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https://github.com/ineedbots/t5_bot_warfare.git
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cleanup
This commit is contained in:
1350
maps/mp/bots/_bot_loadout.gsc
Normal file
1350
maps/mp/bots/_bot_loadout.gsc
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File diff suppressed because it is too large
Load Diff
5485
maps/mp/bots/_bot_script.gsc
Normal file
5485
maps/mp/bots/_bot_script.gsc
Normal file
File diff suppressed because it is too large
Load Diff
656
maps/mp/bots/_bot_utility.gsc
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656
maps/mp/bots/_bot_utility.gsc
Normal file
@ -0,0 +1,656 @@
|
||||
/*
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||||
_bot_utility
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Author: INeedGames
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Date: 12/20/2020
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The shared functions for bots
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*/
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#include common_scripts\utility;
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#include maps\mp\_utility;
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#include maps\mp\gametypes\_hud_util;
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/*
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Returns an array of all the bots in the game.
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*/
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getBotArray()
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{
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result = [];
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( !player is_bot() )
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continue;
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result[result.size] = player;
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}
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return result;
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}
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|
||||
/*
|
||||
Returns a good amount of players.
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||||
*/
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getGoodMapAmount()
|
||||
{
|
||||
switch ( getdvar( "mapname" ) )
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||||
{
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||||
default:
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||||
return 2;
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||||
}
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||||
}
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||||
|
||||
/*
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||||
Rounds to the nearest whole number.
|
||||
*/
|
||||
Round( x )
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||||
{
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||||
y = int( x );
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||||
|
||||
if ( abs( x ) - abs( y ) > 0.5 )
|
||||
{
|
||||
if ( x < 0 )
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||||
return y - 1;
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||||
else
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||||
return y + 1;
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||||
}
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||||
else
|
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return y;
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||||
}
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/*
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Picks a random thing
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*/
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PickRandom( arr )
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{
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||||
if ( !arr.size )
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return undefined;
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return arr[randomInt( arr.size )];
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}
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|
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/*
|
||||
If is defusing
|
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*/
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||||
isDefusing()
|
||||
{
|
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return ( isDefined( self.isDefusing ) && self.isDefusing );
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}
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|
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/*
|
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If is defusing
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*/
|
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isPlanting()
|
||||
{
|
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return ( isDefined( self.isPlanting ) && self.isPlanting );
|
||||
}
|
||||
|
||||
/*
|
||||
If is defusing
|
||||
*/
|
||||
inLastStand()
|
||||
{
|
||||
return ( isDefined( self.laststand ) && self.laststand );
|
||||
}
|
||||
|
||||
/*
|
||||
Is they the flag carrier men?
|
||||
*/
|
||||
isFlagCarrier()
|
||||
{
|
||||
return ( isDefined( self.isFlagCarrier ) && self.isFlagCarrier );
|
||||
}
|
||||
|
||||
/*
|
||||
If the site is in use
|
||||
*/
|
||||
isInUse()
|
||||
{
|
||||
return ( isDefined( self.inUse ) && self.inUse );
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}
|
||||
|
||||
/*
|
||||
If the player is carrying a bomb
|
||||
*/
|
||||
isBombCarrier()
|
||||
{
|
||||
return ( isDefined( self.isBombCarrier ) && self.isBombCarrier );
|
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}
|
||||
|
||||
/*
|
||||
iw5
|
||||
*/
|
||||
allowClassChoice()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
iw5
|
||||
*/
|
||||
allowTeamChoice()
|
||||
{
|
||||
return true;
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||||
}
|
||||
|
||||
/*
|
||||
Gets the bot's difficulty number
|
||||
*/
|
||||
GetBotDiffNum()
|
||||
{
|
||||
num = 0;
|
||||
|
||||
switch ( getDvar( "bot_difficulty" ) )
|
||||
{
|
||||
case "fu":
|
||||
num = 3;
|
||||
break;
|
||||
|
||||
case "hard":
|
||||
num = 2;
|
||||
break;
|
||||
|
||||
case "normal":
|
||||
num = 1;
|
||||
break;
|
||||
|
||||
case "easy":
|
||||
default:
|
||||
num = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
/*
|
||||
is the weapon alt mode?
