMap ) == 1 && RANKEDGAME );, ; ) \
|
||||
|
||||
/* Tab for Map */
|
||||
#define MAP_TAB_1_BG \
|
||||
itemDef \
|
||||
{ \
|
||||
style WINDOW_STYLE_SHADER_FRAMED \
|
||||
frame 5 0.5 FRAME_OPEN_BOTTOM \
|
||||
rect 0 MAP_LIST_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER \
|
||||
exp rect X( MAP_LIST_TAB_1_X ) \
|
||||
exp rect W( TAB_1_WIDTH ) \
|
||||
background "menu_mp_lobby_frame_circle" \
|
||||
forecolor BG_BACKCOLOR \
|
||||
visible when( dvarInt(showMap) == 1 ); \
|
||||
decoration \
|
||||
}
|
||||
|
||||
/* Tab for contracts */
|
||||
#define MAP_TAB_2_BG \
|
||||
itemDef \
|
||||
{ \
|
||||
style WINDOW_STYLE_SHADER_FRAMED \
|
||||
frame 5 0.5 FRAME_OPEN_BOTTOM \
|
||||
rect 0 MAP_LIST_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER \
|
||||
exp rect X( MAP_LIST_TAB_2_X ) \
|
||||
exp rect W( TAB_2_WIDTH ) \
|
||||
background "menu_mp_lobby_frame_circle" \
|
||||
forecolor BG_BACKCOLOR \
|
||||
visible when( dvarInt(showMap) == 0 && RANKEDGAME ); \
|
||||
decoration \
|
||||
}
|
||||
|
||||
menuDef
|
||||
{
|
||||
name "class"
|
||||
focuscolor COLOR_FOCUSED
|
||||
style WINDOW_STYLE_EMPTY
|
||||
#ifdef CONSOLE
|
||||
rect 0 0 640 480
|
||||
blurWorld 7.0
|
||||
#else
|
||||
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
||||
#endif
|
||||
|
||||
|
||||
#define ON_ESC scriptMenuResponse "back";
|
||||
onOpen
|
||||
{
|
||||
if ( IsSplitscreen() )
|
||||
{
|
||||
close self;
|
||||
open "class_splitscreen";
|
||||
}
|
||||
else
|
||||
{
|
||||
focusFirst;
|
||||
hide selection_right;
|
||||
setDvar showMap 1;
|
||||
}
|
||||
showMenu "pausedbkgnd"
|
||||
}
|
||||
onClose
|
||||
{
|
||||
hideMenu "pausedbkgnd"
|
||||
}
|
||||
onFocus
|
||||
{
|
||||
focusFirst;
|
||||
}
|
||||
onEsc
|
||||
{
|
||||
ON_ESC
|
||||
}
|
||||
|
||||
#ifndef PC
|
||||
execkeyint BUTTON_START
|
||||
{
|
||||
ON_ESC
|
||||
}
|
||||
#endif
|
||||
|
||||
execkeyint BUTTON_X
|
||||
{
|
||||
if( RANKEDGAME )
|
||||
{
|
||||
if( dvarInt(showMap) == 0 )
|
||||
{
|
||||
setDvar showMap 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
setDvar showMap 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PAD_LEFT
|
||||
MAP_BACKGROUND
|
||||
MAP_TAB_1_BG
|
||||
MAP_TAB_2_BG
|
||||
|
||||
#ifdef CONSOLE
|
||||
#include "ui_mp/ingamebg.inc"
|
||||
#endif
|
||||
|
||||
// -------- GAME TYPE NAME AND DESCRIPTION --------
|
||||
#define MAPNAME tableLookup( "mp/mapstable.csv", 0, dvarString( mapname ), 3 )
|
||||
|
||||
CHOICE_MENU_TITLE_ALIGN_VIS( ( "@" + MAPNAME + "_CAPS" ), HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, 1 )
|
||||
|
||||
#undef BUTTON_BG_Y_START
|
||||
#define BUTTON_BG_Y_START 70
|
||||
|
||||
CHOICE_MENU_TITLE_ALIGN_VIS( toUpper( gametypename() ), HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, 1 )
|
||||
|
||||
PREPROC_TEXT_DRAW_VIS_EX( BUTTON_BG_X_START (BUTTON_BG_Y_START+35) 230 60 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, 0 0,
|
||||
( gametypedescription() ),
|
||||
TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1,
|
||||
1, autowrapped )
|
||||
// Team icon
|
||||
#define ICON_SIZE 92
|
||||
#define ICON_X_START ( MAP_BG_X_START + MAP_BACKGROUND_WIDTH - ICON_SIZE )
|
||||
#define ICON_RECT ICON_X_START 20 ICON_SIZE ICON_SIZE HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
|
||||
