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14 Commits

Author SHA1 Message Date
93b82d7720 use wrapper 2025-01-23 23:56:31 -06:00
d19be1dd2d fix this var leak 2025-01-23 23:48:35 -06:00
223c6e4664 democlient checks 2025-01-17 23:40:05 -06:00
28bfe5bbda demo records without players 2025-01-16 20:11:03 -06:00
9cbff651ce more funcs 2025-01-15 00:58:51 -06:00
232938dfd7 pt5mp rewrite 2025-01-02 10:12:21 -06:00
2e7cf4fb9c more comments 2024-11-16 12:32:41 -06:00
9604ea1df3 Merge branch 'master' of https://github.com/ineedbots/bo1_bot_warfare 2024-10-22 10:06:04 -06:00
80865977ad wait for notifies 2024-10-22 10:06:02 -06:00
80de21a3a5 Update README.md 2024-08-13 11:36:29 -06:00
2d18695341 added bots_manage_fill_watchplayers 2024-05-16 23:07:33 -06:00
ee26e6b33f note 2024-04-30 13:14:30 -06:00
d95a6491ee small update 2024-04-30 12:56:21 -06:00
82c0c1152d chat event 2024-04-26 13:42:15 -06:00
7 changed files with 270 additions and 232 deletions

2
.gitignore vendored
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@ -1,5 +1,5 @@
*.zip
*.log
*.log*
*.stat
logs/
demos/

View File

@ -60,10 +60,12 @@ This mod extends the functionality and features of Combat Training in Black Ops
|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
| bots_main | Enable this mod. | 1 |
| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
| bots_main_debug | Enable bot event prints. <ul><li>`0` - disable</li><li>`1` - for just debug events</li><li>`2` - for every event</li><ul> | 0 |
| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li><li>`2` - exactly `0` but auto adjusts `bots_manage_fill` to map.</li><li>`3` - exactly `1` but auto adjusts `bots_manage_fill` to map.</li><li>`4` - bots are used for balancing teams.</li><li>`5` - exactly `4` but auto adjusts `bots_manage_fill` to map.</li></ul> | 0 |
| bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
@ -87,9 +89,11 @@ This mod extends the functionality and features of Combat Training in Black Ops
| bots_play_aim | If the bots can aim. | 1 |
## Changelog
- v1.2.0
- v1.2.0 (not released yet)
- Bots can now melee lunge
- Bots can now jumpshot and dropshot
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Fix some script runtime errors
- Improved bots using altmode weapons
- Improved bots taking spyplanes down
@ -129,7 +133,7 @@ This mod extends the functionality and features of Combat Training in Black Ops
## Credits
- INeedGames - http://www.moddb.com/mods/bot-warfare
- apdonato - http://rsebots.blogspot.ca/
- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due!
-INeedGames/INeedBot(s) @ ineedbots@outlook.com

View File

@ -216,7 +216,7 @@ bot_get_prestige()
continue;
}
if ( player is_bot() )
if ( player is_bot() || player isdemoclient() )
{
continue;
}
@ -1246,7 +1246,7 @@ bot_get_cod_points()
for ( i = 0; i < players.size; i++ )
{
if ( players[ i ] is_bot() )
if ( players[ i ] is_bot() || players[ i ] isdemoclient() )
{
continue;
}