|
||||
*/
|
||||
isWeaponAltmode( weap )
|
||||
{
|
||||
if ( isStrStart( weap, "gl_" ) || isStrStart( weap, "ft_" ) || isStrStart( weap, "mk_" ) )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
Returns a valid grenade launcher weapon
|
||||
*/
|
||||
getValidTube()
|
||||
{
|
||||
weaps = self getweaponslist();
|
||||
|
||||
for ( i = 0; i < weaps.size; i++ )
|
||||
{
|
||||
weap = weaps[i];
|
||||
|
||||
if ( !self getAmmoCount( weap ) )
|
||||
continue;
|
||||
|
||||
if ( ( isSubStr( weap, "gl_" ) && !isSubStr( weap, "_gl_" ) ) || weap == "china_lake_mp" )
|
||||
return weap;
|
||||
}
|
||||
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/*
|
||||
Taken from iw4 script
|
||||
*/
|
||||
waittill_any_timeout( timeOut, string1, string2, string3, string4, string5 )
|
||||
{
|
||||
if ( ( !isdefined( string1 ) || string1 != "death" ) &&
|
||||
( !isdefined( string2 ) || string2 != "death" ) &&
|
||||
( !isdefined( string3 ) || string3 != "death" ) &&
|
||||
( !isdefined( string4 ) || string4 != "death" ) &&
|
||||
( !isdefined( string5 ) || string5 != "death" ) )
|
||||
self endon( "death" );
|
||||
|
||||
ent = spawnstruct();
|
||||
|
||||
if ( isdefined( string1 ) )
|
||||
self thread waittill_string( string1, ent );
|
||||
|
||||
if ( isdefined( string2 ) )
|
||||
self thread waittill_string( string2, ent );
|
||||
|
||||
if ( isdefined( string3 ) )
|
||||
self thread waittill_string( string3, ent );
|
||||
|
||||
if ( isdefined( string4 ) )
|
||||
self thread waittill_string( string4, ent );
|
||||
|
||||
if ( isdefined( string5 ) )
|
||||
self thread waittill_string( string5, ent );
|
||||
|
||||
ent thread _timeout( timeOut );
|
||||
|
||||
ent waittill( "returned", msg );
|
||||
ent notify( "die" );
|
||||
return msg;
|
||||
}
|
||||
|
||||
/*
|
||||
Used for waittill_any_timeout
|
||||
*/
|
||||
_timeout( delay )
|
||||
{
|
||||
self endon( "die" );
|
||||
|
||||
wait( delay );
|
||||
self notify( "returned", "timeout" );
|
||||
}
|
||||
|
||||
/*
|
||||
Waits for a host player
|
||||
*/
|
||||
bot_wait_for_host()
|
||||
{
|
||||
host = undefined;
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||||
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||||
while ( !isDefined( level ) || !isDefined( level.players ) )
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||||
wait 0.05;
|
||||
|
||||
for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
|
||||
{
|
||||
host = GetHostPlayer();
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||||
|
||||
if ( isDefined( host ) )
|
||||
break;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
if ( !isDefined( host ) )
|
||||
return;
|
||||
|
||||
for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
|
||||
{
|
||||
if ( IsDefined( host.pers[ "team" ] ) )
|
||||
break;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
if ( !IsDefined( host.pers[ "team" ] ) )
|
||||
return;
|
||||
|
||||
for ( i = getDvarFloat( "bots_main_waitForHostTime" ); i > 0; i -= 0.05 )
|
||||
{
|
||||
if ( host.pers[ "team" ] == "allies" || host.pers[ "team" ] == "axis" )
|
||||
break;
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||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Wrapper for setgoal
|
||||
*/
|
||||