PREPROC_SHADER_DRAW_VIS_EX( ICON_RECT, ( dvarString( "g_TeamIcon_Allies" ) ), 1 1 1 1, when( TEAM_IS_MARINES );, ; )
|
||||
PREPROC_SHADER_DRAW_VIS_EX( ICON_RECT, ( dvarString( "g_TeamIcon_Axis" ) ), 1 1 1 1, when( TEAM_IS_OPFOR );, ; )
|
||||
|
||||
//=========================================================
|
||||
//===================== MENU SELECTION ====================
|
||||
//=========================================================
|
||||
|
||||
#define IS_WAGER_MODE ( dvarInt( "xblive_wagermatch" ) == 1 )
|
||||
#define IS_CUSTOM_MODE ( dvarInt( "custom_class_mode" ) == 1 )
|
||||
#define IS_BAREBONES_MODE ( dvarInt( "barebones_class_mode" ) == 1 )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", scriptMenuResponse "changeclass_barebones", ( IS_BAREBONES_MODE ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", scriptMenuResponse "changeclass_custom", ( IS_CUSTOM_MODE ), ; )
|
||||
|
||||
#ifdef CONSOLE
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", scriptMenuResponse "changeclass_wager", ( IS_WAGER_MODE && MAY_CHOOSE_CLASS && !IS_CUSTOM_MODE ), ; )
|
||||
#endif // CONSOLE
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", scriptMenuResponse "changeclass_marines", ( TEAM_IS_MARINES && MAY_CHOOSE_CLASS && !IS_WAGER_MODE && !IS_CUSTOM_MODE && !IS_BAREBONES_MODE ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", scriptMenuResponse "changeclass_opfor", ( TEAM_IS_OPFOR && MAY_CHOOSE_CLASS && !IS_WAGER_MODE && !IS_CUSTOM_MODE && !IS_BAREBONES_MODE ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", scriptMenuResponse "changeclass_opfor", ( dvarInt( scr_oldschool ) == 1 && !IS_WAGER_MODE && !IS_CUSTOM_MODE && !IS_BAREBONES_MODE ), ; )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 1, "@MPUI_CHOOSE_CLASS_BUTTON_CAPS", ;, ;, ( dvarInt( scr_oldschool ) == 1 ), ; )
|
||||
|
||||
#ifdef CONSOLE
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MPUI_CHANGE_TEAM_BUTTON_CAPS", scriptMenuResponse "changeteam", ( MAY_CHOOSE_TEAM ), ; )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 2, "@MPUI_CHANGE_TEAM_BUTTON_CAPS", ;, ;, ( MAY_NOT_CHOOSE_TEAM ), ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 3, "@MENU_OPTIONS_CAPS", close self; open ingameoptions, 1, ; )
|
||||
|
||||
#define CAN_LEAVE_GAME ( !isVisibilityBitSet( BIT_ROUND_END_KILLCAM ) && !isVisibilityBitSet( BIT_FINAL_KILLCAM ) )
|
||||
|
||||
#ifdef PUBLIC_BETA
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_END_GAME_CAPS", open popup_endgame, ( RANKEDGAME == 0 && ISHOST && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_LEAVE_GAME_CAPS", open popup_leavegameandparty, ( RANKEDGAME == 0 && (ISHOST == 0) && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_LEAVE_GAME_CAPS", open popup_leavegame, ( RANKEDGAME == 0 && (ISHOST == 0) && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_LEAVE_GAME_CAPS", open popup_endgame_ranked, ( RANKEDGAME && ISHOST && CAN_LEAVE_GAME && ( !HostMigrationWaitingForPlayers() ) ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_LEAVE_GAME_CAPS", open popup_leavegameandparty_ranked, ( RANKEDGAME && ISHOST == 0 && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_LEAVE_GAME_CAPS", open popup_leavegame_ranked, ( RANKEDGAME && ISHOST == 0 && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
#else // #ifdef PUBLIC_BETA
|
||||
//..............................................
