Your Name 7368dad717 1.03
2020-07-25 00:22:01 -06:00

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#include "ui/menudef.h"
#include "ui_mp/newframe.inc"
#include "ui_mp/common_macro.inc"
#include "ui_mp/menustyle.inc"
#include "ui_mp/choices_setup_teams.menu"
#define PC_INGAME 1
#include "ui_mp/overlaybg.inc"
#define GAME_DESC_VIS_ARG ( dvarInt( "xblive_basictraining" ) || dvarBool( splitscreen ) || dvarBool( systemlink ) || (dvarString("ui_gametype_idx") != "0") )
menuDef
{
name "pausedbkgnd_callvote"
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
blurWorld 4.8
visible 1
#define SINGLE_PLAYER 1
#include "ui_mp/ingamebg.inc"
}
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 170
#define BACKGROUND_COLOR_GRAY_RGB 0.62 0.70 0.70
#ifdef PC
#undef CHOICE_X_START
#define CHOICE_X_START 30
#undef CHOICE_Y_START
#define CHOICE_Y_START -120
#define CHOICE_SEP_1 5
#else
#undef CHOICE_X_START
#define CHOICE_X_START 30
#undef CHOICE_Y_START
#define CHOICE_Y_START -30
#define CHOICE_SEP_1 3
#endif
#undef CHOICE_GROUP
#define CHOICE_GROUP "callvote"
#undef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_LEFT
#undef CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_CENTER
#undef BUTTON_BG_X_START
#define BUTTON_BG_X_START 30
#undef BUTTON_BG_Y_START
#define BUTTON_BG_Y_START 42
#undef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
#undef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
{
menuDef
{
name callvote
fullScreen 0
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu
focusColor COLOR_FOCUSED // Menu focus color for text and items
#ifdef CONSOLE
blurWorld 7.0
#endif
onOpen
{
showMenu "pausedbkgnd_callvote";
}
onClose
{
hideMenu "pausedbkgnd_callvote";
}
onEsc
{
close self;
open "class";
}
#define CALLVOTE_SUBTITLE ""
#include "ui_mp/scriptmenus/callvote_buttons.inc"
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( close self;, 1 )
}
menuDef
{
name changegametype
fullScreen 0
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu
focusColor COLOR_FOCUSED // Menu focus color for text and items
#ifdef CONSOLE
blurWorld 7.0
#endif
onEsc
{
showMenu callvote;
close self;
}
onOpen
{
setdvar invite_visible "0";
setDvar ui_mapname "mp_array";
setDvar ui_gametype "tdm";
setdvar ui_gametype_idx "1";
setDvar ui_preview dvarString( "ui_mapname" );
setdvar ui_preview_gt dvarString( "ui_gametype" );
setdvar ui_preview_gt_idx dvarString( "ui_gametype_idx" );
setDvar settings_map_selected 1;
execNow movefeeder top gamemode_selection;
execNow movefeeder top maplist;
}
onClose
{
}
#undef CALLVOTE_SUBTITLE
#define CALLVOTE_SUBTITLE "@MPUI_CHANGE_GAME_TYPEMAP"
#include "ui_mp/scriptmenus/callvote_buttons.inc"
#define GAMEMODE_X 210
#define MAPSELECT_X 430
#define MAPSELECT_Y 255
#define GAMEMODE_Y 255
#define THUMBNAIL_Y 18
itemDef
{
name gamemode_image
style WINDOW_STYLE_SHADER
type ITEM_TYPE_IMAGE
rect GAMEMODE_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
border 0
bordercolor .5 .5 .5 .5
origin 0 0
exp material( tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 3 ) ); // ui_preview_gt
visible when(GAME_DESC_VIS_ARG);
decoration
}
itemDef
{
name gamemode_custom_image
style WINDOW_STYLE_SHADER
type ITEM_TYPE_IMAGE
rect GAMEMODE_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
border 0
