Your Name 7368dad717 1.03
2020-07-25 00:22:01 -06:00

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#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#include "ui/framestyle.inc"
#include "ui_mp/newframe.inc"
#define LIST_ELEM_HEIGHT 18
#define MAX_PLAYERS 32
#define PLAYERLIST_HEIGHT ((MAX_PLAYERS/2)*LIST_ELEM_HEIGHT)
#define PLAYERLIST_WIDTH 235
#define PLAYERLIST_SPACING 56
#define PLAYERLIST_A_X_START (-PLAYERLIST_WIDTH-(PLAYERLIST_SPACING/2))
#define PLAYERLIST_B_X_START (PLAYERLIST_SPACING/2)
#define PLAYERLIST_Y_START (-PLAYERLIST_HEIGHT/2)
#define PLAYERLIST_A_RECT PLAYERLIST_A_X_START PLAYERLIST_Y_START PLAYERLIST_WIDTH PLAYERLIST_HEIGHT HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
#define PLAYERLIST_B_RECT PLAYERLIST_B_X_START PLAYERLIST_Y_START PLAYERLIST_WIDTH PLAYERLIST_HEIGHT HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
#define RANK_BG_WIDTH 33
#define COLUMN_SCORE_WIDTH 34
#define MUTE_ICON_WIDTH LIST_ELEM_HEIGHT
#define FRIEND_ICON_WIDTH LIST_ELEM_HEIGHT
#define FRIEND_ICON_START_X ( PLAYERLIST_WIDTH - FRIEND_ICON_WIDTH - 4 )
#define MUTE_ICON_START_X ( FRIEND_ICON_START_X - MUTE_ICON_WIDTH - 4 )
#define COLUMN_NAME_START_X 34
#define COLUMN_NAME_WIDTH ( FRIEND_ICON_START_X - COLUMN_NAME_START_X )
#define IN_PREGAME ( dvarbool( ui_pregame ) )
#include "ui_mp/menustyle.inc"
#include "ui_mp/choices_setup_teams.menu"
#undef ON_ESC
#define ON_ESC \
close self; \
open class;
#define AAR_HEIGHT NEW_FRAME_DEFAULT_HEIGHT
#define AAR_WIDTH ( AAR_HEIGHT * FRAME_ASPECT_RATIO )
#define AAR_AWARD_IMAGE_COLOR 0.8 0.68 0.47 0.6
#define AAR_AWARD_IMAGE_COLOR_GREY 1 1 1 0.3
#define AAR_BODY_X_START ( -AAR_WIDTH / 2 + 15 )
#define AAR_BODY_Y_START ( -AAR_HEIGHT / 2 + 15 + NEW_FRAME_BG_Y_OFFSET( AAR_HEIGHT ) )
#define AAR_SCOREBOARD_COLUMN_SPACING 70
#define AAR_SCOREBOARD_COLUMN_4_X 420
#define AAR_SCOREBOARD_COLUMN_3_X ( AAR_SCOREBOARD_COLUMN_4_X - AAR_SCOREBOARD_COLUMN_SPACING )
#define AAR_SCOREBOARD_COLUMN_2_X ( AAR_SCOREBOARD_COLUMN_3_X - AAR_SCOREBOARD_COLUMN_SPACING )
#define AAR_SCOREBOARD_COLUMN_1_X ( AAR_SCOREBOARD_COLUMN_2_X - 50 )
#define AAR_SCOREBOARD_COLUMN_SCORE_X ( AAR_SCOREBOARD_COLUMN_1_X - 50 )
#define AAR_DBLCLICK_ACTION( menuName ) \
play CHOICE_FOCUS_SOUND; \
execnow set selectedPlayerXuid ( getfeederdata( "xuid" ) ); \
execnow set selectedFriendName ( getfeederdata( "name" ) ); \
if( (getfeederdata( "xuid" ) != getXuid()) && (getfeederdata( "xuid" ) != 0) ) \
{ \
hideMenu self; \
if (IsInGame()) \
{ \
showMenu "pausedbkgnd"; \
} \
execnow changemenuopenslidedirection menu_playercard MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT; \
execNow openMenu menu_playercard; \
}
#define AAR_SCOREBOARD_LISTBOX( scoreboard_name, feederId, x, y, w, h, visArg, extraArgs, menuName ) \
itemDef \
{ \
name scoreboard_name \
type ITEM_TYPE_LISTBOX \
feeder feederId \
rect x y w h HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER \
origin 0 0 \
elementwidth 30 \
elementheight 17 \
elementtype LISTBOX_TEXT \
textstyle ITEM_TEXTSTYLE_NORMAL \
textfont UI_FONT_NORMAL \
textscale TEXTSIZE_SMALL \
forecolor 1 1 1 1 \
focusColor 1 1 1 1 \
disableColor 1 1 1 1 \
elementHighlightColor 0 0 0 1 \
noBlinkingHighlight \
visible visArg \
