mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-19 16:32:53 +00:00
bot_weapon_think
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parent
5cd66b4a28
commit
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@ -329,10 +329,10 @@ bot_spawn()
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self thread bot_think_camp();*/
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self thread bot_think_camp();*/
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}
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}
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/*self thread bot_weapon_think();
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self thread bot_uav_think();
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/*self thread bot_uav_think();
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*/
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*/
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self thread bot_weapon_think();
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self thread bot_listen_to_steps();
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self thread bot_listen_to_steps();
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self thread bot_revenge_think();
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self thread bot_revenge_think();
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self thread follow_target();
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self thread follow_target();
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@ -2248,6 +2248,70 @@ follow_target()
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}
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}
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}
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}
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/*
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Bots will think to switch weapons
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*/
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bot_weapon_think()
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{
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self endon("death");
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self endon("disconnect");
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level endon("game_ended");
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for(;;)
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{
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self waittill_any_timeout(randomIntRange(2, 4), "bot_force_check_switch");
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if(self isDefusing() || self isPlanting())
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continue;
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if (self IsRemoteControlling())
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continue;
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if (self InLastStand())
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continue;
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curWeap = self GetCurrentWeapon();
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threat = self getThreat();
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if (isDefined(threat) && !isPlayer(threat))
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continue;
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if(curWeap != "none" && self getAmmoCount(curWeap) && curWeap != "strela_mp")
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{
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if(randomInt(100) > 2)
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continue;
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if(isDefined(threat))
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continue;
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}
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weaponslist = self getweaponslist();
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weap = "";
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while(weaponslist.size)
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{
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weapon = weaponslist[randomInt(weaponslist.size)];
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weaponslist = array_remove(weaponslist, weapon);
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if(!self getAmmoCount(weapon))
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continue;
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if (!maps\mp\gametypes\_weapons::isPrimaryWeapon( weapon ) && !maps\mp\gametypes\_weapons::isSideArm( weapon ))
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continue;
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if(curWeap == weapon || weapon == "none" || weapon == "" || weapon == "strela_mp")
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continue;
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weap = weapon;
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break;
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}
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if(weap == "")
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continue;
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self SwitchToWeapon(weap);
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}
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}
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/*
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/*
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bots will go to their target's kill location
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bots will go to their target's kill location
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*/
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*/
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@ -2304,7 +2368,7 @@ bot_listen_to_steps()
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if (!isDefined(player.team))
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if (!isDefined(player.team))
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continue;
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continue;
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if(level.teamBased && self.team == player.team)
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if(level.teamBased && self.team == player.team)
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continue;
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continue;
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if(player.sessionstate != "playing")
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if(player.sessionstate != "playing")
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