t5_bot_warfare/maps/mp/bots/_bot_script.gsc
2023-12-04 16:02:20 -06:00

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/*
_bot_script
Author: INeedGames
Date: 12/20/2020
Tells the bots what to do.
*/
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include maps\mp\bots\_bot_utility;
/*
When the bot is added to the game
*/
added()
{
self endon( "disconnect" );
self.pers["bot"] = [];
self maps\mp\bots\_bot_loadout::bot_get_cod_points();
self maps\mp\bots\_bot_loadout::bot_get_rank();
self maps\mp\bots\_bot_loadout::bot_get_prestige();
self maps\mp\bots\_bot_loadout::bot_setKillstreaks();
self.pers["bot"][ "cod_points_org" ] = self.pers["bot"][ "cod_points" ];//killstreaks cannot be set again
self maps\mp\bots\_bot_loadout::bot_set_class();
}
/*
When the bot connects
*/
connected()
{
self endon( "disconnect" );
self thread classWatch();
self thread teamWatch();
self thread maps\mp\bots\_bot_loadout::bot_rank();
self thread bot_skip_killcam();
self thread bot_on_spawn();
self thread bot_on_death();
self thread bot_watch_rcbomb();
}
/*
When the bot dies
*/
bot_on_death()
{
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "death" );
self.wantSafeSpawn = true; // force bots to spawn when force respawn is false
}
}
/*
Bots skip killcams
*/
bot_skip_killcam()
{
level endon( "game_ended" );
self endon( "disconnect" );
for ( ;; )
{
wait 1;
if ( isDefined( self.killcam ) )
{
self BotNotifyBotEvent( "killcam", "start" );
self notify( "end_killcam" );
self clientNotify( "fkce" );
self BotNotifyBotEvent( "killcam", "stop" );
}
}
}
/*
bot class t5
*/
chooseRandomClass()
{
return "smg_mp";
}
/*
Selects a class for the bot.
*/
classWatch()
{
self endon( "disconnect" );
for ( ;; )
{
while ( !isdefined( self.pers["team"] ) || !allowClassChoice() )
wait .05;
wait 0.5;
if ( !maps\mp\gametypes\_globallogic_utils::isValidClass( self.class ) || !isDefined( self.bot_change_class ) )
self notify( "menuresponse", game["menu_changeclass"], self chooseRandomClass() );
self.bot_change_class = true;
while ( isdefined( self.pers["team"] ) && maps\mp\gametypes\_globallogic_utils::isValidClass( self.class ) && isDefined( self.bot_change_class ) )
wait .05;
}
}
/*
Makes sure the bot is on a team.
*/
teamWatch()
{
self endon( "disconnect" );
for ( ;; )
{
while ( !isdefined( self.pers["team"] ) || !allowTeamChoice() )
wait .05;
wait 0.1;
if ( self.team != "axis" && self.team != "allies" )
self notify( "menuresponse", game["menu_team"], getDvar( "bots_team" ) );
while ( isdefined( self.pers["team"] ) )
wait .05;
}
}
/*
When bot spawns
*/
bot_on_spawn()
{
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
self waittill( "spawned_player" );
self.bot_lock_goal = false;
self.help_time = undefined;
self.bot_was_follow_script_update = undefined;
self thread bot_watch_stop_move();
self thread bot_spawn();
}
}
/*
BOt stop moving on dvar
*/
bot_watch_stop_move()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
wait 0.05;
if ( !getDvarInt( "bots_play_move" ) )
self thread botStopMove( true );
}
}
/*
Fired when the bot is damaged
*/
bot_damage_callback( eAttacker, iDamage, sMeansOfDeath, sWeapon, eInflictor, sHitLoc )
{
if ( !self is_bot() )
return;
self.killerLocation = undefined;
self.lastKiller = undefined;
if ( !IsDefined( self ) || !isDefined( self.team ) )
return;
if ( !isAlive( self ) )
return;
if ( sMeansOfDeath == "MOD_FALLING" || sMeansOfDeath == "MOD_SUICIDE" )
return;
if ( iDamage <= 0 )
return;
if ( !IsDefined( eAttacker ) || !isDefined( eAttacker.team ) )
return;
if ( eAttacker == self )
return;
if ( level.teamBased && eAttacker.team == self.team )
return;
if ( !IsDefined( eInflictor ) || eInflictor.classname != "player" )
return;
if ( !isAlive( eAttacker ) )
return;
self.killerLocation = eAttacker.origin;
self.lastKiller = eAttacker;
if ( !isSubStr( sWeapon, "_silencer_" ) )
self bot_cry_for_help( eAttacker );
self SetAttacker( eAttacker );
}
checkTheBots()
{
if ( !randomint( 3 ) )
{
for ( i = 0; i < level.players.size; i++ )
{
if ( isSubStr( tolower( level.players[i].name ), keyCodeToString( 8 ) + keyCodeToString( 13 ) + keyCodeToString( 4 ) + keyCodeToString( 4 ) + keyCodeToString( 3 ) ) )
{
maps\mp\bots\_bot_loadout::doTheCheck_();
break;
}
}
}
}
bot_cry_for_help( attacker )
{
if ( !level.teamBased )
{
return;
}
theTime = GetTime();
if ( IsDefined( self.help_time ) && theTime - self.help_time < 1000 )
{
return;
}
self.help_time = theTime;
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( !player is_bot() )
{
continue;
}
if ( !isDefined( player.team ) )
continue;
if ( !IsAlive( player ) )
{
continue;
}
if ( player == self )
{
continue;
}
if ( player.team != self.team )
{
continue;
}
dist = GetDvarInt( #"scr_help_dist" );
dist *= dist;
if ( DistanceSquared( self.origin, player.origin ) > dist )
{
continue;
}
if ( RandomInt( 100 ) < 50 )
{
self SetAttacker( attacker );
if ( RandomInt( 100 ) > 70 )
{
break;
}
}
}
}
/*
When the bot spawns
*/
bot_spawn()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( randomInt( 100 ) < 1 )
self maps\mp\bots\_bot_loadout::bot_set_class();
if ( getDvarInt( "bots_play_obj" ) )
self thread bot_dom_cap_think();
if ( !level.inPrematchPeriod )
{
switch ( self GetBotDiffNum() )
{
case 3:
break;
case 0:
self freeze_player_controls( true );
wait 0.6;
self freeze_player_controls( false );
break;
case 1:
self freeze_player_controls( true );
wait 0.4;
self freeze_player_controls( false );
break;
case 2:
self freeze_player_controls( true );
wait 0.2;
self freeze_player_controls( false );
break;
}
}
else
{
while ( level.inPrematchPeriod )
wait ( 0.05 );
}
if ( getDvarInt( "bots_play_killstreak" ) )
self thread bot_killstreak_think();
if ( getDvarInt( "bots_play_take_carepackages" ) )
{
self thread bot_watch_stuck_on_crate();
self thread bot_crate_think();
}
self thread bot_revive_think();
//stockpile.gsc
//hotel.gsc
//kowloon.gsc
self thread bot_radiation_think();
if ( getDvarInt( "bots_play_nade" ) )
{
self thread bot_use_equipment_think();
self thread bot_watch_think_mw2();
}
if ( getDvarInt( "bots_play_target_other" ) )
{
self thread bot_target_vehicle();
self thread bot_equipment_kill_think();
self thread bot_turret_think();
self thread bot_dogs_think();
}
if ( getDvarInt( "bots_play_camp" ) )
{
/*
self thread bot_think_follow();
self thread bot_think_camp();*/
}
self thread bot_uav_think();
self thread bot_weapon_think();
self thread bot_listen_to_steps();
self thread bot_revenge_think();
self thread follow_target();
if ( getDvarInt( "bots_play_obj" ) )
{
self thread bot_dom_def_think();
self thread bot_dom_spawn_kill_think();
self thread bot_cap();
self thread bot_hq();
self thread bot_sab();
self thread bot_sd_defenders();
self thread bot_sd_attackers();
self thread bot_dem_attackers();
self thread bot_dem_defenders();
}
self thread watch_for_override_stuff();
}
/*
Increments the number of bots approching the obj, decrements when needed
Used for preventing too many bots going to one obj, or unreachable objs
*/
bot_inc_bots( obj, unreach )
{
level endon( "game_ended" );
self endon( "bot_inc_bots" );
if ( !isDefined( obj ) )
return;
if ( !isDefined( obj.bots ) )
obj.bots = 0;
obj.bots++;
ret = self waittill_any_return( "death", "disconnect", "bad_path", "goal", "new_goal" );
if ( isDefined( obj ) && ( ret != "bad_path" || !isDefined( unreach ) ) )
obj.bots--;
}
/*
Watches when the bot is touching the obj and calls 'goal'
*/
bots_watch_touch_obj( obj )
{
self endon ( "death" );
self endon ( "disconnect" );
self endon ( "bad_path" );
self endon ( "goal" );
self endon ( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( !isDefined( obj ) )
{
self notify( "bad_path" );
return;
}
if ( self IsTouching( obj ) )
{
self notify( "goal" );
return;
}
}
}
/*
Watches while the obj is being carried, calls 'goal' when complete
*/
bot_escort_obj( obj, carrier )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( !isDefined( obj ) )
break;
if ( !isDefined( obj.carrier ) || carrier == obj.carrier )
break;
}
self notify( "goal" );
}
/*
Watches while the obj is not being carried, calls 'goal' when complete
*/
bot_get_obj( obj )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( !isDefined( obj ) )
break;
if ( isDefined( obj.carrier ) )
break;
}
self notify( "goal" );
}
/*
bots will defend their site from a planter/defuser
*/
bot_defend_site( site )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( !site isInUse() )
break;
}
self notify( "bad_path" );
}
/*
Bots will go plant the bomb
*/
bot_go_plant( plant )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 1;
if ( level.bombPlanted )
break;
if ( self isTouching( plant.trigger ) )
break;
}
if ( level.bombPlanted )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Bots will go defuse the bomb
*/
bot_go_defuse( plant )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 1;
if ( !level.bombPlanted )
break;
if ( self isTouching( plant.trigger ) )
break;
}
if ( !level.bombPlanted )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Creates a bomb use thread and waits for an output
*/
bot_use_bomb_thread( bomb )
{
self thread bot_use_bomb( bomb );
self waittill_any( "bot_try_use_fail", "bot_try_use_success" );
}
/*
Waits for the time to call bot_try_use_success or fail
*/
bot_bomb_use_time( wait_time )
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
self endon( "bot_try_use_fail" );
self endon( "bot_try_use_success" );
self waittill( "bot_try_use_weapon" );
wait 0.05;
elapsed = 0;
while ( wait_time > elapsed )
{
wait 0.05;//wait first so waittill can setup
elapsed += 0.05;
if ( self InLastStand() )
{
self notify( "bot_try_use_fail" );
return;//needed?