userarea 10 -1 0 (w-16) 19 24 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* SCOREBOARD_COLUMN_NEMESIS_BG */ \
-1 0 40 19 10 ITEM_ALIGN_LEFT ITEM_ALIGN_TOP /* SCOREBOARD_COLUMN_RANK_BG */ \
3 0 50 16 10 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_RANK */ \
16 1 16 16 32 ITEM_ALIGN_RIGHT ITEM_ALIGN_TOP /* SCOREBOARD_COLUMN_RANK_ICON */ \
50 0 100 16 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_NAME */ \
AAR_SCOREBOARD_COLUMN_SCORE_X 0 100 16 10 ITEM_ALIGN_RIGHT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_SCORE */ \
AAR_SCOREBOARD_COLUMN_1_X 0 100 16 10 ITEM_ALIGN_RIGHT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_1 */ \
AAR_SCOREBOARD_COLUMN_2_X 0 100 16 10 ITEM_ALIGN_RIGHT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_2 */ \
(AAR_SCOREBOARD_COLUMN_3_X+85) 0 16 16 10 ITEM_ALIGN_RIGHT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_3 */ \
(AAR_SCOREBOARD_COLUMN_4_X+70) 0 16 16 10 ITEM_ALIGN_RIGHT ITEM_ALIGN_MIDDLE /* SCOREBOARD_COLUMN_4 */ \
\
doubleclick \
{ \
AAR_DBLCLICK_ACTION( menuName ) \
} \
\
extraArgs \
}
{
menuDef
{
name "players"
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_EMPTY
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
onEsc
{
ON_ESC
}
onOpen
{
if (IsInGame())
{
showMenu "pausedbkgnd";
}
setdvar ui_friendsListOpen "0";
setdvar ui_ingamePlayersOpen "1";
// TODO: Set Focus to something?
}
onClose
{
if (IsInGame())
{
hideMenu "pausedbkgnd";
}
setdvar ui_ingamePlayersOpen "0";
}
// ------------------ TREE TITLE ------------------
CHOICE_MENU_TITLE_ALIGN_VIS( "@MENU_PLAYERS_CAPS", HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP, ITEM_ALIGN_MIDDLE_LEFT, 1 )
/* LABEL FOR COLUMN "SCORE" */
PREPROC_TEXT_DRAW( (AAR_BODY_X_START+12+AAR_SCOREBOARD_COLUMN_SCORE_X) (AAR_BODY_Y_START-15) 100 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, "@MPUI_SCORE_CAPS", TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
/* LABEL FOR COLUMN 1 */
PREPROC_TEXT_DRAW( (AAR_BODY_X_START+12+AAR_SCOREBOARD_COLUMN_1_X) (AAR_BODY_Y_START-15) 100 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "@"+getScoreboardColumnHeader( 0 )+"_CAPS" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
/* LABEL FOR COLUMN 2 */
PREPROC_TEXT_DRAW( (AAR_BODY_X_START+12+AAR_SCOREBOARD_COLUMN_2_X) (AAR_BODY_Y_START-15) 100 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "@"+getScoreboardColumnHeader( 1 )+"_CAPS" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
/* LABEL FOR COLUMN 3 */
PREPROC_TEXT_DRAW( (AAR_BODY_X_START+12+AAR_SCOREBOARD_COLUMN_3_X) (AAR_BODY_Y_START-15) 100 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "MENU_FRIEND" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
/* LABEL FOR COLUMN 4 */
PREPROC_TEXT_DRAW( (AAR_BODY_X_START+12+AAR_SCOREBOARD_COLUMN_4_X-16) (AAR_BODY_Y_START-15) 100 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "MP_MUTED" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_MIDDLE_RIGHT, CHOICE_TEXTCOLOR )
/* SCOREBOARD */
AAR_SCOREBOARD_LISTBOX( scoreboard_listbox, FEEDER_AAR_SCOREBOARD, (AAR_BODY_X_START+10), (AAR_BODY_Y_START+5), (AAR_WIDTH-40), (AAR_HEIGHT-65), 1, ;, menu_aar_scoreboard )
// Back button
#ifdef PC
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( ON_ESC, when( MenuHasFocus() ); )
#endif
}
}