SetBotGoal( where, dist )
|
||||
{
|
||||
self SetScriptGoal( where, dist );
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waittillframeend;
|
||||
self notify( "new_goal" );
|
||||
}
|
||||
|
||||
/*
|
||||
Weapper for cleargoal
|
||||
*/
|
||||
ClearBotGoal()
|
||||
{
|
||||
self ClearScriptGoal();
|
||||
waittillframeend;
|
||||
self notify( "new_goal" );
|
||||
}
|
||||
|
||||
/*
|
||||
Freezes bot in place
|
||||
*/
|
||||
botStopMove( what )
|
||||
{
|
||||
self endon( "disconnect" );
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||||
self endon( "death" );
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||||
level endon( "game_ended" );
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||||
|
||||
self notify( "botStopMove" );
|
||||
self endon( "botStopMove" );
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||||
|
||||
if ( !what )
|
||||
return;
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||||
|
||||
og = self.origin;
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self setVelocity( ( 0, 0, 0 ) );
|
||||
self setOrigin( og );
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Notify the bot chat message
|
||||
*/
|
||||
BotNotifyBotEvent( msg, a, b, c, d, e, f, g )
|
||||
{
|
||||
self notify( "bot_event", msg, a, b, c, d, e, f, g );
|
||||
}
|
||||
|
||||
/*
|
||||
Matches a num to a char
|
||||
*/
|
||||
keyCodeToString( a )
|
||||
{
|
||||
b = "";
|
||||
|
||||
switch ( a )
|
||||
{
|
||||
case 0:
|
||||
b = "a";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
b = "b";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
b = "c";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
b = "d";
|
||||
break;
|
||||
|
||||
case 4:
|
||||
b = "e";
|
||||
break;
|
||||
|
||||
case 5:
|
||||
b = "f";
|
||||
break;
|
||||
|
||||
case 6:
|
||||
b = "g";
|
||||
break;
|
||||
|
||||
case 7:
|
||||
b = "h";
|
||||
break;
|
||||
|
||||
case 8:
|
||||
b = "i";
|
||||
break;
|
||||
|
||||
case 9:
|
||||
b = "j";
|
||||
break;
|
||||
|
||||
case 10:
|
||||
b = "k";
|
||||
break;
|
||||
|
||||
case 11:
|
||||
b = "l";
|
||||
break;
|
||||
|
||||
case 12:
|
||||
b = "m";
|
||||
break;
|
||||
|
||||
case 13:
|
||||
b = "n";
|
||||
break;
|
||||
|
||||
case 14:
|
||||
b = "o";
|
||||
break;
|
||||
|
||||
case 15:
|
||||
b = "p";
|
||||
break;
|
||||
|
||||
case 16:
|
||||
b = "q";
|
||||
break;
|
||||
|
||||
case 17:
|
||||
b = "r";
|
||||
break;
|
||||
|
||||
case 18:
|
||||
b = "s";
|
||||
break;
|
||||
|
||||
case 19:
|
||||
b = "t";
|
||||
break;
|
||||
|
||||
case 20:
|
||||
b = "u";
|
||||
break;
|
||||
|
||||
case 21:
|
||||
b = "v";
|
||||
break;
|
||||
|
||||
case 22:
|
||||
b = "w";
|
||||
break;
|
||||
|
||||
case 23:
|
||||
b = "x";
|
||||
break;
|
||||
|
||||
case 24:
|
||||
b = "y";
|
||||
break;
|
||||
|
||||
case 25:
|
||||
b = "z";
|
||||
break;
|
||||
|
||||
case 26:
|
||||
b = ".";
|
||||
break;
|
||||
|
||||
case 27:
|
||||
b = " ";
|
||||
break;
|
||||
}
|
||||
|
||||
return b;
|
||||
}
|
||||
|
||||
/*
|
||||
Does the extra check when adding bots
|
||||
*/
|
||||
doExtraCheck()
|
||||
{
|
||||
maps\mp\bots\_bot_script::checkTheBots();
|
||||
}
|
||||
|
||||
/*
|
||||
Returns the cone dot (like fov, or distance from the center of our screen).
