mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-03-14 19:36:56 +00:00
904 lines
38 KiB
Plaintext
904 lines
38 KiB
Plaintext
#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#include "ui_mp/custom_mode.inc"
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#define CHOICE_SEP_1 2
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#define CHOICE_SEP_2 4
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#define CHOICE_SEP_3 13
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#include "ui/framestyle.inc"
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#include "ui_mp/newframe.inc"
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#include "ui_mp/common_game_options.inc"
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#include "ui/choices_setup_common.menu"
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#include "ui/choices_setup_popmenu.menu"
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#include "ui_mp/custom_mode_layout.inc"
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#undef NEW_FRAME_BUTTON_NAME
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#define NEW_FRAME_BUTTON_NAME "custom_game_create_"
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#undef CHOICE_BUTTON_NAME
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#define CHOICE_BUTTON_NAME NEW_FRAME_BUTTON_NAME
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#undef MENUDEF_NAME
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#define MENUDEF_NAME custom_game_create
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#undef CHOICE_GROUP
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#define CHOICE_GROUP "custom_game"
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#ifdef PC
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#undef CHOICE_TEXTSIZE
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#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
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#endif //PC
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#define CHOICE1_TEXT "@MPUI_RULES_TIME_LIMIT_CAPS"
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#define CHOICE1_DESC "@CUSTOM_GAME_TIME_LIMIT_DESC"
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#define CHOICE1_DVAR "custom_timelimit"
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#define CHOICE1_DVARTEXT CHOICE1_DVAR"_text"
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#define CHOICE1_SHOW 1
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#define CHOICE1_STR1 "@MPUI_RULES_UNLIMITED_CAPS"
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#define CHOICE1_STR2 "@MPUI_RULES_2_5MINUTES_CAPS"
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#define CHOICE1_STR3 "@MPUI_RULES_3MINUTES_CAPS"
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#define CHOICE1_STR4 "@MPUI_RULES_5MINUTES_CAPS"
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#define CHOICE1_STR5 "@MPUI_RULES_8MINUTES_CAPS"
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#define CHOICE1_STR6 "@MPUI_RULES_10MINUTES_CAPS"
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#define CHOICE1_STR7 "@MPUI_RULES_15MINUTES_CAPS"
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#define CHOICE1_STR8 "@MPUI_RULES_20MINUTES_CAPS"
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#define CHOICE1_STR9 "@MPUI_RULES_30MINUTES_CAPS"
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#define CHOICE1_STR10 ""
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#define CHOICE1_STR11 ""
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#define CHOICE1_STR12 ""
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#define CHOICE1_VAL1 0
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#define CHOICE1_VAL2 2.5
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#define CHOICE1_VAL3 3
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#define CHOICE1_VAL4 5
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#define CHOICE1_VAL5 8
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#define CHOICE1_VAL6 10
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#define CHOICE1_VAL7 15
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#define CHOICE1_VAL8 20
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#define CHOICE1_VAL9 30
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#define CHOICE1_VAL10 0
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#define CHOICE1_VAL11 0
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#define CHOICE1_VAL12 0
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#define CHOICE1_EXEC ;
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#define CHOICE1_STRLIST { CHOICE1_STR1 CHOICE1_VAL1 CHOICE1_STR2 CHOICE1_VAL2 CHOICE1_STR3 CHOICE1_VAL3 CHOICE1_STR4 CHOICE1_VAL4 CHOICE1_STR5 CHOICE1_VAL5 CHOICE1_STR6 CHOICE1_VAL6 CHOICE1_STR7 CHOICE1_VAL7 CHOICE1_STR8 CHOICE1_VAL8 CHOICE1_STR9 CHOICE1_VAL9 CHOICE1_STR10 CHOICE1_VAL10 CHOICE1_STR11 CHOICE1_VAL11 CHOICE1_STR12 CHOICE1_VAL12 }
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#define CHOICE1_NUMVALS 9
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#define CHOICE1_POPUP 1
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#define CHOICE2_TEXT "@MPUI_RULES_SCORE_LIMIT_CAPS"
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#define CHOICE2_DESC "@CUSTOM_GAME_SCORE_LIMIT_DESC"
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#define CHOICE2_DVAR "custom_scorelimit"
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#define CHOICE2_DVARTEXT CHOICE2_DVAR"_text"
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#define CHOICE2_STR1 "@MPUI_RULES_UNLIMITED_CAPS"
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#define CHOICE2_STR2 "@MPUI_RULES_30POINTS_CAPS"
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#define CHOICE2_STR3 "@MPUI_RULES_50POINTS_CAPS"
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#define CHOICE2_STR4 "@MPUI_RULES_70POINTS_CAPS"
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#define CHOICE2_STR5 "@MPUI_RULES_100POINTS_CAPS"
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#define CHOICE2_STR6 "@MPUI_RULES_200POINTS_CAPS"
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#define CHOICE2_STR7 "@MPUI_RULES_250POINTS_CAPS"
