mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-21 00:55:44 +00:00
update
This commit is contained in:
parent
7368dad717
commit
9f5b0a3f08
@ -606,10 +606,9 @@ bot_spawner_Once()
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bot_set_difficulty( GetDvar( #"scr_bot_difficulty" ) );
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bot_set_difficulty( GetDvar( #"scr_bot_difficulty" ) );
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wait( 0.5 );
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for( ;; )
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for( ;; )
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{
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{
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wait 10.0;
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wait 1.5;
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if ( game["state"] == "postgame" )
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if ( game["state"] == "postgame" )
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return;
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return;
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@ -617,7 +616,7 @@ bot_spawner_Once()
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if( !GetDvarInt( #"scr_bots_managed_spawn" ) )
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if( !GetDvarInt( #"scr_bots_managed_spawn" ) )
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continue;
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continue;
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humans = 0;
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/*humans = 0;
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players = level.players;
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players = level.players;
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for ( i = 0; i < players.size; i++ )
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for ( i = 0; i < players.size; i++ )
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{
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{
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@ -628,7 +627,7 @@ bot_spawner_Once()
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humans++;
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humans++;
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break;
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break;
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}
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}*/
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countAllies = 0;
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countAllies = 0;
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countAxis = 0;
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countAxis = 0;
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@ -652,7 +651,7 @@ bot_spawner_Once()
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allies_num = GetDvarInt( #"scr_bots_managed_allies" );
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allies_num = GetDvarInt( #"scr_bots_managed_allies" );
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}
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}
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if( !humans )
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/*if( !humans )
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{
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{
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players = level.players;
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players = level.players;
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@ -669,7 +668,7 @@ bot_spawner_Once()
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continue;
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continue;
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}
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}*/
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@ -713,7 +712,7 @@ bot_spawner_Once()
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for( ; differenceAxis > 0; differenceAxis = differenceAxis - 1 )
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for( ; differenceAxis > 0; differenceAxis = differenceAxis - 1 )
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{
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{
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wait( 0.25 );
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wait( 0.25 );
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bot_add( "axis" );
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add_bot( "axis" );
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}
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}
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}
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}
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@ -748,7 +747,7 @@ bot_spawner_Once()
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for( ; differenceAllies > 0; differenceAllies = differenceAllies - 1 )
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for( ; differenceAllies > 0; differenceAllies = differenceAllies - 1 )
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{
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{
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wait( 0.25 );
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wait( 0.25 );
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bot_add( "allies" );
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add_bot( "allies" );
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}
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}
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}
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}
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}
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}
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@ -1058,7 +1057,12 @@ bot_get_cod_points()
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}
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}
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if( !total_points.size )
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if( !total_points.size )
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total_points[ total_points.size ] = 10000;
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{
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if (getDvar("bot_default_cod_points") == "")
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setDvar("bot_default_cod_points", 50000);
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total_points[ total_points.size ] = getDvarInt("bot_default_cod_points");
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}
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point_average = array_average( total_points );
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point_average = array_average( total_points );
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self.pers["bot"][ "cod_points" ] = Int( point_average * RandomFloatRange( 0.6, 0.8 ) );
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self.pers["bot"][ "cod_points" ] = Int( point_average * RandomFloatRange( 0.6, 0.8 ) );
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@ -1091,7 +1095,12 @@ bot_get_rank()
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}
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}
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if( !human_ranks.size )
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if( !human_ranks.size )
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human_ranks[ human_ranks.size ] = 10;
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{
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if (getDvar("bot_default_rank") == "")
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setDvar("bot_default_rank", 55);
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human_ranks[ human_ranks.size ] = getDvarInt("bot_default_rank");
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}
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human_avg = array_average( human_ranks );
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human_avg = array_average( human_ranks );
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@ -2056,7 +2065,8 @@ bot_give_loadout()
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self SetPlayerRenderOptions( int( self.pers["bot"]["class_render_opts"] ) );
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self SetPlayerRenderOptions( int( self.pers["bot"]["class_render_opts"] ) );
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self.bot = [];
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if (!isDefined(self.bot))