bordercolor .5 .5 .5 .5
origin 0 0
exp material( "playlist_infantry" );
visible when(!GAME_DESC_VIS_ARG);
decoration
}
itemDef
{
name gamemode_name
type ITEM_TYPE_TEXT
rect GAMEMODE_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textfont UI_FONT_NORMAL
textscale 0.4
forecolor 1 1 1 1
exp text "@" + tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 1 ); // ui_preview_gt
visible when(GAME_DESC_VIS_ARG)
decoration
}
itemDef
{
name gamemode_custom_name
type ITEM_TYPE_TEXT
rect GAMEMODE_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textfont UI_FONT_NORMAL
textscale 0.4
forecolor 1 1 1 1
text "@CUSTOM_CUSTOM_GAME_MODE_CAPS"
visible when(!GAME_DESC_VIS_ARG)
decoration
}
itemDef
{
name gamemode_desc
type ITEM_TYPE_TEXT
rect GAMEMODE_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textfont UI_FONT_SMALL
textscale 0.3
forecolor 1 1 1 1
exp text "@" + tableLookup( "mp/gametypesTable.csv", 0, dvarString( ui_gametype ), 2 ); // ui_preview_gt
visible when(GAME_DESC_VIS_ARG);
autowrapped
decoration
}
itemDef
{
name gamemode_custom_desc
type ITEM_TYPE_TEXT
rect GAMEMODE_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textfont UI_FONT_SMALL
textscale 0.3
forecolor 1 1 1 1
text "@CUSTOM_SELECT_FROM_FILESHARE_DESC"
visible when(!GAME_DESC_VIS_ARG);
autowrapped
decoration
}
#ifdef PC
#define LIST_PARAMS( listName ) \
usePaging \
mouseEnter \
{ \
setFocus listName; \
}
#else // #ifdef PC
#define LIST_PARAMS( listName )
#endif // #else // #ifdef PC
itemDef
{
name gamemode_selection
type ITEM_TYPE_LISTBOX
noBlinkingHighlight
rect GAMEMODE_X GAMEMODE_Y 170 170 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
style WINDOW_STYLE_FILLED
textscale CHOICE_TEXTSIZE
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_NORMAL
elementtype LISTBOX_TEXT
elementwidth 120
elementheight 18
textalignx 6
textaligny 0
backcolor 0 0 0 0.2
border 1
bordersize 1
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0
forecolor CHOICE_TEXTCOLOR
focusColor 1 1 1 1
disableColor 1 1 1 1
feeder FEEDER_GAMETYPES_INGAME
LIST_PARAMS( gamemode_selection )
visible 1
userarea 2 -1 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
6 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
doubleclick
{
setDvar ui_gametype_idx dvarString( "ui_preview_gt_idx" );
if( !GAME_DESC_VIS_ARG )
{
open "custom_select_from_fileshare_1";
}
else
{
if( dvarString( "ui_preview_gt" ) != dvarString( "ui_gametype" ) )
{
execNow "resetCustomGametype";
}
play CHOICE_ACTION_SOUND;
}
setDvar ui_gametype dvarString( ui_preview_gt );
}
action
{
setDvar ui_gametype_idx dvarString( "ui_preview_gt_idx" );
if( !GAME_DESC_VIS_ARG )
{
open "custom_select_from_fileshare_1";
}
else
{
if( dvarString( "ui_preview_gt" ) != dvarString( "ui_gametype" ) )
{
execNow "resetCustomGametype";
}
play CHOICE_ACTION_SOUND;
}
setDvar ui_gametype dvarString( ui_preview_gt );
}
}
itemDef
{
name mappreview
style WINDOW_STYLE_SHADER
type ITEM_TYPE_IMAGE
rect MAPSELECT_X THUMBNAIL_Y 170 135 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
border 0
bordercolor .5 .5 .5 .5
origin 0 0
exp material( tablelookup("mp/mapsTable.csv",0,dvarString(ui_mapname),4) ); // ui_preview
visible 1
decoration
}
itemDef
{
name map_name
type ITEM_TYPE_TEXT
rect MAPSELECT_X 175 170 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textfont UI_FONT_NORMAL
