2024-01-07 18:35:38 -08:00

132 lines
3.5 KiB
Common Lisp

zm_idle : notify idle_anim
{
ai_zombie_ghost_idle
}
zm_move_walk : notify move_anim
{
ai_zombie_ghost_walk
}
zm_move_run : notify move_anim
{
ai_zombie_ghost_supersprint
}
zm_move_sprint : notify move_anim
{
ai_zombie_ghost_supersprint
}
zm_pain : restart notify pain_anim
{
ai_zombie_ghost_ground_pain
}
zm_melee_attack : restart notify melee_attack
{
ai_zombie_ghost_melee
}
zm_walk_melee : restart notify melee_anim
{
ai_zombie_ghost_melee
}
zm_run_melee : restart notify melee_anim
{
ai_zombie_ghost_melee
}
zm_spawn : restart notify spawn_anim
{
ai_zombie_ghost_spawn
}
zm_death : restart notify death_anim
{
ai_zombie_ghost_float_death
ai_zombie_ghost_float_death_b
}
zm_death_no_restart : notify death_anim
{
ai_zombie_ghost_float_death
ai_zombie_ghost_float_death_b
}
zm_drain : notify drain_anim
{
ai_zombie_ghost_pointdrain
}
zm_traverse_barrier : aliased restart notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_run ai_zombie_traverse_v5
}
zm_traverse_barrier_no_restart : aliased notify traverse_anim
{
barrier_walk ai_zombie_traverse_v1
barrier_run ai_zombie_traverse_v5
}
zm_traverse : aliased restart notify traverse_anim
{
// based on zm_buried_basic.asd
jump_across_120 ai_zombie_ghost_jump_across_120
jump_down_48 ai_zombie_ghost_jump_down_48
jump_down_72 ai_zombie_ghost_jump_down_72
jump_down_96 ai_zombie_ghost_jump_down_96
jump_down_127 ai_zombie_ghost_jump_down_127
jump_down_154 ai_zombie_ghost_jump_down_154
jump_down_176 ai_zombie_ghost_jump_down_176
jump_down_190 ai_zombie_ghost_jump_down_190
jump_down_222 ai_zombie_ghost_jump_down_222
jump_down_240 ai_zombie_ghost_jump_down_240
jump_up_72 ai_zombie_ghost_jump_up_72
jump_up_96 ai_zombie_ghost_jump_up_96
jump_up_127 ai_zombie_ghost_jump_up_127
jump_up_154 ai_zombie_ghost_jump_up_154
jump_up_176 ai_zombie_ghost_jump_up_176
jump_up_190 ai_zombie_ghost_jump_up_190
jump_up_222 ai_zombie_ghost_jump_up_222
jump_up_240 ai_zombie_ghost_jump_up_240
jump_up_startrailing ai_zombie_ghost_jump_up_startrailing
jump_down_startrailing ai_zombie_ghost_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_ghost_jump_up_48
traverse_48 ai_zombie_ghost_jump_up_48
}
zm_traverse_no_restart : aliased notify traverse_anim
{
// based on zm_buried_basic.asd
jump_across_120 ai_zombie_ghost_jump_across_120
jump_down_48 ai_zombie_ghost_jump_down_48
jump_down_72 ai_zombie_ghost_jump_down_72
jump_down_96 ai_zombie_ghost_jump_down_96
jump_down_127 ai_zombie_ghost_jump_down_127
jump_down_154 ai_zombie_ghost_jump_down_154
jump_down_176 ai_zombie_ghost_jump_down_176
jump_down_190 ai_zombie_ghost_jump_down_190
jump_down_222 ai_zombie_ghost_jump_down_222
jump_down_240 ai_zombie_ghost_jump_down_240
jump_up_72 ai_zombie_ghost_jump_up_72
jump_up_96 ai_zombie_ghost_jump_up_96
jump_up_127 ai_zombie_ghost_jump_up_127
jump_up_154 ai_zombie_ghost_jump_up_154
jump_up_176 ai_zombie_ghost_jump_up_176
jump_up_190 ai_zombie_ghost_jump_up_190
jump_up_222 ai_zombie_ghost_jump_up_222
jump_up_240 ai_zombie_ghost_jump_up_240
jump_up_startrailing ai_zombie_ghost_jump_up_startrailing
jump_down_startrailing ai_zombie_ghost_jump_down_startrailing
jump_up_grabbed_48 ai_zombie_ghost_jump_up_48
traverse_48 ai_zombie_ghost_jump_up_48
}