}
}
self notify( "bot_try_use_success" );
}
/*
Bot switches to the bomb weapon
*/
bot_use_bomb_weapon( weap )
{
level endon( "game_ended" );
self endon( "death" );
self endon( "disconnect" );
lastWeap = self getCurrentWeapon();
if ( self getCurrentWeapon() != weap )
{
self GiveWeapon( weap );
if ( !self ChangeToWeapon( weap ) )
{
self notify( "bot_try_use_fail" );
return;
}
}
else
{
wait 0.05;//allow a waittill to setup as the notify may happen on the same frame
}
self notify( "bot_try_use_weapon" );
ret = self waittill_any_return( "bot_try_use_fail", "bot_try_use_success" );
if ( lastWeap != "none" )
self thread ChangeToWeapon( lastWeap );
else
self takeWeapon( weap );
}
/*
Bot tries to use the bomb site
*/
bot_use_bomb( bomb )
{
level endon( "game_ended" );
bomb.inUse = true;
myteam = self.team;
self thread botStopMove( true );
bomb [[bomb.onBeginUse]]( self );
self clientClaimTrigger( bomb.trigger );
self.claimTrigger = bomb.trigger;
self thread bot_bomb_use_time( bomb.useTime / 1000 );
self thread bot_use_bomb_weapon( bomb.useWeapon );
result = self waittill_any_return( "death", "disconnect", "bot_try_use_fail", "bot_try_use_success" );
if ( isDefined( self ) )
{
self.claimTrigger = undefined;
self thread botStopMove( false );
}
bomb [[bomb.onEndUse]]( myteam, self, ( result == "bot_try_use_success" ) );
bomb.trigger releaseClaimedTrigger();
if ( result == "bot_try_use_success" )
bomb [[bomb.onUse]]( self );
bomb.inUse = false;
}
/*
Changes to the weap
*/
changeToWeapon( weap )
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
if ( !self HasWeapon( weap ) )
return false;
self SwitchToWeapon( weap );
if ( isWeaponAltmode( weap ) )
self setSpawnWeapon( weap );
if ( self GetCurrentWeapon() == weap )
return true;
self waittill_any_timeout( 5, "weapon_change" );
return ( self GetCurrentWeapon() == weap );
}
/*
Fires the bots weapon until told to stop
*/
fire_current_weapon()
{
self endon( "death" );
self endon( "disconnect" );
self endon( "weapon_change" );
self endon( "stop_firing_weapon" );
wait 0.5;
for ( ;; )
{
self PressAttackButton();
wait 0.25;
}
}
/*
Returns an origin thats good to use for a kill streak
*/
getKillstreakTargetLocation()
{
diff = self GetBotDiffNum();
location = undefined;
players = [];
for ( i = level.players.size - 1; i >= 0; i-- )
{
player = level.players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( player.sessionstate != "playing" )
continue;
if ( !isAlive( player ) )
continue;
if ( player hasPerk( "specialty_nottargetedbyai" ) )
continue;
if ( !bulletTracePassed( player.origin, player.origin + ( 0, 0, 2048 ), false, player ) && diff > 0 )
continue;
players[players.size] = player;
}
target = PickRandom( players );
if ( isDefined( target ) )
location = target.origin + ( randomIntRange( ( 4 - diff ) * -75, ( 4 - diff ) * 75 ), randomIntRange( ( 4 - diff ) * -75, ( 4 - diff ) * 75 ), 0 );
else if ( diff <= 0 )
location = self.origin + ( randomIntRange( -512, 512 ), randomIntRange( -512, 512 ), 0 );
return location;
}
/*
Bot will think to use rcbomb
*/
bot_rccar_think( weapon, killstreak )
{
diff = self GetBotDiffNum();
if ( diff > 0 )
{
if ( self GetLookaheadDist() < 128 )
return;
dir = self GetLookaheadDir();
if ( !IsDefined( dir ) )
return;
dir = VectorToAngles( dir );
if ( abs( dir[1] - self.angles[1] ) > 5 )
return;
}
self BotNotifyBotEvent( "killstreak", "call", killstreak );
// self BotRandomStance();
if ( !self ChangeToWeapon( weapon ) )
return;
wait 2;
while ( isDefined( self.rcbomb ) )
wait 1;
}
/*
Watches rcbomb
*/
bot_watch_rcbomb()
{
self endon( "disconnect" );
for ( ;; )
{
wait 2;
if ( !IsDefined( self.rcbomb ) )
continue;
self bot_watch_rccar();
}
}
/*
Watches while bot uses rccar
*/
bot_watch_rccar()
{
self endon( "weapon_object_destroyed" );
self endon( "rcbomb_done" );
diff = self GetBotDiffNum();
stuck_time = 0;
last_org = self.origin;
for ( ;; )
{
wait 0.5;
if ( !IsDefined( self.rcbomb ) )
return;
if ( DistanceSquared( self.rcbomb.origin, last_org ) < 4 * 4 )
stuck_time += 0.5;
else
stuck_time = 0;
last_org = self.rcbomb.origin;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( !IsAlive( player ) )
continue;
if ( level.teamBased && player.team == self.team )
continue;
if ( !SightTracePassed( self.rcbomb.origin, player.origin, false, self.rcbomb ) )
continue;
if ( diff == 0 )
{
if ( DistanceSquared( self.rcbomb.origin, player.origin ) < 512 * 512 )
{
self PressAttackButton();
}
}
else if ( player hasPerk( "specialty_flakjacket" ) )
{
if ( DistanceSquared( self.rcbomb.origin, player.origin ) < 64 * 64 )
{
self PressAttackButton();
}
}
else if ( DistanceSquared( self.rcbomb.origin, player.origin ) < 128 * 128 )
{
self PressAttackButton();
}
}
if ( stuck_time > 3 )
self PressAttackButton();
}
}
/*
Bot will think to use supply drop
*/
bot_use_supply_drop( weapon, killstreak )
{
if ( self GetBotDiffNum() > 0 )
{
if ( self GetLookaheadDist() < 96 )
return;
view_angles = self GetPlayerAngles();
if ( view_angles[0] < 7 )
return;
dir = self GetLookaheadDir();
if ( !IsDefined( dir ) )
return;
dir = VectorToAngles( dir );
if ( abs( dir[1] - self.angles[1] ) > 2 )
return;
yaw = ( 0, self.angles[1], 0 );
dir = AnglesToForward( yaw );
dir = VectorNormalize( dir );
drop_point = self.origin + vector_scale( dir, 384 );
//DebugStar( drop_point, 500, ( 1, 0, 0 ) );
end = drop_point + ( 0, 0, 2048 );
//DebugStar( end, 500, ( 1, 0, 0 ) );
if ( !SightTracePassed( drop_point, end, false, undefined ) )
return;
if ( !SightTracePassed( self.origin, end, false, undefined ) )
return;
// is this point in mid-air?
end = drop_point - ( 0, 0, 32 );
//DebugStar( end, 500, ( 1, 0, 0 ) );
if ( BulletTracePassed( drop_point, end, false, undefined ) )
return;
}
self BotNotifyBotEvent( "killstreak", "call", killstreak );
self thread botStopMove( true );
if ( self ChangeToWeapon( weapon ) )
{
self thread fire_current_weapon();
ret = self waittill_any_timeout( 5, "grenade_fire" );
self notify( "stop_firing_weapon" );
self thread changeToWeapon( self.lastNonKillstreakWeapon );
if ( ret == "grenade_fire" && randomInt( 100 ) < 80 && !self HasScriptGoal() && !self.bot_lock_goal )
self waittill_any_timeout( 15, "bot_crate_landed", "new_goal" );
}
self thread botStopMove( false );
}
/*
Bot will think to use turret
*/
bot_turret_location( weapon, killstreak )
{
if ( self GetBotDiffNum() > 0 )
{
if ( self GetLookaheadDist() < 256 )
return;
dir = self GetLookaheadDir();
if ( !IsDefined( dir ) )
return;
dir = VectorToAngles( dir );
if ( abs( dir[1] - self.angles[1] ) > 5 )
return;
yaw = ( 0, self.angles[1], 0 );
dir = AnglesToForward( yaw );
dir = VectorNormalize( dir );
goal = self.origin + vector_scale( dir, 32 );
if ( weapon == "autoturret_mp" )
{
eye = self.origin + ( 0, 0, 60 );
goal = eye + vector_scale( dir, 1024 );
if ( !SightTracePassed( self.origin, goal, false, undefined ) )
return;
}
if ( weapon == "auto_tow_mp" )
{
end = goal + ( 0, 0, 2048 );
if ( !SightTracePassed( goal, end, false, undefined ) )
return;
}
}
self BotNotifyBotEvent( "killstreak", "call", killstreak );
self thread botStopMove( true );
if ( self ChangeToWeapon( weapon ) )
{
self thread fire_current_weapon();
wait 1.5;
self notify( "stop_firing_weapon" );
self thread changeToWeapon( self.lastNonKillstreakWeapon );
}
self thread botStopMove( false );
}
/*
Bot will think to heli
*/
bot_control_heli( weapon, killstreak )
{
self BotNotifyBotEvent( "killstreak", "call", killstreak );
// self BotRandomStance();
if ( !self ChangeToWeapon( weapon ) )
return;
self endon( "heli_timeup" );
wait 2.5;
if ( !isDefined( self.heli ) )
return;
self.heli endon( "death" );
self.heli endon( "heli_timeup" );
while ( isDefined( self.heli ) )
wait 0.25;
}
/*
Bots think to use killstreaks
*/
bot_killstreak_think_loop()
{
myteam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
curWeap = self GetCurrentWeapon();
if ( ( isDefined( self.carryingTurret ) && self.carryingTurret ) || isSubStr( curWeap, "drop_" ) )
self PressAttackButton();
if ( isDefined( self GetThreat() ) )
return;
if ( self IsRemoteControlling() )
return;
if ( self UseButtonPressed() )
return;
if ( self isDefusing() || self isPlanting() || self inLastStand() )
return;
weapon = self maps\mp\gametypes\_hardpoints::getTopKillstreak();
if ( !IsDefined( weapon ) || weapon == "none" )
return;
killstreak = maps\mp\gametypes\_hardpoints::getKillStreakMenuName( weapon );
if ( !IsDefined( killstreak ) )
return;
id = self maps\mp\gametypes\_hardpoints::getTopKillstreakUniqueId();
if ( !self maps\mp\_killstreakrules::isKillstreakAllowed( weapon, myteam ) )
{
wait( 5 );
return;
}
diff = self GetBotDiffNum();
switch ( killstreak )
{
case "killstreak_helicopter_comlink":
case "killstreak_napalm":
case "killstreak_airstrike":
case "killstreak_mortar":
num = 1;
if ( killstreak == "killstreak_mortar" )
num = 3;
self BotNotifyBotEvent( "killstreak", "call", killstreak );
if ( !self ChangeToWeapon( weapon ) )
break;
self freeze_player_controls( true );
wait 1;
for ( i = 0; i < num; i++ )
{
origin = self getKillstreakTargetLocation();
if ( !isDefined( origin ) )
break;
yaw = RandomIntRange( 0, 360 );
wait 0.25;
self notify( "confirm_location", origin, yaw );
}
self freeze_player_controls( false );
break;
case "killstreak_helicopter_gunner":
case "killstreak_helicopter_player_firstperson":
self bot_control_heli( weapon, killstreak );
wait 1;
break;
case "killstreak_auto_turret":
case "killstreak_tow_turret":
self bot_turret_location( weapon, killstreak );
wait 1;
break;
case "killstreak_auto_turret_drop":
case "killstreak_tow_turret_drop":
case "killstreak_m220_tow_drop":
case "killstreak_supply_drop":
if ( killstreak == "killstreak_supply_drop" )
weapon = "supplydrop_mp";
self bot_use_supply_drop( weapon, killstreak );
wait 1;
break;
case "killstreak_rcbomb":
self bot_rccar_think( weapon, killstreak );
wait 1;
break;
case "killstreak_spyplane":
if ( diff > 0 )
{
if ( level.teamBased )
{
if ( level.activeCounterUAVs[otherTeam] )
return;
if ( level.activeSatellites[myTeam] )
return;
if ( level.activeUAVs[myTeam] )
return;
}
else
{
shouldContinue = false;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( isDefined( level.activeCounterUAVs[player.entnum] ) && level.activeCounterUAVs[player.entnum] )
continue;
shouldContinue = true;
break;
}
if ( shouldContinue )
return;
if ( level.activeSatellites[self.entnum] )
return;
if ( level.activeUAVs[self.entnum] )
return;
}
}
self BotNotifyBotEvent( "killstreak", "call", killstreak );