textscale 0.4
forecolor 1 1 1 1
exp text "@" + tableLookup( "mp/mapsTable.csv", 0, dvarString( ui_mapname ) , 3 ); // ui_preview
visible 1
decoration
}
itemDef
{
name map_desc
type ITEM_TYPE_TEXT
rect MAPSELECT_X 195 170 35 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textfont UI_FONT_SMALL
textscale 0.3
forecolor 1 1 1 1
exp text "@" + tableLookup( "mp/mapsTable.csv", 0, dvarString( ui_mapname ) , 6 ); // ui_preview
visible 1
autowrapped
decoration
}
itemDef
{
name maplist
rect MAPSELECT_X MAPSELECT_Y 170 170 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
type ITEM_TYPE_LISTBOX
noBlinkingHighlight
style WINDOW_STYLE_FILLED
textscale CHOICE_TEXTSIZE
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_NORMAL
elementtype LISTBOX_TEXT
elementwidth 120
elementheight 18
textalignx 6
textaligny 0
backcolor 0 0 0 0.2
border 1
bordersize 1
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0
forecolor CHOICE_TEXTCOLOR
focusColor 1 1 1 1
disableColor 1 1 1 1
feeder FEEDER_MAPS
LIST_PARAMS( maplist )
visible 1
userarea 2 -1 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* FEEDER_MAPSELECTION_COLUMN_BACKGROUND */
6 0 155 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE /* FEEDER_MAPSELECTION_COLUMN_NAME */
doubleclick { setDvar ui_mapname dvarString( ui_preview ); }
action { setDvar ui_mapname dvarString( ui_preview ); }
}
itemDef
{
name vote
type ITEM_TYPE_BUTTON
rect MAPSELECT_X (MAPSELECT_Y+170+4) 40 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
exp rect W( getTextWidth(locString("@MPUI_VOTE"),UI_FONT_NORMAL,TEXTSIZE_DEFAULT)+8 )
text "@MPUI_VOTE"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_MIDDLE_CENTER
textstyle ITEM_TEXTSTYLE_SHADOWED
style WINDOW_STYLE_FILLED
visible 1
forecolor 1 1 1 1
backcolor 1 1 1 0
border 1
bordersize 1
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
action
{
play CHOICE_FOCUS_SOUND;
#ifdef CONSOLE
setDvar ui_gametype dvarString( ui_preview_gt );
setDvar ui_mapname dvarString( ui_preview );
uiScript voteTypeMapDVar ui_preview_gt ui_preview;
#else //#ifdef CONSOLE
uiScript voteTypeMapDVar ui_gametype ui_mapname;
#endif //#ifdef CONSOLE
close self;
}
}
#define TAB_1_TEXT (locString( "@MPUI_MAPS_CAPS" ))
#define TAB_2_TEXT (locString( "@MPUI_DLC_MAPS_CAPS" ))
#define TAB_BG_PAD 5
#define TAB_1_WIDTH ( getTextWidth( TAB_1_TEXT, UI_FONT_NORMAL, TEXTSIZE_DEFAULT ) + (TAB_BG_PAD*2) )
#define TAB_2_WIDTH ( getTextWidth( TAB_2_TEXT, UI_FONT_NORMAL, TEXTSIZE_DEFAULT ) + (TAB_BG_PAD*2) )
#define TAB_HEIGHT 15
#define MAP_TAB_1_X MAPSELECT_X
#define MAP_TAB_2_X ( MAP_TAB_1_X + TAB_1_WIDTH )
#define MAP_TAB_Y ( MAPSELECT_Y - TAB_HEIGHT )
#define MAPS_TAB_VISIBLE ( 1 )
#define DLC_TAB_VISIBLE ( dvarBool( "dlc2" ) || dvarBool( "dlc3" ) || dvarBool( "dlc4" ) )
itemDef
{
name switch_to_original_maps
type ITEM_TYPE_BUTTON
rect MAP_TAB_1_X MAP_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
exp rect W( TAB_1_WIDTH )
text "@MPUI_MAPS_CAPS"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_MIDDLE_CENTER
textstyle ITEM_TEXTSTYLE_SHADOWED
style WINDOW_STYLE_FILLED
visible when( DLC_TAB_VISIBLE )
forecolor 1 1 1 1
backcolor 1 1 1 0
border 1
bordersize 1
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
action
{
setDvar ui_showDLCMaps 0;
}
}
itemDef
{