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#define CHOICE2_STR8 "@MPUI_RULES_300POINTS_CAPS"
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#define CHOICE2_STR9 "@MPUI_RULES_500POINTS_CAPS"
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#define CHOICE2_STR10 "@MPUI_RULES_700POINTS_CAPS"
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#define CHOICE2_STR11 "@MPUI_RULES_750POINTS_CAPS"
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#define CHOICE2_STR12 "@MPUI_RULES_1000POINTS_CAPS"
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#define CHOICE2_VAL1 0
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#define CHOICE2_VAL2 30
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#define CHOICE2_VAL3 50
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#define CHOICE2_VAL4 70
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#define CHOICE2_VAL5 100
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#define CHOICE2_VAL6 200
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#define CHOICE2_VAL7 250
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#define CHOICE2_VAL8 300
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#define CHOICE2_VAL9 500
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#define CHOICE2_VAL10 700
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#define CHOICE2_VAL11 750
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#define CHOICE2_VAL12 1000
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#define CHOICE2_EXEC ;
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#define CHOICE2_STRLIST { CHOICE2_STR1 CHOICE2_VAL1 CHOICE2_STR2 CHOICE2_VAL2 CHOICE2_STR3 CHOICE2_VAL3 CHOICE2_STR4 CHOICE2_VAL4 CHOICE2_STR5 CHOICE2_VAL5 CHOICE2_STR6 CHOICE2_VAL6 CHOICE2_STR7 CHOICE2_VAL7 CHOICE2_STR8 CHOICE2_VAL8 CHOICE2_STR9 CHOICE2_VAL9 CHOICE2_STR10 CHOICE2_VAL10 CHOICE2_STR11 CHOICE2_VAL11 CHOICE2_STR12 CHOICE2_VAL12 }
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#define CHOICE2_NUMVALS 12
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#define CHOICE2_POPUP 1
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#define CHOICE2_VIS ( dvarString( ui_gametype ) == "dom" || dvarString( ui_gametype ) == "koth" )
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#define CHOICE2_ALT_TEXT "@MPUI_RULES_SCORE_LIMIT_CAPS"
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#define CHOICE2_ALT_DVAR "custom_scorelimit"
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#define CHOICE2_ALT_DVARTEXT CHOICE2_ALT_DVAR"_text"
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#define CHOICE2_ALT_STR1 "@MPUI_RULES_UNLIMITED_CAPS"
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#define CHOICE2_ALT_STR2 "@MPUI_RULES_750POINTS_CAPS"
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#define CHOICE2_ALT_STR3 "@MPUI_RULES_1000POINTS_CAPS"
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#define CHOICE2_ALT_STR4 "@MPUI_RULES_1500POINTS_CAPS"
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#define CHOICE2_ALT_STR5 "@MPUI_RULES_2500POINTS_CAPS"
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#define CHOICE2_ALT_STR6 "@MPUI_RULES_3000POINTS_CAPS"
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#define CHOICE2_ALT_STR7 "@MPUI_RULES_5000POINTS_CAPS"
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#define CHOICE2_ALT_STR8 "@MPUI_RULES_7000POINTS_CAPS"
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#define CHOICE2_ALT_STR9 "@MPUI_RULES_7500POINTS_CAPS"
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#define CHOICE2_ALT_STR10 "@MPUI_RULES_10000POINTS_CAPS"
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#define CHOICE2_ALT_STR11 "@MPUI_RULES_15000POINTS_CAPS"
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#define CHOICE2_ALT_STR12 "@MPUI_RULES_30000POINTS_CAPS"
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#define CHOICE2_ALT_VAL1 0
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#define CHOICE2_ALT_VAL2 750
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#define CHOICE2_ALT_VAL3 1000
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#define CHOICE2_ALT_VAL4 1500
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#define CHOICE2_ALT_VAL5 2500
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#define CHOICE2_ALT_VAL6 3000
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#define CHOICE2_ALT_VAL7 5000
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#define CHOICE2_ALT_VAL8 7000
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#define CHOICE2_ALT_VAL9 7500
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#define CHOICE2_ALT_VAL10 10000
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#define CHOICE2_ALT_VAL11 15000
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#define CHOICE2_ALT_VAL12 30000
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#define CHOICE2_ALT_EXEC ;
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#define CHOICE2_ALT_STRLIST { CHOICE2_ALT_STR1 CHOICE2_ALT_VAL1 CHOICE2_ALT_STR2 CHOICE2_ALT_VAL2 CHOICE2_ALT_STR3 CHOICE2_ALT_VAL3 CHOICE2_ALT_STR4 CHOICE2_ALT_VAL4 CHOICE2_ALT_STR5 CHOICE2_ALT_VAL5 CHOICE2_ALT_STR6 CHOICE2_ALT_VAL6 CHOICE2_ALT_STR7 CHOICE2_ALT_VAL7 CHOICE2_ALT_STR8 CHOICE2_ALT_VAL8 CHOICE2_ALT_STR9 CHOICE2_ALT_VAL9 CHOICE2_ALT_STR10 CHOICE2_ALT_VAL10 CHOICE2_ALT_STR11 CHOICE2_ALT_VAL11 CHOICE2_ALT_STR12 CHOICE2_ALT_VAL12 }
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#define CHOICE2_ALT_NUMVALS 12
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#define CHOICE2_ALT_POPUP 1
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#define CHOICE2_ALT_VIS ( dvarString( ui_gametype ) == "dm" || dvarString( ui_gametype ) == "tdm" )
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#define IS_CHOICE2_VIS ( CHOICE2_VIS || CHOICE2_ALT_VIS )
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#undef ON_ESC
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#define ON_ESC \
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execNow checkIfCustomGametypeChanged; \
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close self;
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{
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menuDef
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{
