mirror of
https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-22 09:25:42 +00:00
320 lines
15 KiB
INI
320 lines
15 KiB
INI
//////////////////////////////////////////////////
|
|
// SERVER NAME & COLORS //
|
|
//////////////////////////////////////////////////
|
|
// //
|
|
// ^1 Red //
|
|
// ^2 Green //
|
|
// ^3 Orange //
|
|
// ^4 Dark Blue //
|
|
// ^5 Light Blue //
|
|
// ^6 Pink //
|
|
// ^7 White //
|
|
// ^8 Grey //
|
|
// ^9 Brown //
|
|
// ^0 Black //
|
|
// //
|
|
//////////////////////////////////////////////////
|
|
|
|
set sv_hostname "^1Bot ^3War^5fare ^4Bots ^724/7" // Please put a server host name here
|
|
|
|
|
|
//////////////////////////////////////////////////
|
|
// GENERAL SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set rcon_password "1qaz1qaz" // Access to your server to change stuff remotely.
|
|
set scr_player_forcerespawn "1" // Players respawn automatically after being fragged.
|
|
set scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.
|
|
set scr_hardcore "0" // Enable or Disable Hardcore Mode.
|
|
set scr_player_healthregentime "5" // Time it takes you to recover damage.
|
|
set scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
|
|
set scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
|
|
set scr_player_maxhealth "100" // Percent of Health players will have on Respawn.
|
|
set scr_player_sprinttime "12" // Sprint run time.
|
|
set scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
|
|
set scr_teambalance "0" // Enable or Disable auto balance.
|
|
set party_minplayers "1" // Pre-Match Lobby
|
|
|
|
//////////////////////////////////////////////////
|
|
// CLIENT SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set g_password "" // Password Protected Game. Leave blank if you want players to join.
|
|
set sv_disableClientConsole "0" // Enable or Disable players ability to access server commands.
|
|
set sv_reconnectlimit "5" // How many times you can try to reconnect.
|
|
set sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.
|
|
set sv_zombietime "10" // Your idle time period before getting kicked.
|
|
set g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
|
|
set g_allowvote "1" // Allow Vote.
|
|
set sv_floodProtect "4" // Chat Spam Protection.
|
|
set sv_maxPing "0" // Max Ping allowed.
|
|
set sv_maxRate "25000" // Max rate on server.
|
|
set sv_minPing "0" // Minimum Ping allowed.
|
|
set sv_privateClients "0" // Private reserved slots on server.
|
|
set sv_pure "0" // verifying cilent files
|
|
set sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
|
|
set sv_vac "0" // Enable/Disable VAC steam Anti-Cheat.. No use...
|
|
|
|
//////////////////////////////////////////////////
|
|
// SERVER SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_game_hardpoints "1" // Hardcore Scoring System.
|
|
set scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
|
|
set scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
|
|
set scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
|
|
set scr_hardpoint_allowradardirection "1" // Radar Direction
|
|
set scr_hardpoint_allowsupply "1" // Care Package
|
|
set scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
|
|
set scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
|
|
set scr_hardpoint_allowhelicopter_player "1" // Helicopter
|
|
set scr_hardpoint_allowmortar "1" // Mortar Team
|
|
set scr_hardpoint_allownapalm "1" // Napalm Airstrike
|
|
set scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
|
|
set scr_hardpoint_allowairstrike "1" // Air Strike
|
|
set scr_hardpoint_allowauto_turret "1" // Auto Turret
|
|
set scr_hardpoint_allowradar "1" // Allow Radar
|
|
|
|
//////////////////////////////////////////////////
|
|
// SERVER TWEAKS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged.
|
|
set scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam.
|
|
set scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.
|
|
set scr_game_allowkillcam "1" // Allow Killcam.
|
|
set g_allow_teamchange "1" // Allow players to change teams.
|
|
set scr_player_allowrevive "1" // Allow players to revive each other.
|
|
set scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?
|
|
set scr_game_deathpointloss "0" // Points Loss on death Cod Points.
|
|
set scr_team_fftype "0" // Enable or Disable Friendly Fire.
|
|
set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
|
|
set scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted.
|
|
set scr_game_prematchperiod "15" // Time before match starts. Strat time?
|
|
set g_speed "190" // Player speed, speed at which player can move.
|
|
set scr_game_suicidepointloss "0" // Suicide penalty in cod points.
|
|
set scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill.
|
|
set scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list.
|
|
set scr_team_teamkillerplaylistbanquantum "0"
|
|
set scr_game_perks "1" // Allow players to have perks
|
|
|
|
//////////////////////////////////////////////////
|
|
// VOIP SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.