|
||||
*/
|
||||
getConeDot( to, from, dir )
|
||||
{
|
||||
dirToTarget = VectorNormalize( to - from );
|
||||
forward = AnglesToForward( dir );
|
||||
return vectordot( dirToTarget, forward );
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes sd bomb planting
|
||||
*/
|
||||
bot_onUsePlantObjectFix( player )
|
||||
{
|
||||
// planted the bomb
|
||||
if ( !self maps\mp\gametypes\_gameobjects::isFriendlyTeam( player.pers["team"] ) )
|
||||
{
|
||||
level thread bot_bombPlanted( self, player );
|
||||
player logString( "bomb planted: " + self.label );
|
||||
|
||||
// disable all bomb zones except this one
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
{
|
||||
if ( level.bombZones[index] == self )
|
||||
continue;
|
||||
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
}
|
||||
|
||||
thread playSoundOnPlayers( "mus_sd_planted" + "_" + level.teamPostfix[player.pers["team"]] );
|
||||
// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
|
||||
// player playSound( "mpl_sd_bomb_plant" );
|
||||
player notify ( "bomb_planted" );
|
||||
|
||||
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
|
||||
|
||||
if ( isdefined( player.pers["plants"] ) )
|
||||
{
|
||||
player.pers["plants"]++;
|
||||
player.plants = player.pers["plants"];
|
||||
}
|
||||
|
||||
player maps\mp\_medals::saboteur();
|
||||
player maps\mp\gametypes\_persistence::statAddWithGameType( "PLANTS", 1 );
|
||||
|
||||
maps\mp\gametypes\_globallogic_audio::leaderDialog( "bomb_planted" );
|
||||
|
||||
maps\mp\gametypes\_globallogic_score::givePlayerScore( "plant", player );
|
||||
//player thread [[level.onXPEvent]]( "plant" );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Fixes sd bomb planting
|
||||
*/
|
||||
bot_bombPlanted( destroyedObj, player )
|
||||
{
|
||||
maps\mp\gametypes\_globallogic_utils::pauseTimer();
|
||||
level.bombPlanted = true;
|
||||
|
||||
destroyedObj.visuals[0] thread maps\mp\gametypes\_globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
|
||||
//Play suspense music
|
||||
level thread maps\mp\gametypes\sd::bombPlantedMusicDelay();
|
||||
|
||||
//thread maps\mp\gametypes\_globallogic_audio::actionMusicSet();
|
||||
|
||||
level.tickingObject = destroyedObj.visuals[0];
|
||||
|
||||
level.timeLimitOverride = true;
|
||||
setGameEndTime( int( gettime() + ( level.bombTimer * 1000 ) ) );
|
||||
setMatchFlag( "bomb_timer", 1 );
|
||||
|
||||
if ( !level.multiBomb )
|
||||
{
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::allowCarry( "none" );
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
|
||||
level.sdBombModel = level.sdBomb.visuals[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
for ( index = 0; index < level.players.size; index++ )
|
||||
{
|
||||
if ( isDefined( level.players[index].carryIcon ) )
|
||||
level.players[index].carryIcon destroyElem();
|
||||
}
|
||||
|
||||
trace = bulletTrace( player.origin + ( 0, 0, 20 ), player.origin - ( 0, 0, 2000 ), false, player );
|
||||
|
||||
tempAngle = randomfloat( 360 );
|
||||
forward = ( cos( tempAngle ), sin( tempAngle ), 0 );
|
||||
forward = vectornormalize( forward - vector_scale( trace["normal"], vectordot( forward, trace["normal"] ) ) );
|
||||
dropAngles = vectortoangles( forward );
|
||||
|
||||
level.sdBombModel = spawn( "script_model", trace["position"] );
|
||||
level.sdBombModel.angles = dropAngles;
|
||||
level.sdBombModel setModel( "prop_suitcase_bomb" );
|
||||
}
|
||||
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
/*
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", undefined );
|
||||
destroyedObj maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", undefined );
|
||||
*/
|
||||
label = destroyedObj maps\mp\gametypes\_gameobjects::getLabel();
|
||||
|
||||
// create a new object to defuse with.