|
||||
// Dev only. Remove me prior to shipping
|
||||
//FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_BADSPAWN_CAPS", open popup_badspawn, 1, ; )
|
||||
//..............................................
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_END_GAME_CAPS", open popup_endgame, ( RANKEDGAME == 0 && ISHOST && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_LEAVE_GAME_CAPS", open popup_leavegameandparty, ( RANKEDGAME == 0 && (ISHOST == 0) && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_LEAVE_GAME_CAPS", open popup_leavegame, ( RANKEDGAME == 0 && (ISHOST == 0) && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_LEAVE_GAME_CAPS", open popup_endgame_ranked, ( RANKEDGAME && ISHOST && CAN_LEAVE_GAME && ( !HostMigrationWaitingForPlayers() ) ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_LEAVE_GAME_CAPS", open popup_leavegameandparty_ranked, ( RANKEDGAME && ISHOST == 0 && (InPrivateParty() && !PrivatePartyHost() && PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_LEAVE_GAME_CAPS", open popup_leavegame_ranked, ( RANKEDGAME && ISHOST == 0 && (!InPrivateParty() || PrivatePartyHost() || !PrivatePartyHostInLobby()) && CAN_LEAVE_GAME ), ; )
|
||||
#endif // #else #ifdef PUBLIC_BETA
|
||||
|
||||
#endif // #ifdef CONSOLE
|
||||
#ifdef PC
|
||||
#define SQUAD_CAP 12
|
||||
#define INVITE_MEMBER 1
|
||||
#define KICK_MEMBER 2
|
||||
#define SQUAD_BUTTON_START_X -439
|
||||
#define SQUAD_BUTTON_START_Y -65
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MPUI_CHANGE_TEAM_CAPS", scriptMenuResponse "changeteam", (dvarBool( ui_allow_teamchange )), ; )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 2, "@MPUI_CHANGE_TEAM_BUTTON_CAPS", ;, ;, ( !dvarBool( ui_allow_teamchange ) ), ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 3, "@MPUI_CALL_VOTE_CAPS", open callvote; close self;, ( ALLOW_VOTE ), ; )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 3, "@MPUI_CALL_VOTE_CAPS", ;, ;, ( !ALLOW_VOTE ), ; )
|
||||
|
||||
// FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MPUI_MUTE_PLAYERS_CAPS", open muteplayer_menu; close self;, 1, ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 4, "@MENU_PLAYERS_CAPS", close self; open players;, 1, ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 5, "@MENU_FRIENDS_CAPS", SETUP_ACTION_INVITE, 1, ; )
|
||||
CHOICE_NEWICON_VIS( 5, "menu_mp_lobby_new", when( hasinvites() || haspendingfriends() ); )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 6, "@MENU_SETTINGS_CAPS", close self; open options_new_pc; execnow "set ui_allow_graphic_change 0";, 1, ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 7, "@MENU_ADD_TO_FAVORITES_CAPS", uiscript createFavoriteIngame; open fav_message_popmenu;, ( ISHOST == 0 ), ; )
|
||||