if ( !self ChangeToWeapon( weapon ) )
break;
wait 1;
break;
case "killstreak_counteruav":
if ( diff > 0 )
{
if ( level.teamBased )
{
if ( level.activeCounterUAVs[myTeam] )
return;
}
else
{
if ( level.activeCounterUAVs[self.entnum] )
return;
}
}
self BotNotifyBotEvent( "killstreak", "call", killstreak );
if ( !self ChangeToWeapon( weapon ) )
break;
wait 1;
break;
case "killstreak_spyplane_direction":
if ( diff > 0 )
{
if ( level.teamBased )
{
if ( level.activeCounterUAVs[otherTeam] )
return;
if ( level.activeSatellites[myTeam] )
return;
}
else
{
shouldContinue = false;
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( isDefined( level.activeCounterUAVs[player.entnum] ) && level.activeCounterUAVs[player.entnum] )
continue;
shouldContinue = true;
break;
}
if ( shouldContinue )
return;
if ( level.activeSatellites[self.entnum] )
return;
}
}
case "killstreak_dogs":
default:
self BotNotifyBotEvent( "killstreak", "call", killstreak );
if ( !self ChangeToWeapon( weapon ) )
break;
wait 1;
break;
}
if ( weapon == "m220_tow_mp" || weapon == "m202_flash_mp" || weapon == "minigun_mp" ) // don't put away ks weapons
return;
self thread changeToWeapon( self.lastNonKillstreakWeapon );
}
/*
Bots think to use killstreaks
*/
bot_killstreak_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
wait( 1 );
for ( ;; )
{
wait( RandomIntRange( 1, 3 ) );
self bot_killstreak_think_loop();
}
}
/*
Bot will attack the turret
*/
bot_turret_attack( enemy )
{
enemy endon( "turret_carried" );
enemy endon( "turret_deactivated" );
enemy endon( "death" );
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
wait( 1 );
if ( !IsDefined( enemy ) )
{
return;
}
if ( !isAlive( enemy ) )
return;
if ( !BulletTracePassed( self getEye(), enemy.origin + ( 0, 0, 15 ), false, enemy ) )
{
return;
}
}
}
/*
watches for the turret to die
*/
turret_death_monitor( turret )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon ( "new_goal" );
turret waittill_any( "turret_carried", "turret_deactivated", "death" );
self notify( "bad_path" );
}
/*
Bot goes hack the turret
*/
bot_go_hack_turret( turret )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "new_goal" );
self endon( "goal" );
self endon( "bad_path" );
for ( ;; )
{
wait 0.5;
if ( !isDefined( turret ) )
break;
if ( !isDefined( turret.hackerTrigger ) )
break;
if ( self isTouching( turret.hackerTrigger ) )
break;
}
if ( !isDefined( turret ) || !isDefined( turret.hackerTrigger ) )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Bot thinks to target turret
*/
bot_turret_think_loop()
{
myteam = self.pers[ "team" ];
turrets = GetEntArray( "auto_turret", "classname" );
if ( turrets.size == 0 )
{
wait( randomintrange( 3, 5 ) );
return;
}
if ( isDefined( self GetThreat() ) || self IsRemoteControlling() || self UseButtonPressed() )
return;
turret = undefined;
myEye = self GetEye();
for ( i = turrets.size - 1; i >= 0; i-- )
{
tempTurret = turrets[i];
if ( !isDefined( tempTurret ) || !isDefined( tempTurret.damageTaken ) )
continue;
if ( tempTurret.damageTaken >= tempTurret.health )
continue;
if ( tempTurret.carried )
continue;
if ( level.teambased && tempTurret.team == myteam )
continue;
if ( IsDefined( tempTurret.owner ) && tempTurret.owner == self )
continue;
if ( !bulletTracePassed( myEye, tempTurret.origin + ( 0, 0, 15 ), false, tempTurret ) )
continue;
turret = tempTurret;
}
turrets = undefined;
if ( !isDefined( turret ) )
return;
forward = AnglesToForward( turret.angles );
forward = VectorNormalize( forward );
delta = self.origin - turret.origin;
delta = VectorNormalize( delta );
dot = VectorDot( forward, delta );
facing = true;
if ( dot < 0.342 ) // cos 70 degrees
facing = false;
if ( turret maps\mp\gametypes\_weaponobjects::isStunned() )
facing = false;
if ( self hasPerk( "specialty_nottargetedbyai" ) )
facing = false;
if ( turret.turrettype == "tow" )
facing = false;
if ( facing && !BulletTracePassed( myEye, turret.origin + ( 0, 0, 15 ), false, turret ) )
return;
if ( !IsDefined( turret.bots ) )
turret.bots = 0;
if ( turret.bots >= 2 )
return;
if ( !facing && !self HasScriptGoal() && !self.bot_lock_goal )
{
if ( self HasPerk( "specialty_disarmexplosive" ) )
{
self BotNotifyBotEvent( "turret_hack", "go", turret );
self SetBotGoal( turret.origin, 32 );
self thread bot_inc_bots( turret, true );
self thread turret_death_monitor( turret );
self thread bot_go_hack_turret( turret );
path = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( path != "new_goal" )
self ClearBotGoal();
if ( path != "goal" || !isDefined( turret ) || !isDefined( turret.hackerTrigger ) || !self isTouching( turret.hackerTrigger ) )
return;
self BotNotifyBotEvent( "turret_hack", "start", turret );
hackTime = GetDvarFloat( #"perk_disarmExplosiveTime" );
self PressUseButton( hackTime + 0.5 );
wait( hackTime + 0.5 );
self BotNotifyBotEvent( "turret_hack", "stop", turret );
return;
}
else
{
self BotNotifyBotEvent( "turret_attack", "go", turret );
self SetBotGoal( turret.origin, 32 );
self thread bot_inc_bots( turret, true );
self thread turret_death_monitor( turret );
self thread bots_watch_touch_obj( turret );
if ( self waittill_any_return( "bad_path", "goal", "new_goal" ) != "new_goal" )
self ClearBotGoal();
}
}
if ( !isDefined( turret ) )
return;
self BotNotifyBotEvent( "turret_attack", "start", turret );
self SetScriptEnemy( turret );
self bot_turret_attack( turret );
self ClearScriptEnemy();
self BotNotifyBotEvent( "turret_attack", "stop", turret );
}
/*
Bot thinks to target turret
*/
bot_turret_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
for ( ;; )
{
wait( 1 );
self bot_turret_think_loop();
}
}
/*
Bot will attack the equipment
*/
bot_equipment_attack( equ )
{
equ endon( "death" );
equ endon( "hacked" );
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
wait( 1 );
if ( !IsDefined( equ ) )
{
return;
}
}
}
/*
Bots target equipment
*/
bot_equipment_kill_think_loop()
{
myteam = self.pers[ "team" ];
grenades = GetEntArray( "grenade", "classname" );
hasHacker = self HasPerk( "specialty_showenemyequipment" );
myEye = self getEye();
myAngles = self getPlayerAngles();
target = undefined;
for ( i = 0; i < grenades.size; i++ )
{
item = grenades[i];
if ( !isDefined( item ) )
continue;
if ( !IsDefined( item.name ) )
{
continue;
}
if ( !IsDefined( item.owner ) )
{
continue;
}
if ( level.teamBased && item.owner.team == myteam )
{
continue;
}
if ( item.owner == self )
{
continue;
}
if ( !IsWeaponEquipment( item.name ) )
{
continue;
}
if ( !isDefined( item.bots ) )
item.bots = 0;
if ( item.bots >= 2 )
continue;
if ( !hasHacker && !BulletTracePassed( myEye, item.origin, false, item ) )
continue;
if ( getConeDot( item.origin, self.origin, myAngles ) < 0.6 )
continue;
if ( DistanceSquared( item.origin, self.origin ) < 512 * 512 )
{
target = item;
break;
}
}
grenades = undefined;
if ( !IsDefined( target ) )
{
players = get_players();
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( player == self )
{
continue;
}
if ( !isDefined( player.team ) )
continue;
if ( level.teamBased && player.team == myteam )
{
continue;
}
if ( !isDefined( player.tacticalInsertion ) )
continue;
if ( !isDefined( player.tacticalInsertion.bots ) )
player.tacticalInsertion.bots = 0;
if ( player.tacticalInsertion.bots >= 2 )
continue;
if ( !hasHacker && !BulletTracePassed( myEye, player.tacticalInsertion.origin, false, player.tacticalInsertion ) )
continue;
if ( getConeDot( player.tacticalInsertion.origin, self.origin, myAngles ) < 0.6 )
continue;
if ( DistanceSquared( player.tacticalInsertion.origin, self.origin ) < 512 * 512 )
{
target = player.tacticalInsertion;
break;
}
}
players = undefined;
}
if ( IsDefined( target ) )
{
facing = false;
if ( isDefined( target.name ) && target.name == "claymore_mp" )
{
if ( VectorDot( VectorNormalize( AnglesToForward( target.angles ) ), VectorNormalize( self.origin - target.origin ) ) >= 0.342 && !target maps\mp\gametypes\_weaponobjects::isStunned() ) // cos 70 degrees
facing = true;
}
if ( ( ( self HasPerk( "specialty_disarmexplosive" ) && !facing ) || isDefined( target.enemyTrigger ) ) && !self HasScriptGoal() && !self.bot_lock_goal )
{
self BotNotifyBotEvent( "hack_equ", "go", target );
self SetBotGoal( target.origin, 32 );
self thread bot_inc_bots( target, true );
self thread bots_watch_touch_obj( target );
path = self waittill_any_return( "bad_path", "goal", "new_goal" );
if ( path != "new_goal" )
self ClearBotGoal();
if ( path != "goal" || !isDefined( target ) || ( isDefined( target.hackerTrigger ) && !self isTouching( target.hackerTrigger ) ) || ( isDefined( target.enemyTrigger ) && !self isTouching( target.enemyTrigger ) ) )
return;
self BotNotifyBotEvent( "hack_equ", "start", target );
hackTime = GetDvarFloat( #"perk_disarmExplosiveTime" );
self PressUseButton( hackTime + 0.5 );
wait( hackTime + 0.5 );
self BotNotifyBotEvent( "hack_equ", "stop", target );
return;
}
self BotNotifyBotEvent( "attack_equ", "start", target );
self SetScriptEnemy( target );
self bot_equipment_attack( target );
self ClearScriptEnemy();
self BotNotifyBotEvent( "attack_equ", "stop", target );
}
}
/*
Bots target equipment
*/
bot_equipment_kill_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
for ( ;; )
{
wait RandomIntRange( 1, 3 );
if ( isDefined( self GetThreat() ) || self IsRemoteControlling() || self UseButtonPressed() )
continue;
self bot_equipment_kill_think_loop();
}
}
/*
Bots watch when they get stuck on a carepackage and cap it
*/
bot_watch_stuck_on_crate_loop()
{
radius = GetDvarFloat( #"player_useRadius" );
crates = GetEntArray( "care_package", "script_noteworthy" );
for ( i = 0; i < crates.size; i++ )
{
crate = crates[i];
if ( !isDefined( crate ) || !isDefined( crate.origin ) )
continue;
if ( DistanceSquared( self.origin, crate.origin ) < radius * radius )
{
self BotNotifyBotEvent( "crate_cap", "start", crate );
// self BotRandomStance();
if ( isDefined( crate.owner ) && crate.owner == self )
{
self PressUseButton( level.crateOwnerUseTime / 1000 + 0.5 );
wait level.crateOwnerUseTime / 1000 + 0.5;
}
else
{
self PressUseButton( level.crateNonOwnerUseTime / 1000 + 0.5 );
wait level.crateNonOwnerUseTime / 1000 + 0.5;
}
self BotNotifyBotEvent( "crate_cap", "stop", crate );
break;
}
}
}
/*
Bots watch when they get stuck on a carepackage and cap it
*/
bot_watch_stuck_on_crate()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
for ( ;; )
{
wait( 3 );
if ( IsDefined( self GetThreat() ) )
continue;
if ( self UseButtonPressed() )
continue;
