mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-21 17:15:42 +00:00
448 lines
18 KiB
Plaintext
448 lines
18 KiB
Plaintext
#include "ui/menudef.h"
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#include "ui_mp/common_macro.inc"
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#define OPTIONS_STYLE 1
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#define CHOICE_SEP_1 27
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#define CHOICE_SEP_2 30
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#include "ui_mp/menustyle.inc"
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#include "ui/choices_setup_common.menu"
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#include "ui/framestyle.inc"
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#include "ui/frame.inc"
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#undef CHOICE_ACTION_SOUND
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#define CHOICE_ACTION_SOUND "uin_mouse_click_t"
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#undef CHOICE_BUTTON_NAME
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#define CHOICE_BUTTON_NAME "options_graphics_"
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#undef MENUDEF_NAME
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#define MENUDEF_NAME options_graphics
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#undef OPTIONS_GRAPHICS_HEIGHT
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#undef OPTIONS_GRAPHICS_WIDTH
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#define OPTIONS_GRAPHICS_HEIGHT 332
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#define OPTIONS_GRAPHICS_WIDTH OPTIONS_GRAPHICS_HEIGHT * FRAME_ASPECT_RATIO
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{
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menuDef
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{
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name options_graphics
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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onOpen
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{
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LOCAL_CLOSE_ALL_BUT( options_graphics )
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setLocalVarBool ui_showApply 0;
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setLocalVarBool ui_hideBack 1;
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// setfromdvar dst src
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exec "exec ui/options_graphics.cfg";
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if ( dvarInt( r_picmip_manual ) == 0 )
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{
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exec "set ui_r_picmip -1";
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exec "set ui_r_picmip_bump -1";
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exec "set ui_r_picmip_spec -1";
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exec "set ui_r_picmip_manual 0";
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}
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setdvar g_reloading "0";
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// round ai_corpsecount down to valid values.
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if ( dvarInt( ai_corpsecount ) >= 32 )
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{
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// KTouevsky: Bump this number when the RAGDOLL_MAX_SIMULATING in ragdoll.h is bumped to 32 too
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// setDvar ai_corpseCount 32;
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setDvar ai_corpseCount 16;
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}
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elseif ( dvarInt( ai_corpsecount ) >= 16 )
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{
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setDvar ai_corpseCount 16;
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}
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elseif ( dvarInt( ai_corpsecount ) >= 10 )
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{
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setDvar ai_corpseCount 10;
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}
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elseif ( dvarInt( ai_corpsecount ) >= 5 )
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{
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setDvar ai_corpseCount 5;
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}
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elseif ( dvarInt( ai_corpsecount ) >= 3 )
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{
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setDvar ai_corpseCount 3;
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}
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// 2008-Aug-1 KTouevsky: loosk like COD4 have "Soften Smoke Edges" to be "Yes/No" only and linked to r_zfeather directly
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//execOnDvarFloatValue r_zfeather 0 "set ui_zfeather 0"; // off
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//execOnDvarFloatValue r_zfeather 1 "set ui_zfeather 1"; // world
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//execOnDvarFloatValue r_depthPrepassModels 1 "set ui_zfeather 2"; // everything
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if (IsInGame())
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{
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showMenu "pausedbkgnd";
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}
