call rocketAmmo less

This commit is contained in:
INeedBots 2021-01-18 01:34:29 -06:00
parent 190271f3ca
commit c51f77aa30

View File

@ -1771,6 +1771,7 @@ bot_target_vehicle()
airborne_enemies = GetEntArray( "script_vehicle", "classname" ); airborne_enemies = GetEntArray( "script_vehicle", "classname" );
target = undefined; target = undefined;
myEye = self getEye(); myEye = self getEye();
rocketAmmo = self getRocketAmmo();
for ( i = 0; i < airborne_enemies.size; i++ ) for ( i = 0; i < airborne_enemies.size; i++ )
{ {
enemy = airborne_enemies[i]; enemy = airborne_enemies[i];
@ -1800,7 +1801,7 @@ bot_target_vehicle()
if ( !IsDefined( enemy.targetname ) || enemy.targetname != "rcbomb" ) if ( !IsDefined( enemy.targetname ) || enemy.targetname != "rcbomb" )
{ {
if ( !isDefined(self getRocketAmmo()) ) if ( !isDefined(rocketAmmo) )
{ {
continue; continue;
} }