FRAME_CHOICE_DBUTTON_FOCUS_VIS_EX( 7, "@MENU_ADD_TO_FAVORITES_CAPS", ;, ;, ( ISHOST ), ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 8, "@MENU_LEAVE_GAME_CAPS", open popup_endgame, ( ( !RANKEDGAME || IN_PREGAME ) && ISHOST && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 8, "@MENU_LEAVE_GAME_CAPS", open popup_leavegame, ( ( !RANKEDGAME || IN_PREGAME ) && !ISHOST ), ; )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 8, "@MENU_LEAVE_GAME_CAPS", open popup_endgame_ranked, ( RANKEDGAME && !IN_PREGAME && ISHOST && CAN_LEAVE_GAME ), ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 8, "@MENU_LEAVE_GAME_CAPS", open popup_leavegame_ranked, ( RANKEDGAME && !IN_PREGAME && !ISHOST && CAN_LEAVE_GAME ), ; )
|
||||
|
||||
#endif // #ifdef PC
|
||||
|
||||
//Showing the ingame Xp bar.
|
||||
#include "ui_mp/popup_player_info.inc"
|
||||
|
||||
#define SHOW_XP_BAR ( RANKEDGAME || dvarInt( xblive_basictraining ) )
|
||||
#define XP_BAR_WIDTH ( Select( dvarInt( widescreen ), 592, 407 ) )
|
||||
#define XP_TEXT_WIDTH 65
|
||||
#define X_START (-XP_BAR_WIDTH - XP_TEXT_WIDTH - 100)
|
||||
#define XP_BAR_Y_START 115
|
||||
|
||||
#define REQUIRED_XP int(getDStat( "PlayerStatsList", "RANKXP" )-int(tablelookup( "mp/ranktable.csv", 0, string(getDStat( "PlayerStatsList", "RANK" )), 2)))
|
||||
#define REQUIRED_XP_STRING (int(tablelookup( "mp/ranktable.csv", 0, string(getDStat( "PlayerStatsList", "RANK" )), 3 ))-REQUIRED_XP)
|
||||
#define NEXT_LEVEL ( tablelookup( "mp/ranktable.csv", 0, getDStat( "PlayerStatsList", "RANK" ) + 1, 14 ) )
|
||||
#define BAR_FILLED XP_BAR_WIDTH*((getDStat( "PlayerStatsList", "RANKXP" )-int(tablelookup( "mp/ranktable.csv", 0, string(getDStat( "PlayerStatsList", "RANK" )), 2)))/int(tablelookup("mp/ranktable.csv",0,getDStat( "PlayerStatsList", "RANK" ),3)))
|
||||
|
||||
/* BACKGROUND FOR XP BAR */
|
||||
PREPROC_SHADER_DRAW_ADV_VIS_EX( (X_START+XP_TEXT_WIDTH),
|
||||
XP_BAR_Y_START,
|
||||
XP_BAR_WIDTH,
|
||||
20,
|
||||
HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN,
|
||||
"white", BG_BACKCOLOR,
|
||||
when( CAN_RANK_UP && SHOW_XP_BAR ), ; )
|
||||
PREPROC_SHADER_DRAW_ADV_VIS_EX( (X_START+XP_TEXT_WIDTH),
|
||||
XP_BAR_Y_START,
|
||||
XP_BAR_WIDTH,
|
||||
20,
|
||||
HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN,
|
||||
"menu_mp_bar_shadow", 1 1 1 0.2,
|
||||
when( CAN_RANK_UP && SHOW_XP_BAR ), ; )
|
||||
/* XP BAR */
|
||||
PREPROC_SHADER_DRAW_ADV_VIS_EX( (X_START+XP_TEXT_WIDTH),
|
||||
XP_BAR_Y_START,
|
||||
(BAR_FILLED),
|
||||
20,
|
||||
HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN,
|
||||
"menu_mp_combatrecord_bar", BAR_COLOR,
|
||||
when( CAN_RANK_UP && SHOW_XP_BAR ),
|
||||
; )
|
||||
/* Tiny arrow at xp bar end */
|
||||
PREPROC_SHADER_DRAW_ADV_VIS_EX( ( -5 + (X_START+XP_TEXT_WIDTH) + BAR_FILLED),
|
||||
(XP_BAR_Y_START+18),
|
||||
10,
|
||||
10,
|
||||
HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN,
|
||||