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else
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{
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activateBlur;
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}
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}
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onClose
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{
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setLocalVarBool ui_hideBack 0;
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//execOnDvarIntValue ui_zfeather 0 "set r_zfeather 0;set r_depthPrepassModels 0"; // off
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//execOnDvarIntValue ui_zfeather 1 "set r_zfeather 1;set r_depthPrepassModels 0"; // world
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//execOnDvarIntValue ui_zfeather 2 "set r_zfeather 1;set r_depthPrepassModels 1"; // everything
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if (IsInGame())
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{
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hideMenu "pausedbkgnd";
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}
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else
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{
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deactivateBlur;
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}
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// be sure brightness (r_gamma) is stored in the profile
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exec updategamerprofile;
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}
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onESC
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{
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close self;
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open options_new_pc;
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}
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PC_TAB_SWITCH_ACTIONS( options_new_pc, options_controls_new_pc, options_controls_new_pc )
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#include "ui_mp/leftside_options.inc"
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#undef CHOICE_X_START
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#undef CHOICE_Y_START
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#undef CHOICE_HORIZONTAL_ALIGN
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#undef CHOICE_VERTICAL_ALIGN
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#undef CHOICE_DVAR_EXTRA_WIDTH
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#undef CHOICE_TEXT_OFFSET_X
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#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
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#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
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#define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 75)
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#define CHOICE_Y_START ((-OPTIONS_GRAPHICS_HEIGHT/2) + 32)
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#define CHOICE_DVAR_EXTRA_WIDTH 120
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#define CHOICE_TEXT_OFFSET_X -10
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#undef CHOICE_TEXTSTYLE
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#undef CHOICE_TEXTSIZE
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#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
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#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
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#undef CHOICE_TEXT_COLOR_NO_HL
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#undef CHOICE_TEXT_COLOR_HL
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#undef CHOICE_CAPTION_TEXT_COLOR_NO_HL
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#undef CHOICE_CAPTION_TEXT_COLOR_HL
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#define CHOICE_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
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#define CHOICE_TEXT_COLOR_HL 1 1 1 1
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#define CHOICE_CAPTION_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
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#define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1
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#define TEXTURE_QUALITY_ACTION \
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setLocalVarBool ui_showApply 1; \
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setDvar ui_r_picmip_bump dvarInt( ui_r_picmip ); \
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setDvar ui_r_picmip_spec dvarInt( ui_r_picmip ); \
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if ( dvarInt( ui_r_picmip ) == -1 ) \
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{ \
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setDvar ui_r_picmip_manual 0; \
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} \
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else \
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{ \
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setDVar ui_r_picmip_manual 1; \
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}
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#define MP_ZOMBIE_INGAME ( IsInGame() && ( dvarBool( ui_multiplayer ) || dvarBool( zombiemode ) ) )
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FRAME_CHOICE_SECTION_TITLE( 21, "@MENU_GRAPHICS_CAPS" )
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FRAME_CHOICE_DVARENUMLIST_VIS( 22, "@MENU_VIDEO_MODE_CAPS", ui_r_mode, r_mode, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