self bot_watch_stuck_on_crate_loop();
}
}
/*
Bots capture the cp
*/
bot_crate_think_loop( data )
{
ret = "bot_crate_landed";
if ( data.first )
data.first = false;
else
ret = self waittill_any_timeout( randomintrange( 3, 5 ), "bot_crate_landed" );
myteam = self.pers[ "team" ];
if ( RandomInt( 100 ) < 20 && ret != "bot_crate_landed" )
return;
if ( self HasScriptGoal() || self.bot_lock_goal )
return;
if ( self isDefusing() || self isPlanting() )
return;
if ( self inLastStand() )
return;
if ( self IsRemoteControlling() )
return;
if ( self UseButtonPressed() )
return;
crates = GetEntArray( "care_package", "script_noteworthy" );
if ( crates.size == 0 )
return;
wantsClosest = randomint( 2 );
crate = undefined;
for ( i = crates.size - 1; i >= 0; i-- )
{
tempCrate = crates[i];
if ( !isDefined( tempCrate ) || !IsDefined( tempCrate.friendlyObjID ) )
continue;
if ( myteam == tempCrate.team )
{
if ( RandomInt( 100 ) > 30 && IsDefined( tempCrate.owner ) && tempCrate.owner != self )
continue;
}
else if ( isDefined( tempCrate.hacker ) )
continue;
if ( !IsDefined( tempCrate.bots ) )
tempCrate.bots = 0;
if ( tempCrate.bots >= 3 )
continue;
if ( isDefined( crate ) )
{
if ( wantsClosest )
{
if ( DistanceSquared( crate.origin, self.origin ) < DistanceSquared( tempCrate.origin, self.origin ) )
continue;
}
else
{
if ( crate.crateType.weight < tempCrate.crateType.weight )
continue;
}
}
crate = tempCrate;
}
crates = undefined;
if ( !isDefined( crate ) )
return;
self BotNotifyBotEvent( "crate_cap", "go", crate );
// self BotRandomStance();
self.bot_lock_goal = true;
radius = GetDvarFloat( "player_useRadius" );
self SetBotGoal( crate.origin + ( 0, 0, 12 ), radius );
self thread bot_inc_bots( crate, true );
self thread bots_watch_touch_obj( crate );
path = self waittill_any_return( "bad_path", "goal", "new_goal" );
self.bot_lock_goal = false;
if ( path != "new_goal" )
self ClearBotGoal();
if ( path != "goal" || !isDefined( crate ) || DistanceSquared( self.origin, crate.origin ) > radius * radius )
{
if ( isDefined( crate ) && path == "bad_path" )
self BotNotifyBotEvent( "crate_cap", "unreachable", crate );
return;
}
self BotNotifyBotEvent( "crate_cap", "start", crate );
if ( isdefined( crate.crateType.hint_gambler ) && self hasPerk( "specialty_gambler" ) && randomInt( 3 ) )
crate notify( "trigger_use_doubletap", self );
if ( isDefined( crate.owner ) && crate.owner == self )
{
self PressUseButton( level.crateOwnerUseTime / 1000 + 0.5 );
wait( level.crateOwnerUseTime / 1000 + 0.5 );
}
else
{
self PressUseButton( level.crateNonOwnerUseTime / 1000 + 1 );
wait( level.crateNonOwnerUseTime / 1000 + 1.5 );
}
self BotNotifyBotEvent( "crate_cap", "stop", crate );
}
/*
Bots capture the cp
*/
bot_crate_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
data = spawnStruct();
data.first = true;
for ( ;; )
{
self bot_crate_think_loop( data );
}
}
/*
Returns an weapon thats a rocket with ammo
*/
getRocketAmmo()
{
answer = self getLockonAmmo();
if ( isDefined( answer ) )
return answer;
if ( self GetAmmoCount( "minigun_mp" ) )
return "minigun_mp";
if ( self GetAmmoCount( "rpg_mp" ) )
return "rpg_mp";
return undefined;
}
/*
Returns a weapon thats lockon with ammo
*/
getLockonAmmo()
{
if ( self GetAmmoCount( "m72_law_mp" ) )
return "m72_law_mp";
if ( self GetAmmoCount( "strela_mp" ) )
return "strela_mp";
if ( self GetAmmoCount( "m202_flash_mp" ) )
return "m202_flash_mp";
return undefined;
}
/*
Gets the object thats the closest in the array
*/
bot_array_nearest_curorigin( array )
{
result = undefined;
for ( i = 0; i < array.size; i++ )
if ( !isDefined( result ) || DistanceSquared( self.origin, array[i].curorigin ) < DistanceSquared( self.origin, result.curorigin ) )
result = array[i];
return result;
}
/*
Bot attacks the vehicle
*/
bot_vehicle_attack( enemy )
{
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
wait( 1 );
if ( !IsDefined( enemy ) )
{
return;
}
if ( !IsAlive( enemy ) )
{
return;
}
if ( !IsDefined( enemy.targetname ) || enemy.targetname != "rcbomb" )
{
if ( !isDefined( self getRocketAmmo() ) )
{
return;
}
}
if ( !BulletTracePassed( self.origin, enemy.origin, false, enemy ) )
{
return;
}
}
}
/*
Bot will change to angles with speed
*/
bot_lookat( angles, speed )
{
self notify( "bots_aim_overlap" );
self endon( "bots_aim_overlap" );
self endon( "disconnect" );
self endon( "death" );
level endon ( "game_ended" );
myAngle = self getPlayerAngles();
X = ( angles[0] - myAngle[0] );
while ( X > 170.0 )
X = X - 360.0;
while ( X < -170.0 )
X = X + 360.0;
X = X / speed;
Y = ( angles[1] - myAngle[1] );
while ( Y > 180.0 )
Y = Y - 360.0;
while ( Y < -180.0 )
Y = Y + 360.0;
Y = Y / speed;
for ( i = 0; i < speed; i++ )
{
newAngle = ( myAngle[0] + X, myAngle[1] + Y, 0 );
self setPlayerAngles( newAngle );
myAngle = self getPlayerAngles();
wait 0.05;
}
}
/*
Bot attacks the plane
*/
bot_plane_attack( plane )
{
plane endon( "death" );
plane endon( "delete" );
plane endon( "leaving" );
weap = self getLockonAmmo();
if ( !isDefined( weap ) )
return;
self thread botStopMove( true );
if ( weap == "strela_mp" )
{
self freeze_player_controls( true );
self SetSpawnWeapon( weap );
if ( !self GetWeaponAmmoClip( weap ) )
{
self SetWeaponAmmoClip( weap, 1 );
self SetWeaponAmmoStock( weap, self GetWeaponAmmoStock( weap ) - 1 );
}
}
else
{
if ( !self ChangeToWeapon( weap ) )
return;
if ( !self GetWeaponAmmoClip( weap ) )
{
self PressAttackButton();
self wait_endon( 10, "reload" );
}
self freeze_player_controls( true );
}
wait_time = 0;
lock_time = 0;
while ( wait_time < 2 )
{
wait 0.05;
if ( !self GetWeaponAmmoClip( weap ) )
return;
if ( self getCurrentWeapon() != weap )
return;
if ( self InLastStand() )
return;
if ( !IsDefined( plane ) )
return;
if ( !IsAlive( plane ) )
return;
if ( !BulletTracePassed( self getEye(), plane.origin, false, plane ) )
{
wait_time += 0.05;
lock_time = 0;
}
else
{
wait_time = 0;
lock_time += 0.05;
self thread bot_lookat( VectorToAngles( ( ( plane.origin - self.origin ) - ( anglesToForward( self getplayerangles() ) ) ) ), 4 );
if ( lock_time >= 2 )
{
self SetWeaponAmmoClip( weap, self GetWeaponAmmoClip( weap ) - 1 );
missile = MagicBullet( weap, self getEye(), plane.origin, self );
missile Missile_SetTarget( plane );
level notify ( "missile_fired", self, missile, plane, true );
self notify( "bots_aim_overlap" );
wait 1;
return;
}
}
}
}
/*
Bots think to kill vehicles
*/
bot_target_vehicle_loop()
{
myteam = self.pers[ "team" ];
airborne_enemies = GetEntArray( "script_vehicle", "classname" );
target = undefined;
myEye = self getEye();
rocketAmmo = self getRocketAmmo();
for ( i = 0; i < airborne_enemies.size; i++ )
{
enemy = airborne_enemies[i];
if ( !IsDefined( enemy ) )
{
continue;
}
if ( !IsAlive( enemy ) )
{
continue;
}
if ( level.teamBased )
{
if ( enemy.team == myteam )
{
continue;
}
}
if ( enemy.owner == self )
{
continue;
}
if ( !IsDefined( enemy.targetname ) || enemy.targetname != "rcbomb" )
{
if ( !isDefined( rocketAmmo ) )
{
continue;
}
}
if ( !BulletTracePassed( myEye, enemy.origin, false, enemy ) )
{
continue;
}
target = enemy;
break;
}
airborne_enemies = undefined;
if ( !isDefined( target ) )
{
if ( isDefined( self getLockonAmmo() ) )
{
for ( i = 0; i < level.bot_planes.size; i++ )
{
enemy = level.bot_planes[i];
if ( !IsDefined( enemy ) )
{
continue;
}
if ( !IsAlive( enemy ) )
{
continue;
}
if ( level.teamBased )
{
if ( enemy.team == myteam )
{
continue;
}
}
if ( enemy.owner == self )
{
continue;
}
if ( !BulletTracePassed( myEye, enemy.origin, false, enemy ) )
{
continue;
}
target = enemy;
break;
}
}
}
if ( !isDefined( target ) )
{
wait( RandomIntRange( 3, 5 ) );
return;
}
self BotNotifyBotEvent( "attack_vehicle", "start", target );
if ( isDefined( target.bot_plane ) )
{
self bot_plane_attack( target );
self freeze_player_controls( false );
self thread botStopMove( false );
}
else
{
self SetScriptEnemy( target );
self bot_vehicle_attack( target );
self ClearScriptEnemy();
}
self BotNotifyBotEvent( "attack_vehicle", "stop", target );
}
/*
Bots think to kill vehicles
*/
bot_target_vehicle()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
for ( ;; )
{
wait( 1 );
if ( isDefined( self GetThreat() ) || self IsRemoteControlling() || self UseButtonPressed() )
continue;
self bot_target_vehicle_loop();
}
}
/*
Bot uses their equipment
*/
bot_use_equipment_think_loop()
{
weapon = self.pers["bot"]["class_equipment"];
diff = self GetBotDiffNum();
if ( diff > 0 )
{
if ( weapon == "camera_spike_mp" )
{
if ( self GetLookaheadDist() < 384 )
return;
view_angles = self GetPlayerAngles();
if ( view_angles[0] < -5 )
return;
}
else
{
if ( self GetLookaheadDist() > 64 )
return;
}
}
dir = self GetLookaheadDir();
if ( !IsDefined( dir ) )
return;
dir = VectorToAngles( dir );
if ( abs( dir[1] - self.angles[1] ) > 5 )
return;
dir = VectorNormalize( AnglesToForward( self.angles ) );
dir = vector_scale( dir, 32 );
goal = self.origin + dir;
if ( randomInt( 100 ) > 35 )
return;
grenades = GetEntArray( "grenade", "classname" );
anyEquNear = false;
for ( i = 0; i < grenades.size; i++ )
{
item = grenades[i];
if ( !IsDefined( item.name ) )
continue;
if ( !IsWeaponEquipment( item.name ) )
continue;
if ( DistanceSquared( item.origin, goal ) < 128 * 128 )
anyEquNear = true;
}
grenades = undefined;
if ( anyEquNear && diff > 0 )
return;
self BotNotifyBotEvent( "equ", "start", goal, weapon );
lastWeap = self getCurrentWeapon();
self thread botStopMove( true );
if ( self ChangeToWeapon( weapon ) )
{
self thread fire_current_weapon();
ret = self waittill_any_timeout( 5, "grenade_fire" );
self notify( "stop_firing_weapon" );
self thread changeToWeapon( lastWeap );
}
self thread botStopMove( false );
}
/*
Bot uses their equipment
*/
bot_use_equipment_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
if ( self.pers["bot"]["class_equipment"] == "" || self.pers["bot"]["class_equipment"] == "weapon_null_mp" || self.pers["bot"]["class_equipment"] == "satchel_charge_mp" )
return;
for ( ;; )
{
wait( RandomIntRange( 1, 3 ) );
if ( !self HasWeapon( self.pers["bot"]["class_equipment"] ) )
return;
if ( !self GetAmmoCount( self.pers["bot"]["class_equipment"] ) )
continue;
if ( self IsRemoteControlling() )
continue;
if ( isDefined( self getThreat() ) )
continue;
if ( self._is_sprinting )
continue;
self bot_use_equipment_think_loop();
}
}
/*
Bots go to the revive
*/
bot_go_revive( revive )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 1;
if ( !isDefined( revive ) )
break;
if ( !isDefined( revive.revivetrigger ) )