"ui_arrow_right", BAR_COLOR,
|
||||
when( CAN_RANK_UP && SHOW_XP_BAR );,
|
||||
rotation -90; )
|
||||
/* Label for "NEXT LEVEL" */
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( X_START,
|
||||
XP_BAR_Y_START,
|
||||
XP_BAR_WIDTH,
|
||||
20,
|
||||
HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
|
||||
"@MPUI_NEXT_LEVEL_CAPS",
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR,
|
||||
when( SHOW_XP_BAR ), ; )
|
||||
/* value for XP NEEDED to next level */
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( (X_START+XP_TEXT_WIDTH),
|
||||
XP_BAR_Y_START,
|
||||
XP_BAR_WIDTH,
|
||||
20,
|
||||
HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
|
||||
locString( "MPUI_AAR_XP_NEEDED_CAPS", REQUIRED_XP_STRING ),
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR,
|
||||
when( CAN_RANK_UP && SHOW_XP_BAR ), ; )
|
||||
/* next level */
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( (X_START+XP_BAR_WIDTH+XP_TEXT_WIDTH+3),
|
||||
(XP_BAR_Y_START+2),
|
||||
15,
|
||||
15,
|
||||
HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
|
||||
int( NEXT_LEVEL ),
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR,
|
||||
when( CAN_RANK_UP && PRESTIGE_NEXT==0 && SHOW_XP_BAR ), ; )
|
||||
PREPROC_TEXT_DRAW_ADV_VIS_EX( (X_START+XP_BAR_WIDTH+XP_TEXT_WIDTH+3),
|
||||
(XP_BAR_Y_START+2),
|
||||
15,
|
||||
15,
|
||||
HORIZONTAL_ALIGN_RIGHT, CHOICE_VERTICAL_ALIGN,
|
||||
"1",
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR,
|
||||
when( CAN_RANK_UP && PRESTIGE_NEXT && SHOW_XP_BAR ), ; )
|
||||
/* next level rank icon */
|
||||
RANK_ICON_ADV( ( X_START+XP_BAR_WIDTH+XP_TEXT_WIDTH+6+getTextWidth( NEXT_LEVEL, CHOICE_TEXTFONT, TEXTSIZE_DEFAULT ) ), (XP_BAR_Y_START+2), HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER,
|
||||
tablelookup( "mp/rankIconTable.csv", 0, getDStat( "PlayerStatsList", "RANK" )+1, getDStat( "PlayerStatsList", "PLEVEL" )+1 ),
|
||||
when( CAN_RANK_UP && PRESTIGE_NEXT==0 && SHOW_XP_BAR ) )
|
||||
RANK_ICON_ADV( ( X_START+XP_BAR_WIDTH+XP_TEXT_WIDTH+6+getTextWidth( "1", CHOICE_TEXTFONT, TEXTSIZE_DEFAULT ) ), (XP_BAR_Y_START+2), HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_CENTER,
|
||||
tablelookup( "mp/rankIconTable.csv", 0, 0, getDStat( "PlayerStatsList", "PLEVEL" )+2 ),
|
||||
when( CAN_RANK_UP && PRESTIGE_NEXT && SHOW_XP_BAR) )
|
||||
|
||||
//************************************Contracts********************************
|
||||
//*****************************************************************************
|
||||
//Green background
|
||||
#define BACKGROUND_COLOR_COMPLETED_RGB .34 .9 .34
|
||||
//Gray background
|
||||
#define BACKGROUND_COLOR_PROGRESS_RGB BACKGROUND_COLOR_GRAY_RGB
|
||||
//Red background
|
||||
#define BACKGROUND_COLOR_EXPIRED_RGB .9 .16 .24
|
||||
// Yellow Background
|
||||
#define BACKGROUND_COLOR_PROGRESS_STATUS 0.97 0.85 0.03