name switch_to_dlc_maps
type ITEM_TYPE_BUTTON
rect 0 MAP_TAB_Y 0 TAB_HEIGHT HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
exp rect W( TAB_2_WIDTH )
exp rect X( MAP_TAB_2_X )
text "@MPUI_DLC_MAPS_CAPS"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_MIDDLE_CENTER
textstyle ITEM_TEXTSTYLE_SHADOWED
style WINDOW_STYLE_FILLED
visible when( DLC_TAB_VISIBLE )
forecolor 1 1 1 1
backcolor 1 1 1 0
border 1
bordersize 1
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
action
{
setDvar ui_showDLCMaps 1;
}
}
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( exec "wait"; close self;, 1 )
}
menuDef
{
name kickplayer
fullScreen 0
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN // Size and position of the menu
focusColor COLOR_FOCUSED // Menu focus color for text and items
#ifdef CONSOLE
blurWorld 7.0
#endif
onEsc
{
showMenu callvote;
close self;
}
onClose
{
}
#undef CALLVOTE_SUBTITLE
#define CALLVOTE_SUBTITLE "@MPUI_KICK_PLAYER"
#include "ui_mp/scriptmenus/callvote_buttons.inc"
itemDef
{
name playerlist
type ITEM_TYPE_LISTBOX
noBlinkingHighlight
visible 1
rect GAMEMODE_X 90 260 330 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
style WINDOW_STYLE_FILLED
textscale CHOICE_TEXTSIZE
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_NORMAL
elementtype LISTBOX_TEXT
elementwidth 120
elementheight 18
textalignx 6
textaligny 0
backcolor 0 0 0 0.2
border 1
bordersize 1
bordercolor 1 1 1 0.15
outlinecolor 1 1 1 0
forecolor CHOICE_TEXTCOLOR
focusColor 1 1 1 1
disableColor 1 1 1 1
feeder FEEDER_PLAYER_LIST
LIST_PARAMS( playerlist )
userarea 2 -1 0 244 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
6 0 244 20 32 ITEM_ALIGN_LEFT ITEM_ALIGN_MIDDLE
}
itemDef
{
name vote
type ITEM_TYPE_BUTTON
rect GAMEMODE_X (90+330+4) 40 20 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
exp rect W( getTextWidth(locString("@MPUI_VOTE"),UI_FONT_NORMAL,TEXTSIZE_DEFAULT)+8 )
text "@MPUI_VOTE"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_MIDDLE_CENTER
textstyle ITEM_TEXTSTYLE_SHADOWED
style WINDOW_STYLE_FILLED
visible 1
forecolor 1 1 1 1
backcolor 1 1 1 0
border 1
bordersize 1
bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA
mouseEnter { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_SELECTED_RGBA; play CHOICE_FOCUS_SOUND; }
mouseexit { setcolor bordercolor CHOICE_BUTTON_BORDER_COLOR_UNSELECTED_RGBA; }
action
{
play CHOICE_FOCUS_SOUND;
uiScript voteTempBan;
close self;
}
}
NEW_FRAME_BACK_BUTTON_ACTION_PC_VIS( close self;, 1 )
}
}
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 150
#undef CHOICE_X_START
#define CHOICE_X_START 0
#undef CHOICE_Y_START
#define CHOICE_Y_START 65
#undef CHOICE_SEP_OFFSET_Y
#define CHOICE_SEP_OFFSET_Y -2
#undef CHOICE_SIDEITEM_SPACING
#define CHOICE_SIDEITEM_SPACING -310
#undef CHOICE_DVAR_OFFSET_X
#define CHOICE_DVAR_OFFSET_X (CHOICE_SIZE_X+20)
#undef CHOICE_DVAR_TEXTALIGN
#define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_popmenu.menu"
#include "ui_mp/stats_info.inc"
#include "ui_mp/fileshare.inc"
#include "ui/framestyle.inc"
#include "ui_mp/newframe.inc"
#include "ui_mp/popup_player_info.inc"
#define GAME_MODE_FILESHARE_UPLOAD_ACTION \
execNow uploadCustomGametype ( getFeederData( "menu_game_mode_upload_1", "fileShareSlots", "slot" ) ); \
execNow "set customGameMode 1"; \