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self.bot = [];
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self.bot[ "specialty1" ] = "specialty_null";
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self.bot[ "specialty1" ] = "specialty_null";
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self.bot[ "specialty2" ] = "specialty_null";
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self.bot[ "specialty2" ] = "specialty_null";
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@ -2130,35 +2140,24 @@ bot_give_loadout()
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self setPerk(tokens[i]);
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self setPerk(tokens[i]);
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}
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}
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if(self.pers["bot"]["class_primary"] != "")
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{
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primaryTokens = strtok( self.pers["bot"]["class_primary"], "_" );
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self.pers["primaryWeapon"] = primaryTokens[0];
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weap = self.pers["bot"]["class_primary"];
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self takeAllWeapons();
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if(GetDvarInt( #"scr_disable_attachments" ))
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weap = self.pers["bot"]["class_primary"];
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weap = self.pers["primaryWeapon"] + "_mp";
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if(weap == "")
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self GiveWeapon( weap, 0, int( self.pers["bot"]["class_primary_opts"] ) );
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if ( self hasPerk( "specialty_extraammo" ) )
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self giveMaxAmmo( weap );
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self setSpawnWeapon( weap );
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}
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else
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{
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weap = "ak47_mp";
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weap = "ak47_mp";
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primaryTokens = strtok( weap, "_" );
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self.pers["primaryWeapon"] = primaryTokens[0];
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self GiveWeapon( weap, 0, 0 );
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primaryTokens = strtok( self.pers["bot"]["class_primary"], "_" );
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self.pers["primaryWeapon"] = primaryTokens[0];
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if ( self hasPerk( "specialty_extraammo" ) )
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weap = self.pers["bot"]["class_primary"];
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self giveMaxAmmo( weap );
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if(GetDvarInt( #"scr_disable_attachments" ))
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weap = self.pers["primaryWeapon"] + "_mp";
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self GiveWeapon( weap, 0, int( self.pers["bot"]["class_primary_opts"] ) );
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if ( self hasPerk( "specialty_extraammo" ) )
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self giveMaxAmmo( weap );
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self setSpawnWeapon( weap );
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}
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if(self.pers["bot"]["class_secondary"] != "")
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if(self.pers["bot"]["class_secondary"] != "")
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{
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{
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@ -2179,8 +2178,6 @@ bot_give_loadout()
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self SetActionSlot( 1, "weapon", self.pers["bot"]["class_equipment"] );
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self SetActionSlot( 1, "weapon", self.pers["bot"]["class_equipment"] );
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}
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}
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self GiveWeapon( level.weapons["frag"] );
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self SetWeaponAmmoClip( level.weapons["frag"], 0 );
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if(self.pers["bot"]["class_lethal"] != "")
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if(self.pers["bot"]["class_lethal"] != "")
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{
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{
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self GiveWeapon( self.pers["bot"]["class_lethal"] );
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self GiveWeapon( self.pers["bot"]["class_lethal"] );
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@ -2195,7 +2192,6 @@ bot_give_loadout()
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if(self.pers["bot"]["class_tacticle"] != "")
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if(self.pers["bot"]["class_tacticle"] != "")
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{
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{
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self setOffhandSecondaryClass( self.pers["bot"]["class_tacticle"] );
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self giveWeapon( self.pers["bot"]["class_tacticle"] );
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self giveWeapon( self.pers["bot"]["class_tacticle"] );
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if(self.pers["bot"]["class_tacticle"] == "willy_pete_mp")
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if(self.pers["bot"]["class_tacticle"] == "willy_pete_mp")
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@ -2204,7 +2200,22 @@ bot_give_loadout()
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self SetWeaponAmmoClip( self.pers["bot"]["class_tacticle"], 3 );
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self SetWeaponAmmoClip( self.pers["bot"]["class_tacticle"], 3 );
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else
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else
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self SetWeaponAmmoClip( self.pers["bot"]["class_tacticle"], 2 );
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self SetWeaponAmmoClip( self.pers["bot"]["class_tacticle"], 2 );
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self setOffhandSecondaryClass( self.pers["bot"]["class_tacticle"] );
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}
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}
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self setSpawnWeapon( weap );
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self thread fixSecondarySwitch(weap);
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}
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fixSecondarySwitch(weap)
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{
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self endon("death");
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self endon("disconnect");
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wait 0.05;
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self switchToWeapon(weap);
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self setSpawnWeapon(weap);
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}
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}
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bot_on_death()
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bot_on_death()
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@ -2290,6 +2301,9 @@ bot_spawn()
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//hotel.gsc
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//hotel.gsc
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//kowloon.gsc
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//kowloon.gsc
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//near players TODO
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//follow players
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self thread bot_dom_def_think();
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self thread bot_dom_def_think();
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self thread bot_dom_spawn_kill_think();
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self thread bot_dom_spawn_kill_think();