|
||||
|
||||
#define CONTRACTS_Y_START ( MAP_BG_Y_START + 5 )
|
||||
#define CONTRACTS_X_START ( MAP_BG_X_START + TAB_BG_PAD )
|
||||
#define CONTRACTS_WIDTH ( MAP_BACKGROUND_WIDTH - (TAB_BG_PAD*2) )
|
||||
#define CONTRACTS_HEIGHT ( MAP_BACKGROUND_HEIGHT - TAB_BG_PAD )
|
||||
|
||||
#define CONTRACT_INFO( index, visArg ) \
|
||||
/* BACKGROUND FOR CONTRACT INFO if completed*/ \
|
||||
PREPROC_SHADER_DRAW_VIS_EX( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index ) CONTRACTS_WIDTH (CONTRACTS_HEIGHT/3 - 5 ) HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, \
|
||||
"white", BACKGROUND_COLOR_COMPLETED_RGB .1, \
|
||||
when( visArg && dvarInt(showMap) == 0 && IsContractComplete( GetIndexForActiveContract( index ) ) ), \
|
||||
; ) \
|
||||
/* BACKGROUND FOR CONTRACT INFO if in progress*/ \
|
||||
PREPROC_SHADER_DRAW_VIS_EX( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index ) CONTRACTS_WIDTH (CONTRACTS_HEIGHT/3 - 5 ) HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, \
|
||||
"white", BACKGROUND_COLOR_PROGRESS_RGB .1, \
|
||||
when( visArg && dvarInt(showMap) == 0 && IsContractInProgress( GetIndexForActiveContract( index ) ) ), \
|
||||
; ) \
|
||||
/* BACKGROUND FOR CONTRACT INFO if expired*/ \
|
||||
PREPROC_SHADER_DRAW_VIS_EX( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index ) CONTRACTS_WIDTH (CONTRACTS_HEIGHT/3 - 5 ) HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, \
|
||||
"white", BACKGROUND_COLOR_EXPIRED_RGB .1, \
|
||||
when( visArg && dvarInt(showMap) == 0 && IsContractExpired( GetIndexForActiveContract( index ) ) ), \
|
||||
; ) \
|
||||
/* CONTRACT NAME */ \
|
||||
PREPROC_TEXT_DRAW_VIS( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index ) CONTRACTS_WIDTH 20 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, GetContractName( GetIndexForActiveContract( index ) ), TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, CHOICE_TEXTCOLOR, when( visArg ); autowrapped ) \
|
||||
/* CONTRACT DESC */ \
|
||||
PREPROC_TEXT_DRAW_VIS( ( CONTRACTS_X_START+2 ) ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index + 12 ) ( CONTRACTS_WIDTH-2 ) 20 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, GetContractDesc( GetIndexForActiveContract( index ) ),0.24, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, BACKGROUND_COLOR_PROGRESS_RGB .25, when( visArg ); autowrapped ) \
|
||||
/* CONTRACT STATUS WHEN COMPLETED */ \
|
||||
PREPROC_TEXT_DRAW_VIS( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index + 65 ) CONTRACTS_WIDTH 20 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, "@MPUI_COMPLETE_CAPS", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_CENTER, NEW_FRAME_GREEN_RGB 1, when( IsContractComplete( GetIndexForActiveContract( index ) ) > 0 && visArg ) ) \
|
||||
/* CONTRACT PROGRESS TEXT ( YELLOW WHEN CONTRACT IS IN PROGRESS ) */ \
