mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-19 16:32:53 +00:00
fmt
This commit is contained in:
parent
7105b397c3
commit
ddc7e5fcc4
14
.astylerc
14
.astylerc
@ -1,21 +1,27 @@
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# try to mimic the original gsc provided
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# try to mimic the original gsc provided
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# mode=ghc
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mode=c
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mode=c
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style=allman
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style=allman
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indent=tab
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indent=force-tab=2
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lineend=windows
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lineend=windows
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pad-oper
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pad-oper
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pad-paren-in
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pad-paren-in
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pad-header
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pad-header
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# pad-brackets-in
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# delete-empty-lines
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fill-empty-lines
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squeeze-lines=2
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squeeze-ws
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break-one-line-headers
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add-braces
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remove-comment-prefix
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break-blocks
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break-blocks
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# remove-braces
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indent-switches
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indent-switches
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indent-cases
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indent-cases
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indent-after-parens
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indent-after-parens
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indent-col1-comments
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remove-comment-prefix
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remove-comment-prefix
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@ -4,7 +4,7 @@ root = true
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indent_style = tab
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indent_style = tab
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indent_size = 2
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indent_size = 2
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charset = latin1
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charset = latin1
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trim_trailing_whitespace = true
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trim_trailing_whitespace = false
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insert_final_newline = true
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insert_final_newline = true
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[*.md]
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[*.md]
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@ -963,8 +963,8 @@ bot_onUsePlantObjectFix( player )
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}
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}
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thread playsoundonplayers( "mus_sd_planted" + "_" + level.teampostfix[ player.pers[ "team" ] ] );
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thread playsoundonplayers( "mus_sd_planted" + "_" + level.teampostfix[ player.pers[ "team" ] ] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playsound( "mpl_sd_bomb_plant" );
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// player playsound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", player );
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level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", player );
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@ -1082,7 +1082,6 @@ bot_bombPlanted( destroyedObj, player )
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level.bombexploded = true;
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level.bombexploded = true;
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explosionOrigin = level.sdbombmodel.origin + ( 0, 0, 12 );
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explosionOrigin = level.sdbombmodel.origin + ( 0, 0, 12 );
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level.sdbombmodel hide();
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level.sdbombmodel hide();
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@ -414,85 +414,85 @@ bot_set_difficulty( difficulty )
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{
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{
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if ( difficulty == "fu" )
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if ( difficulty == "fu" )
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{
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{
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setdvar( "sv_botMinDeathTime", "250" );
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setdvar( "sv_botMinDeathTime", "250" );
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setdvar( "sv_botMaxDeathTime", "500" );
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setdvar( "sv_botMaxDeathTime", "500" );
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setdvar( "sv_botMinFireTime", "100" );
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setdvar( "sv_botMinFireTime", "100" );
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setdvar( "sv_botMaxFireTime", "300" );
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setdvar( "sv_botMaxFireTime", "300" );
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setdvar( "sv_botYawSpeed", "14" );
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setdvar( "sv_botYawSpeed", "14" );
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setdvar( "sv_botYawSpeedAds", "14" );
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setdvar( "sv_botYawSpeedAds", "14" );
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setdvar( "sv_botPitchUp", "-5" );
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setdvar( "sv_botPitchUp", "-5" );
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setdvar( "sv_botPitchDown", "10" );
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setdvar( "sv_botPitchDown", "10" );
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setdvar( "sv_botFov", "160" );
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setdvar( "sv_botFov", "160" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMinCrouchTime", "100" );
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setdvar( "sv_botMinCrouchTime", "100" );
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setdvar( "sv_botMaxCrouchTime", "400" );
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setdvar( "sv_botMaxCrouchTime", "400" );
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setdvar( "sv_botTargetLeadBias", "2" );
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setdvar( "sv_botTargetLeadBias", "2" );
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setdvar( "sv_botMinReactionTime", "30" );
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setdvar( "sv_botMinReactionTime", "30" );
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setdvar( "sv_botMaxReactionTime", "100" );
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setdvar( "sv_botMaxReactionTime", "100" );
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setdvar( "sv_botStrafeChance", "1" );