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FRAME_CHOICE_DVARYESNO_VIS( 23, "@MENU_FULLSCREEN_CAPS", ui_r_fullscreen, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_ANTIALIASING_CAPS", ui_r_aasamples, { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 }, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME && !dvarbool(r_supports16xAA) )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_ANTIALIASING_CAPS", ui_r_aasamples, { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 "@MENU_16X_CAPS" 16 }, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME && dvarbool(r_supports16xAA) )
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FRAME_CHOICE_DVARSTRINGLIST_VIS( 25, "@MENU_ASPECT_RATIO_CAPS", ui_r_aspectratio, { "@MENU_AUTO_CAPS"; "auto"; "@MENU_STANDARD_4_3_CAPS"; "standard"; "@MENU_WIDE_16_10_CAPS"; "wide 16:10"; "@MENU_WIDE_16_9_CAPS"; "wide 16:9" }, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
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FRAME_CHOICE_DVARENUMLIST_VIS( 26, "@MENU_SCREEN_REFRESH_RATE_CAPS", ui_r_displayRefresh, r_displayRefresh, setLocalVarBool ui_showApply 1;, !MP_ZOMBIE_INGAME )
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FRAME_CHOICE_DVARYESNO_VIS( 27, "@MENU_SYNC_EVERY_FRAME_CAPS", ui_r_vsync, setLocalVarBool ui_showApply 1, !MP_ZOMBIE_INGAME )
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FRAME_CHOICE_DVARSTRINGLIST( 28, "@MENU_TEXTURE_MIPMAPS_CAPS", r_texFilterMipMode, { "@MENU_AUTOMATIC_CAPS"; "Unchanged"; "@MENU_BILINEAR_CAPS"; "Force Bilinear"; "@MENU_TRILINEAR_CAPS"; "Force Trilinear" }, ; )
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FRAME_DVARSLIDER( 29, "@MENU_TEXTURE_ANISOTROPY_CAPS", r_texFilterAnisoMin, 1, 1, 16, ; )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 30, "@MENU_TEXTURE_QUALITY_CAPS", ui_r_picmip, { "@MENU_AUTOMATIC_CAPS" -1 "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, TEXTURE_QUALITY_ACTION, !MP_ZOMBIE_INGAME )
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FRAME_CHOICE_DVARYESNO_VIS( 31, "@PATCH_MENU_OPTION_SHADERWARMING_CAPS", r_shaderWarming, ;, 1 )
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FRAME_CHOICE_DVARYESNO_VIS( 32, "@MENU_SHADOWS_CAPS", sm_enable, ;, dvarbool( ui_showShadowOptions ) )
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FRAME_CHOICE_DVARYESNO_VIS( 33, "@MENU_OPTION_BULLET_IMPACTS_CAPS", fx_marks, ;, 1 )
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// KTouevsky: Add back insane when the RAGDOLL_MAX_SIMULATING in ragdoll.h is bumped to 32 too
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// FRAME_CHOICE_DVARFLOATLIST_VIS( 34, "@MENU_NUMBER_OF_CORPSES_CAPS", ai_corpsecount, { "@MENU_TINY_CAPS" 3 "@MENU_SMALL_CAPS" 5 "@MENU_MEDIUM_CAPS" 10 "@MENU_LARGE_CAPS" 16 "@MENU_INSANE_CAPS" 32 }, ;, !dvarBool( ui_multiplayer ) )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 34, "@MENU_NUMBER_OF_CORPSES_CAPS", ai_corpsecount, { "@MENU_TINY_CAPS" 3 "@MENU_SMALL_CAPS" 5 "@MENU_MEDIUM_CAPS" 10 "@MENU_LARGE_CAPS" 16 }, ;, !dvarBool( ui_multiplayer ) )
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FRAME_DVARSLIDER( 35, "@MENU_BRIGHTNESS_CAPS", r_gamma, 1, 0.5, 3, ; )
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FRAME_DVARSLIDER_VIS( 36, "@PLATFORM_FOV_CAPS", cg_fov_default, 1, 65, 80, ;, ( dvarint( ui_multiplayer ) ) )
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#undef CHOICE_TEXTCOLOR
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#define CHOICE_TEXTCOLOR 0.2 0.2 0.2 1
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// darker disabled color in-game
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 22, "@MENU_VIDEO_MODE_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 23, "@MENU_FULLSCREEN_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 24, "@MENU_ANTIALIASING_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 25, "@MENU_ASPECT_RATIO_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 26, "@MENU_SCREEN_REFRESH_RATE_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 27, "@MENU_SYNC_EVERY_FRAME_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 30, "@MENU_TEXTURE_QUALITY_CAPS", ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 32, "@MENU_SHADOWS_CAPS", ;, ;, !dvarbool( ui_showShadowOptions ) && MP_ZOMBIE_INGAME, ; )
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#undef CHOICE_TEXTCOLOR
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#define CHOICE_TEXTCOLOR 0.4 0.4 0.4 1
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// lighter disabled color in the shell
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FRAME_CHOICE_DBUTTON_DARK_FOCUS_VIS_EX( 32, "@MENU_SHADOWS_CAPS", ;, ;, !dvarbool( ui_showShadowOptions ), ; )
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#undef CHOICE_TEXT_COLOR_NO_HL
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#undef CHOICE_TEXT_COLOR_HL
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#undef CHOICE_CAPTION_TEXT_COLOR_NO_HL
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#undef CHOICE_CAPTION_TEXT_COLOR_HL
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#define CHOICE_TEXT_COLOR_NO_HL 1 1 1 1
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#define CHOICE_TEXT_COLOR_HL 0 0 0 1
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#define CHOICE_CAPTION_TEXT_COLOR_NO_HL 1 1 1 1
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#define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1
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FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0,
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"@MENU_APPLY",