View File

@ -166,7 +166,7 @@ bot_on_spawn()
for ( ;; )
{
self waittill( "spawned_player" );
self BotBuiltinClearOverrides( true );
self BotBuiltinClearOverride( false );
self BotBuiltinWeaponOverride( self getcurrentweapon() );
self.bot_is_doing_some_other_override = false;
@ -405,6 +405,8 @@ bot_spawn()
{
self thread bot_use_equipment_think();
self thread bot_watch_think_mw2();
// self thread bot_use_tube_think();
// self thread bot_use_grenade_think();
}
if ( getdvarint( "bots_play_target_other" ) )
@ -425,7 +427,7 @@ bot_spawn()
self thread bot_uav_think();
self thread bot_weapon_think();
// todo: reload cancel
// self thread doReloadCancel();
self thread bot_listen_to_steps();
self thread bot_revenge_think();
self thread follow_target();
@ -1260,6 +1262,12 @@ bot_killstreak_think_loop()
return;
}
if ( maps\mp\gametypes\_hardpoints::iskillstreakweapon( curWeap ) && curWeap != "m220_tow_mp" && curWeap != "m202_flash_mp" && curWeap != "minigun_mp" )
{
self thread changeToWeapon( self.lastnonkillstreakweapon );
return;
}
weapon = self maps\mp\gametypes\_hardpoints::gettopkillstreak();
if ( !isdefined( weapon ) || weapon == "none" )
@ -2441,7 +2449,7 @@ do_bot_plane_combat( plane, weap )
self endon( "missile_fire" );
time = 7;
self BotBuiltinAimOverride();
self BotBuiltinAimOverride( true );
while ( time > 0 && isdefined( plane ) && isalive( plane ) && self getcurrentweapon() == weap && !self inLastStand() && !isdefined( self getthreat() ) )
{
@ -2450,7 +2458,7 @@ do_bot_plane_combat( plane, weap )
if ( bullettracepassed( myeye, plane.origin, false, plane ) )
{
self thread bot_lookat( plane.origin, 0.3 );
self BotBuiltinButtonOverride( "ads", "enable" );
self BotBuiltinButtonOverride( "+ads" );
if ( isdefined( self.stingerlockfinalized ) && self.stingerlockfinalized )
{
@ -2459,7 +2467,7 @@ do_bot_plane_combat( plane, weap )
}
else
{
self BotBuiltinButtonOverride( "ads", "disable" );
self BotBuiltinButtonOverride( "-ads" );
}
time -= 0.05;
@ -2491,8 +2499,8 @@ bot_plane_attack( plane )
self do_bot_plane_combat( plane, weap );
self notify( "bots_aim_overlap" );
self BotBuiltinClearAimOverride();
self BotBuiltinClearButtonOverride( "ads" );
self BotBuiltinAimOverride( false );
self BotBuiltinButtonOverride( "~ads" );
}
self.bot_is_doing_some_other_override = false;
@ -6397,8 +6405,8 @@ watch_for_melee_override()
angles = vectortoangles( threat.origin - self.origin );
self BotBuiltinBotMeleeParams( angles[ 1 ], dist );
self BotBuiltinButtonOverride( "melee", "enable" );
self BotBuiltinAimOverride();
self BotBuiltinButtonOverride( "+melee" );
self BotBuiltinAimOverride( true );
time_left = 1;
once = false;
@ -6412,17 +6420,17 @@ watch_for_melee_override()
if ( !once )
{
once = true;
self BotBuiltinClearButtonOverride( "melee" );
self BotBuiltinButtonOverride( "~melee" );
}
}
if ( !once )
{
self BotBuiltinClearButtonOverride( "melee" );
self BotBuiltinButtonOverride( "~melee" );
}
self BotBuiltinClearMeleeParams();
self BotBuiltinClearAimOverride();
self BotBuiltinBotMeleeParams( false );
self BotBuiltinAimOverride( false );
wait 1;
break;
@ -6490,7 +6498,7 @@ watch_for_override_stuff()
if ( need_to_clear_mantle_override && ( time - last_jump_time ) > 3000 )
{
need_to_clear_mantle_override = false;
self BotBuiltinClearMantleOverride();
self BotBuiltinMantleOverride( false );
}
weapon_is_good = true;
@ -6512,28 +6520,28 @@ watch_for_override_stuff()
{
last_jump_time = time;
need_to_clear_mantle_override = true;
self BotBuiltinMantleOverride();
self BotBuiltinMantleOverride( true );
// drop shot
self BotBuiltinMovementOverride( 0, 0 );
self BotBuiltinButtonOverride( "prone", "enable" );
self BotBuiltinButtonOverride( "+prone" );
wait 1.5;
self BotBuiltinClearMovementOverride();
self BotBuiltinClearButtonOverride( "prone" );
self BotBuiltinMovementOverride( false );
self BotBuiltinButtonOverride( "~prone" );
}
}
else
{
last_jump_time = time;
need_to_clear_mantle_override = true;
self BotBuiltinMantleOverride();
self BotBuiltinMantleOverride( true );
// jump shot
self BotBuiltinButtonOverride( "gostand", "enable" );
self BotBuiltinButtonOverride( "+gostand" );
wait 0.1;
self BotBuiltinClearButtonOverride( "gostand" );
self BotBuiltinButtonOverride( "~gostand" );
}
}