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@ -4517,19 +4531,14 @@ bot_equipment_think()
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for ( ;; )
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for ( ;; )
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{
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{
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wait( RandomIntRange( 2, 15 ) );
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wait( RandomIntRange( 1, 3 ) );
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if ( !self HasWeapon( weapon ) )
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if ( !self HasWeapon( weapon ) )
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{
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{
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return;
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return;
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}
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}
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if ( !self bot_is_idle() )
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if ( self IsRemoteControlling() || self.bot_lock_goal || isDefined(self getThreat()) || self._is_sprinting )
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{
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continue;
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}
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if ( self._is_sprinting )
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{
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{
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continue;
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continue;
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}
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}
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@ -4570,6 +4579,15 @@ bot_equipment_think()
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continue;
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continue;
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}
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}
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if (randomInt(100) < 50)
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continue;
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self.bot_lock_goal = true;
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self notify("bot_check_unreachable");
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self notify("bad_path");
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wait 0.05;
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dir = VectorNormalize( AnglesToForward( self.angles ) );
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dir = VectorNormalize( AnglesToForward( self.angles ) );
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dir = vector_scale( dir, 32 );
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dir = vector_scale( dir, 32 );
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goal = self.origin + dir;
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goal = self.origin + dir;
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@ -4592,17 +4610,16 @@ bot_equipment_think()
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if (path == "bad_path" || equipment_nearby( self.origin ))
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if (path == "bad_path" || equipment_nearby( self.origin ))
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{
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{
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self.bot_lock_goal = false;
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continue;
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continue;
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}
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}
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self.bot_lock_goal = true;
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self.did = "bot_equipment_think(2)";
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self.did = "bot_equipment_think(2)";
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self SetScriptGoal( self.origin, 128 );
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self SetScriptGoal( self.origin, 128 );
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lastWeap = self getCurrentWeapon();
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lastWeap = self getCurrentWeapon();
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if(self getCurrentWeapon() != weapon)
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if(lastWeap != weapon)
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{
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{
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self SwitchToWeapon( weapon );
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self SwitchToWeapon( weapon );
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self wait_endon( 10, "weapon_change_complete" );
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self wait_endon( 10, "weapon_change_complete" );
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@ -4881,27 +4898,23 @@ bot_revenge_think()
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return;
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return;
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}
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}
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went = isDefined(self.lastDeathPos);
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if (!isDefined(self.lastDeathPos))
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return;
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for(;;)
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for(;;)
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{
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{
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if(!went)
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wait( RandomIntRange( 1, 5 ) );
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return;
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wait( RandomIntRange( 1, 7 ) );
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if(self HasScriptGoal())
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if(self HasScriptGoal())
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continue;
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return;
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if ( self IsRemoteControlling() || self.bot_lock_goal )
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if ( self IsRemoteControlling() || self.bot_lock_goal )
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{
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{
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continue;
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return;
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}
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}
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if ( randomint( 100 ) < 75 )
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if ( randomint( 100 ) < 65 )
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continue;
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return;
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went = false;
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self.did = "bot_revenge_think";
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self.did = "bot_revenge_think";
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self SetScriptGoal( self.lastDeathPos, 64 );
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self SetScriptGoal( self.lastDeathPos, 64 );
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@ -4913,7 +4926,7 @@ bot_revenge_think()
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}
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}
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}
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}
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bot_weapon_think()//alt weapon mode impossible?
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bot_weapon_think()
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{
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{
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self endon( "death" );
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self endon( "death" );
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self endon( "disconnect" );
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self endon( "disconnect" );
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@ -4921,29 +4934,64 @@ bot_weapon_think()//alt weapon mode impossible?