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open vid_restart_popmenu;,
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when( ( localVarBool( ui_showApply ) && !dvarint( sv_running ) ) || dvarInt(ui_allow_graphic_change) ); )
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FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0,
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"@MENU_APPLY",
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uiScript openMenuOnDvar g_reloading 0 vid_restart_popmenu_listen;
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uiScript openMenuOnDvarNot g_reloading 0 vid_restart_popmenu_dead;,
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when( localVarBool( ui_showApply ) && dvarint( sv_running ) && dvarInt( ui_allow_graphic_change ) == 0 ); )
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//CHOICE_APPLY_VIS( "@MENU_APPLY", open vid_restart_popmenu, when( ( localVarBool( ui_showApply ) && !dvarint( sv_running ) ) || dvarInt(ui_allow_graphic_change) ); )
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//CHOICE_APPLY_VIS( "@MENU_APPLY", uiScript openMenuOnDvar g_reloading 0 vid_restart_popmenu_listen; uiScript openMenuOnDvarNot g_reloading 0 vid_restart_popmenu_dead;, when( localVarBool( ui_showApply ) && dvarint( sv_running ) && dvarInt( ui_allow_graphic_change ) == 0 ); )
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//CHOICE_BACK( "@MENU_BACK", close self )
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// These are last so I don't have to redefine everything.
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#undef CHOICE_TEXTALIGN
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#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
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#undef CHOICE_TEXT_OFFSET_X
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#define CHOICE_TEXT_OFFSET_X -5010
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#undef CHOICE_X_START
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#define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 125 + 5000)
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#undef CHOICE_TEXTCOLOR
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#define CHOICE_TEXTCOLOR 0.2 0.2 0.2 1
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// darker disabled color in-game
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FRAME_CHOICE_DBUTTON_DARK_VIS_EX( 41, dvarString( ui_r_mode ), ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 42, ui_r_fullscreen, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 43, ui_r_aasamples, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_OFF_CAPS" 1 "@MENU_2X_CAPS" 2 "@MENU_4X_CAPS" 4 "@MENU_8X_CAPS" 8 "@MENU_16X_CAPS" 16 }, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 44, ui_r_aspectratio, ITEM_TYPE_MULTI, dvarStrList { "@MENU_AUTO_CAPS"; "auto"; "@MENU_STANDARD_4_3_CAPS"; "standard"; "@MENU_WIDE_16_10_CAPS"; "wide 16:10"; "@MENU_WIDE_16_9_CAPS"; "wide 16:9" }, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_VIS_EX( 45, dvarString( ui_r_displayRefresh ), ;, ;, MP_ZOMBIE_INGAME, ; )
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 46, ui_r_vsync, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, MP_ZOMBIE_INGAME, ; )
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#undef CHOICE_Y_OFFSET
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#define CHOICE_Y_OFFSET (CHOICE_SIZE_Y / 2)
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 49, ui_r_picmip, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_AUTOMATIC_CAPS" -1 "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, ;, MP_ZOMBIE_INGAME, ; )
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#undef CHOICE_Y_OFFSET
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#define CHOICE_Y_OFFSET 0
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 52, sm_enable, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, !dvarbool( ui_showShadowOptions ) && MP_ZOMBIE_INGAME, ; )
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#undef CHOICE_TEXTCOLOR
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#define CHOICE_TEXTCOLOR 0.4 0.4 0.4 1
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// lighter disabled color in the shell
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FRAME_CHOICE_DBUTTON_DARK_LIST_VIS_EX( 52, sm_enable, ITEM_TYPE_MULTI, dvarFloatList { "@MENU_NO_CAPS" 0 "@MENU_YES_CAPS" 1 }, ;, !dvarbool( ui_showShadowOptions ), ; )
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/*
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itemDef
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{
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name graphic_warning
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type ITEM_TYPE_BUTTON
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text "@MENU_GRAPHICS_WARNING"
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style WINDOW_STYLE_FILLED
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 -116 240 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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textfont UI_FONT_NORMAL
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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visible 1
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mouseEnter { play CHOICE_FOCUS_SOUND; }
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decoration
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autowrapped
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}
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*/
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//CHOICE_FOOTNOTE( "@MENU_GRAPHICS_WARNING", 340, 340 )