View File

@ -49,6 +49,46 @@ BotBuiltinPrintConsole( s )
}
}
/*
*/
BotBuiltinDisableDetourOnce( s )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "disabledetouronce" ] ) )
{
[[ level.bot_builtins[ "disabledetouronce" ] ]]( s );
}
}
/*
*/
BotBuiltinReplaceFunc( s, b )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "replacefunc" ] ) )
{
return [[ level.bot_builtins[ "replacefunc" ] ]]( s, b );
}
}
/*
*/
BotBuiltinGetFunction( s, b )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "getfunction" ] ) )
{
return [[ level.bot_builtins[ "getfunction" ] ]]( s, b );
}
}
/*
*/
BotBuiltinClearOverride( a )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearoverride" ] ) )
{
self [[ level.bot_builtins[ "botclearoverride" ] ]]( a );
}
}
/*
*/
BotBuiltinMovementOverride( a, b )
@ -61,71 +101,21 @@ BotBuiltinMovementOverride( a, b )
/*
*/
BotBuiltinClearMovementOverride()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearmovementoverride" ] ) )
{
self [[ level.bot_builtins[ "botclearmovementoverride" ] ]]();
}
}
/*
*/
BotBuiltinClearButtonOverride( a )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearbuttonoverride" ] ) )
{
self [[ level.bot_builtins[ "botclearbuttonoverride" ] ]]( a );
}
}
/*
*/
BotBuiltinButtonOverride( a, b )
BotBuiltinButtonOverride( a )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botbuttonoverride" ] ) )
{
self [[ level.bot_builtins[ "botbuttonoverride" ] ]]( a, b );
self [[ level.bot_builtins[ "botbuttonoverride" ] ]]( a );
}
}
/*
*/
BotBuiltinClearOverrides( a )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearoverrides" ] ) )
{
self [[ level.bot_builtins[ "botclearoverrides" ] ]]( a );
}
}
/*
*/
BotBuiltinMantleOverride()
BotBuiltinMantleOverride( a )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botmantleoverride" ] ) )
{
self [[ level.bot_builtins[ "botmantleoverride" ] ]]();
}
}
/*
*/
BotBuiltinClearMantleOverride()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearmantleoverride" ] ) )
{
self [[ level.bot_builtins[ "botclearmantleoverride" ] ]]();
}
}
/*
*/
BotBuiltinClearWeaponOverride()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearweaponoverride" ] ) )
{
self [[ level.bot_builtins[ "botclearweaponoverride" ] ]]();
self [[ level.bot_builtins[ "botmantleoverride" ] ]]( a );
}
}
@ -141,31 +131,11 @@ BotBuiltinWeaponOverride( a )
/*
*/
BotBuiltinClearButtonOverrides()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearbuttonoverrides" ] ) )
{
self [[ level.bot_builtins[ "botclearbuttonoverrides" ] ]]();
}
}
/*
*/
BotBuiltinAimOverride()
BotBuiltinAimOverride( a )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botaimoverride" ] ) )
{
self [[ level.bot_builtins[ "botaimoverride" ] ]]();
}
}
/*
*/
BotBuiltinClearAimOverride()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botclearaimoverride" ] ) )
{
self [[ level.bot_builtins[ "botclearaimoverride" ] ]]();
self [[ level.bot_builtins[ "botaimoverride" ] ]]( a );
}
}
@ -174,19 +144,9 @@ BotBuiltinClearAimOverride()
*/
BotBuiltinBotMeleeParams( yaw, dist )
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botmeleeparams" ] ) )
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "botmeleeparamsoverride" ] ) )
{
self [[ level.bot_builtins[ "botmeleeparams" ] ]]( yaw, dist );
}
}
/*
*/
BotBuiltinClearMeleeParams()
{
if ( isdefined( level.bot_builtins ) && isdefined( level.bot_builtins[ "clearbotmeleeparams" ] ) )
{
self [[ level.bot_builtins[ "clearbotmeleeparams" ] ]]();
self [[ level.bot_builtins[ "botmeleeparamsoverride" ] ]]( yaw, dist );
}
}