|
||||
trigger = destroyedObj.bombDefuseTrig;
|
||||
trigger.origin = level.sdBombModel.origin;
|
||||
visuals = [];
|
||||
defuseObject = maps\mp\gametypes\_gameobjects::createUseObject( game["defenders"], trigger, visuals, ( 0, 0, 32 ) );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::allowUse( "friendly" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseTime( level.defuseTime );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseText( &"MP_DEFUSING_EXPLOSIVE" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setUseHintText( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defuse" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_defend" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defuse" + label );
|
||||
defuseObject maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_defend" + label );
|
||||
defuseObject.label = label;
|
||||
defuseObject.onBeginUse = maps\mp\gametypes\sd::onBeginUse;
|
||||
defuseObject.onEndUse = maps\mp\gametypes\sd::onEndUse;
|
||||
defuseObject.onUse = maps\mp\gametypes\sd::onUseDefuseObject;
|
||||
defuseObject.useWeapon = "briefcase_bomb_defuse_mp";
|
||||
|
||||
level.defuseObject = defuseObject;//every cod...
|
||||
|
||||
player.isBombCarrier = false;
|
||||
|
||||
maps\mp\gametypes\sd::BombTimerWait();
|
||||
setMatchFlag( "bomb_timer", 0 );
|
||||
|
||||
destroyedObj.visuals[0] maps\mp\gametypes\_globallogic_utils::stopTickingSound();
|
||||
|
||||
if ( level.gameEnded || level.bombDefused )
|
||||
return;
|
||||
|
||||
level.bombExploded = true;
|
||||
|
||||
|
||||
|
||||
explosionOrigin = level.sdBombModel.origin + ( 0, 0, 12 );
|
||||
level.sdBombModel hide();
|
||||
|
||||
if ( isdefined( player ) )
|
||||
{
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, player, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
level thread maps\mp\_popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", player );
|
||||
player maps\mp\_medals::bomber();
|
||||
player maps\mp\gametypes\_persistence::statAddWithGameType( "DESTRUCTIONS", 1 );
|
||||
}
|
||||
else
|
||||
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", "briefcase_bomb_mp" );
|
||||
|
||||
rot = randomfloat( 360 );
|
||||
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + ( 0, 0, 50 ), ( 0, 0, 1 ), ( cos( rot ), sin( rot ), 0 ) );
|
||||
triggerFx( explosionEffect );
|
||||
|
||||
thread playSoundinSpace( "mpl_sd_exp_suitcase_bomb_main", explosionOrigin );
|
||||
//thread maps\mp\gametypes\_globallogic_audio::set_music_on_team( "SILENT", "both" );
|
||||
|
||||
if ( isDefined( destroyedObj.exploderIndex ) )
|
||||
exploder( destroyedObj.exploderIndex );
|
||||
|
||||
for ( index = 0; index < level.bombZones.size; index++ )
|
||||
level.bombZones[index] maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
defuseObject maps\mp\gametypes\_gameobjects::disableObject();
|
||||
|
||||
setGameEndTime( 0 );
|
||||
|
||||
wait 3;
|
||||
|
||||
maps\mp\gametypes\sd::sd_endGame( game["attackers"], game["strings"]["target_destroyed"] );
|
||||
}
|
1049
maps/mp/gametypes/_bot.gsc
Normal file
1049
maps/mp/gametypes/_bot.gsc
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user