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for(;;)
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for(;;)
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{
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{
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wait( RandomIntRange( 5, 15 ) );
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wait( RandomIntRange( 2, 4 ) );
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if ( IsDefined( self.laststand ) && self.laststand == true )
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{
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continue;
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}
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if ( self IsRemoteControlling() )
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{
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continue;
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}
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if(self UseButtonPressed())
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if(self UseButtonPressed())
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continue;
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continue;
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weapon = self getCurrentWeapon();
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if(isDefined(self.isDefusing) && self.isDefusing)
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if(!isDefined(weapon) || weapon == "none")
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{
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weaps = self GetWeaponsList();
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for(i = 0; i < weaps.size; i++)
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{
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if(isSubStr(weaps[i], self.pers["primaryWeapon"]))
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{
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self switchToWeapon(weaps[i]);
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break;
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}
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}
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continue;
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continue;
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if(isDefined(self.isPlanting) && self.isPlanting)
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continue;
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curWeap = self getCurrentWeapon();
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if(curWeap != "none" && self getAmmoCount(curWeap))
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{
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if(randomInt(100) > 2)
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continue;
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if ( IsDefined( self GetThreat() ) )
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{
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continue;
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}
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}
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}
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//self setSpawnWeapon(WeaponAltWeaponName(self getCurrentWeapon()));
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weaponslist = self getweaponslist();
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//swtich to a random weapon?
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weap = "";
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while(weaponslist.size)
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{
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weapon = weaponslist[randomInt(weaponslist.size)];
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weaponslist = array_remove(weaponslist, weapon);
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if(!self getAmmoCount(weapon))
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continue;
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if (!maps\mp\gametypes\_weapons::isPrimaryWeapon( weapon ) && !maps\mp\gametypes\_weapons::isSideArm( weapon ))
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continue;
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if(curWeap == weapon || weapon == "strela_mp" || weapon == "none" || weapon == "")
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continue;
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||||||
|
weap = weapon;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(weap == "")
|
||||||
|
continue;
|
||||||
|
|
||||||
|
self switchToWeapon(weap);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -5709,7 +5757,7 @@ bot_sab()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(level.bombPlanted || !self isTouching(site.trigger) || (isDefined(self.laststand) && self.laststand))
|
if(level.bombPlanted || !self isTouching(site.trigger) || (isDefined(self.laststand) && self.laststand) || isDefined(self getThreat()))
|
||||||
{
|
{
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
