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allocation fix
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raw/scripts/mp/max_allocation_fix_source-compiled.gsc
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BIN
raw/scripts/mp/max_allocation_fix_source-compiled.gsc
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33
raw/scripts/mp/max_allocation_fix_source.gsc
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33
raw/scripts/mp/max_allocation_fix_source.gsc
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init()
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{
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level thread on_player_connect();
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}
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on_player_connect()
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{
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while ( true )
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{
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level waittill( "connected", player );
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if ( !player istestclient() )
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player thread check_player_classes();
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}
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}
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check_player_classes()
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{
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for ( class_num = 0; class_num < 10; class_num++ )
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{
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allocationSpent = self GetLoadoutAllocation( class_num );
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logline1 = self.name + " XUID: " + self getXUID() + " maxAllowed: " + level.maxAllocation + " current: " + allocationSpent;
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print( logline1 );
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if ( allocationSpent > level.maxAllocation )
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{
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logline1 = "Player: " + self.name + " XUID: " + self getXUID() + " had too many items in their class.";
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print( logline1 );
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kick( self getEntityNumber() );
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break;
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}
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}
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}
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