|
|
set voice_global "1" // Enable/Disable the use of in-game voice over IP.
|
|
set sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
|
|
set g_voiceChatTalkingDuration "500" // Duration you can chat.
|
|
set sv_voice "1" // Allow Voice Chat
|
|
|
|
//////////////////////////////////////////////////
|
|
//CAPTURE THE FLAG GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_ctf_globalbattlechatterprobability "0"
|
|
set scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
|
|
set scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
|
|
set scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
|
|
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
|
|
set scr_ctf_roundlimit "3" // How many rounds match would last.
|
|
set scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
|
|
set scr_ctf_scorelimit "3" // Target score before the round ends.
|
|
set scr_ctf_timelimit "5" // Round length.
|
|
set scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
|
|
set scr_ctf_waverespawndelay "15"
|
|
|
|
//////////////////////////////////////////////////
|
|
// DEMOLITION GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_dem_globalbattlechatterprobability "0"
|
|
set scr_dem_bombtimer "45" // Time the bomb takes to detonate.
|
|
set scr_dem_defusetime "5" // Time taken to defuse the bomb.
|
|
set scr_dem_extratime "3"
|
|
set scr_dem_numlives "0" // Lives per player 0 for unlimited.
|
|
set scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.
|
|
set scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners.
|
|
set scr_dem_roundswitch "1" // Rounds before the teams switch the sides.
|
|
set scr_dem_scorelimit "2" // Score limit needed to win.
|
|
set scr_dem_timelimit "2.5" // Round time limit.
|
|
|
|
//////////////////////////////////////////////////
|
|
// DOMINATION GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_dom_globalbattlechatterprobability "0"
|
|
set scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
|
|
set scr_dom_numlives "0" // Lives per player 0 for unlimited.
|
|
set scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
|
|
set scr_dom_roundlimit "1" // Rounds played per game.
|
|
set scr_dom_scorelimit "300" // Score limit per game.
|
|
set scr_dom_timelimit "60" // Duration in minutes per round.
|
|
set scr_dom_waverespawndelay "0" // Spawn delay at start.
|
|
|
|
//////////////////////////////////////////////////
|
|
// FREE FOR ALL GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_dm_globalbattlechatterprobability "100"
|
|
set scr_dm_bonus_leader "0"
|
|
set scr_dm_numlives "0" // Lives per player 0 for unlimited.
|
|
set scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
|
|
set scr_dm_roundlimit "1" // Round limit.
|
|
set scr_dm_score_assist "100" // Points allotted for an assist.
|
|
set scr_dm_score_death "0" // Points allotted for dying.
|
|
set scr_dm_score_headshot "0" // Points for headshot.
|
|
set scr_dm_score_kill "50" // Points for a kill.
|
|
set scr_dm_scorelimit "1500" // Points needed to win the game.
|
|
set scr_dm_score_suicide "0" // Points allotted for suicide.
|
|
set scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
|
|
set scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
|
|
|
|
//////////////////////////////////////////////////
|
|
// HEADQUARTERS GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_koth_globalbattlechatterprobability "0"
|
|
set scr_koth_numlives "0" // Number of lives per game 0 for unlimited.
|
|
set scr_koth_playerrespawndelay "0" // Players respawn wait.
|
|
set scr_koth_roundlimit "1" // Rounds to be played.
|
|
set scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
|
|
set scr_koth_scorelimit "250" // Score limit to win the game.
|
|
set scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
|
|
set scr_koth_waverespawndelay "0" // First respawn delay for each round.
|
|
|
|
//////////////////////////////////////////////////
|
|
// SABOTAGE GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_sab_globalbattlechatterprobability "0"
|
|
set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
|
|
set scr_sab_defusetime "5" // Time taken to defuse the bomb.
|
|
set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
|
|
set scr_sab_numlives "0" // Number of lives players get.
|
|
set scr_sab_planttime "2.5" // Time taken to plant the bomb.
|
|
set scr_sab_playerrespawndelay "7.5" // Time before respawn.
|
|
set scr_sab_roundlimit "1" // Rounds per game.
|
|
set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
|
|
set scr_sab_scorelimit "1" // Score limit to win the match.
|
|
set scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
|
|
set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
|
|
|
|
//////////////////////////////////////////////////
|
|
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_sd_globalbattlechatterprobability "0"
|
|
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
|
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
|
set scr_sd_game_spectatetype "3" // Allow team spectate.
|
|
set scr_sd_multibomb "0" // Allow more than one bomb.
|
|
set scr_sd_numlives "1" // Number of lives per player per game.
