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https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-19 16:32:53 +00:00
carepackage
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50b5fe6a12
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@ -297,13 +297,13 @@ bot_spawn()
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if (getDvarInt("bots_play_killstreak"))
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self thread bot_killstreak_think();
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/*
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if (getDvarInt("bots_play_take_carepackages"))
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{
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self thread bot_watch_stuck_on_crate();
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self thread bot_crate_think();
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}
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/*
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self thread bot_revive_think();
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//stockpile.gsc
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@ -976,6 +976,214 @@ bot_killstreak_think()
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}
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}
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/*
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Bots watch when they get stuck on a carepackage and cap it
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*/
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bot_watch_stuck_on_crate()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon("game_ended");
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radius = GetDvarFloat( #"player_useRadius" );
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for ( ;; )
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{
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wait( 3 );
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if ( IsDefined( self GetThreat() ) )
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continue;
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if ( self UseButtonPressed() )
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continue;
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crates = GetEntArray( "care_package", "script_noteworthy" );
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for ( i = 0; i < crates.size; i++ )
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{
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crate = crates[i];
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if ( DistanceSquared( self.origin, crate.origin ) < radius * radius )
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{
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if ( crate.owner == self )
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{
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self PressUseButton( level.crateOwnerUseTime / 1000 + 0.5 );
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wait level.crateOwnerUseTime / 1000 + 0.5;
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}
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else
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{
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self PressUseButton( level.crateNonOwnerUseTime / 1000 + 0.5 );
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wait level.crateNonOwnerUseTime / 1000 + 0.5;
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}
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}
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}
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}
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}
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/*
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Bots capture the cp
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*/
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bot_crate_think()
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{
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self endon( "death" );
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self endon( "disconnect" );
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level endon("game_ended");
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myteam = self.pers[ "team" ];
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self maps\mp\gametypes\_hardpoints::giveKillstreak( maps\mp\gametypes\_hardpoints::getKillstreakByMenuName( "killstreak_supply_drop" ), 1 );
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first = true;
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for ( ;; )
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{
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ret = "bot_crate_landed";
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if(first)
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first = false;
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else
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ret = self waittill_any_timeout( randomintrange( 3, 5 ), "bot_crate_landed" );
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if ( RandomInt( 100 ) < 20 && ret != "bot_crate_landed" )
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continue;
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if ( self HasScriptGoal() || self.bot_lock_goal )
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continue;
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if(self isDefusing() || self isPlanting())
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continue;
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if (self inLastStand())
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continue;
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if (self IsRemoteControlling())
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continue;
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if(self UseButtonPressed())
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continue;
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crates = GetEntArray( "care_package", "script_noteworthy" );
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if ( crates.size == 0 )
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continue;
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wantsClosest = randomint(2);
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crate = undefined;
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for (i = crates.size - 1; i >= 0; i--)
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{
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tempCrate = crates[i];
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if (IsDefined( tempCrate.droppingToGround ))
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continue;
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if ( myteam == tempCrate.team )
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{
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if ( RandomInt( 100 ) > 30 && IsDefined( tempCrate.owner ) && tempCrate.owner != self )
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continue;
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}
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else if (isDefined(tempCrate.hacker))
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continue;
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if ( !IsDefined( tempCrate.bots ) )
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tempCrate.bots = 0;
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if ( tempCrate.bots >= 3 )
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continue;
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if (isDefined(crate))
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{
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if (wantsClosest)
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{
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if (DistanceSquared(crate.origin, self.origin) < DistanceSquared(tempCrate.origin, self.origin))
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continue;
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}
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else
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{
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if (crate.crateType.weight < tempCrate.crateType.weight)
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continue;
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}
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}
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crate = tempCrate;
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}
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if (!isDefined(crate))
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continue;
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self.bot_lock_goal = true;
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radius = GetDvarFloat( "player_useRadius" );
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self SetBotGoal(crate.origin, radius);
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//self thread bot_inc_bots(crate, true);
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self thread bots_watch_touch_obj(crate);
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path = self waittill_any_return("bad_path", "goal", "new_goal");
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self.bot_lock_goal = false;
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if (path != "new_goal")
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self ClearScriptGoal();
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if (path != "goal" || DistanceSquared(self.origin, crate.origin) > radius*radius)
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continue;
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if(isdefined( crate.crateType.hint_gambler ) && self hasPerk("specialty_gambler") && randomInt(3))
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crate notify( "trigger_use_doubletap", self );
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if ( crate.owner == self )
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{
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self PressUseButton( level.crateOwnerUseTime / 1000 + 0.5 );
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wait( level.crateOwnerUseTime / 1000 + 0.5 );
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}
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else
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{
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self PressUseButton( level.crateNonOwnerUseTime / 1000 + 1 );
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wait( level.crateNonOwnerUseTime / 1000 + 1.5 );
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}
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}
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}
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/*
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Returns an weapon thats a rocket with ammo
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*/
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getRocketAmmo()
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{
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answer = self getLockonAmmo();
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if (isDefined(answer))
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return answer;
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weapons = [];
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weapons[0] = "minigun_mp";
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weapons[1] = "rpg_mp";
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for (i = 0; i < weapons.size; i++)
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{
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if (self GetAmmoCount(weapons[i]))
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return weapons[i];
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}
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return undefined;
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}
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/*
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Returns a weapon thats lockon with ammo
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*/
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getLockonAmmo()
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{
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weapons = [];
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weapons[0] = "m72_law_mp";
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weapons[1] = "strela_mp";
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weapons[2] = "m202_flash_mp";
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for (i = 0; i < weapons.size; i++)
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{
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if (self GetAmmoCount(weapons[i]))
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return weapons[i];
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}
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return undefined;
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}
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/*
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Bot uses their equipment
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*/
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