mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-22 01:15:44 +00:00
36 lines
915 B
Plaintext
36 lines
915 B
Plaintext
#include maps\mp\_utility;
|
|
main()
|
|
{
|
|
//needs to be first for create fx
|
|
maps\mp\mp_crisis_fx::main();
|
|
|
|
precachemodel("collision_geo_128x128x10");
|
|
|
|
maps\mp\_load::main();
|
|
|
|
if ( GetDvarInt( #"xblive_wagermatch" ) == 1 )
|
|
{
|
|
maps\mp\_compass::setupMiniMap("compass_map_mp_crisis_wager");
|
|
}
|
|
else
|
|
{
|
|
maps\mp\_compass::setupMiniMap("compass_map_mp_crisis");
|
|
}
|
|
|
|
//maps\mp\mp_crisis_amb::main();
|
|
|
|
|
|
// If the team nationalites change in this file,
|
|
// you must update the team nationality in the level's csc file as well!
|
|
maps\mp\gametypes\_teamset_cubans::level_init();
|
|
|
|
//setdvar("compassmaxrange","2100");
|
|
|
|
|
|
// spawn collision to prevent players from seeing through the LVT
|
|
spawncollision("collision_geo_128x128x10","collider",(2891, 1282.5, 72.5), (3.6, 36.48, -1.65));
|
|
|
|
// enable new spawning system
|
|
maps\mp\gametypes\_spawning::level_use_unified_spawning(true);
|
|
}
|