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setdvar( "sv_botStrafeChance", "1" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "512" );
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setdvar( "scr_help_dist", "512" );
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setdvar( "sv_botAllowGrenades", "1" );
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setdvar( "sv_botAllowGrenades", "1" );
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setdvar( "sv_botMinGrenadeTime", "1500" );
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setdvar( "sv_botMinGrenadeTime", "1500" );
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setdvar( "sv_botMaxGrenadeTime", "4000" );
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setdvar( "sv_botMaxGrenadeTime", "4000" );
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setdvar( "sv_botSprintDistance", "512" );
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setdvar( "sv_botSprintDistance", "512" );
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setdvar( "sv_botMeleeDist", "80" );
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setdvar( "sv_botMeleeDist", "80" );
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}
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}
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else if ( difficulty == "hard" )
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else if ( difficulty == "hard" )
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{
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{
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setdvar( "sv_botMinDeathTime", "250" );
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setdvar( "sv_botMinDeathTime", "250" );
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setdvar( "sv_botMaxDeathTime", "500" );
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setdvar( "sv_botMaxDeathTime", "500" );
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setdvar( "sv_botMinFireTime", "400" );
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setdvar( "sv_botMinFireTime", "400" );
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setdvar( "sv_botMaxFireTime", "600" );
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setdvar( "sv_botMaxFireTime", "600" );
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setdvar( "sv_botYawSpeed", "8" );
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setdvar( "sv_botYawSpeed", "8" );
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setdvar( "sv_botYawSpeedAds", "10" );
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setdvar( "sv_botYawSpeedAds", "10" );
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setdvar( "sv_botPitchUp", "-5" );
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setdvar( "sv_botPitchUp", "-5" );
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setdvar( "sv_botPitchDown", "10" );
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setdvar( "sv_botPitchDown", "10" );
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setdvar( "sv_botFov", "100" );
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setdvar( "sv_botFov", "100" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMinCrouchTime", "100" );
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setdvar( "sv_botMinCrouchTime", "100" );
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setdvar( "sv_botMaxCrouchTime", "400" );
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setdvar( "sv_botMaxCrouchTime", "400" );
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setdvar( "sv_botTargetLeadBias", "2" );
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setdvar( "sv_botTargetLeadBias", "2" );
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setdvar( "sv_botMinReactionTime", "400" );
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setdvar( "sv_botMinReactionTime", "400" );
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setdvar( "sv_botMaxReactionTime", "700" );
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setdvar( "sv_botMaxReactionTime", "700" );
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setdvar( "sv_botStrafeChance", "0.9" );
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setdvar( "sv_botStrafeChance", "0.9" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "384" );
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setdvar( "scr_help_dist", "384" );
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setdvar( "sv_botAllowGrenades", "1" );
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setdvar( "sv_botAllowGrenades", "1" );
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setdvar( "sv_botMinGrenadeTime", "1500" );
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setdvar( "sv_botMinGrenadeTime", "1500" );
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setdvar( "sv_botMaxGrenadeTime", "4000" );
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setdvar( "sv_botMaxGrenadeTime", "4000" );
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setdvar( "sv_botSprintDistance", "512" );
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setdvar( "sv_botSprintDistance", "512" );
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setdvar( "sv_botMeleeDist", "80" );
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setdvar( "sv_botMeleeDist", "80" );
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}
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}
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else if ( difficulty == "easy" )
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else if ( difficulty == "easy" )
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{
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{
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setdvar( "sv_botMinDeathTime", "1000" );
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setdvar( "sv_botMinDeathTime", "1000" );
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setdvar( "sv_botMaxDeathTime", "2000" );
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setdvar( "sv_botMaxDeathTime", "2000" );
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setdvar( "sv_botMinFireTime", "900" );
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setdvar( "sv_botMinFireTime", "900" );
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setdvar( "sv_botMaxFireTime", "1000" );
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setdvar( "sv_botMaxFireTime", "1000" );
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setdvar( "sv_botYawSpeed", "2" );
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setdvar( "sv_botYawSpeed", "2" );
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setdvar( "sv_botYawSpeedAds", "2.5" );
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setdvar( "sv_botYawSpeedAds", "2.5" );
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setdvar( "sv_botPitchUp", "-20" );
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setdvar( "sv_botPitchUp", "-20" );
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setdvar( "sv_botPitchDown", "40" );
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setdvar( "sv_botPitchDown", "40" );
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setdvar( "sv_botFov", "50" );
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setdvar( "sv_botFov", "50" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMinCrouchTime", "4000" );
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setdvar( "sv_botMinCrouchTime", "4000" );
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setdvar( "sv_botMaxCrouchTime", "6000" );
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setdvar( "sv_botMaxCrouchTime", "6000" );
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setdvar( "sv_botTargetLeadBias", "8" );
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setdvar( "sv_botTargetLeadBias", "8" );
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setdvar( "sv_botMinReactionTime", "1200" );
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setdvar( "sv_botMinReactionTime", "1200" );
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setdvar( "sv_botMaxReactionTime", "1600" );
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setdvar( "sv_botMaxReactionTime", "1600" );