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name custom_game_create
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
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focuscolor COLOR_FOCUSED
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style WINDOW_STYLE_FILLED
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soundloop MENU_MUSIC
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openSlideSpeed DEFAULT_SLIDE_IN_SPEED
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closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
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openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
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closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
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visible when( MenuHasFocus() || dvarBool( ui_custom_save_to_file_share ) )
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onOpen
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{
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execnow ui_animate custom_game_create * highlightOff 0;
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activateBlur;
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focusFirst;
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execNow beginCustomGametypeChanges;
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if( IS_CHOICE2_VIS )
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{
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setLocalVarInt custom_shift_options_up 0;
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}
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else
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{
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setLocalVarInt custom_shift_options_up 1;
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}
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}
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onFocus
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{
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execNow checkIfCustomGametypeChanged;
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}
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onEsc
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{
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ON_ESC
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}
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onClose
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{
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deactivateBlur;
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execNow endCustomGametypeChanges;
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if( dvarBool( "ui_custom_haschanged" ) )
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{
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setdvar customGameMode 1;
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execNow "xupdatepartystate";
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}
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setLocalVarBool ui_choice_hideaccept 0;
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}
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NEW_FRAME( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
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NEW_FRAME_TITLE( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, "@CUSTOM_GAME_CREATE_CAPS", 1 )
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NEW_FRAME_SUBTITLE( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, CUSTOM_GAMETYPE_NAME, 1 )
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CUSTOM_MODE_BACKGROUND_WATERMARK
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FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, CHOICE1_TEXT, CHOICE1_DVAR, CHOICE1_STRLIST, exec checkIfCustomGametypeChanged; CHOICE1_EXEC, SET_CHOICE_DESC( "", CHOICE1_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, 1 )
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FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_TEXT, CHOICE2_DVAR, CHOICE2_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_VIS )
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FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_ALT_TEXT, CHOICE2_ALT_DVAR, CHOICE2_ALT_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_ALT_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_ALT_VIS )
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#define SHOULD_SHIFT_CHOICES_UP ( localVarInt( custom_shift_options_up ) > 0 )
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#define GAME_MODE_RULES_ACTION \
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exec openMenu ( "custom_settings_" + dvarString( "ui_gametype" ) );
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#define BUTTON_3( itemIndex, visArg ) \
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CUSTOM_BUTTON( itemIndex, "@CUSTOM_GAME_MODE_OPTIONS_CAPS", GAME_MODE_RULES_ACTION, "@CUSTOM_GAME_MODE_OPTIONS_DESC", "", visArg )
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 1
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#define CHOICE_SEP_2 3
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#include "ui/choices_sep_spacing.inc"
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BUTTON_3( 2, SHOULD_SHIFT_CHOICES_UP )
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 2
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#define CHOICE_SEP_2 4
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#include "ui/choices_sep_spacing.inc"
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BUTTON_3( 3, !SHOULD_SHIFT_CHOICES_UP )
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#define BUTTON_4( itemIndex, visArg ) \
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CUSTOM_BUTTON( itemIndex, "@CUSTOM_GENERAL_OPTIONS_CAPS", open "custom_settings_general", "@CUSTOM_GENERAL_OPTIONS_DESC", "", visArg )
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 1
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#define CHOICE_SEP_2 3
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#include "ui/choices_sep_spacing.inc"