|
|
set scr_sd_planttime "5" // Time taken to plant the bomb.
|
|
set scr_sd_playerrespawndelay "0" // Respawn wait.
|
|
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
|
set scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides.
|
|
set scr_sd_scorelimit "4" // Score limit required to win the game.
|
|
set scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
|
|
set scr_sd_waverespawndelay "0" // Delay for first respawn.
|
|
|
|
//////////////////////////////////////////////////
|
|
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set scr_tdm_globalbattlechatterprobability "0"
|
|
set scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus.
|
|
set scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
|
|
set scr_tdm_playerrespawndelay "0" // Respawn wait.
|
|
set scr_tdm_roundlimit "1" // Rounds per game.
|
|
set scr_tdm_score_assist "50" // Points awarded for an assist.
|
|
set scr_tdm_score_death "0" // Points awarded for death.
|
|
set scr_tdm_score_headshot "0" // Headshot reward.
|
|
set scr_tdm_score_kill "100" // Points awarded for a kill.
|
|
set scr_tdm_scorelimit "7500" // Score limit to win the game.
|
|
set scr_tdm_score_suicide "0" // Score awarded for suicide.
|
|
set scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
|
|
set scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
|
|
|
//////////////////////////////////////////////////
|
|
// GAMETYPE & WAGER TIPS //
|
|
//////////////////////////////////////////////////
|
|
// //
|
|
// tdm - Team deathmatch //
|
|
// dm - Free-for-all //
|
|
// sab - Sabotage //
|
|
// dem - Demolition //
|
|
// ctf - Capture the flag //
|
|
// sd - Search and destroy //
|
|
// dom - Domination //
|
|
// koth - Headquarters //
|
|
// //
|
|
//// Wager Matchs ////////////////////////////////
|
|
// //
|
|
// IMPORTMENT //
|
|
// Wager Matchs MUST require xblive_wagermatch 1//
|
|
// //
|
|
// hlnd - Stick and Stones* //
|
|
// gun - Gun mode* //
|
|
// shrp - Sharpshooter* //
|
|
// oic - One in the Chamber* //
|
|
// //
|
|
//////////////////////////////////////////////////
|
|
|
|
set g_gametype "dom" // Select gametype from the list above
|
|
set xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
|
|
|
|
//////////////////////////////////////////////////
|
|
// MAP ROTATION TIPS //
|
|
//////////////////////////////////////////////////
|
|
// //
|
|
// mp_array - Array //
|
|
// mp_cracked - Cracked //
|
|
// mp_crisis - Crysis //
|
|
// mp_firingrange - Firingrange //
|
|
// mp_duga - Grid //
|
|
// mp_hanoi - Hanoi //
|
|
// mp_cairo - Havana //
|
|
// mp_havoc - Jungle //
|
|
// mp_cosmodrome - Launch //
|
|
// mp_nuked - Nuketown //
|
|
// mp_radiation - Radiation //
|
|
// mp_mountain - Summit //
|
|
// mp_villla - Villa //
|
|
// mp_russianbase - WMD //
|
|
// //
|
|
//// DLC1 FIRSTSTRIKE ////////////////////////////
|
|
// //
|
|
// mp_berlinwall2 - Berlin Wall //
|
|
// mp_discovery - Discovery //
|
|
// mp_kowloon - Kowloon //
|
|
// mp_stadium - Stadium //
|
|
// //
|
|
//// DLC2 ESCALATION /////////////////////////////
|
|
// //
|
|
// mp_gridlock - Convoy //
|
|
// mp_hotel - Hotel //
|
|
// mp_outskirts - Stockpile //
|
|
// mp_zoo - Zoo //
|
|
// //
|
|
//// DLC3 ANNIHILATION ///////////////////////////
|
|
// //
|
|
// mp_drivein - Drive-In //
|
|
// mp_area51 - Hanger 18 //
|
|
// mp_golfcourse - Hazard //
|
|
// mp_silo - Silo //
|
|
// //
|
|
//////////////////////////////////////////////////
|
|
|
|
set sv_maprotation "gametype dom map mp_nuked"
|
|
|
|
//////////////////////////////////////////////////
|
|
// PLAYLIST DVARS //
|
|
//////////////////////////////////////////////////
|
|
|
|
set playlist_enabled "0" // Reserved slots for players in playlist.
|
|
set playlist_excludeMap "mapname" // Exclude this map from the server rotation. Type in the map name shortname.
|
|
set playlist_excludeGametype "" // Exclude this gametype, type in the gametype shortname.
|
|
set playlist_excludeGametypeMap "" // Exclude this gametype map, type in the map shortname.
|