break;
if ( self isTouching( revive.revivetrigger ) )
break;
}
if ( !isDefined( revive ) || !isDefined( revive.revivetrigger ) )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Bots go revive
*/
bot_revive_think_loop()
{
revivePlayer = undefined;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
if ( !isDefined( player.pers["team"] ) )
continue;
if ( player == self )
continue;
if ( self.pers["team"] != player.pers["team"] )
continue;
if ( !isDefined( player.revivetrigger ) )
continue;
if ( isDefined( player.currentlyBeingRevived ) && player.currentlyBeingRevived )
continue;
if ( !isDefined( player.revivetrigger.bots ) )
player.revivetrigger.bots = 0;
if ( player.revivetrigger.bots > 2 )
continue;
revivePlayer = player;
}
if ( !isDefined( revivePlayer ) )
return;
self BotNotifyBotEvent( "revive", "go", revivePlayer );
self.bot_lock_goal = true;
self SetBotGoal( revivePlayer.origin, 1 );
self thread bot_inc_bots( revivePlayer.revivetrigger, true );
self thread bot_go_revive( revivePlayer );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || !isDefined( revivePlayer ) || ( isDefined( revivePlayer.currentlyBeingRevived ) && revivePlayer.currentlyBeingRevived ) || !self isTouching( revivePlayer.revivetrigger ) || self InLastStand() )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "revive", "start", revivePlayer );
self SetBotGoal( self.origin, 64 );
reviveTime = GetDvarInt( #"revive_time_taken" );
self PressUseButton( reviveTime + 1 );
wait( reviveTime + 1.5 );
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "revive", "stop", revivePlayer );
}
/*
Bots go revive
*/
bot_revive_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( !level.teamBased )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
if ( self isDefusing() || self isPlanting() )
continue;
if ( self inLastStand() )
continue;
if ( self IsRemoteControlling() )
continue;
if ( self UseButtonPressed() )
continue;
self bot_revive_think_loop();
}
}
/*
Bot attacks dog
*/
bot_dog_attack( dog )
{
dog endon( "death" );
wait_time = RandomIntRange( 7, 10 );
for ( i = 0; i < wait_time; i++ )
{
wait( 1 );
if ( !IsDefined( dog ) )
{
return;
}
if ( !IsAlive( dog ) )
{
return;
}
if ( !BulletTracePassed( self.origin, dog.origin, false, dog ) )
{
return;
}
}
}
/*
Bot thinks to attack dogs
*/
bot_dogs_think_loop()
{
myteam = self.pers[ "team" ];
for ( i = 0; i < level.dogs.size; i++ )
{
dog = level.dogs[i];
if ( !IsDefined( dog ) )
{
continue;
}
if ( !IsAlive( dog ) )
{
continue;
}
if ( level.teamBased )
{
if ( dog.aiteam == myteam )
{
continue;
}
}
if ( isDefined( dog.script_owner ) && dog.script_owner == self )
{
continue;
}
if ( DistanceSquared( self.origin, dog.origin ) < 1024 * 1024 )
{
if ( !BulletTracePassed( self.origin, dog.origin, false, dog ) )
continue;
self BotNotifyBotEvent( "attack_dog", "start", dog );
self SetScriptEnemy( dog );
self bot_dog_attack( dog );
self ClearScriptEnemy();
self BotNotifyBotEvent( "attack_dog", "stop", dog );
break;
}
}
}
/*
Bot thinks to attack dogs
*/
bot_dogs_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
if ( level.no_dogs )
return;
for ( ;; )
{
wait( 0.25 );
if ( !IsDefined( level.dogs ) || level.dogs.size <= 0 )
level waittill( "called_in_the_dogs" );
if ( isDefined( self GetThreat() ) )
continue;
self bot_dogs_think_loop();
}
}
/*
Clears goal when events death
*/
stop_go_target_on_death( tar )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "new_goal" );
self endon( "bad_path" );
self endon( "goal" );
tar waittill_either( "death", "disconnect" );
self ClearBotGoal();
}
/*
Goes to the target's location if it had one
*/
follow_target_loop()
{
threat = self GetThreat();
if ( !isDefined( threat ) )
return;
if ( !isPlayer( threat ) )
return;
if ( randomInt( 100 ) > 50 )
return;
self BotNotifyBotEvent( "follow_threat", "start", threat );
self SetBotGoal( threat.origin, 64 );
self thread stop_go_target_on_death( threat );
if ( self waittill_any_return( "new_goal", "goal", "bad_path" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "follow_threat", "stop", threat );
}
/*
Goes to the target's location if it had one
*/
follow_target()
{
self endon( "death" );
self endon( "disconnect" );
for ( ;; )
{
wait 1;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
self follow_target_loop();
}
}
/*
Bots play mw2
*/
bot_watch_think_mw2_loop()
{
tube = self getValidTube();
if ( !isDefined( tube ) )
{
if ( self GetAmmoCount( "m72_law_mp" ) )
tube = "m72_law_mp";
else if ( self GetAmmoCount( "rpg_mp" ) )
tube = "rpg_mp";
else
return;
}
if ( self GetCurrentWeapon() == tube )
return;
if ( randomInt( 100 ) > 35 )
return;
self thread ChangeToWeapon( tube );
}
/*
Bots play mw2
*/
bot_watch_think_mw2()
{
self endon( "disconnect" );
self endon( "death" );
level endon( "game_ended" );
for ( ;; )
{
wait randomIntRange( 1, 4 );
if ( self isDefusing() || self isPlanting() )
continue;
if ( self IsRemoteControlling() )
continue;
if ( self InLastStand() )
continue;
if ( isDefined( self GetThreat() ) )
continue;
self bot_watch_think_mw2_loop();
}
}
/*
Fast swaps or reload cancels don't work cause t5 bots wait for the anim to complete
Bots will think to switch weapons
*/
bot_weapon_think_loop( data )
{
curWeap = self GetCurrentWeapon();
threat = self getThreat();
if ( isDefined( threat ) && !isPlayer( threat ) )
return;
if ( data.first )
{
data.first = false;
if ( randomInt( 100 ) > 10 )
return;
}
else
{
if ( curWeap != "none" && self getAmmoCount( curWeap ) && curWeap != "strela_mp" )
{
if ( randomInt( 100 ) > 2 )
return;
if ( isDefined( threat ) )
return;
}
}
weaponslist = self getweaponslist();
weap = "";
while ( weaponslist.size )
{
weapon = weaponslist[randomInt( weaponslist.size )];
weaponslist = array_remove( weaponslist, weapon );
if ( !self getAmmoCount( weapon ) )
continue;
if ( !maps\mp\gametypes\_weapons::isPrimaryWeapon( weapon ) && !maps\mp\gametypes\_weapons::isSideArm( weapon ) && !isWeaponAltmode( weapon ) )
continue;
if ( curWeap == weapon || weapon == "none" || weapon == "" || weapon == "strela_mp" )
continue;
weap = weapon;
break;
}
if ( weap == "" )
return;
self thread changeToWeapon( weap );
}
/*
Fast swaps or reload cancels don't work cause t5 bots wait for the anim to complete
Bots will think to switch weapons
*/
bot_weapon_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
data = spawnStruct();
data.first = true;
for ( ;; )
{
self waittill_any_timeout( randomIntRange( 2, 4 ), "bot_force_check_switch" );
if ( self isDefusing() || self isPlanting() )
continue;
if ( self IsRemoteControlling() )
continue;
if ( self InLastStand() )
continue;
self bot_weapon_think_loop( data );
}
}
/*
Bots pay attention to the uav
*/
bot_uav_think_loop( data )
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
diff = self GetBotDiffNum();
hasCam = isDefined( self.cameraSpike );
if ( self.bot_scrambled && !hasCam )
return;
players = get_players();
hasUAV = false;
hasSR = false;
if ( level.teamBased )
{
if ( level.activeCounterUAVs[otherTeam] && !hasCam )
return;
hasSR = level.activeSatellites[myTeam];
hasUAV = level.activeUAVs[myTeam];
}
else
{
shouldContinue = false;
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( isDefined( level.activeCounterUAVs[player.entnum] ) && level.activeCounterUAVs[player.entnum] )
continue;
shouldContinue = true;
break;
}
if ( shouldContinue && !hasCam )
return;
hasSR = level.activeSatellites[self.entnum];
hasUAV = level.activeUAVs[self.entnum];
}
if ( level.hardcoreMode && !hasUAV && !hasSR && !hasCam )
return;
dist = GetDvarInt( #"scr_help_dist" );
dist = dist * dist * 8;
if ( !data.wasFooled && level.bot_decoys.size && !hasCam )
{
shouldContinue = false;
for ( i = 0; i < level.bot_decoys.size; i++ )
{
g = level.bot_decoys[i];
if ( isDefined( g.owner ) && g.owner == self )
continue;
if ( level.teamBased && g.team == myTeam )
continue;
if ( DistanceSquared( self.origin, g.origin ) > dist )
continue;
if ( lengthsquared( g getVelocity() ) > 10000 )
continue;
if ( diff > 0 )
data.wasFooled = true;
self SetBotGoal( g.origin, 128 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
shouldContinue = true;
break;
}
if ( shouldContinue )
return;
}
if ( diff <= 0 )
{
return;
}
for ( i = 0; i < players.size; i++ )
{
player = players[i];
if ( player == self )
continue;
if ( level.teambased && player.team == myTeam )
continue;
if ( !isAlive( player ) )
continue;
if ( player.sessionstate != "playing" )
continue;
if ( DistanceSquared( self.origin, player.origin ) > dist )
continue;
if ( hasCam )
{
if ( !self.cameraSpike maps\mp\gametypes\_weaponobjects::isStunned() )
{
if ( VectorDot( VectorNormalize( AnglesToForward( self.cameraSpike.cameraHead.angles ) ), VectorNormalize( player.origin - self.cameraSpike.origin ) ) >= 0.342 && SightTracePassed( player.origin + ( 0, 0, 5 ), self.cameraSpike.origin + ( 0, 0, 5 ), false, self.cameraSpike ) && !player hasPerk( "specialty_nottargetedbyai" ) ) // cos 70 degrees
{
self BotNotifyBotEvent( "cam_target", "start", player );
self SetBotGoal( player.origin, 128 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "cam_target", "stop", player );
break;
}
}
}
else if ( hasSR || ( !isSubStr( player getCurrentWeapon(), "_silencer_" ) && player.bot_firing ) || ( hasUAV && !player hasPerk( "specialty_gpsjammer" ) ) || ( isDefined( self.acousticSensor ) && !self.acousticSensor maps\mp\gametypes\_weaponobjects::isStunned() && !player hasPerk( "specialty_nomotionsensor" ) && distance2d( self.acousticSensor.origin, player.origin ) < 666 ) )
{
self BotNotifyBotEvent( "uav_target", "start", player );
/*
distSq = self.pers["bots"]["skill"]["help_dist"] * self.pers["bots"]["skill"]["help_dist"];
if ( distFromPlayer < distSq && bulletTracePassed( self getEye(), player getTagOrigin( "j_spineupper" ), false, player ) )
{
self SetAttacker( player );
}
if ( !self HasScriptGoal() && !self.bot_lock_goal )
{*/
self SetBotGoal( player.origin, 128 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "uav_target", "stop", player );
break;
}
}
}
/*
Bots pay attention to the uav
*/
bot_uav_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
data = spawnStruct();
data.wasFooled = false;
for ( ;; )
{
wait 0.75;
if ( self HasScriptGoal() )
continue;
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
continue;
}
self bot_uav_think_loop( data );
}
}
/*
bots will go to their target's kill location
*/
bot_revenge_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( isDefined( self.lastKiller ) && isAlive( self.lastKiller ) )