continue;
|
continue;
|
||||||
@ -5869,7 +5917,7 @@ bot_sab()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!level.bombPlanted || (isDefined(site.inUse) && site.inUse) || !self isTouching(site.trigger) || (isDefined(self.laststand) && self.laststand))
|
if(!level.bombPlanted || (isDefined(site.inUse) && site.inUse) || !self isTouching(site.trigger) || (isDefined(self.laststand) && self.laststand) || isDefined(self getThreat()))
|
||||||
{
|
{
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
self notify("bot_inc_bots");
|
self notify("bot_inc_bots");
|
||||||
@ -6101,7 +6149,7 @@ bot_sd_defenders()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!level.bombPlanted || (isDefined(defuse.inUse) && defuse.inUse) || !self isTouching(defuse.trigger) || (isDefined(self.laststand) && self.laststand))
|
if(!level.bombPlanted || (isDefined(defuse.inUse) && defuse.inUse) || !self isTouching(defuse.trigger) || (isDefined(self.laststand) && self.laststand) || isDefined(self getThreat()))
|
||||||
{
|
{
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
self notify("bot_inc_bots");
|
self notify("bot_inc_bots");
|
||||||
@ -6347,7 +6395,7 @@ bot_sd_attackers()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(level.bombPlanted || plant.visibleTeam == "none" || !self isTouching(plant.trigger) || (isDefined(self.laststand) && self.laststand))
|
if(level.bombPlanted || plant.visibleTeam == "none" || !self isTouching(plant.trigger) || (isDefined(self.laststand) && self.laststand) || isDefined(self getThreat()))
|
||||||
{
|
{
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
continue;
|
continue;
|
||||||
@ -6616,7 +6664,7 @@ bot_dem_attackers()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if((plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted) || (isDefined(plant.inUse) && plant.inUse) || !self isTouching(plant.trigger) || (isDefined(self.laststand) && self.laststand))
|
if((plant.label == "_b" && level.bombBPlanted) || (plant.label == "_a" && level.bombAPlanted) || (isDefined(plant.inUse) && plant.inUse) || !self isTouching(plant.trigger) || (isDefined(self.laststand) && self.laststand) || isDefined(self getThreat()))
|
||||||
{
|
{
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
self notify("bot_inc_bots");
|
self notify("bot_inc_bots");
|
||||||
@ -6923,7 +6971,7 @@ bot_dem_defenders()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if((defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted) || (isDefined(defuse.inUse) && defuse.inUse) || !self isTouching(defuse.trigger) || (isDefined(self.laststand) && self.laststand))
|
if((defuse.label == "_b" && !level.bombBPlanted) || (defuse.label == "_a" && !level.bombAPlanted) || (isDefined(defuse.inUse) && defuse.inUse) || !self isTouching(defuse.trigger) || (isDefined(self.laststand) && self.laststand) || isDefined(self getThreat()))
|
||||||
{
|
{
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
self notify("bot_inc_bots");
|
self notify("bot_inc_bots");
|
||||||
@ -7221,8 +7269,14 @@ bot_dom_cap_think()
|
|||||||
self SetScriptGoal( self.origin, 64 );
|
self SetScriptGoal( self.origin, 64 );
|
||||||
|
|
||||||
while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching(flag) )
|
while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching(flag) )
|
||||||
|
{
|
||||||
|
cur = flag.useObj.curProgress;
|
||||||
wait 0.5;
|
wait 0.5;
|
||||||
|
|
||||||
|
if(cur == flag.useObj.curProgress)
|
||||||
|
break;//no prog made, enemy must be capping
|
||||||
|
}
|
||||||
|
|
||||||
self ClearScriptGoal();
|
self ClearScriptGoal();
|
||||||
|
|
||||||
self.bot_lock_goal = false;
|
self.bot_lock_goal = false;
|
||||||
|
@ -130,7 +130,7 @@
|
|||||||
#define CHOICE2_ALT_STRLIST { CHOICE2_ALT_STR1 CHOICE2_ALT_VAL1 CHOICE2_ALT_STR2 CHOICE2_ALT_VAL2 CHOICE2_ALT_STR3 CHOICE2_ALT_VAL3 CHOICE2_ALT_STR4 CHOICE2_ALT_VAL4 CHOICE2_ALT_STR5 CHOICE2_ALT_VAL5 CHOICE2_ALT_STR6 CHOICE2_ALT_VAL6 CHOICE2_ALT_STR7 CHOICE2_ALT_VAL7 CHOICE2_ALT_STR8 CHOICE2_ALT_VAL8 CHOICE2_ALT_STR9 CHOICE2_ALT_VAL9 CHOICE2_ALT_STR10 CHOICE2_ALT_VAL10 CHOICE2_ALT_STR11 CHOICE2_ALT_VAL11 CHOICE2_ALT_STR12 CHOICE2_ALT_VAL12 }
|
#define CHOICE2_ALT_STRLIST { CHOICE2_ALT_STR1 CHOICE2_ALT_VAL1 CHOICE2_ALT_STR2 CHOICE2_ALT_VAL2 CHOICE2_ALT_STR3 CHOICE2_ALT_VAL3 CHOICE2_ALT_STR4 CHOICE2_ALT_VAL4 CHOICE2_ALT_STR5 CHOICE2_ALT_VAL5 CHOICE2_ALT_STR6 CHOICE2_ALT_VAL6 CHOICE2_ALT_STR7 CHOICE2_ALT_VAL7 CHOICE2_ALT_STR8 CHOICE2_ALT_VAL8 CHOICE2_ALT_STR9 CHOICE2_ALT_VAL9 CHOICE2_ALT_STR10 CHOICE2_ALT_VAL10 CHOICE2_ALT_STR11 CHOICE2_ALT_VAL11 CHOICE2_ALT_STR12 CHOICE2_ALT_VAL12 }
|
||||||
#define CHOICE2_ALT_NUMVALS 12
|
#define CHOICE2_ALT_NUMVALS 12
|
||||||
#define CHOICE2_ALT_POPUP 1
|
#define CHOICE2_ALT_POPUP 1
|
||||||
#define CHOICE2_ALT_VIS ( dvarString( ui_gametype ) == "dm" || dvarString( ui_gametype ) == "tdm" )
|
#define CHOICE2_ALT_VIS ( dvarString( ui_gametype ) == "hc_tdm" || dvarString( ui_gametype ) == "tdm" )
|
||||||
|
|
||||||
#define IS_CHOICE2_VIS ( CHOICE2_VIS || CHOICE2_ALT_VIS )
|
#define IS_CHOICE2_VIS ( CHOICE2_VIS || CHOICE2_ALT_VIS )
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user