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BUTTON_4( 3, SHOULD_SHIFT_CHOICES_UP )
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 2
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#define CHOICE_SEP_2 4
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#include "ui/choices_sep_spacing.inc"
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BUTTON_4( 4, !SHOULD_SHIFT_CHOICES_UP )
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#define CUSTOM_OPTION_HIDEACCEPT( dvarName, dvarValue ) \
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if( dvarInt( dvarName ) == dvarValue ) \
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{ \
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setLocalVarBool ui_choice_hideaccept 0; \
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} \
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else \
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{ \
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setLocalVarBool ui_choice_hideaccept 1; \
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}
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#define CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( dvarName, enabledValue, disabledString, enabledString ) \
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if( dvarInt( dvarName ) != enabledValue ) \
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{ \
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execnow set ui_choice_desc ( disabledString ); \
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} \
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else \
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{ \
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execnow set ui_choice_desc ( enabledString ); \
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}
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#define CUSTOM_OPTION_LEAVE_FOCUS \
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CLEAR_CHOICE_DESC \
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setLocalVarBool ui_choice_hideaccept 0;
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#define CUSTOM_OPTION_EXTRA( dvarName, dvarValue, menuName ) \
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execKeyInt BUTTON_A \
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{ \
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if( dvarInt( dvarName ) == dvarValue ) \
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{ \
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open menuName; \
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} \
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}
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#define CUSTOM_CLASS_ON_FOCUS \
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SET_CHOICE_DESC( "", "@CUSTOM_CLASS_EDITOR_DESC", "" ) \
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CUSTOM_OPTION_HIDEACCEPT( custom_class_mode, 1 ) \
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CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_class_mode, 1, "@CUSTOM_CLASS_EDITOR_DISABLED_DESC", "@CUSTOM_CLASS_EDITOR_DESC" )
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#define CUSTOM_CLASS_ACTION \
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CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_class_mode, 1, "@CUSTOM_CLASS_EDITOR_DISABLED_DESC", "@CUSTOM_CLASS_EDITOR_DESC" ) \
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CUSTOM_OPTION_HIDEACCEPT( custom_class_mode, 1 ) \
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if( dvarInt( custom_class_mode ) == 1 ) \
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{ \
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execNow reset scr_player_healthregentime; \
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} \
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exec checkIfCustomGametypeChanged;
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#define BUTTON_5( itemIndex, visArg ) \
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FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS_EX(itemIndex, "@CUSTOM_CLASS_EDITOR_CAPS", custom_class_mode, \
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{ "@CUSTOM_ALLOW_PLAYER_CLASSES_CAPS" 0 "@CUSTOM_CUSTOM_CLASSES_CAPS" 1 }, \
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CUSTOM_CLASS_ACTION, \
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CUSTOM_CLASS_ON_FOCUS, CUSTOM_OPTION_LEAVE_FOCUS, visArg, ;, \
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CUSTOM_OPTION_EXTRA( custom_class_mode, 1, "custom_classes" ); )
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 1
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#define CHOICE_SEP_2 3
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#include "ui/choices_sep_spacing.inc"
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BUTTON_5( 4, SHOULD_SHIFT_CHOICES_UP )
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#ifdef PC
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SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 4, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_classes", when(dvarInt(custom_class_mode) == 1 && SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
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#endif //PC
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 2
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#define CHOICE_SEP_2 4
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#include "ui/choices_sep_spacing.inc"
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BUTTON_5( 5, !SHOULD_SHIFT_CHOICES_UP )
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#ifdef PC
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SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 5, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_classes", when(dvarInt(custom_class_mode) == 1 && !SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
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#endif //PC
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#define CUSTOM_KILLSTREAK_ON_FOCUS \
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SET_CHOICE_DESC( "", "@CUSTOM_KILLSTREAK_EDITOR_DESC", "" ) \