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}
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// restoring button properties
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// ---
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#undef TEXTSIZE_BUTTON_PC
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#define TEXTSIZE_BUTTON_PC 0.4
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#undef CHOICE_SIZE_X
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#define CHOICE_SIZE_X 224
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#undef SECTION_X_OFFSET
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#define SECTION_X_OFFSET 0
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// ---
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#undef CHOICE_BUTTON_NAME
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#define CHOICE_BUTTON_NAME "options_graphics_texture_"
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#undef MENUDEF_NAME
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#define MENUDEF_NAME options_graphics_texture
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menuDef
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{
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name options_graphics_texture
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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onOpen
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{
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LOCAL_CLOSE_ALL_BUT( options_graphics_texture )
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setLocalVarBool ui_hideBack 1;
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setLocalVarBool ui_showApply 0;
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exec "setfromdvar ui_r_picmip r_picmip";
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exec "setfromdvar ui_r_picmip_bump r_picmip_bump";
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exec "setfromdvar ui_r_picmip_spec r_picmip_spec";
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exec "setfromdvar ui_r_picmip_manual r_picmip_manual";
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if (IsInGame())
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{
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showMenu "pausedbkgnd";
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}
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else
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{
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activateBlur;
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}
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}
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onClose
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{
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setLocalVarBool ui_hideBack 0;
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if (IsInGame())
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{
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hideMenu "pausedbkgnd";
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}
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else
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{
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deactivateBlur;
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}
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}
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onESC
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{
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close self;
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open options_new_pc;
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}
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PC_TAB_SWITCH_ACTIONS( options_new_pc, options_controls_new_pc, options_controls_new_pc )
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#include "ui_mp/leftside_options.inc"
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#undef CHOICE_X_START
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#undef CHOICE_Y_START
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#undef CHOICE_HORIZONTAL_ALIGN
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#undef CHOICE_VERTICAL_ALIGN
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#undef CHOICE_DVAR_EXTRA_WIDTH
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#undef CHOICE_TEXT_OFFSET_X
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#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
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#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
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#define CHOICE_X_START ((-OPTIONS_GRAPHICS_WIDTH/2) - 75)
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#define CHOICE_Y_START ((-OPTIONS_GRAPHICS_HEIGHT/2) + 32)
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#define CHOICE_DVAR_EXTRA_WIDTH 120
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#define CHOICE_TEXT_OFFSET_X -10
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#undef CHOICE_TEXTSTYLE
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#undef CHOICE_TEXTSIZE
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#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
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#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
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#undef CHOICE_TEXT_COLOR_NO_HL
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#undef CHOICE_TEXT_COLOR_HL
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#undef CHOICE_CAPTION_TEXT_COLOR_NO_HL