execNow "xupdatepartystate"; \
if( dvarInt( ui_custom_gobackonupload ) ) \
{ \
closeimmediate custom_game_create; \
closeimmediate select_game_mode; \
}
#include "ui_mp/popupstyle.inc"
FILESHARE_SLOT_SELECTOR_EX ( menu_game_mode_upload_1, GAME_MODE_FILESHARE_UPLOAD_ACTION, ;, open custom_game_create;, ; )
#undef CHOICE_SIZE_X
#define CHOICE_SIZE_X 260
#undef CHOICE_X_START
#define CHOICE_X_START 0
#undef CHOICE_Y_START
#define CHOICE_Y_START 85
#undef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL
#undef ON_ESC
#define ON_ESC \
close self;
menuDef
{
name custom_select_from_fileshare_1
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
priority MENU_PRI_ONTOP
control MENU_CONTROL_OPENER
soundloop MENU_MUSIC
openSlideSpeed DEFAULT_SLIDE_IN_SPEED
closeSlideSpeed DEFAULT_SLIDE_OUT_SPEED
openSlideDirection MENU_SLIDE_DIRECTION_RIGHT_TO_LEFT
closeSlideDirection MENU_SLIDE_DIRECTION_LEFT_TO_RIGHT
onOpen
{
#ifdef PC
// exec readfileshare
#endif
}
onFocus
{
activateBlur;
}
onClose
{
deactivateBlur;
}
onESC
{
ON_ESC
}
NEW_FRAME( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT )
NEW_FRAME_TITLE( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, "@CUSTOM_FILESHARE_SELECT_MODE_TITLE", 1 )
NEW_FRAME_SUBTITLE( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, "@CUSTOM_FILESHARE_SELECT_MODE_DESC", 1 )
PLAYER_INFO_VIS( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, 1 )
itemDef
{
name fileShareSlots
type ITEM_TYPE_LISTBOX
feeder FEEDER_FILESHARE_MYSLOTS
FILESHARE_COMMON_OPTIONS
origin 0 0
elementwidth 70
elementheight 67
elementtype LISTBOX_TEXT
textalign ITEM_ALIGN_MIDDLE_CENTER
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SUBTITLE
forecolor CHOICE_TEXTCOLOR
modal
doubleclick
{
if ( getFeederData( "slotOccupied" ) && !( FILESHARE_TASKSINPROGRESS ) )
{
if( getFeederData( "fileType" ) == "customgamemode" )
{
execNow downloadCustomGametype (getFeederData( "fileID" )) (getFeederData( "fileSize" ));
closeimmediate custom_select_from_fileshare_1;
closeimmediate select_game_mode;
}
}
}
visible 1
FILESHARE_SLOTS_USERAREAS
}
FILESHARE_BOTTOM( fileShareSlots, 1 )
/* SLOT OCCUPIED */
#define SLOT_OCCUPIED_CONDITION \
( getFeederData( "fileShareSlots", "slotOccupied" ) && getFeederData( "fileShareSlots", "count" ) > 0.0 )
#define SLOT_HAS_GAME_MODE \
( getFeederData( "fileShareSlots", "fileType" ) == "customgamemode" )
#undef FILESHARE_SELECTOR_TOOLTIP_Y
#ifdef PC
#define FILESHARE_SELECTOR_TOOLTIP_Y FILESHARE_TOOLTIP_PC_Y
#else //#ifdef PC
#define FILESHARE_SELECTOR_TOOLTIP_Y 95
#endif //#ifdef PC
// Tooltip - Occupied Slot with custom game mode
PREPROC_TEXT_DRAW_VIS_EX( -255 FILESHARE_SELECTOR_TOOLTIP_Y 280 36 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "CUSTOM_FILESHARE_CGM_HIGHLIGHTED" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( SLOT_OCCUPIED_CONDITION && SLOT_HAS_GAME_MODE ), autowrapped; )
PREPROC_SHADER_DRAW_VIS_EX( -265 FILESHARE_SELECTOR_TOOLTIP_Y 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( SLOT_OCCUPIED_CONDITION && SLOT_HAS_GAME_MODE ), ; )
// Tooltip - Occupied Slot that is not a custom game mode
PREPROC_TEXT_DRAW_VIS_EX( -255 FILESHARE_SELECTOR_TOOLTIP_Y 280 36 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, 0 0, locString( "CUSTOM_FILESHARE_CANT_SELECT" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_TOP_LEFT, 1 1 1 1, when( SLOT_OCCUPIED_CONDITION && !SLOT_HAS_GAME_MODE ), autowrapped; )
