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No commits in common. "ee26e6b33f8463a4d54a03cf0a927b9c13bee9df" and "82c0c1152d99e73af39d271e07f4fa2ea8405054" have entirely different histories.

3 changed files with 8 additions and 14 deletions

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@ -87,7 +87,7 @@ This mod extends the functionality and features of Combat Training in Black Ops
| bots_play_aim | If the bots can aim. | 1 |
## Changelog
- v1.2.0 (not released yet)
- v1.2.0
- Bots can now melee lunge
- Bots can now jumpshot and dropshot
- Fix some script runtime errors

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@ -1260,12 +1260,6 @@ bot_killstreak_think_loop()
return;
}
if ( maps\mp\gametypes\_hardpoints::iskillstreakweapon( curWeap ) && curWeap != "m220_tow_mp" && curWeap != "m202_flash_mp" && curWeap != "minigun_mp" )
{
self thread changeToWeapon( self.lastnonkillstreakweapon );
return;
}
weapon = self maps\mp\gametypes\_hardpoints::gettopkillstreak();
if ( !isdefined( weapon ) || weapon == "none" )

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@ -887,11 +887,11 @@ addBots_loop()
if ( fillMode == 0 || fillMode == 2 )
{
amount += players;
}
if ( getdvarint( "bots_manage_fill_spec" ) )
{
amount += spec;
}
if ( getdvarint( "bots_manage_fill_spec" ) )
{
amount += spec;
}
if ( amount < fillAmount )