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fmt
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14
.astylerc
14
.astylerc
@ -1,21 +1,27 @@
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# try to mimic the original gsc provided
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# mode=ghc
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mode=c
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style=allman
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indent=tab
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indent=force-tab=2
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lineend=windows
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pad-oper
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pad-paren-in
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pad-header
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# delete-empty-lines
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# pad-brackets-in
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fill-empty-lines
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squeeze-lines=2
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squeeze-ws
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break-one-line-headers
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add-braces
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remove-comment-prefix
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break-blocks
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# remove-braces
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indent-switches
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indent-cases
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indent-after-parens
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indent-col1-comments
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remove-comment-prefix
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@ -4,7 +4,7 @@ root = true
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indent_style = tab
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indent_size = 2
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charset = latin1
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trim_trailing_whitespace = true
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trim_trailing_whitespace = false
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insert_final_newline = true
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[*.md]
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@ -963,8 +963,8 @@ bot_onUsePlantObjectFix( player )
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}
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thread playsoundonplayers( "mus_sd_planted" + "_" + level.teampostfix[ player.pers[ "team" ] ] );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playsound( "mpl_sd_bomb_plant" );
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// removed plant audio until finalization of assest TODO : new plant sounds when assests are online
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// player playsound( "mpl_sd_bomb_plant" );
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player notify ( "bomb_planted" );
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level thread maps\mp\_popups::displayteammessagetoall( &"MP_EXPLOSIVES_PLANTED_BY", player );
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@ -1082,7 +1082,6 @@ bot_bombPlanted( destroyedObj, player )
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level.bombexploded = true;
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explosionOrigin = level.sdbombmodel.origin + ( 0, 0, 12 );
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level.sdbombmodel hide();
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