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setdvar( "sv_botStrafeChance", "0.1" );
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setdvar( "sv_botStrafeChance", "0.1" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "256" );
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setdvar( "scr_help_dist", "256" );
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setdvar( "sv_botAllowGrenades", "0" );
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setdvar( "sv_botAllowGrenades", "0" );
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setdvar( "sv_botSprintDistance", "1024" );
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setdvar( "sv_botSprintDistance", "1024" );
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setdvar( "sv_botMeleeDist", "40" );
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setdvar( "sv_botMeleeDist", "40" );
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}
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}
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else // 'normal' difficulty
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else // 'normal' difficulty
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{
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{
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@ -501,40 +501,40 @@ bot_set_difficulty( difficulty )
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return;
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return;
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}
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}
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setdvar( "sv_botMinDeathTime", "500" );
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setdvar( "sv_botMinDeathTime", "500" );
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setdvar( "sv_botMaxDeathTime", "1000" );
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setdvar( "sv_botMaxDeathTime", "1000" );
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setdvar( "sv_botMinFireTime", "600" );
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setdvar( "sv_botMinFireTime", "600" );
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setdvar( "sv_botMaxFireTime", "800" );
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setdvar( "sv_botMaxFireTime", "800" );
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setdvar( "sv_botYawSpeed", "4" );
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setdvar( "sv_botYawSpeed", "4" );
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setdvar( "sv_botYawSpeedAds", "5" );
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setdvar( "sv_botYawSpeedAds", "5" );
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setdvar( "sv_botPitchUp", "-10" );
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setdvar( "sv_botPitchUp", "-10" );
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setdvar( "sv_botPitchDown", "20" );
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setdvar( "sv_botPitchDown", "20" );
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setdvar( "sv_botFov", "70" );
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setdvar( "sv_botFov", "70" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMinAdsTime", "3000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMaxAdsTime", "5000" );
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setdvar( "sv_botMinCrouchTime", "2000" );
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setdvar( "sv_botMinCrouchTime", "2000" );
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setdvar( "sv_botMaxCrouchTime", "4000" );
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setdvar( "sv_botMaxCrouchTime", "4000" );
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setdvar( "sv_botTargetLeadBias", "4" );
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setdvar( "sv_botTargetLeadBias", "4" );
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setdvar( "sv_botMinReactionTime", "800" );
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setdvar( "sv_botMinReactionTime", "800" );
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setdvar( "sv_botMaxReactionTime", "1200" );
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setdvar( "sv_botMaxReactionTime", "1200" );
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setdvar( "sv_botStrafeChance", "0.6" );
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setdvar( "sv_botStrafeChance", "0.6" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMinStrafeTime", "3000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "sv_botMaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "256" );
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setdvar( "scr_help_dist", "256" );
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setdvar( "sv_botAllowGrenades", "1" );
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setdvar( "sv_botAllowGrenades", "1" );
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setdvar( "sv_botMinGrenadeTime", "1500" );
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setdvar( "sv_botMinGrenadeTime", "1500" );
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setdvar( "sv_botMaxGrenadeTime", "4000" );
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setdvar( "sv_botMaxGrenadeTime", "4000" );
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setdvar( "sv_botSprintDistance", "512" );
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setdvar( "sv_botSprintDistance", "512" );
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setdvar( "sv_botMeleeDist", "80" );
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setdvar( "sv_botMeleeDist", "80" );
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difficulty = "normal";
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difficulty = "normal";
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}
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}
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if ( level.gametype == "oic" && difficulty == "fu" )
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if ( level.gametype == "oic" && difficulty == "fu" )
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{
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{
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setdvar( "sv_botMinReactionTime", "400" );
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setdvar( "sv_botMinReactionTime", "400" );
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setdvar( "sv_botMaxReactionTime", "500" );
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setdvar( "sv_botMaxReactionTime", "500" );
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setdvar( "sv_botMinAdsTime", "1000" );
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setdvar( "sv_botMinAdsTime", "1000" );
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setdvar( "sv_botMaxAdsTime", "2000" );
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setdvar( "sv_botMaxAdsTime", "2000" );
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}
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}
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if ( level.gametype == "oic" && ( difficulty == "hard" || difficulty == "fu" ) )
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if ( level.gametype == "oic" && ( difficulty == "hard" || difficulty == "fu" ) )
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@ -544,7 +544,7 @@ bot_set_difficulty( difficulty )
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if ( !getdvarint( "bots_play_nade" ) )
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if ( !getdvarint( "bots_play_nade" ) )
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{
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{
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setdvar( "sv_botAllowGrenades", "0" );
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setdvar( "sv_botAllowGrenades", "0" );
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}
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}
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if ( !getdvarint( "bots_play_aim" ) )
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if ( !getdvarint( "bots_play_aim" ) )
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