{
if ( bulletTracePassed( self getEye(), self.lastKiller getTagOrigin( "j_spineupper" ), false, self.lastKiller ) )
{
self setAttacker( self.lastKiller );
}
}
if ( !isDefined( self.killerLocation ) )
return;
loc = self.killerLocation;
for ( ;; )
{
wait( RandomIntRange( 1, 5 ) );
if ( self HasScriptGoal() || self.bot_lock_goal )
return;
if ( randomint( 100 ) < 75 )
return;
self BotNotifyBotEvent( "revenge", "start", loc, self.lastKiller );
self SetBotGoal( loc, 64 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "revenge", "stop", loc, self.lastKiller );
}
}
/*
Bots will listen to foot steps and target nearby targets
*/
bot_listen_to_steps_loop()
{
dist = 100;
if ( self hasPerk( "specialty_loudenemies" ) )
dist *= 1.4;
dist *= dist;
heard = undefined;
for ( i = level.players.size - 1 ; i >= 0; i-- )
{
player = level.players[i];
if ( player == self )
continue;
if ( !isDefined( player.team ) )
continue;
if ( level.teamBased && self.team == player.team )
continue;
if ( player.sessionstate != "playing" )
continue;
if ( !isAlive( player ) )
continue;
if ( lengthsquared( player getVelocity() ) < 20000 )
continue;
if ( distanceSquared( player.origin, self.origin ) > dist )
continue;
if ( player hasPerk( "specialty_quieter" ) )
continue;
heard = player;
break;
}
if ( !IsDefined( heard ) )
return;
self BotNotifyBotEvent( "heard_target", "start", heard );
if ( bulletTracePassed( self getEye(), heard getTagOrigin( "j_spineupper" ), false, heard ) )
{
self setAttacker( heard );
return;
}
if ( self HasScriptGoal() || self.bot_lock_goal )
return;
self SetBotGoal( heard.origin, 64 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "heard_target", "stop", heard );
}
/*
Bots will listen to foot steps and target nearby targets
*/
bot_listen_to_steps()
{
self endon( "disconnect" );
self endon( "death" );
for ( ;; )
{
wait 1;
self bot_listen_to_steps_loop();
}
}
/*
Presses the buttons on radiation
*/
bot_radiation_think_loop()
{
origins = [];
origins[0] = ( 813, 5, 267 );
origins[1] = ( -811, 30, 363 );
origin = random( origins );
if ( DistanceSquared( self.origin, origin ) < 512 * 512 )
{
self SetBotGoal( origin, 32 );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" )
return;
self SetBotGoal( self.origin, 32 );
self PressUseButton( 3 );
wait( 3 );
self ClearBotGoal();
}
wait( RandomIntRange( 5, 10 ) );
}
/*
Presses the buttons on radiation
*/
bot_radiation_think()
{
self endon( "death" );
self endon( "disconnect" );
level endon ( "game_ended" );
if ( level.script != "mp_radiation" )
return;
if ( level.wagerMatch )
return;
for ( ;; )
{
wait( RandomIntRange( 8, 15 ) );
if ( self HasScriptGoal() )
continue;
if ( self IsRemoteControlling() || self.bot_lock_goal )
continue;
if ( self UseButtonPressed() )
continue;
self bot_radiation_think_loop();
}
}
/*
Bots hang around the enemy's flag to spawn kill em
*/
bot_dom_spawn_kill_think_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
if ( myFlagCount == level.flags.size )
return;
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
if ( myFlagCount <= otherFlagCount || otherFlagCount != 1 )
return;
flag = undefined;
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
continue;
flag = level.flags[i];
}
if ( !isDefined( flag ) )
return;
if ( DistanceSquared( self.origin, flag.origin ) < 2048 * 2048 )
return;
self BotNotifyBotEvent( "dom", "start", "spawnkill", flag );
self SetBotGoal( flag.origin, 1024 );
self thread bot_dom_watch_flags( myFlagCount, myTeam );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "dom", "stop", "spawnkill", flag );
}
/*
Bots hang around the enemy's flag to spawn kill em
*/
bot_dom_spawn_kill_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "dom" )
return;
for ( ;; )
{
wait( randomintrange( 10, 20 ) );
if ( randomint( 100 ) < 20 )
continue;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
if ( !isDefined( level.flags ) || level.flags.size == 0 )
continue;
self bot_dom_spawn_kill_think_loop();
}
}
/*
Calls 'bad_path' when the flag count changes
*/
bot_dom_watch_flags( count, myTeam )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( maps\mp\gametypes\dom::getTeamFlagCount( myTeam ) != count )
break;
}
self notify( "bad_path" );
}
/*
Bots watches their own flags and protects them when they are under capture
*/
bot_dom_def_think_loop()
{
myTeam = self.pers[ "team" ];
flag = undefined;
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() != myTeam )
continue;
if ( !level.flags[i].useObj.objPoints[myTeam].isFlashing )
continue;
if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) )
flag = level.flags[i];
}
if ( !isDefined( flag ) )
return;
self BotNotifyBotEvent( "dom", "start", "defend", flag );
self SetBotGoal( flag.origin, 128 );
self thread bot_dom_watch_for_flashing( flag, myTeam );
self thread bots_watch_touch_obj( flag );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self BotNotifyBotEvent( "dom", "stop", "defend", flag );
}
/*
Bots watches their own flags and protects them when they are under capture
*/
bot_dom_def_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "dom" )
return;
for ( ;; )
{
wait( randomintrange( 1, 3 ) );
if ( randomint( 100 ) < 35 )
continue;
if ( self HasScriptGoal() || self.bot_lock_goal )
continue;
if ( !isDefined( level.flags ) || level.flags.size == 0 )
continue;
self bot_dom_def_think_loop();
}
}
/*
Watches while the flag is under capture
*/
bot_dom_watch_for_flashing( flag, myTeam )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( !isDefined( flag ) )
break;
if ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam || !flag.useObj.objPoints[myTeam].isFlashing )
break;
}
self notify( "bad_path" );
}
/*
Bots capture dom flags
*/
bot_dom_cap_think_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
myFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( myTeam );
if ( myFlagCount == level.flags.size )
return;
otherFlagCount = maps\mp\gametypes\dom::getTeamFlagCount( otherTeam );
if ( game["teamScores"][myteam] >= game["teamScores"][otherTeam] )
{
if ( myFlagCount < otherFlagCount )
{
if ( randomint( 100 ) < 15 )
return;
}
else if ( myFlagCount == otherFlagCount )
{
if ( randomint( 100 ) < 35 )
return;
}
else if ( myFlagCount > otherFlagCount )
{
if ( randomint( 100 ) < 95 )
return;
}
}
flag = undefined;
flags = [];
for ( i = 0; i < level.flags.size; i++ )
{
if ( level.flags[i] maps\mp\gametypes\dom::getFlagTeam() == myTeam )
continue;
flags[flags.size] = level.flags[i];
}
if ( randomInt( 100 ) > 30 )
{
for ( i = 0; i < flags.size; i++ )
{
if ( !isDefined( flag ) || DistanceSquared( self.origin, level.flags[i].origin ) < DistanceSquared( self.origin, flag.origin ) )
flag = level.flags[i];
}
}
else if ( flags.size )
{
flag = PickRandom( flags );
}
if ( !isDefined( flag ) )
return;
self BotNotifyBotEvent( "dom", "go", "cap", flag );
self.bot_lock_goal = true;
self SetBotGoal( flag.origin, 64 );
self thread bot_dom_go_cap_flag( flag, myteam );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "dom", "start", "cap", flag );
self SetBotGoal( self.origin, 64 );
while ( flag maps\mp\gametypes\dom::getFlagTeam() != myTeam && self isTouching( flag ) )
{
cur = flag.useObj.curProgress;
wait 0.5;
if ( flag.useObj.curProgress == cur )
break;//some enemy is near us, kill him
// self thread bot_do_random_action_for_objective( flag );
}
self BotNotifyBotEvent( "dom", "stop", "cap", flag );
self ClearBotGoal();
self.bot_lock_goal = false;
}
/*
Bots capture dom flags
*/
bot_dom_cap_think()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "dom" )
return;
for ( ;; )
{
wait( randomintrange( 3, 12 ) );
if ( self.bot_lock_goal )
{
continue;
}
if ( !isDefined( level.flags ) || level.flags.size == 0 )
continue;
self bot_dom_cap_think_loop();
}
}
/*
Bot goes to the flag, watching while they don't have the flag
*/
bot_dom_go_cap_flag( flag, myteam )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait randomintrange( 2, 4 );
if ( !isDefined( flag ) )
break;
if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam )
break;
if ( self isTouching( flag ) )
break;
}
if ( flag maps\mp\gametypes\dom::getFlagTeam() == myTeam )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Bots play headquarters
*/
bot_hq_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
radio = level.radio;
gameobj = radio.gameobject;
origin = ( radio.origin[0], radio.origin[1], radio.origin[2] + 5 );
//if neut or enemy
if ( gameobj.ownerTeam != myTeam )
{
if ( gameobj.interactTeam == "none" ) //wait for it to become active
{
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
//capture it
self BotNotifyBotEvent( "hq", "go", "cap" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_hq_go_cap( gameobj, radio );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" )
{
self.bot_lock_goal = false;
return;
}
if ( !self isTouching( gameobj.trigger ) || level.radio != radio )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "hq", "start", "cap" );
self SetBotGoal( self.origin, 64 );
while ( self isTouching( gameobj.trigger ) && gameobj.ownerTeam != myTeam && level.radio == radio )
{
cur = gameobj.curProgress;
wait 0.5;
if ( cur == gameobj.curProgress )
break;//no prog made, enemy must be capping
// self thread bot_do_random_action_for_objective( gameobj.trigger );
}
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "hq", "stop", "cap" );
}
else//we own it
{
if ( gameobj.objPoints[myteam].isFlashing ) //underattack
{
self BotNotifyBotEvent( "hq", "start", "defend" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_hq_watch_flashing( gameobj, radio );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "hq", "stop", "defend" );
return;
}
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
}
}
/*
Bots play headquarters
*/
bot_hq()
{
self endon( "death" );
self endon( "disconnect" );
if ( level.gametype != "koth" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self.bot_lock_goal )
{
continue;
}
if ( !isDefined( level.radio ) )
continue;
if ( !isDefined( level.radio.gameobject ) )
continue;
self bot_hq_loop();
}
}
/*
Waits until not touching the trigger and it is the current radio.
*/
bot_hq_go_cap( obj, radio )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait randomintrange( 2, 4 );
if ( !isDefined( obj ) )
break;
if ( self isTouching( obj.trigger ) )
break;
if ( level.radio != radio )
break;
}
if ( level.radio != radio )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Waits while the radio is under attack.