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CUSTOM_OPTION_HIDEACCEPT( custom_killstreak_mode, 2 ) \
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CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_killstreak_mode, 2, "@CUSTOM_KILLSTREAK_EDITOR_DISABLED_DESC", "@CUSTOM_KILLSTREAK_EDITOR_DESC" )
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#define CUSTOM_KILLSTREAK_ACTION \
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CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( custom_killstreak_mode, 2, "@CUSTOM_KILLSTREAK_EDITOR_DISABLED_DESC", "@CUSTOM_KILLSTREAK_EDITOR_DESC" ) \
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CUSTOM_OPTION_HIDEACCEPT( custom_killstreak_mode, 2 ) \
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exec checkIfCustomGametypeChanged;
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#define BUTTON_6( itemIndex, visArg ) \
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FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS_EX(itemIndex, "@CUSTOM_KILLSTREAK_EDITOR", custom_killstreak_mode, \
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{ "@MPUI_ALLOW_PLAYER_KILLSTREAKS_CAPS" 0 "@MPUI_NO_KILLSTREAKS_CAPS" 1 "@MPUI_CUSTOM_KILLSTREAKS_CAPS" 2 }, \
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CUSTOM_KILLSTREAK_ACTION, \
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CUSTOM_KILLSTREAK_ON_FOCUS, CUSTOM_OPTION_LEAVE_FOCUS, visArg, ;, \
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CUSTOM_OPTION_EXTRA( custom_killstreak_mode, 2, "custom_killstreaks" ); )
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 1
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#define CHOICE_SEP_2 3
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#include "ui/choices_sep_spacing.inc"
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BUTTON_6( 5, SHOULD_SHIFT_CHOICES_UP )
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#ifdef PC
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SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 5, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_killstreaks", when(dvarInt(custom_killstreak_mode) == 2 && SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
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#endif //PC
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#undef CHOICE_SEP_1
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#undef CHOICE_SEP_2
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#define CHOICE_SEP_1 2
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#define CHOICE_SEP_2 4
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#include "ui/choices_sep_spacing.inc"
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BUTTON_6( 6, !SHOULD_SHIFT_CHOICES_UP )
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#ifdef PC
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SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 6, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_killstreaks", when(dvarInt(custom_killstreak_mode) == 2 && !SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
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#endif //PC
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|
|
#define CUSTOM_PERK_ON_FOCUS \
|
|
SET_CHOICE_DESC( "", "@CUSTOM_PERK_EDITOR_DESC", "" ) \
|
|
CUSTOM_OPTION_HIDEACCEPT( scr_game_perks, 1 ) \
|
|
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( scr_game_perks, 1, "@CUSTOM_PERK_EDITOR_DISABLED_DESC", "@CUSTOM_PERK_EDITOR_DESC" )
|
|
|
|
#define CUSTOM_PERK_ACTION \
|
|
CUSTOM_OPTION_SHOW_DISABLED_TOOLTIP( scr_game_perks, 1, "@CUSTOM_PERK_EDITOR_DISABLED_DESC", "@CUSTOM_PERK_EDITOR_DESC" ) \
|
|
CUSTOM_OPTION_HIDEACCEPT( scr_game_perks, 1 ) \
|
|
exec checkIfCustomGametypeChanged;
|
|
|
|
#define BUTTON_7( itemIndex, visArg ) \
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS_EX(itemIndex, "@CUSTOM_PERK_EDITOR_CAPS", scr_game_perks, \
|
|
{ "@CUSTOM_DISABLE_PERKS_CAPS" 0 "@CUSTOM_ENABLE_PERKS_CAPS" 1 }, \
|
|
CUSTOM_PERK_ACTION, \
|
|
CUSTOM_PERK_ON_FOCUS, CUSTOM_OPTION_LEAVE_FOCUS, visArg, ;, \
|
|
CUSTOM_OPTION_EXTRA( scr_game_perks, 1, "custom_specialty_editor" ); )
|
|
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#define CHOICE_SEP_1 1
|
|
#define CHOICE_SEP_2 3
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_7( 6, SHOULD_SHIFT_CHOICES_UP )
|
|
#ifdef PC
|
|
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 6, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_specialty_editor", when(dvarInt(scr_game_perks) == 1 && SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
|
#endif //PC
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#define CHOICE_SEP_1 2
|
|
#define CHOICE_SEP_2 4
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_7( 7, !SHOULD_SHIFT_CHOICES_UP )
|
|
#ifdef PC
|
|
SIMPLE_CHOICE_RECT_OFFSET_BUTTON_SOUND( 7, 6, "@PLATFORM_EDIT", ITEM_ALIGN_MIDDLE_CENTER, open "custom_specialty_editor", when(dvarInt(scr_game_perks) == 1 && !SHOULD_SHIFT_CHOICES_UP ), 20, CHOICE_SIZE_Y )
|
|
#endif //PC
|
|
|
|
// Game Recording Option (on/off)
|
|
#define BUTTON_8( itemIndex, visArg ) \
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( itemIndex, "@CUSTOM_GAME_RECORDING_CAPS", demo_recordPrivateMatch, \
|
|
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 }, \
|
|
play CHOICE_FOCUS_SOUND;, \
|
|
SET_CHOICE_DESC( "", "@CUSTOM_GAME_RECORDING_DESC", "" ), \
|
|
CLEAR_CHOICE_DESC, \
|
|
visArg && ( dvarInt( xblive_privatematch ) ) )
|
|
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#undef CHOICE_SEP_3
|
|
#define CHOICE_SEP_1 1
|
|
#define CHOICE_SEP_2 3
|
|
#define CHOICE_SEP_3 6
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_8( 7, SHOULD_SHIFT_CHOICES_UP )
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#undef CHOICE_SEP_3
|
|
#define CHOICE_SEP_1 2
|
|
#define CHOICE_SEP_2 4
|
|
#define CHOICE_SEP_3 7
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_8( 8, !SHOULD_SHIFT_CHOICES_UP )
|
|
|
|
PREPROC_TEXT_DRAW_VIS_EX( NEW_FRAME_CHOICE_X_START (NEW_FRAME_CHOICE_Y_START + 230) CHOICE_SIZE_X 60 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, 0 0,
|
|
"@CUSTOM_WARN_DEMO_SIZE",
|
|
TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, NEW_FRAME_ORANGE_RGB 1,
|
|
when( dvarInt( xblive_privatematch ) && dvarBool( demo_recordPrivateMatch ) ), autowrapped );
