This commit is contained in:
ineed bots 2024-01-04 16:08:30 -06:00
parent 7105b397c3
commit ddc7e5fcc4
6 changed files with 1908 additions and 1903 deletions

View File

@ -1,21 +1,27 @@
# try to mimic the original gsc provided # try to mimic the original gsc provided
# mode=ghc
mode=c mode=c
style=allman style=allman
indent=tab indent=force-tab=2
lineend=windows lineend=windows
pad-oper pad-oper
pad-paren-in pad-paren-in
pad-header pad-header
# pad-brackets-in
# delete-empty-lines fill-empty-lines
squeeze-lines=2
squeeze-ws
break-one-line-headers
add-braces
remove-comment-prefix
break-blocks break-blocks
# remove-braces
indent-switches indent-switches
indent-cases indent-cases
indent-after-parens indent-after-parens
indent-col1-comments
remove-comment-prefix remove-comment-prefix

View File

@ -4,7 +4,7 @@ root = true
indent_style = tab indent_style = tab
indent_size = 2 indent_size = 2
charset = latin1 charset = latin1
trim_trailing_whitespace = true trim_trailing_whitespace = false
insert_final_newline = true insert_final_newline = true
[*.md] [*.md]

View File

@ -963,8 +963,8 @@ bot_onUsePlantObjectFix( player )
} }
thread playsoundonplayers( "mus_sd_planted" + "_" + level.teampostfix[ player.pers[ "team" ] ] ); thread playsoundonplayers( "mus_sd_planted" + "_" + level.teampostfix[ player.pers[ "team" ] ] );
// removed plant audio until finalization of assest TODO : new plant sounds when assests are online // removed plant audio until finalization of assest TODO : new plant sounds when assests are online
// player playsound( "mpl_sd_bomb_plant" ); // player playsound( "mpl_sd_bomb_plant" );
player notify ( "bomb_planted" ); player notify ( "bomb_planted" );
level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", player ); level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", player );
@ -1082,7 +1082,6 @@ bot_bombPlanted( destroyedObj, player )
level.bombexploded = true; level.bombexploded = true;
explosionOrigin = level.sdbombmodel.origin + ( 0, 0, 12 ); explosionOrigin = level.sdbombmodel.origin + ( 0, 0, 12 );
level.sdbombmodel hide(); level.sdbombmodel hide();