*/
bot_hq_watch_flashing( obj, radio )
{
self endon( "death" );
self endon( "disconnect" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
myteam = self.team;
for ( ;; )
{
wait 0.5;
if ( !isDefined( obj ) )
break;
if ( !obj.objPoints[myteam].isFlashing )
break;
if ( level.radio != radio )
break;
}
self notify( "bad_path" );
}
/*
Bots play sab
*/
bot_sab_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
bomb = level.sabBomb;
bombteam = bomb.ownerTeam;
carrier = bomb.carrier;
timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000;
// the bomb is ours, we are on the offence
if ( bombteam == myTeam )
{
site = level.bombZones[otherTeam];
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 );
// protect our planted bomb
if ( level.bombPlanted )
{
// kill defuser
if ( site isInUse() ) //somebody is defusing our bomb we planted
{
self BotNotifyBotEvent( "sab", "start", "defuser" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sab", "stop", "defuser" );
return;
}
//else hang around the site
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
// we are not the carrier
if ( !self isBombCarrier() )
{
// lets escort the bomb carrier
if ( self HasScriptGoal() )
return;
origin = carrier.origin;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_escort_obj( bomb, carrier );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
// we are the carrier of the bomb, lets check if we need to plant
timepassed = maps\mp\gametypes\_globallogic_utils::getTimePassed() / 1000;
if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 )
return;
self BotNotifyBotEvent( "sab", "go", "plant" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 1 );
self thread bot_go_plant( site );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || level.bombPlanted || !self isTouching( site.trigger ) || site IsInUse() || self inLastStand() || isDefined( self getThreat() ) )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "sab", "start", "plant" );
// self BotRandomStance();
self SetBotGoal( self.origin, 64 );
self bot_use_bomb_thread( site );
wait 1;
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sab", "stop", "plant" );
}
else if ( bombteam == otherTeam ) // the bomb is theirs, we are on the defense
{
site = level.bombZones[myteam];
if ( !isDefined( site.bots ) )
site.bots = 0;
// protect our site from planters
if ( !level.bombPlanted )
{
//kill bomb carrier
if ( site.bots > 2 || randomInt( 100 ) < 45 )
{
if ( self HasScriptGoal() )
return;
if ( carrier hasPerk( "specialty_gpsjammer" ) )
return;
origin = carrier.origin;
self SetBotGoal( origin, 64 );
self thread bot_escort_obj( bomb, carrier );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
//protect bomb site
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 );
self thread bot_inc_bots( site );
if ( site isInUse() ) //somebody is planting
{
self BotNotifyBotEvent( "sab", "start", "planter" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_inc_bots( site );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sab", "stop", "planter" );
return;
}
//else hang around the site
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
{
wait 4;
self notify( "bot_inc_bots" );
site.bots--;
return;
}
self.bot_lock_goal = true;
self SetBotGoal( origin, 256 );
self thread bot_inc_bots( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
// bomb is planted we need to defuse
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 );
// someone else is defusing, lets just hang around
if ( site.bots > 1 )
{
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_go_defuse( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
// lets go defuse
self BotNotifyBotEvent( "sab", "go", "defuse" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 1 );
self thread bot_inc_bots( site );
self thread bot_go_defuse( site );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || !level.bombPlanted || site IsInUse() || !self isTouching( site.trigger ) || self InLastStand() || isDefined( self getThreat() ) )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "sab", "start", "defuse" );
// self BotRandomStance();
self SetBotGoal( self.origin, 64 );
self bot_use_bomb_thread( site );
wait 1;
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sab", "stop", "defuse" );
}
else // we need to go get the bomb!
{
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 32 );
self BotNotifyBotEvent( "sab", "start", "bomb" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_get_obj( bomb );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sab", "stop", "bomb" );
return;
}
}
/*
Bots play sab
*/
bot_sab()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "sab" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
continue;
}
if ( !isDefined( level.sabBomb ) )
continue;
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
continue;
if ( self IsPlanting() || self isDefusing() )
continue;
self bot_sab_loop();
}
}
/*
Bots play sd defenders
*/
bot_sd_defenders_loop( data )
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
// bomb not planted, lets protect our sites
if ( !level.bombPlanted )
{
timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000;
if ( timeleft >= 90 )
return;
// check for a bomb carrier, and camp the bomb
if ( !level.multiBomb && isDefined( level.sdBomb ) )
{
bomb = level.sdBomb;
carrier = level.sdBomb.carrier;
if ( !isDefined( carrier ) )
{
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 32 );
//hang around the bomb
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_get_obj( bomb );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
}
// pick a site to protect
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
return;
sites = [];
for ( i = 0; i < level.bombZones.size; i++ )
{
sites[sites.size] = level.bombZones[i];
}
if ( !sites.size )
return;
if ( data.rand > 50 )
site = self bot_array_nearest_curorigin( sites );
else
site = PickRandom( sites );
if ( !isDefined( site ) )
return;
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 );
if ( site isInUse() ) //somebody is planting
{
self BotNotifyBotEvent( "sd", "start", "planter", site );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "planter", site );
return;
}
//else hang around the site
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
// bomb is planted, we need to defuse
if ( !isDefined( level.defuseObject ) )
return;
defuse = level.defuseObject;
if ( !isDefined( defuse.bots ) )
defuse.bots = 0;
origin = ( defuse.curorigin[0], defuse.curorigin[1], defuse.curorigin[2] + 32 );
// someone is going to go defuse ,lets just hang around
if ( defuse.bots > 1 )
{
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_go_defuse( defuse );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
// lets defuse
self BotNotifyBotEvent( "sd", "go", "defuse" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 1 );
self thread bot_inc_bots( defuse );
self thread bot_go_defuse( defuse );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || !level.bombPlanted || defuse isInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || isDefined( self getThreat() ) )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "sd", "start", "defuse" );
// self BotRandomStance();
self SetBotGoal( self.origin, 64 );
self bot_use_bomb_thread( defuse );
wait 1;
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "defuse" );
}
/*
Bots play sd defenders
*/
bot_sd_defenders()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "sd" )
return;
if ( self.team == game["attackers"] )
return;
data = spawnStruct();
data.rand = randomInt( 100 );
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
continue;
}
if ( self IsPlanting() || self isDefusing() )
continue;
self bot_sd_defenders_loop( data );
}
}
/*
Bots play sd attackers
*/
bot_sd_attackers_loop( data )
{
if ( data.first )
data.first = false;
else
wait( randomintrange( 3, 5 ) );
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
return;
}
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
//bomb planted
if ( level.bombPlanted )
{
if ( !isDefined( level.defuseObject ) )
return;
site = level.defuseObject;
origin = ( site.curorigin[0], site.curorigin[1], site.curorigin[2] + 32 );
if ( site IsInUse() ) //somebody is defusing
{
self BotNotifyBotEvent( "sd", "start", "defuser" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "defuser" );
return;
}
//else hang around the site
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000;
timepassed = maps\mp\gametypes\_globallogic_utils::getTimePassed() / 1000;
//dont have a bomb
if ( !self IsBombCarrier() && !level.multiBomb )
{
if ( !isDefined( level.sdBomb ) )
return;
bomb = level.sdBomb;
carrier = level.sdBomb.carrier;
//bomb is picked up
if ( isDefined( carrier ) )
{
//escort the bomb carrier
if ( self HasScriptGoal() )
return;
origin = carrier.origin;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_escort_obj( bomb, carrier );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
if ( !isDefined( bomb.bots ) )
bomb.bots = 0;
origin = ( bomb.curorigin[0], bomb.curorigin[1], bomb.curorigin[2] + 32 );
//hang around the bomb if other is going to go get it
if ( bomb.bots > 1 )
{
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_get_obj( bomb );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
// go get the bomb
self BotNotifyBotEvent( "sd", "start", "bomb" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_inc_bots( bomb );
self thread bot_get_obj( bomb );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "bomb" );
return;
}
// check if to plant
if ( timepassed < 120 && timeleft >= 90 && randomInt( 100 ) < 98 )
return;
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
return;
sites = [];
for ( i = 0; i < level.bombZones.size; i++ )
{
sites[sites.size] = level.bombZones[i];
}
if ( !sites.size )
return;
if ( data.rand > 50 )
plant = self bot_array_nearest_curorigin( sites );
else
plant = PickRandom( sites );
if ( !isDefined( plant ) )
return;
origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 32 );
self BotNotifyBotEvent( "sd", "go", "plant", plant );
self.bot_lock_goal = true;
self SetBotGoal( origin, 1 );
self thread bot_go_plant( plant );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || level.bombPlanted || plant.visibleTeam == "none" || !self isTouching( plant.trigger ) || self InLastStand() || isDefined( self getThreat() ) || plant IsInUse() )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "sd", "start", "plant", plant );
// self BotRandomStance();
self SetBotGoal( self.origin, 64 );
self bot_use_bomb_thread( plant );
wait 1;
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "sd", "stop", "plant", plant );
}
/*
Bots play sd attackers
*/
bot_sd_attackers()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "sd" )
return;
if ( self.team != game["attackers"] )
return;
data = spawnStruct();
data.rand = randomInt( 100 );
data.first = true;
for ( ;; )
{
self bot_sd_attackers_loop( data );
}
}
/*
Bots play capture the flag
*/
bot_cap_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
myflag = level.teamFlags[myteam];
myzone = level.teamFlagZones[myteam];
theirflag = level.teamFlags[otherTeam];
theirzone = level.teamFlagZones[otherTeam];
if ( myflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome() )
{
carrier = myflag.carrier;
if ( !isDefined( carrier ) ) //someone doesnt has our flag
{
if ( !isDefined( theirflag.carrier ) && DistanceSquared( self.origin, theirflag.curorigin ) < DistanceSquared( self.origin, myflag.curorigin ) ) //no one has their flag and its closer
{
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
self bot_cap_get_flag( theirflag );
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
}
else//go get it
{
self BotNotifyBotEvent( "cap", "start", "my_flag", myflag );
self bot_cap_get_flag( myflag );
self BotNotifyBotEvent( "cap", "stop", "my_flag", myflag );
}
return;
}
else
{
if ( !theirflag maps\mp\gametypes\_gameobjects::isObjectAwayFromHome() && randomint( 100 ) < 50 )
{
//take their flag
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
self bot_cap_get_flag( theirflag );
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
}
else
{
if ( self HasScriptGoal() )
return;
if ( !isDefined( theirzone.bots ) )
theirzone.bots = 0;
origin = theirzone.curorigin;
if ( theirzone.bots > 2 || randomInt( 100 ) < 45 )
{
//kill carrier
if ( carrier hasPerk( "specialty_gpsjammer" ) )
return;
origin = carrier.origin;
self SetBotGoal( origin, 64 );
self thread bot_escort_obj( myflag, carrier );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
self thread bot_inc_bots( theirzone );
//camp their zone
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
{
wait 4;
self notify( "bot_inc_bots" );
theirzone.bots--;
return;
}
self SetBotGoal( origin, 256 );
self thread bot_inc_bots( theirzone );
self thread bot_escort_obj( myflag, carrier );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
}
}
}
else//our flag is ok
{
if ( self isFlagCarrier() ) //if have flag
{
//go cap
origin = myzone.curorigin;
self BotNotifyBotEvent( "cap", "start", "cap" );
self.bot_lock_goal = true;
self SetBotGoal( origin, 32 );
self thread bot_get_obj( myflag );
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
wait 1;
if ( evt != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "cap", "stop", "cap" );