|
|
|
|
#ifdef PC
|
|
// Pregame Enabled (yes/no)
|
|
#define BUTTON_9( itemIndex, visArg ) \
|
|
FRAME_CHOICE_DVARYESNO_FOCUS_VIS_EX( itemIndex, "@PATCH_PREGAME_ENABLED_CAPS", g_pregame_enabled, \
|
|
play CHOICE_FOCUS_SOUND;, \
|
|
SET_CHOICE_DESC( "", "@PLATFORM_PREGAME_ENABLED_DESC", "" );, \
|
|
CLEAR_CHOICE_DESC, \
|
|
visArg, ; )
|
|
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#undef CHOICE_SEP_3
|
|
#undef CHOICE_SEP_4
|
|
#define CHOICE_SEP_1 1
|
|
#define CHOICE_SEP_2 3
|
|
#define CHOICE_SEP_3 6
|
|
#define CHOICE_SEP_4 7
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_9( 8, SHOULD_SHIFT_CHOICES_UP )
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#undef CHOICE_SEP_3
|
|
#undef CHOICE_SEP_4
|
|
#define CHOICE_SEP_1 2
|
|
#define CHOICE_SEP_2 4
|
|
#define CHOICE_SEP_3 7
|
|
#define CHOICE_SEP_4 8
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_9( 9, !SHOULD_SHIFT_CHOICES_UP )
|
|
|
|
// Pregame Minplayers (edit)
|
|
#define BUTTON_10( itemIndex, visArg ) \
|
|
FRAME_CHOICE_DVAREDIT_NUMERIC_FOCUS_VIS_EX( itemIndex, "@PATCH_PREGAME_MINPLAYERS_CAPS", party_minplayers, 3, \
|
|
;, \
|
|
SET_CHOICE_DESC( "", "@PLATFORM_PREGAME_MINPLAYERS_DESC", "" );, \
|
|
CLEAR_CHOICE_DESC, \
|
|
visArg, ; )
|
|
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#undef CHOICE_SEP_3
|
|
#undef CHOICE_SEP_4
|
|
#define CHOICE_SEP_1 1
|
|
#define CHOICE_SEP_2 3
|
|
#define CHOICE_SEP_3 6
|
|
#define CHOICE_SEP_4 7
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_10( 9, SHOULD_SHIFT_CHOICES_UP )
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#undef CHOICE_SEP_3
|
|
#undef CHOICE_SEP_4
|
|
#define CHOICE_SEP_1 2
|
|
#define CHOICE_SEP_2 4
|
|
#define CHOICE_SEP_3 7
|
|
#define CHOICE_SEP_4 8
|
|
#include "ui/choices_sep_spacing.inc"
|
|
BUTTON_10( 10, !SHOULD_SHIFT_CHOICES_UP )
|
|
|
|
CUSTOM_BUTTON( 14, "@CUSTOM_REVERT_CHANGES_CAPS", open popup_custom_confirm_revert;, "@CUSTOM_REVERT_CHANGES_DESC", "", 1 )
|
|
#endif //#ifdef PC
|
|
|
|
CUSTOM_FRAME_HINT( ui_choice_desc )
|
|
|
|
|
|
#ifdef PC
|
|
NEW_FRAME_BACK_BUTTON_ACTION( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, ON_ESC )
|
|
SAVE_TO_FILESHARE_BUTTON_NEW_FRAME_ACTION( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
|
#else //#ifdef PC
|
|
NEW_FRAME_BACK_BUTTON( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
|
SAVE_TO_FILESHARE_BUTTON_NEW_FRAME( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT )
|
|
#endif //#ifdef PC
|
|
|
|
#ifndef PC
|
|
itemDef
|
|
{
|
|
type ITEM_TYPE_BUTTON
|
|
rect ( 180 ) ( CUSTOM_MODE_FRAME_HEIGHT / 2 + 18 ) 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
|
|
origin 0 0
|
|
text "@CUSTOM_BUTTON_REVERT_CHANGES"
|
|
textfont CHOICE_TEXTFONT
|
|
textscale TEXTSIZE_DEFAULT
|
|
textalign ITEM_ALIGN_BOTTOM_LEFT
|
|
execkeyint BUTTON_Y
|
|
{
|
|
open popup_custom_confirm_revert;
|
|
}
|
|
visible 1
|
|
decoration
|
|
}
|
|
|
|
CUSTOM_MODE_RESET_TO_DEFAULT_BUTTON( CUSTOM_MODE_FRAME_WIDTH, CUSTOM_MODE_FRAME_HEIGHT, -76, open popup_custom_confirm_revert;, dvarBool( ui_custom_haschanged ) || dvarBool( customGameMode ) )
|
|
|
|
execKeyInt BUTTON_X
|
|
{
|
|
close self;
|
|
UPLOAD_TO_FILESHARE
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef PC
|
|
#define SAVE_ORIGINAL_SETTINGS_PC \
|
|
exec set orig_host_name ( dvarString( sv_hostname ) ); \
|
|
exec set orig_min_ping ( dvarInt( sv_minping ) ); \
|
|
exec set orig_max_ping ( dvarInt( sv_maxping ) ); \
|
|
exec set orig_password ( dvarString( g_password ) ); \
|
|
exec set orig_voice ( dvarInt( sv_voice ) ); \
|
|
exec set orig_allow_vote ( dvarInt( g_allowVote ) ); \
|
|
exec set orig_sv_vac ( dvarInt( sv_vac ) );
|
|
#else
|
|
#define SAVE_ORIGINAL_SETTINGS_PC
|
|
#endif
|
|
|
|
#define SAVE_ORIGINAL_SETTINGS \
|
|
exec set orig_time ( dvarFloat( ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ) ); \
|
|
exec set orig_score ( dvarInt( ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ) ); \
|
|
exec set temp_time ( dvarFloat( ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ) ); \
|
|
exec set temp_score ( dvarInt( ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ) ); \
|
|
exec set orig_num_bots_friendly ( dvarInt( bot_friends ) ); \
|
|
exec set orig_num_bots_enemy ( dvarInt( bot_enemies ) ); \
|
|
exec set orig_bot_difficulty ( dvarString( bot_difficulty ) ); \
|
|
exec set orig_bot_show_tips ( dvarInt( bot_tips ) ); \
|
|
exec set orig_botUseFriendNames ( dvarInt( sv_botUseFriendNames ) ); \
|
|
SAVE_ORIGINAL_SETTINGS_PC
|
|
|
|
#define SAVE_TIME_AND_SCORE \
|
|
exec set ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ( dvarFloat( temp_time ) ); \
|
|
exec set ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ( dvarInt( temp_score ) );
|
|
|
|
#ifdef PC
|
|
#define RESET_TO_ORIGINAL_SETTINGS_PC \
|
|
exec set sv_hostname ( dvarString( orig_host_name ) ); \
|
|
exec set sv_minping ( dvarInt( orig_min_ping ) ); \
|
|
exec set sv_maxping ( dvarInt( orig_max_ping ) ); \
|
|
exec set g_password ( dvarString( orig_password ) ); \
|
|
exec set sv_voice ( dvarInt( orig_voice ) ); \
|
|
exec set g_allowVote ( dvarInt( orig_allow_vote ) ); \
|
|
exec set sv_vac ( dvarInt( orig_sv_vac ) );
|
|
#else
|
|
#define RESET_TO_ORIGINAL_SETTINGS_PC
|
|
#endif
|
|
|
|
#define RESET_TO_ORIGINAL_SETTINGS \
|
|
exec set ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ( dvarInt( orig_score ) ); \
|
|
exec set ( "scr_" + dvarString( ui_gametype ) + "_timelimit" ) ( dvarFloat( orig_time ) ); \
|
|
exec set ( "scr_" + dvarString( ui_gametype ) + "_scorelimit" ) ( dvarInt( orig_score ) ); \
|
|
exec set temp_time ( dvarFloat( orig_time ) ); \
|
|
exec set temp_score ( dvarInt( orig_score ) ); \
|
|
exec set bot_friends ( dvarInt( orig_num_bots_friendly ) ); \
|
|
exec set bot_enemies ( dvarInt( orig_num_bots_enemy ) ); \
|
|
exec set bot_difficulty ( dvarString( orig_bot_difficulty ) ); \
|
|
exec set bot_tips ( dvarInt( orig_bot_show_tips ) ); \
|
|
exec set sv_botUseFriendNames ( dvarInt( orig_botUseFriendNames ) ); \
|
|
RESET_TO_ORIGINAL_SETTINGS_PC
|
|
|
|
#undef CHOICE_SEP_1
|
|
#undef CHOICE_SEP_2
|
|
#include "ui/choices_sep_spacing.inc"
|
|
|
|
#ifdef PC
|
|
#define BUTTON_SPACING 20
|
|
