Your Name 7368dad717 1.03
2020-07-25 00:22:01 -06:00

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#include maps\mp\_utility;
#include common_scripts\utility;
//========================================================
// main
//========================================================
main()
{
//needs to be first for create fx
maps\mp\mp_silo_fx::main();
maps\mp\createart\mp_silo_art::main();
precachemodel("collision_wall_256x256x10");
maps\mp\_load::main();
// maps\mp\_compass::setupMiniMap("compass_map_mp_silo");
if ( GetDvarInt( #"xblive_wagermatch" ) == 1 )
{
maps\mp\_compass::setupMiniMap("compass_map_mp_silo_wager");
}
else
{
maps\mp\_compass::setupMiniMap("compass_map_mp_silo");
}
/#
execdevgui( "devgui_mp_silo" );
#/
maps\mp\mp_silo_amb::main();
// If the team nationalites change in this file, you must also update the level's csc file,
// the level's csv file, and the share/raw/mp/mapsTable.csv
maps\mp\gametypes\_teamset_urbanspecops::level_init();
// Set up the default range of the compass
setdvar( "compassmaxrange","2100" );
// Set up some generic War Flag Names.
// Example from COD5: CALLSIGN_SEELOW_A is the name of the 1st flag in Selow whose string is "Cottage"
// The string must have MPUI_CALLSIGN_ and _A. Replace Mapname with the name of your map/bsp and in the
// actual string enter a keyword that names the location (Roundhouse, Missle Silo, Launchpad, Guard Tower, etc)
game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
// enable new spawning system
maps\mp\gametypes\_spawning::level_use_unified_spawning( true );
level thread crane_container();
//spawning collision in wager match so players can't hide in the spawned plates
if ( GetDvarInt( #"xblive_wagermatch" ) == 1 || isPregame() )
{
spawncollision("collision_wall_256x256x10","collider",(1527, 71, 16), (0, 337, 0));
}
}
//========================================================
// cargo_container
//========================================================
crane_container()
{
crane_container = GetEnt( "crane_container", "targetname" );
if( !IsDefined( crane_container ) )
{
return;
}
crane_container thread rotate_crane_container();
}
//========================================================
// rotate_crane_container
//========================================================
rotate_crane_container()
{
rotate_time = 8;
rotate_angle = 30;
self RotateYaw( rotate_angle / 2, rotate_time / 2 );
self waittill( "rotatedone" );
while( true )
{
rotate_angle = rotate_angle * -1;
self RotateYaw( rotate_angle, rotate_time, rotate_time / 2, rotate_time / 2 );
self waittill( "rotatedone" );
}
}