PREPROC_SHADER_DRAW_VIS_EX( -265 FILESHARE_SELECTOR_TOOLTIP_Y 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( SLOT_OCCUPIED_CONDITION && !SLOT_HAS_GAME_MODE ), ; )
FILESHARE_SPINNER( 145, -45, when( FILESHARE_TASKSINPROGRESS ), 350 )
execKeyInt APAD_UP
{
execnow set fshSelectLastSlotRow 1;
setfocus fileShareSlots;
}
execKeyInt DPAD_UP
{
execnow set fshSelectLastSlotRow 1;
setfocus fileShareSlots;
}
execKeyInt APAD_DOWN
{
execnow set fshSelectFirstSlotRow 1;
setfocus fileShareSlots;
}
execKeyInt DPAD_DOWN
{
execnow set fshSelectFirstSlotRow 1;
setfocus fileShareSlots;
}
/*
execKeyInt BUTTON_X
{
open fileshare_mymovie;
}
#ifdef CONSOLE
itemDef
{
type ITEM_TYPE_TEXT
rect -210 206 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
text "@PLATFORM_FILESHARE_MYMOVIE"
textfont CHOICE_TEXTFONT
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_BOTTOM_LEFT
visible 1
decoration
}
#endif
*/
#ifndef PC
itemDef
{
type ITEM_TYPE_TEXT
rect -210 206 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
text "@PLATFORM_SELECT"
textfont CHOICE_TEXTFONT
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_BOTTOM_LEFT
visible when( getFeederData( "fileShareSlots", "slotOccupied" ) == 1 )
decoration
}
#endif
NEW_FRAME_BUTTON_NOICON( 1, 28 0 0 18 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "", execnow "updatemarketplace";, ;, ;, 1, ;, ; )
//FILESHARE_LIVEBLURB( -271, 50, 290, 100, HORIZONTAL_ALIGN_CENTER, VERTICAL_ALIGN_CENTER, !IsPremiumSubscriber(), ( localVarInt( ui_highlight ) == 1 ) )
#ifdef CONSOLE
itemDef
{
type ITEM_TYPE_TEXT
rect -146 80 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
exp text( int( getFeederData( "fileShareSlots", "slot" ) ) )
textfont CHOICE_TEXTFONT
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_MIDDLE_RIGHT
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
type ITEM_TYPE_TEXT
rect -142 80 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
text "@MENU_FILESHARE_OF18"
textfont CHOICE_TEXTFONT
textscale TEXTSIZE_SMALL
textalign ITEM_ALIGN_MIDDLE_LEFT
forecolor 1 1 1 1
visible 1
}
// Top Arrow
PREPROC_SHADER_DRAW_VIS_EX( -114 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_left", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) > 6 ), rotation 90; )
// Bottom Arrow 1
PREPROC_SHADER_DRAW_VIS_EX( -107 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) > 6 && getFeederData( "fileShareSlots", "slot" ) < 13 ), rotation 90; )
// Bottom Arrow 2
PREPROC_SHADER_DRAW_VIS_EX( -114 75 11 11 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER, "ui_arrow_right", COLOR_BODY_TEXT, when( getFeederData( "fileShareSlots", "slot" ) <= 6 ), rotation 90; )
#endif //#ifdef CONSOLE
// File details
FILESHARE_DETAILS( 35, (NEW_FRAME_CHOICE_Y_START-1), HORIZONTAL_ALIGN_CENTER, VERTICAL_ALIGN_CENTER, "custom_select_from_fileshare_1", "fileShareSlots", SLOT_OCCUPIED_CONDITION )
FILESHARE_SPINNER( 145, -45, when( FILESHARE_TASKSINPROGRESS ), 350 )
#ifdef PC
NEW_FRAME_BACK_BUTTON_ACTION( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT, ON_ESC )
#else //#ifdef PC
NEW_FRAME_BACK_BUTTON( FILESHARE_FRAME_WIDTH, FILESHARE_FRAME_HEIGHT )
#endif //#ifdef PC
#include "ui/safearea.menu"
}