#define REVERT_CHANGES_OFFSET ( getTextWidth( locString( "@PLATFORM_BACK" ), CHOICE_TEXTFONT, TEXTSIZE_DEFAULT ) + 8 + BUTTON_SPACING )
|
|
|
|
#define BASIC_TRAINING_REVERT_CHANGES_BUTTON( FRAME_WIDTH, FRAME_HEIGHT, xArg, actionArg, visArg ) \
|
|
NEW_FRAME_BUTTON_PC_LEFT_OFFSET( FRAME_WIDTH, FRAME_HEIGHT, REVERT_CHANGES_OFFSET, "@PLATFORM_REVERT_CHANGES", actionArg, visArg )
|
|
#else // #ifdef PC
|
|
#define BASIC_TRAINING_REVERT_CHANGES_BUTTON( FRAME_WIDTH, FRAME_HEIGHT, xArg, actionArg, visArg ) \
|
|
itemDef \
|
|
{ \
|
|
type ITEM_TYPE_BUTTON \
|
|
rect ( xArg ) ( FRAME_HEIGHT / 2 + 18 ) 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER \
|
|
origin 0 0 \
|
|
text "@PLATFORM_REVERT_CHANGES" \
|
|
textfont CHOICE_TEXTFONT \
|
|
textscale TEXTSIZE_DEFAULT \
|
|
textalign ITEM_ALIGN_BOTTOM_LEFT \
|
|
execkeyint BUTTON_BACK \
|
|
{ \
|
|
actionArg \
|
|
} \
|
|
visible when( visArg ) \
|
|
decoration \
|
|
}
|
|
#endif // #else // #ifdef PC
|
|
|
|
#undef NEW_FRAME_BUTTON_NAME
|
|
#define NEW_FRAME_BUTTON_NAME "basictraining_settings_"
|
|
#undef CHOICE_BUTTON_NAME
|
|
#define CHOICE_BUTTON_NAME "basictraining_settings_"
|
|
|
|
#ifdef PC
|
|
#undef CHOICE_TEXTSIZE
|
|
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
|
|
#endif //PC
|
|
|
|
#undef MENUDEF_NAME
|
|
#define MENUDEF_NAME basictraining_settings
|
|
menuDef
|
|
{
|
|
name basictraining_settings
|
|
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
|
focuscolor COLOR_FOCUSED
|
|
style WINDOW_STYLE_FILLED
|
|
soundloop MENU_MUSIC
|
|
openSlideSpeed DEFAULT_SLIDE_IN_SPEED
|
|
closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
|
|
openSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
|
closeSlideDirection MENU_SLIDE_DIRECTION_TOP_TO_BOTTOM
|
|
|
|
onOpen
|
|
{
|
|
execnow ui_animate basictraining_settings * highlightOff 0;
|
|
activateBlur;
|
|
focusFirst;
|
|
execnow "Updatedvarsfromprofile";
|
|
SAVE_ORIGINAL_SETTINGS
|
|
|
|
exec "set com_maxclients 30";
|
|
exec "set sv_maxclients 30";
|
|
exec "set party_maxplayers 30";
|
|
exec "set sv_minping 0";
|
|
exec "set sv_vac 0";
|
|
exec "set bot_tips 0";
|
|
}
|
|
onEsc
|
|
{
|
|
close self;
|
|
}
|
|
onClose
|
|
{
|
|
SAVE_TIME_AND_SCORE
|
|
exec "updategamerprofile";
|
|
deactivateBlur;
|
|
}
|
|
|
|
NEW_FRAME( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT )
|
|
NEW_FRAME_TITLE( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, "@MPUI_BASICTRAINING_SETTINGS_CAPS", 1 )
|
|
|
|
|
|
#undef A_BUTTON_OFFSET_X
|
|
#define A_BUTTON_OFFSET_X 100000
|
|
|
|
#define IS_WAGER_GAME \
|
|
( dvarString( "ui_gametype" ) == "hlnd" || dvarString( "ui_gametype" ) == "oic" || dvarString( "ui_gametype" ) == "gun" || dvarString( "ui_gametype" ) == "shrp" )
|
|
|
|
#define IS_TEAM_GAME \
|
|
( dvarString( "ui_gametype" ) == "tdm" || dvarString( "ui_gametype" ) == "hc_tdm" || dvarString( "ui_gametype" ) == "sd" || dvarString( "ui_gametype" ) == "dom" || dvarString( "ui_gametype" ) == "koth" || dvarString( "ui_gametype" ) == "dem" || dvarString( "ui_gametype" ) == "ctf" || dvarString( "ui_gametype" ) == "sab" )
|
|
|
|
#define IS_FFA_GAME \
|
|
( dvarString( "ui_gametype" ) == "dm" || dvarString( "ui_gametype" ) == "hc_dm" )
|
|
|
|
#define BALANCE_TEAMS_FRIENDLY \
|
|
if( dvarInt( bot_friends ) + dvarInt( bot_enemies ) > dvarInt( party_maxplayers ) ) \
|
|
{ \
|
|
exec set bot_enemies ( dvarInt( party_maxplayers ) - dvarInt( bot_friends ) ); \
|
|
} \
|
|
|
|
#define BALANCE_TEAMS_ENEMY \
|
|
if( dvarInt( bot_enemies ) + dvarInt( bot_friends ) > dvarInt( party_maxplayers ) ) \
|
|
{ \
|
|
exec set bot_friends ( dvarInt( party_maxplayers ) - dvarInt( bot_enemies ) ); \
|
|
} \
|
|
|
|
// tdm & hardcore tdm
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, CHOICE1_TEXT, temp_time, CHOICE1_STRLIST, ;, SET_CHOICE_DESC( "", CHOICE1_DESC, "" ), CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_TEXT, temp_score, CHOICE2_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_VIS && IS_TEAM_GAME )
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_ALT_TEXT, temp_score, CHOICE2_ALT_STRLIST, exec checkIfCustomGametypeChanged; CHOICE2_ALT_EXEC, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ) setLocalVarBool ui_choice_hideaccept 1;, CLEAR_CHOICE_DESC setLocalVarBool ui_choice_hideaccept 0;, CHOICE2_ALT_VIS && IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 3, "@MPUI_FRIENDLY_PRACTICE_DUMMIES_CAPS",
|
|
bot_friends,
|
|
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
|
BALANCE_TEAMS_FRIENDLY;,
|
|
SET_CHOICE_DESC( "", "@MPUI_FRIENDLY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 4, "@MPUI_FRIENDLY_PRACTICE_DUMMIES_CAPS",
|
|
bot_friends_extra,
|
|
{ "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 "19" 19 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_FRIENDLY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 5, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
|
bot_enemies,
|
|
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
|
BALANCE_TEAMS_ENEMY;,
|
|
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 6, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
|
bot_enemies_extra,
|
|
{ "-1" -1 "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARSTRINGLIST_FOCUS_VIS( 7, "@MENU_BASICTRAINING_DIFFICULTY_CAPS",
|
|
bot_difficulty,
|
|
{ "@MENU_BASICTRAINING_EASY_CAPS" easy "@MENU_BASICTRAINING_NORMAL_CAPS" normal "@MENU_BASICTRAINING_HARD_CAPS" hard "@MENU_BASICTRAINING_FU_CAPS" fu },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_DIFFICULTY_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 8, "@PLATFORM_BASICTRAINING_FRIEND_NAMES_CAPS",
|
|
sv_botUseFriendNames,
|
|
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_FRIEND_NAMES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 9, "REASONABLE SETUPS",
|
|
bot_reasonable,
|
|
{ "DISABLED" 0 "ENABLED" 1 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "Bots will only use weapons, perks and killstreaks that are 'good' and/or 'overpowered' for themselves.", "" ),
|
|
CLEAR_CHOICE_DESC, IS_TEAM_GAME )
|
|
|
|
// ffa & hardcore ffa
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, CHOICE1_TEXT, temp_time, CHOICE1_STRLIST, ;, SET_CHOICE_DESC( "", CHOICE1_DESC, "" ), CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, CHOICE2_ALT_TEXT, temp_score, CHOICE2_ALT_STRLIST, ;, SET_CHOICE_DESC( "", CHOICE2_DESC, "" ), CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 3, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