View File

@ -10,6 +10,70 @@
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
*/
main()
{
level.bw_version = "1.2.0";
if ( getdvar( "bots_main" ) == "" )
{
setdvar( "bots_main", true );
}
if ( !getdvarint( "bots_main" ) )
{
return;
}
if ( !wait_for_builtins() )
{
println( "FATAL: NO BUILT-INS FOR BOTS" );
}
// fix var leak
BotBuiltinReplaceFunc( BotBuiltinGetFunction( "maps/mp/gametypes/_hud_util", "destroyelem" ), ::destroyElemFixed );
}
/*
Fix leak with menus
*/
removeChildFixed( element )
{
temp = [];
for ( i = 0; i < self.children.size ; i++ )
{
if ( isdefined( self.children[ i ] ) && self.children[ i ] != element )
{
self.children[ i ].index = temp.size;
temp[ temp.size ] = self.children[ i ];
}
}
self.children = temp;
}
/*
Fix leak with menus
*/
destroyElemFixed()
{
if ( !isdefined( self ) )
{
return;
}
if ( isdefined( self.parent ) )
{
self.parent removeChildFixed( self );
}
func = BotBuiltinGetFunction( "maps/mp/gametypes/_hud_util", "destroyelem" );
BotBuiltinDisableDetourOnce( func );
self [[ func ]]();
}
/*
Entry point to the bots
*/
@ -17,8 +81,6 @@ init()
{
level.bw_version = "1.2.0";
level.bot_offline = false;
if ( getdvar( "bots_main" ) == "" )
{
setdvar( "bots_main", true );
@ -69,6 +131,11 @@ init()
setdvar( "bots_manage_fill_kick", false ); // kick bots if too many
}
if ( getdvar( "bots_manage_fill_watchplayers" ) == "" )
{
setdvar( "bots_manage_fill_watchplayers", false ); // add bots when player exists, kick if not
}
if ( getdvar( "bots_skill" ) == "" ) // alias for bot_difficulty
{
setdvar( "bots_skill", "" );
@ -185,6 +252,7 @@ init()
}
level.bot_inittime = gettime();
level.demorecord_minplayers = max( 0, getdvarint( #"scr_demorecord_minplayers" ) );
thread fixGamemodes();
thread onPlayerConnect();
@ -193,6 +261,9 @@ init()
thread handleBots();
thread doNonDediBots();
level thread onPlayerChat();
// todo: _bot_chat
}
/*
@ -286,14 +357,26 @@ connected()
return;
}
if ( !isdefined( self.pers[ "isBot" ] ) )
{
// fast restart...
self.pers[ "isBot" ] = true;
}
if ( !isdefined( self.pers[ "isBotWarfare" ] ) )
{
self.pers[ "isBotWarfare" ] = true;
self thread maps\mp\bots\_bot_script::added();
}
self thread maps\mp\bots\_bot_script::connected();
level.bots[ level.bots.size ] = self;
self thread onDisconnect();
level notify( "bot_connected", self );
self thread watchBotDebugEvent();
waittillframeend; // wait for waittills to process
level notify( "bot_connected", self );
}
/*
@ -783,7 +866,7 @@ addBots_loop()
fillMode = getdvarint( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
if ( fillMode == 2 || fillMode == 3 || fillMode == 5 )
{
setdvar( "bots_manage_fill", getGoodMapAmount() );
}
@ -793,6 +876,8 @@ addBots_loop()
players = 0;
bots = 0;
spec = 0;
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
@ -816,29 +901,6 @@ addBots_loop()
else
{
players++;
}
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[ i ];
if ( player is_bot() )
{
continue;
}
if ( !isdefined( player.pers[ "team" ] ) )
{
continue;
}
if ( player.pers[ "team" ] == "axis" )
{
@ -849,26 +911,11 @@ addBots_loop()
alliesplayers++;
}
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
{
result = fillAmount - 1;
}
else if ( bots > fillAmount )
{
result = fillAmount + 1;
}
else
{
result = fillAmount;
}
}
bots = result;
if ( getdvarint( "bots_manage_fill_spec" ) )
{
players += spec;
}
if ( !randomint( 999 ) )
@ -886,22 +933,46 @@ addBots_loop()
amount += players;
}
if ( getdvarint( "bots_manage_fill_spec" ) )
// use bots as balance
if ( fillMode == 4 || fillMode == 5 )
{
amount += spec;
diffPlayers = abs( alliesplayers - axisplayers );
amount = fillAmount - ( diffPlayers - bots );
if ( players + diffPlayers < fillAmount )
{
amount = players + bots;
}
}
if ( players <= 0 && getdvarint( "bots_manage_fill_watchplayers" ) )
{
amount = fillAmount + bots;
}
if ( amount < fillAmount )
{
setdvar( "bots_manage_add", 1 );
setdvar( "bots_manage_add", fillAmount - amount );
}
else if ( amount > fillAmount && getdvarint( "bots_manage_fill_kick" ) )
{
botsToKick = amount - fillAmount;
if ( botsToKick > 64 )
{
botsToKick = 64;
}
for ( i = 0; i < botsToKick; i++ )
{
tempBot = getBotToKick();
if ( isdefined( tempBot ) )
{
kick( tempBot getentitynumber(), "EXE_PLAYERKICKED" );
wait 0.25;
}
}
}
}
@ -1264,3 +1335,21 @@ fixGamemodes()
wait 0.05;
}
}
/*
When a player chats
*/
onPlayerChat()
{
for ( ;; )
{
level waittill( "say", message, player, is_hidden );
for ( i = 0; i < level.bots.size; i++ )
{
bot = level.bots[ i ];
bot BotNotifyBotEvent( "chat", "chat", message, player, is_hidden );
}
}
}