|
||||
PREPROC_TEXT_DRAW_VIS( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index + 65 ) CONTRACTS_WIDTH 20 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, locString("MPUI_CONTRACT_PROGRESS_WITHBRACES", GetContractProgress( GetIndexForActiveContract( index ) ), GetContractRequiredCount( GetIndexForActiveContract( index ) ) ), TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_CENTER, NEW_FRAME_ORANGE_RGB 1, when( IsContractInProgress( GetIndexForActiveContract( index ) ) > 0 && GetContractRequiredCount( GetIndexForActiveContract( index ) ) > 1 && visArg ) ) \
|
||||
PREPROC_TEXT_DRAW_VIS( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index + 65 ) CONTRACTS_WIDTH 20 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, locString("MPUI_CONTRACT_NOT_COMPLETE"), TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_CENTER, NEW_FRAME_ORANGE_RGB 1, when( IsContractInProgress( GetIndexForActiveContract( index ) ) > 0 && GetContractRequiredCount( GetIndexForActiveContract( index ) ) == 1 && visArg ) ) \
|
||||
/* CONTRACT STATUS WHEN EXPIRED */ \
|
||||
PREPROC_TEXT_DRAW_VIS( CONTRACTS_X_START ( CONTRACTS_Y_START+(CONTRACTS_HEIGHT/3)*index + 65 ) CONTRACTS_WIDTH 20 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0, "@MPUI_CONTRACT_EXPIRED_CAPS", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_CENTER, NEW_FRAME_RED_RGB 1, when( IsContractExpired( GetIndexForActiveContract( index ) ) > 0 && visArg ) ) \
|
||||
|
||||
CONTRACT_INFO( 0, ( GetIndexForActiveContract(0) != -1 && RANKEDGAME && dvarInt(showMap) == 0 ) )
|
||||
CONTRACT_INFO( 1, ( GetIndexForActiveContract(1) != -1 && RANKEDGAME && dvarInt(showMap) == 0 ) )
|
||||
CONTRACT_INFO( 2, ( GetIndexForActiveContract(2) != -1 && RANKEDGAME && dvarInt(showMap) == 0 ) )
|
||||
|
||||
#define NO_ACTIVE_CONTRACTS \
|
||||
(GetIndexForActiveContract(0) == -1 && GetIndexForActiveContract(1) == -1 && GetIndexForActiveContract(2) == -1)
|
||||
|
||||
PREPROC_TEXT_DRAW_VIS_EX( ( CONTRACTS_X_START+20 ) CONTRACTS_Y_START ( CONTRACTS_WIDTH - 40 ) 40 HORIZONTAL_ALIGN_RIGHT CHOICE_VERTICAL_ALIGN, 0 0,
|
||||
"@MPUI_AAR_NO_NEW_CONTRACTS",
|
||||
TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_MIDDLE_CENTER, CHOICE_TEXTCOLOR,
|
||||
when( NO_ACTIVE_CONTRACTS && RANKEDGAME && dvarInt(showMap) == 0 );,
|
||||
autowrapped )
|
||||
|
||||
// Tactical Map
|
||||
#define SHOULD_SHOW_MAP dvarInt(showMap)
|
||||
#undef RIGHTITEM_ALIGN
|
||||
#define RIGHTITEM_ALIGN HORIZONTAL_ALIGN_RIGHT
|
||||
#define MAP_X ( MAP_BG_X_START + 5 )
|
||||
#define MAP_Y ( 101 )
|
||||
#include "ui_mp/tactical_map.inc"
|
||||
|
||||
|
||||
// ----------------- BEGIN Scroller --------------------------
|
||||
#include "ui/scroller.inc"
|
||||
// ----------------- END Scroller --------------------------
|
||||
|
||||
#define SETUP_ACTION_OPENFRIENDLIST \