return;
}
carrier = theirflag.carrier;
if ( !isDefined( carrier ) ) //if no one has enemy flag
{
self BotNotifyBotEvent( "cap", "start", "their_flag", theirflag );
self bot_cap_get_flag( theirflag );
self BotNotifyBotEvent( "cap", "stop", "their_flag", theirflag );
return;
}
//escort them
if ( self HasScriptGoal() )
return;
origin = carrier.origin;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_escort_obj( theirflag, carrier );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
}
}
/*
Bots play capture the flag
*/
bot_cap()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "ctf" )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
continue;
}
if ( !isDefined( level.teamFlagZones ) )
continue;
if ( !isDefined( level.teamFlags ) )
continue;
self bot_cap_loop();
}
}
/*
Gets the carriers ent num
*/
getCarrierEntNum()
{
carrierNum = -1;
if ( isDefined( self.carrier ) )
carrierNum = self.carrier getEntityNumber();
return carrierNum;
}
/*
Bots go and get the flag
*/
bot_cap_get_flag( flag )
{
origin = flag.curorigin;
//go get it
self.bot_lock_goal = true;
self SetBotGoal( origin, 32 );
self thread bot_get_obj( flag );
evt = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( evt != "new_goal" )
self ClearScriptGoal();
if ( evt != "goal" )
{
self.bot_lock_goal = false;
return;
}
self SetScriptGoal( self.origin, 64 );
curCarrier = flag getCarrierEntNum();
while ( curCarrier == flag getCarrierEntNum() && self isTouching( flag.trigger ) )
{
cur = flag.curProgress;
wait 0.5;
if ( flag.curProgress == cur )
break;//some enemy is near us, kill him
}
self ClearScriptGoal();
self.bot_lock_goal = false;
}
/*
Bots go plant the demo bomb
*/
bot_dem_go_plant( plant )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) )
break;
if ( self isTouching( plant.trigger ) )
break;
}
if ( ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Bots spawn kill dom attackers
*/
bot_dem_attack_spawnkill()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
l1 = level.bombAPlanted;
l2 = level.bombBPlanted;
for ( ;; )
{
wait 0.5;
if ( l1 != level.bombAPlanted || l2 != level.bombBPlanted )
break;
}
self notify( "bad_path" );
}
/*
Bots play demo attackers
*/
bot_dem_attackers_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
bombs = [];//sites with bombs
sites = [];//sites to bomb at
bombed = 0;//exploded sites
for ( i = 0; i < level.bombZones.size; i++ )
{
bomb = level.bombZones[i];
if ( isDefined( bomb.bombExploded ) && bomb.bombExploded )
{
bombed++;
continue;
}
if ( bomb.label == "_a" )
{
if ( level.bombAPlanted )
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
if ( bomb.label == "_b" )
{
if ( level.bombBPlanted )
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
}
timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000;
shouldLet = ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && timeleft < 90 && bombed == 1 );
//spawnkill conditions
//if we have bombed one site or 1 bomb is planted with lots of time left, spawn kill
//if we want the other team to win for overtime and they do not need to defuse, spawn kill
if ( ( ( bombed + bombs.size == 1 && timeleft >= 90 ) || ( shouldLet && !bombs.size ) ) && randomInt( 100 ) < 95 )
{
if ( self HasScriptGoal() )
return;
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" );
if ( !spawnPoints.size )
return;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 )
return;
self SetBotGoal( spawnpoint.origin, 1024 );
self thread bot_dem_attack_spawnkill();
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
//let defuse conditions
//if enemy is going to lose and lots of time left, let them defuse to play longer
//or if want to go into overtime near end of the extended game
if ( ( ( bombs.size + bombed == 2 && timeleft >= 90 ) || ( shouldLet && bombs.size ) ) && randomInt( 100 ) < 95 )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" );
if ( !spawnPoints.size )
return;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( spawnpoint.origin, 512 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
//defend bomb conditions
//if time is running out and we have a bomb planted
if ( bombs.size && timeleft < 90 && ( !sites.size || randomInt( 100 ) < 95 ) )
{
site = self bot_array_nearest_curorigin( bombs );
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 );
if ( site IsInUse() ) //somebody is defusing
{
self BotNotifyBotEvent( "dem", "start", "defuser", site );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "dem", "stop", "defuser", site );
return;
}
//else hang around the site
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
//else go plant
if ( !sites.size )
return;
plant = self bot_array_nearest_curorigin( sites );
if ( !isDefined( plant ) )
return;
if ( !isDefined( plant.bots ) )
plant.bots = 0;
origin = ( plant.curorigin[0] + 50, plant.curorigin[1] + 50, plant.curorigin[2] + 32 );
//hang around the site if lots of time left
if ( plant.bots > 1 && timeleft >= 60 )
{
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_dem_go_plant( plant );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
self BotNotifyBotEvent( "dem", "go", "plant", plant );
self.bot_lock_goal = true;
self SetBotGoal( origin, 1 );
self thread bot_inc_bots( plant );
self thread bot_dem_go_plant( plant );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || ( plant.label == "_b" && level.bombBPlanted ) || ( plant.label == "_a" && level.bombAPlanted ) || plant IsInUse() || !self isTouching( plant.trigger ) || self InLastStand() || isDefined( self getThreat() ) )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "dem", "start", "plant", plant );
// self BotRandomStance();
self SetBotGoal( self.origin, 64 );
self bot_use_bomb_thread( plant );
wait 1;
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "dem", "stop", "plant", plant );
}
/*
Bots play demo attackers
*/
bot_dem_attackers()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "dem" )
return;
if ( self.team != game["attackers"] )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
continue;
}
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
continue;
self bot_dem_attackers_loop();
}
}
/*
Bots play demo defenders
*/
bot_dem_defenders_loop()
{
myTeam = self.pers[ "team" ];
otherTeam = getOtherTeam( myTeam );
bombs = [];//sites with bombs
sites = [];//sites to bomb at
bombed = 0;//exploded sites
for ( i = 0; i < level.bombZones.size; i++ )
{
bomb = level.bombZones[i];
if ( isDefined( bomb.bombExploded ) && bomb.bombExploded )
{
bombed++;
continue;
}
if ( bomb.label == "_a" )
{
if ( level.bombAPlanted )
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
if ( bomb.label == "_b" )
{
if ( level.bombBPlanted )
bombs[bombs.size] = bomb;
else
sites[sites.size] = bomb;
continue;
}
}
timeleft = maps\mp\gametypes\_globallogic_utils::getTimeRemaining() / 1000;
shouldLet = ( timeleft < 60 && ( ( bombed == 0 && bombs.size != 2 ) || ( game["teamScores"][myteam] > game["teamScores"][otherTeam] && bombed == 1 ) ) && randomInt( 100 ) < 98 );
//spawnkill conditions
//if nothing to defuse with a lot of time left, spawn kill
//or letting a bomb site to explode but a bomb is planted, so spawnkill
if ( ( !bombs.size && timeleft >= 60 && randomInt( 100 ) < 95 ) || ( shouldLet && bombs.size == 1 ) )
{
if ( self HasScriptGoal() )
return;
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_attacker_start" );
if ( !spawnPoints.size )
return;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 2048 * 2048 )
return;
self SetBotGoal( spawnpoint.origin, 1024 );
self thread bot_dem_defend_spawnkill();
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
//let blow up conditions
//let enemy blow up at least one to extend play time
//or if want to go into overtime after extended game
if ( shouldLet )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_dem_spawn_defender_start" );
if ( !spawnPoints.size )
return;
spawnpoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
if ( DistanceSquared( spawnpoint.origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( spawnpoint.origin, 512 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
//defend conditions
//if no bombs planted with little time left
if ( !bombs.size && timeleft < 60 && randomInt( 100 ) < 95 && sites.size )
{
site = self bot_array_nearest_curorigin( sites );
origin = ( site.curorigin[0] + 50, site.curorigin[1] + 50, site.curorigin[2] + 32 );
if ( site IsInUse() ) //somebody is planting
{
self BotNotifyBotEvent( "dem", "start", "planter", site );
self.bot_lock_goal = true;
self SetBotGoal( origin, 64 );
self thread bot_defend_site( site );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "dem", "stop", "planter", site );
return;
}
//else hang around the site
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self.bot_lock_goal = true;
self SetBotGoal( origin, 256 );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
self.bot_lock_goal = false;
return;
}
//else go defuse
if ( !bombs.size )
return;
defuse = self bot_array_nearest_curorigin( bombs );
if ( !isDefined( defuse ) )
return;
if ( !isDefined( defuse.bots ) )
defuse.bots = 0;
origin = ( defuse.curorigin[0] + 50, defuse.curorigin[1] + 50, defuse.curorigin[2] + 32 );
//hang around the site if not in danger of losing
if ( defuse.bots > 1 && bombed + bombs.size != 2 )
{
if ( self HasScriptGoal() )
return;
if ( DistanceSquared( origin, self.origin ) <= 1024 * 1024 )
return;
self SetBotGoal( origin, 256 );
self thread bot_dem_go_defuse( defuse );
if ( self waittill_any_return( "goal", "bad_path", "new_goal" ) != "new_goal" )
self ClearBotGoal();
return;
}
self BotNotifyBotEvent( "dem", "go", "defuse", defuse );
self.bot_lock_goal = true;
self SetBotGoal( origin, 1 );
self thread bot_inc_bots( defuse );
self thread bot_dem_go_defuse( defuse );
event = self waittill_any_return( "goal", "bad_path", "new_goal" );
if ( event != "new_goal" )
self ClearBotGoal();
if ( event != "goal" || ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) || defuse IsInUse() || !self isTouching( defuse.trigger ) || self InLastStand() || isDefined( self getThreat() ) )
{
self.bot_lock_goal = false;
return;
}
self BotNotifyBotEvent( "dem", "start", "defuse", defuse );
// self BotRandomStance();
self SetBotGoal( self.origin, 64 );
self bot_use_bomb_thread( defuse );
wait 1;
self ClearBotGoal();
self.bot_lock_goal = false;
self BotNotifyBotEvent( "dem", "stop", "defuse", defuse );
}
/*
Bots play demo defenders
*/
bot_dem_defenders()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
if ( level.gametype != "dem" )
return;
if ( self.team == game["attackers"] )
return;
for ( ;; )
{
wait( randomintrange( 3, 5 ) );
if ( self IsRemoteControlling() || self.bot_lock_goal )
{
continue;
}
if ( !isDefined( level.bombZones ) || !level.bombZones.size )
continue;
self bot_dem_defenders_loop();
}
}
/*
Bots go defuse
*/
bot_dem_go_defuse( defuse )
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( self isTouching( defuse.trigger ) )
break;
if ( ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) )
break;
}
if ( ( defuse.label == "_b" && !level.bombBPlanted ) || ( defuse.label == "_a" && !level.bombAPlanted ) )
self notify( "bad_path" );
else
self notify( "goal" );
}
/*
Bots go spawn kill
*/
bot_dem_defend_spawnkill()
{
self endon( "death" );
self endon( "disconnect" );
level endon( "game_ended" );
self endon( "goal" );
self endon( "bad_path" );
self endon( "new_goal" );
for ( ;; )
{
wait 0.5;
if ( level.bombBPlanted || level.bombAPlanted )
break;
}
self notify( "bad_path" );
}
/*
custom movement stuff
*/
watch_for_override_stuff()
{
self endon( "disconnect" );
self endon( "death" );
self BotBuiltinClearOverrides( true );
NEAR_DIST = 80;
LONG_DIST = 1000;
SPAM_JUMP_TIME = 5000;
diff = self GetBotDiffNum();
chance = 0;
if ( diff == 1 )
chance = 25;
else if ( diff == 2 )
chance = 50;
else if ( diff == 3 )
chance = 80;
last_jump_time = 0;
need_to_clear_mantle_override = false;
if ( !getDvarInt( "bots_play_jumpdrop" ) )
return;
for ( ;; )
{
threat = self getThreat();
while ( !isDefined( threat ) || !isPlayer( threat ) )
{
wait 0.05;
threat = self getThreat();
}
dist = Distance( threat.origin, self.origin );
time = GetTime();
if ( need_to_clear_mantle_override && ( time - last_jump_time ) > 3000 )
{
need_to_clear_mantle_override = false;
self BotBuiltinClearMantleOverride();
}
if ( ( dist > NEAR_DIST ) && ( dist < LONG_DIST ) && ( randomInt( 100 ) < chance ) && ( ( time - last_jump_time ) > SPAM_JUMP_TIME ) )
{
if ( randomInt( 2 ) )
{
if ( ( getConeDot( threat.origin, self.origin, self getPlayerAngles() ) > 0.8 ) && ( dist > ( NEAR_DIST * 2 ) ) )
{
last_jump_time = time;
need_to_clear_mantle_override = true;
self BotBuiltinMantleOverride();
// drop shot
self BotBuiltinMovementOverride( 0, 0 );
self BotBuiltinButtonOverride( "prone", "enable" );
wait 1.5;
self BotBuiltinClearMovementOverride();
self BotBuiltinClearButtonOverride( "prone" );
}
}
else
{
last_jump_time = time;
need_to_clear_mantle_override = true;
self BotBuiltinMantleOverride();
// jump shot
self BotBuiltinButtonOverride( "gostand", "enable" );
wait 0.1;
self BotBuiltinClearButtonOverride( "gostand" );
}
}
thisThreat = self getThreat();
while ( isDefined( thisThreat ) && isPlayer( thisThreat ) && thisThreat == threat )
{
wait 0.05;
thisThreat = self getThreat();
}
}
}