mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-21 00:55:44 +00:00
Added ctf
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0093e1bdf8
commit
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@ -361,9 +361,8 @@ bot_spawn()
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self thread bot_dom_def_think();
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self thread bot_dom_spawn_kill_think();
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/* self thread bot_hq();
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self thread bot_cap();
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self thread bot_cap();/*
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self thread bot_hq();
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self thread bot_sab();
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@ -427,6 +426,56 @@ bots_watch_touch_obj(obj)
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}
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}
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/*
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Watches while the obj is being carried, calls 'goal' when complete
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*/
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bot_escort_obj(obj, carrier)
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "goal" );
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self endon( "bad_path" );
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self endon( "new_goal" );
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for (;;)
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{
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wait 0.5;
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if (!isDefined(obj))
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break;
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if (!isDefined(obj.carrier) || carrier == obj.carrier)
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break;
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}
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self notify("goal");
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}
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/*
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Watches while the obj is not being carried, calls 'goal' when complete
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*/
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bot_get_obj(obj)
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{
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "goal" );
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self endon( "bad_path" );
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self endon( "new_goal" );
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for (;;)
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{
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wait 0.5;
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if (!isDefined(obj))
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break;
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if (isDefined(obj.carrier))
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break;
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}
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self notify("goal");
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}
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/*
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Changes to the weap
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*/
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@ -2943,3 +2992,173 @@ bot_dom_go_cap_flag(flag, myteam)
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else
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self notify("goal");
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}
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/*
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Bots play capture the flag
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*/
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bot_cap()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon("game_ended");
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if ( level.gametype != "ctf" )
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return;
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myTeam = self.pers[ "team" ];
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otherTeam = getOtherTeam( myTeam );
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for ( ;; )
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{
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wait( randomintrange( 3, 5 ) );
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if ( self IsRemoteControlling() || self.bot_lock_goal )
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{
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continue;
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}
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if(!isDefined(level.teamFlagZones))
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continue;
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if(!isDefined(level.teamFlags))
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continue;
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myflag = level.teamFlags[myteam];
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myzone = level.teamFlagZones[myteam];
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theirflag = level.teamFlags[otherTeam];
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theirzone = level.teamFlagZones[otherTeam];
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if(myflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome())
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{
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carrier = myflag.carrier;
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if(!isDefined(carrier))//someone doesnt has our flag
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{
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if(!isDefined(theirflag.carrier) && DistanceSquared(self.origin, theirflag.curorigin) < DistanceSquared(self.origin, myflag.curorigin)) //no one has their flag and its closer
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self bot_cap_get_flag(theirflag);
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else//go get it
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self bot_cap_get_flag(myflag);
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continue;
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}
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else
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{
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if(!theirflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome() && randomint(100) < 50)
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{ //take their flag
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self bot_cap_get_flag(theirflag);
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}
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else
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{
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if(self HasScriptGoal())
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continue;
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if(!isDefined(theirzone.bots))
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theirzone.bots = 0;
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origin = theirzone.curorigin;
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if(theirzone.bots > 2 || randomInt(100) < 45)
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{
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//kill carrier
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if(carrier hasPerk( "specialty_gpsjammer" ))
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continue;
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origin = carrier.origin;
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self SetBotGoal( origin, 64 );
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self thread bot_escort_obj(myflag, carrier);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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continue;
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}
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self thread bot_inc_bots(theirzone);
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//camp their zone
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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{
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wait 4;
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self notify("bot_inc_bots"); theirzone.bots--;
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continue;
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}
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self SetBotGoal( origin, 256 );
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self thread bot_inc_bots(theirzone);
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self thread bot_escort_obj(myflag, carrier);
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if(self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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}
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}
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}
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else//our flag is ok
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{
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if(self isFlagCarrier())//if have flag
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{
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//go cap
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origin = myzone.curorigin;
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 32 );
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self thread bot_get_obj(myflag);
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evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
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wait 1;
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if (evt != "new_goal")
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self ClearBotGoal();
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self.bot_lock_goal = false;
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continue;
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}
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carrier = theirflag.carrier;
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if(!isDefined(carrier))//if no one has enemy flag
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{
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self bot_cap_get_flag(theirflag);
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continue;
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}
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//escort them
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if(self HasScriptGoal())
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continue;
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origin = carrier.origin;
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if(DistanceSquared(origin, self.origin) <= 1024*1024)
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continue;
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self SetBotGoal( origin, 256 );
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self thread bot_escort_obj(theirflag, carrier);
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if (self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal")
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self ClearBotGoal();
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}
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}
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}
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/*
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Bots go and get the flag
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*/
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bot_cap_get_flag(flag)
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{
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origin = flag.curorigin;
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//go get it
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self.bot_lock_goal = true;
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self SetBotGoal( origin, 32 );
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self thread bot_get_obj(flag);
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evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
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wait 1;
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self.bot_lock_goal = false;
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if (evt != "new_goal")
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self ClearBotGoal();
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}
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@ -94,6 +94,14 @@ inLastStand()
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return (isDefined(self.laststand) && self.laststand);
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}
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/*
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Is they the flag carrier men?
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*/
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isFlagCarrier()
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{
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return (isDefined(self.isFlagCarrier) && self.isFlagCarrier);
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}
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/*
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Gets the bot's difficulty number
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*/
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