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ee26e6b33f
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ee26e6b33f | ||
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d95a6491ee |
@ -87,7 +87,7 @@ This mod extends the functionality and features of Combat Training in Black Ops
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| bots_play_aim | If the bots can aim. | 1 |
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| bots_play_aim | If the bots can aim. | 1 |
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## Changelog
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## Changelog
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- v1.2.0
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- v1.2.0 (not released yet)
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- Bots can now melee lunge
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- Bots can now melee lunge
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- Bots can now jumpshot and dropshot
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- Bots can now jumpshot and dropshot
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- Fix some script runtime errors
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- Fix some script runtime errors
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@ -1260,6 +1260,12 @@ bot_killstreak_think_loop()
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return;
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return;
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}
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}
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if ( maps\mp\gametypes\_hardpoints::iskillstreakweapon( curWeap ) && curWeap != "m220_tow_mp" && curWeap != "m202_flash_mp" && curWeap != "minigun_mp" )
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{
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self thread changeToWeapon( self.lastnonkillstreakweapon );
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return;
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}
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weapon = self maps\mp\gametypes\_hardpoints::gettopkillstreak();
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weapon = self maps\mp\gametypes\_hardpoints::gettopkillstreak();
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if ( !isdefined( weapon ) || weapon == "none" )
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if ( !isdefined( weapon ) || weapon == "none" )
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@ -194,7 +194,7 @@ init()
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thread doNonDediBots();
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thread doNonDediBots();
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level thread onPlayerChat();
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level thread onPlayerChat();
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// todo: _bot_chat
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// todo: _bot_chat
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}
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}
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@ -248,7 +248,7 @@ handleBots()
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onDisconnectPlayer()
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onDisconnectPlayer()
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{
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{
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name = self.name;
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name = self.name;
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self waittill( "disconnect" );
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self waittill( "disconnect" );
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waittillframeend;
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waittillframeend;
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@ -887,11 +887,11 @@ addBots_loop()
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if ( fillMode == 0 || fillMode == 2 )
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if ( fillMode == 0 || fillMode == 2 )
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{
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{
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amount += players;
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amount += players;
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}
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if ( getdvarint( "bots_manage_fill_spec" ) )
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if ( getdvarint( "bots_manage_fill_spec" ) )
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{
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{
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amount += spec;
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amount += spec;
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}
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}
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}
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if ( amount < fillAmount )
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if ( amount < fillAmount )
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