|
bot_enemies,
|
|
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
|
BALANCE_TEAMS_ENEMY;,
|
|
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 4, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
|
bot_enemies_extra,
|
|
{ "-1" -1 "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
|
|
FRAME_CHOICE_DVARSTRINGLIST_FOCUS_VIS( 5, "@MENU_BASICTRAINING_DIFFICULTY_CAPS",
|
|
bot_difficulty,
|
|
{ "@MENU_BASICTRAINING_EASY_CAPS" easy "@MENU_BASICTRAINING_NORMAL_CAPS" normal "@MENU_BASICTRAINING_HARD_CAPS" hard "@MENU_BASICTRAINING_FU_CAPS" fu },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_DIFFICULTY_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 6, "@PLATFORM_BASICTRAINING_FRIEND_NAMES_CAPS",
|
|
sv_botUseFriendNames,
|
|
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_FRIEND_NAMES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 7, "REASONABLE SETUPS",
|
|
bot_reasonable,
|
|
{ "DISABLED" 0 "ENABLED" 1 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "Bots will only use weapons, perks and killstreaks that are 'good' and/or 'overpowered' for themselves.", "" ),
|
|
CLEAR_CHOICE_DESC, IS_FFA_GAME )
|
|
|
|
// wager matches
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 1, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
|
bot_enemies,
|
|
{ "@MPUI_1_BOTS" 1 "@MPUI_2_BOTS" 2 "@MPUI_3_BOTS" 3 "@MPUI_4_BOTS" 4 "@MPUI_5_BOTS" 5 "@MPUI_6_BOTS" 6 "@MPUI_7_BOTS" 7 "@MPUI_8_BOTS" 8 "@MPUI_9_BOTS" 9 "@MPUI_10_BOTS" 10 "@MPUI_11_BOTS" 11 },
|
|
BALANCE_TEAMS_ENEMY;,
|
|
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 2, "@MPUI_ENEMY_PRACTICE_DUMMIES_CAPS",
|
|
bot_enemies_extra,
|
|
{ "-1" -1 "0" 0 "1" 1 "2" 2 "3" 3 "4" 4 "5" 5 "6" 6 "7" 7 "8" 8 "9" 9 "10" 10 "11" 11 "12" 12 "13" 13 "14" 14 "15" 15 "16" 16 "17" 17 "18" 18 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_ENEMY_PRACTICE_DUMMIES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
|
|
|
FRAME_CHOICE_DVARSTRINGLIST_FOCUS_VIS( 3, "@MENU_BASICTRAINING_DIFFICULTY_CAPS",
|
|
bot_difficulty,
|
|
{ "@MENU_BASICTRAINING_EASY_CAPS" easy "@MENU_BASICTRAINING_NORMAL_CAPS" normal "@MENU_BASICTRAINING_HARD_CAPS" hard "@MENU_BASICTRAINING_FU_CAPS" fu },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_DIFFICULTY_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
|
|
|
FRAME_CHOICE_DVARFLOATLIST_FOCUS_VIS( 4, "@PLATFORM_BASICTRAINING_FRIEND_NAMES_CAPS",
|
|
sv_botUseFriendNames,
|
|
{ "@MENU_DISABLED_CAPS" 0 "@MENU_ENABLED_CAPS" 1 },
|
|
;,
|
|
SET_CHOICE_DESC( "", "@MPUI_BASICTRAINING_FRIEND_NAMES_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, IS_WAGER_GAME )
|
|
|
|
#undef CHOICE_DVAR_WIDTH_OFFSET
|
|
#define CHOICE_DVAR_WIDTH_OFFSET 60
|
|
FRAME_CHOICE_DVAREDIT_FOCUS_VIS_EX( 10, "@PLATFORM_SERVER_NAME_CAPS",
|
|
"sv_hostname", 20, 20,
|
|
;,
|
|
SET_CHOICE_DESC( "", "@PATCH_SERVER_NAME_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, 1, ; )
|
|
|
|
FRAME_CHOICE_DVAREDIT_NUMERIC_FOCUS_VIS_EX( 11, "@PLATFORM_MAXIMUM_PING_CAPS",
|
|
"sv_maxping", 4,
|
|
;,
|
|
SET_CHOICE_DESC( "", "@PATCH_MAXIMUM_PING_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, 1, ; )
|
|
|
|
FRAME_CHOICE_DVAREDIT_FOCUS_VIS_EX( 12, "@PLATFORM_PASSWORD1_CAPS",
|
|
"g_password", 12, 12,
|
|
;,
|
|
SET_CHOICE_DESC( "", "@PATCH_PASSWORD_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, 1, ; )
|
|
|
|
FRAME_CHOICE_DVARYESNO_FOCUS_VIS_EX( 13, "@PLATFORM_VOICECHAT_CAPS",
|
|
"sv_voice",
|
|
;,
|
|
SET_CHOICE_DESC( "", "@PATCH_VOICECHAT_DESC", "" ),
|
|
CLEAR_CHOICE_DESC, 1, ; )
|
|
|
|
#undef CHOICE_TEXT_COLOR
|
|
#define CHOICE_TEXT_COLOR 1 1 1 1
|
|
|
|
#undef A_BUTTON_OFFSET_X
|
|
#define A_BUTTON_OFFSET_X 0
|
|
|
|
CUSTOM_FRAME_HINT( ui_choice_desc )
|
|
|
|
BASIC_TRAINING_REVERT_CHANGES_BUTTON( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, -76, open popup_basictraining_confirm_revert;, 1 )
|
|
#ifdef PC
|
|
NEW_FRAME_BACK_BUTTON_ACTION( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, close self; )
|
|
#else //#ifdef PC
|
|
NEW_FRAME_BACK_BUTTON( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT )
|
|
#endif //#ifdef PC
|
|
}
|
|
|
|
#include "ui_mp/popupstyle.inc"
|
|
|
|
// mekberg: No idea why the above include is not setting this. I've wasted a half hour trying to figure why. Instead I'm just going to hack this here.
|
|
#ifdef PC
|
|
#undef CHOICE_SIZE_X
|
|
#define CHOICE_SIZE_X (POPUP_WIDTH-(POPUP_SIDE_PAD*2))
|
|
#endif // PC
|
|
|
|
menuDef
|
|
{
|
|
#define CUSTOM_ERROR_ONESC \
|
|
uiScript clearError; \
|
|
close self;
|
|
|
|
SYSTEM_POPUP_SETUP_VIS( popup_custom_game_error, ;, CUSTOM_ERROR_ONESC, 1 )
|
|
SYSTEM_POPUP_TITLE_VIS( dvarString( "com_errorTitle" ), 1 )
|
|
SYSTEM_POPUP_SUBTITLE_VIS( dvarString( "com_errorMessage" ), 1 )
|
|
|
|
#define CUSTOM_ERROR_ACTION \
|
|
play CHOICE_FOCUS_SOUND; \
|
|
uiScript clearError; \
|
|
close self;
|
|
|
|
FRAME_CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_EXIT", CUSTOM_ERROR_ACTION, play CHOICE_FOCUS_SOUND, ;, 1, ; )
|
|
|
|
#ifndef PC
|
|
SYSTEM_POPUP_BACK_BUTTON
|
|
#endif //#ifndef PC
|
|
}
|
|
|
|
|
|
menuDef
|
|
{
|
|
SYSTEM_POPUP_SETUP_VIS( "popup_custom_confirm_revert", setfocus popup_custom_confirm_revert_2, ;, 1 )
|
|
SYSTEM_POPUP_TITLE_VIS( "@CUSTOM_REVERT_CHANGES_CONFIRM_TITLE", 1 )
|
|
|
|
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES_CAPS", execNow "revertCustomGametypeChanges"; exec "xupdatepartystate"; close self, 1, ; )
|
|
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO_CAPS", close self, 1, name popup_custom_confirm_revert_2 )
|
|
|
|
#ifndef PC
|
|
SYSTEM_POPUP_BACK_BUTTON
|
|
#endif //#ifndef PC
|
|
}
|
|
|
|
|
|
menuDef
|
|
{
|
|
SYSTEM_POPUP_SETUP_VIS( "popup_basictraining_confirm_revert", setfocus popup_basictraining_confirm_revert_2, ;, 1 )
|
|
SYSTEM_POPUP_TITLE_VIS( "@MPUI_REVERT_BASICTRAINING_CONFIRM_TITLE", 1 )
|
|
|
|
FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES", RESET_TO_ORIGINAL_SETTINGS close self, 1, ; )
|
|
FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO", close self, 1, name popup_basictraining_confirm_revert_2 )
|
|
|
|
#ifndef PC
|
|
SYSTEM_POPUP_BACK_BUTTON
|
|
#endif //#ifndef PC
|
|
}
|
|
}
|