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Add dvars section
Add dvars section (updated for T6 by reading the script and the dvars usage/comments) I didn't include "bots_main_debug" since it's only used to print stuff I also removed the "bots_main_GUIDs" and "bots_main_firstIsHost" dvars since they don't seem to be used at any point other than for checking if the player is host or not
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README.md
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README.md
@ -13,3 +13,28 @@ Bot Warfare is a GSC mod for the [PlutoniumT6 project](https://plutonium.pw/).
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2. Drag the `scripts` folder found inside to `%LOCALAPPDATA%\Plutonium\storage\t6` folder.
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3. The mod is now installed, now run your game.
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4. The mod should be loaded! Now go start a map and play!
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## Documentation
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### DVARs
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| Dvar | Description | Default Value |
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|----------------------------------|---------------------------------------------------------------------------------------------|--------------:|
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| bots_main | Enable this mod. | 1 |
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| bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
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| bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
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| bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to `0`. | 0 |
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| bots_manage_fill | Amount of players/bots (look at `bots_manage_fill_mode`) to maintain in the match. | 0 |
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| bots_manage_fill_mode | `bots_manage_fill` players/bots counting method.<ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots.</li></ul> | 0 |
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| bots_manage_fill_kick | If the amount of players/bots in the match exceeds `bots_manage_fill`, kick bots until no longer exceeds. | 0 |
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| bots_manage_fill_spec | If when counting players for `bots_manage_fill` should include spectators. | 1 |
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| bots_team | One of `autoassign`, `allies`, `axis`, `spectator`, or `custom`. What team the bots should be on. | autoassign |
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| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
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| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
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| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
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| bots_skill | Bots' difficulty.<ul><li>`0` - Easiest difficulty for all bots.</li><li>`1` and `2` - Between easy and hard difficulty for all bots.</li><li>`3` - The hardest difficulty for all bots.</li></ul> | 0 |
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| bots_loadout_rank | What rank to set the bots.<ul><li>`-1` - Average of all players in the match.</li><li>`0` - All random.</li><li>`1` or higher - Sets the bots' rank to this.</li></ul> | -1 |
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| bots_loadout_prestige | What prestige to set the bots.<ul><li>`-1` - Same as host player in the match.</li><li>`-2` - All random.</li><li>`0` or higher - Sets the bots' prestige to this.</li></ul> | -1 |
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| bots_play_nade | If the bots can grenade. | 1 |
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| bots_play_jumpdrop | If the bots can jump/drop shot. | 1 |
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| bots_play_aim | If the bots can aim. | 1 |
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