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https://github.com/ineedbots/t5_bot_warfare.git
synced 2025-04-21 17:15:42 +00:00
107 lines
3.3 KiB
Plaintext
107 lines
3.3 KiB
Plaintext
#include maps\mp\_utility;
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#include common_scripts\utility;
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//========================================================
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// main
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//========================================================
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main()
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{
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//needs to be first for create fx
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maps\mp\mp_silo_fx::main();
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maps\mp\createart\mp_silo_art::main();
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precachemodel("collision_wall_256x256x10");
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maps\mp\_load::main();
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// maps\mp\_compass::setupMiniMap("compass_map_mp_silo");
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if ( GetDvarInt( #"xblive_wagermatch" ) == 1 )
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{
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maps\mp\_compass::setupMiniMap("compass_map_mp_silo_wager");
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}
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else
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{
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maps\mp\_compass::setupMiniMap("compass_map_mp_silo");
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}
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/#
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execdevgui( "devgui_mp_silo" );
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#/
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maps\mp\mp_silo_amb::main();
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// If the team nationalites change in this file, you must also update the level's csc file,
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// the level's csv file, and the share/raw/mp/mapsTable.csv
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maps\mp\gametypes\_teamset_urbanspecops::level_init();
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// Set up the default range of the compass
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setdvar( "compassmaxrange","2100" );
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// Set up some generic War Flag Names.
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// Example from COD5: CALLSIGN_SEELOW_A is the name of the 1st flag in Selow whose string is "Cottage"
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// The string must have MPUI_CALLSIGN_ and _A. Replace Mapname with the name of your map/bsp and in the
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// actual string enter a keyword that names the location (Roundhouse, Missle Silo, Launchpad, Guard Tower, etc)
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game["strings"]["war_callsign_a"] = &"MPUI_CALLSIGN_MAPNAME_A";
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game["strings"]["war_callsign_b"] = &"MPUI_CALLSIGN_MAPNAME_B";
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game["strings"]["war_callsign_c"] = &"MPUI_CALLSIGN_MAPNAME_C";
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game["strings"]["war_callsign_d"] = &"MPUI_CALLSIGN_MAPNAME_D";
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game["strings"]["war_callsign_e"] = &"MPUI_CALLSIGN_MAPNAME_E";
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game["strings_menu"]["war_callsign_a"] = "@MPUI_CALLSIGN_MAPNAME_A";
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game["strings_menu"]["war_callsign_b"] = "@MPUI_CALLSIGN_MAPNAME_B";
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game["strings_menu"]["war_callsign_c"] = "@MPUI_CALLSIGN_MAPNAME_C";
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game["strings_menu"]["war_callsign_d"] = "@MPUI_CALLSIGN_MAPNAME_D";
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game["strings_menu"]["war_callsign_e"] = "@MPUI_CALLSIGN_MAPNAME_E";
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// enable new spawning system
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maps\mp\gametypes\_spawning::level_use_unified_spawning( true );
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level thread crane_container();
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//spawning collision in wager match so players can't hide in the spawned plates
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if ( GetDvarInt( #"xblive_wagermatch" ) == 1 || isPregame() )
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{
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spawncollision("collision_wall_256x256x10","collider",(1527, 71, 16), (0, 337, 0));
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}
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}
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//========================================================
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// cargo_container
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//========================================================
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crane_container()
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{
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crane_container = GetEnt( "crane_container", "targetname" );
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if( !IsDefined( crane_container ) )
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{
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return;
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}
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crane_container thread rotate_crane_container();
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}
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//========================================================
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// rotate_crane_container
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//========================================================
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rotate_crane_container()
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{
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rotate_time = 8;
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rotate_angle = 30;
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self RotateYaw( rotate_angle / 2, rotate_time / 2 );
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self waittill( "rotatedone" );
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while( true )
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{
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rotate_angle = rotate_angle * -1;
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self RotateYaw( rotate_angle, rotate_time, rotate_time / 2, rotate_time / 2 );
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self waittill( "rotatedone" );
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}
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} |