View File

@ -1,25 +1,37 @@
init()
main()
{
level.bot_builtins[ "printconsole" ] = ::do_printconsole;
level.bot_builtins[ "botmovementoverride" ] = ::do_botmovementoverride;
level.bot_builtins[ "botclearmovementoverride" ] = ::do_botclearmovementoverride;
level.bot_builtins[ "botclearbuttonoverride" ] = ::do_botclearbuttonoverride;
level.bot_builtins[ "botbuttonoverride" ] = ::do_botbuttonoverride;
level.bot_builtins[ "botclearoverrides" ] = ::do_botclearoverrides;
level.bot_builtins[ "botclearoverride" ] = ::do_botclearoverride;
level.bot_builtins[ "botmantleoverride" ] = ::do_botmantleoverride;
level.bot_builtins[ "botclearmantleoverride" ] = ::do_botclearmantleoverride;
level.bot_builtins[ "botclearweaponoverride" ] = ::do_botclearweaponoverride;
level.bot_builtins[ "botweaponoverride" ] = ::do_botweaponoverride;
level.bot_builtins[ "botclearbuttonoverrides" ] = ::do_botclearbuttonoverrides;
level.bot_builtins[ "botaimoverride" ] = ::do_botaimoverride;
level.bot_builtins[ "botclearaimoverride" ] = ::do_botclearaimoverride;
level.bot_builtins[ "botmeleeparams" ] = ::do_botmeleeparams;
level.bot_builtins[ "clearbotmeleeparams" ] = ::do_clearbotmeleeparams;
level.bot_builtins[ "botmeleeparamsoverride" ] = ::do_botmeleeparamsoverride;
level.bot_builtins[ "replacefunc" ] = ::do_replacefunc;
level.bot_builtins[ "getfunction" ] = ::do_getfunction;
level.bot_builtins[ "disabledetouronce" ] = ::do_disabledetouronce;
maps\mp\gametypes\_bot::main();
}
do_replacefunc( a, b )
{
return replacefunc( a, b );
}
do_getfunction( a, b )
{
return getfunction( a, b );
}
do_printconsole( s )
{
println( s );
printf( s );
}
do_disabledetouronce( s )
{
disabledetouronce( s );
}
do_botmovementoverride( a, b )
@ -27,39 +39,19 @@ do_botmovementoverride( a, b )
self botmovementoverride( a, b );
}
do_botclearmovementoverride()
do_botclearoverride( a )
{
self botclearmovementoverride();
self botclearoverride( a );
}
do_botclearbuttonoverride( a )
do_botbuttonoverride( a )
{
self botclearbuttonoverride( a );
self botbuttonoverride( a );
}
do_botbuttonoverride( a, b )
do_botmantleoverride( a )
{
self botbuttonoverride( a, b );
}
do_botclearoverrides( a )
{
self botclearoverrides( a );
}
do_botmantleoverride()
{
self botmantleoverride();
}
do_botclearmantleoverride()
{
self botclearmantleoverride();
}
do_botclearweaponoverride()
{
self botclearweaponoverride();
self botmantleoverride( a );
}
do_botweaponoverride( a )
@ -67,27 +59,12 @@ do_botweaponoverride( a )
self botweaponoverride( a );
}
do_botclearbuttonoverrides()
do_botaimoverride( a )
{
self botclearbuttonoverrides();
self botaimoverride( a );
}
do_botaimoverride()
do_botmeleeparamsoverride( yaw, dist )
{
self botaimoverride();
}
do_botclearaimoverride()
{
self botclearaimoverride();
}
do_botmeleeparams( yaw, dist )
{
self botmeleeparams( yaw, dist );
}
do_clearbotmeleeparams()
{
self botclearmeleeparams();
self botmeleeparamsoverride( yaw, dist );
}