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#undef CHOICE_CAPTION_TEXT_COLOR_HL
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#define CHOICE_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
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#define CHOICE_TEXT_COLOR_HL 1 1 1 1
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#define CHOICE_CAPTION_TEXT_COLOR_NO_HL CHOICE_TEXTCOLOR
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#define CHOICE_CAPTION_TEXT_COLOR_HL 0 0 0 1
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FRAME_CHOICE_SECTION_TITLE( 21, "@MENU_TEXTURE_SETTINGS_CAPS" )
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FRAME_CHOICE_DVARSTRINGLIST( 22, "@MENU_TEXTURE_MIPMAPS_CAPS", r_texFilterMipMode, { "@MENU_AUTOMATIC_CAPS"; "Unchanged"; "@MENU_BILINEAR_CAPS"; "Force Bilinear"; "@MENU_TRILINEAR_CAPS"; "Force Trilinear" }, setLocalVarBool ui_showApply 1 )
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FRAME_DVARSLIDER( 23, "@MENU_TEXTURE_ANISOTROPY_CAPS", r_texFilterAnisoMin, 1, 1, 16, setLocalVarBool ui_showApply 1 )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@MENU_TEXTURE_QUALITY_CAPS", ui_r_picmip_manual, { "@MENU_AUTOMATIC_CAPS" 0 "@MENU_MANUAL_CAPS" 1 }, setLocalVarBool ui_showApply 1, 1 )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 25, "@MENU_TEXTURE_RESOLUTION_CAPS", ui_r_picmip, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 26, "@MENU_NORMAL_MAP_RESOLUTION_CAPS", ui_r_picmip_bump, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) )
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FRAME_CHOICE_DVARFLOATLIST_VIS( 27, "@MENU_SPECULAR_MAP_RESOLUTION_CAPS", ui_r_picmip_spec, { "@PLATFORM_LOW_CAPS" 3 "@MENU_NORMAL_CAPS" 2 "@PLATFORM_HIGH_CAPS" 1 "@MENU_EXTRA_CAPS" 0 }, setLocalVarBool ui_showApply 1, ( dvarint( ui_r_picmip_manual ) ) )
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FRAME_BUTTON_PC_RIGHT_OFFSET( NEW_FRAME_DEFAULT_WIDTH, NEW_FRAME_DEFAULT_HEIGHT, 0,
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"@MENU_APPLY",
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close self;
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open apply_picmip_popmenu;,
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when( localVarBool( ui_showApply ) ); )
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//CHOICE_APPLY_VIS( "@MENU_APPLY", close self; open apply_picmip_popmenu, when( localVarBool( ui_showApply ) ) )
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//CHOICE_BACK( "@MENU_BACK", close self; open options_graphics )
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/*
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itemDef
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{
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name graphic_warning
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type ITEM_TYPE_BUTTON
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text "@MENU_GRAPHICS_WARNING"
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style WINDOW_STYLE_FILLED
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textstyle ITEM_TEXTSTYLE_SHADOWED
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rect 20 -116 240 240 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
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textfont UI_FONT_NORMAL
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textalign ITEM_ALIGN_LEFT
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textscale TEXTSIZE_SMALL
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visible 1
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mouseEnter { play CHOICE_FOCUS_SOUND; }
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decoration
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autowrapped
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}
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*/
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//CHOICE_FOOTNOTE( "@MENU_GRAPHICS_WARNING", 340, 340 )
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}
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menuDef
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{
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name apply_picmip_popmenu
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fullScreen 0
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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onOpen
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{
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setLocalVarBool ui_showApply 0;
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execnow "setfromdvar r_picmip ui_r_picmip";
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execnow "setfromdvar r_picmip_bump ui_r_picmip_bump";
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execnow "setfromdvar r_picmip_spec ui_r_picmip_spec";
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execnow "setfromdvar r_picmip_manual ui_r_picmip_manual";
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exec "wait; wait; r_applyPicmip";
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close apply_picmip_popmenu;
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open options_graphics_texture;
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}
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// background black frame
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PREPROC_SHADER_DRAW( 320 0 600 480, "white", 0.1 0.1 0.12 1 )
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CHOICE_SECTION_TITLE( 1, "@MENU_APPLYING_CHANGES" )
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}
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}
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