|
||||
open menu_friends;
|
||||
// ------------------ buttons ---------------------
|
||||
|
||||
#ifdef PC
|
||||
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( ON_ESC , when( !dvarInt( ui_show_friends_list_bg ) ) )
|
||||
#else
|
||||
// Back button
|
||||
PREPROC_TEXT_DRAW_VIS( CHOICE_X_START -17 50 17 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_BOTTOM, 0 0, "@PLATFORM_BACK", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1, when( !dvarInt( ui_show_friends_list_bg ) ) )
|
||||
#endif // PC
|
||||
|
||||
// Contracts / Map button
|
||||
#ifndef PC
|
||||
PREPROC_TEXT_DRAW_VIS( (MAP_BG_X_START-1) -17 50 17 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM, 0 0, "@PLATFORM_SHOW_CONTRACTS", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1, when( dvarInt( showMap ) == 1 && RANKEDGAME && !dvarInt( ui_show_friends_list_bg ) ) )
|
||||
PREPROC_TEXT_DRAW_VIS( (MAP_BG_X_START-1) -17 50 17 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM, 0 0, "@PLATFORM_SHOW_MAP", TEXTSIZE_DEFAULT, 0, 0, ITEM_ALIGN_BOTTOM_LEFT, 1 1 1 1, when( dvarInt( showMap ) == 0 && RANKEDGAME && !dvarInt( ui_show_friends_list_bg ) ) )
|
||||
// Friends list button
|
||||
#ifdef PS3
|
||||
GAMEPAD_BUTTON( -55 -17 70 17 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM, "@PLATFORM_FRIENDLIST", BUTTON_Y { SETUP_ACTION_OPENFRIENDLIST; }, when( !dvarInt( ui_show_friends_list_bg ) && !IS_WAGER_MODE && anySignedInToLiveAndStatsFetched() && canShowContentFromUser( 0 ) ) )
|
||||
#else // #ifdef PS3
|
||||
GAMEPAD_BUTTON( -55 -17 70 17 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM, "@PLATFORM_FRIENDLIST", BUTTON_Y { SETUP_ACTION_OPENFRIENDLIST; }, when( !dvarInt( ui_show_friends_list_bg ) && !IS_WAGER_MODE && anySignedInToLiveAndStatsFetched() ) )
|
||||
#endif // #ifdef PS3
|
||||
#endif
|
||||
|
||||
MAP_HEADERSTEXT
|
||||
MAP_HEADERSBUTTONS
|
||||
|
||||
|
||||
itemDef
|
||||
{
|
||||
name friends_list_bg
|
||||
style WINDOW_STYLE_FILLED
|
||||
rect -400 -200 10000 10000
|
||||
backcolor 0 0 0 0
|
||||
visible when( IsInGame() );
|
||||
decoration
|
||||
|
||||
state
|
||||
{
|
||||
name on
|
||||
backcolor 0 0 0 0.7
|
||||
}
|
||||
}
|
||||
|
||||
#include "ui/safearea.menu"
|
||||
}
|
||||
|
||||
#undef CHOICE_GROUP
|
||||
#define CHOICE_GROUP "popmenu"
|
||||
|
||||
#include "ui_mp/popupstyle.inc"
|
||||
#include "ui/choices_setup_popmenu.menu"
|
||||
|
||||
|
||||
menuDef
|
||||
{
|
||||
SYSTEM_POPUP_SETUP_VIS( popup_badspawn, setfocus popup_badspawn_2, ;, 1 )
|
||||
|
||||
SYSTEM_POPUP_TITLE_VIS( "@MPUI_REPORT_BADSPAWN", 1 )
|
||||
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES", scriptMenuResponse "badspawn"; close self, 1, ; )
|
||||
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO", close self, 1, name popup_badspawn_2 )
|
||||
}
|
Reference in New Issue
Block a user