2021-06-19 17:28:12 -06:00

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/*
_bot
Author: INeedGames
Date: 06/19/2021
The entry point and manager of the bots.
*/
/*
Entry point to the bots
*/
init()
{
level.bw_VERSION = "1.1.1";
if ( getDvar( "bots_main" ) == "" )
setDvar( "bots_main", true );
if ( !getDvarInt( "bots_main" ) )
return;
if ( getDvar( "bots_main_waitForHostTime" ) == "" )
setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
if ( getDvar( "bots_manage_add" ) == "" )
setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
if ( getDvar( "bots_manage_fill" ) == "" )
setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
if ( getDvar( "bots_manage_fill_spec" ) == "" )
setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
if ( getDvar( "bots_manage_fill_mode" ) == "" )
setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
if ( getDvar( "bots_manage_fill_kick" ) == "" )
setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
if ( getDvar( "bots_team" ) == "" )
setDvar( "bots_team", "autoassign" ); //which team for bots to join
if ( getDvar( "bots_team_amount" ) == "" )
setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
if ( getDvar( "bots_team_force" ) == "" )
setDvar( "bots_team_force", false ); //force bots on team
if ( getDvar( "bots_team_mode" ) == "" )
setDvar( "bots_team_mode", 0 ); //counts just bots when 1
if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
setDvar( "bots_loadout_rank", -1 );
if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
setDvar( "bots_loadout_prestige", -1 );
if ( getDvar( "bots_play_nade" ) == "" )
setDvar( "bots_play_nade", true );
if ( getDvar( "bots_play_aim" ) == "" )
setDvar( "bots_play_aim", true );
if ( !isDefined( game["botWarfare"] ) )
game["botWarfare"] = true;
thread fixGamemodes();
thread onPlayerConnect();
thread handleBots();
}
/*
Adds sd to bot logic
*/
fixGamemodes()
{
wait 0.25;
if ( level.gametype == "sd" )
level.bot_gametype = maps\mp\bots\_bot_sd::bot_sd_think;
}
/*
Starts the threads for bots.
*/
handleBots()
{
thread diffBots();
thread teamBots();
addBots();
while ( !level.intermission )
wait 0.05;
setDvar( "bots_manage_add", getBotArray().size );
}
/*
Handles the diff of the bots
*/
diffBots()
{
for ( ;; )
{
wait 1.5;
bot_set_difficulty( maps\mp\_utility::getdvarintdefault( "bot_difficulty", 1 ) );
}
}
/*
Sets the difficulty of the bots
*/
bot_set_difficulty( difficulty )
{
if ( difficulty == 3 )
{
setdvar( "bot_MinDeathTime", "250" );
setdvar( "bot_MaxDeathTime", "500" );
setdvar( "bot_MinFireTime", "100" );
setdvar( "bot_MaxFireTime", "250" );
setdvar( "bot_PitchUp", "-5" );
setdvar( "bot_PitchDown", "10" );
setdvar( "bot_Fov", "160" );
setdvar( "bot_MinAdsTime", "3000" );
setdvar( "bot_MaxAdsTime", "5000" );
setdvar( "bot_MinCrouchTime", "100" );
setdvar( "bot_MaxCrouchTime", "400" );
setdvar( "bot_TargetLeadBias", "2" );
setdvar( "bot_MinReactionTime", "40" );
setdvar( "bot_MaxReactionTime", "70" );
setdvar( "bot_StrafeChance", "1" );
setdvar( "bot_MinStrafeTime", "3000" );
setdvar( "bot_MaxStrafeTime", "6000" );
setdvar( "scr_help_dist", "512" );
setdvar( "bot_AllowGrenades", "1" );
setdvar( "bot_MinGrenadeTime", "1500" );
setdvar( "bot_MaxGrenadeTime", "4000" );
setdvar( "bot_MeleeDist", "70" );
setdvar( "bot_YawSpeed", "2" );
}
else if ( difficulty == 2 )
{
setdvar( "bot_MinDeathTime", "250" );
setdvar( "bot_MaxDeathTime", "500" );
setdvar( "bot_MinFireTime", "400" );
setdvar( "bot_MaxFireTime", "600" );
setdvar( "bot_PitchUp", "-5" );
setdvar( "bot_PitchDown", "10" );
setdvar( "bot_Fov", "100" );
setdvar( "bot_MinAdsTime", "3000" );
setdvar( "bot_MaxAdsTime", "5000" );
setdvar( "bot_MinCrouchTime", "100" );
setdvar( "bot_MaxCrouchTime", "400" );
setdvar( "bot_TargetLeadBias", "2" );
setdvar( "bot_MinReactionTime", "400" );
setdvar( "bot_MaxReactionTime", "700" );
setdvar( "bot_StrafeChance", "0.9" );
setdvar( "bot_MinStrafeTime", "3000" );
setdvar( "bot_MaxStrafeTime", "6000" );
setdvar( "scr_help_dist", "384" );
setdvar( "bot_AllowGrenades", "1" );
setdvar( "bot_MinGrenadeTime", "1500" );
setdvar( "bot_MaxGrenadeTime", "4000" );
setdvar( "bot_MeleeDist", "70" );
setdvar( "bot_YawSpeed", "1.4" );
}
else if ( difficulty == 0 )
{
setdvar( "bot_MinDeathTime", "1000" );
setdvar( "bot_MaxDeathTime", "2000" );
setdvar( "bot_MinFireTime", "900" );
setdvar( "bot_MaxFireTime", "1000" );
setdvar( "bot_PitchUp", "-20" );
setdvar( "bot_PitchDown", "40" );
setdvar( "bot_Fov", "50" );
setdvar( "bot_MinAdsTime", "3000" );
setdvar( "bot_MaxAdsTime", "5000" );
setdvar( "bot_MinCrouchTime", "4000" );
setdvar( "bot_MaxCrouchTime", "6000" );
setdvar( "bot_TargetLeadBias", "8" );
setdvar( "bot_MinReactionTime", "1200" );
setdvar( "bot_MaxReactionTime", "1600" );
setdvar( "bot_StrafeChance", "0.1" );
setdvar( "bot_MinStrafeTime", "3000" );
setdvar( "bot_MaxStrafeTime", "6000" );
setdvar( "scr_help_dist", "256" );
setdvar( "bot_AllowGrenades", "0" );
setdvar( "bot_MeleeDist", "40" );
}
else
{
setdvar( "bot_MinDeathTime", "500" );
setdvar( "bot_MaxDeathTime", "1000" );
setdvar( "bot_MinFireTime", "600" );
setdvar( "bot_MaxFireTime", "800" );
setdvar( "bot_PitchUp", "-10" );
setdvar( "bot_PitchDown", "20" );
setdvar( "bot_Fov", "70" );
setdvar( "bot_MinAdsTime", "3000" );
setdvar( "bot_MaxAdsTime", "5000" );
setdvar( "bot_MinCrouchTime", "2000" );
setdvar( "bot_MaxCrouchTime", "4000" );
setdvar( "bot_TargetLeadBias", "4" );
setdvar( "bot_MinReactionTime", "600" );
setdvar( "bot_MaxReactionTime", "800" );
setdvar( "bot_StrafeChance", "0.6" );
setdvar( "bot_MinStrafeTime", "3000" );
setdvar( "bot_MaxStrafeTime", "6000" );
setdvar( "scr_help_dist", "256" );
setdvar( "bot_AllowGrenades", "1" );
setdvar( "bot_MinGrenadeTime", "1500" );
setdvar( "bot_MaxGrenadeTime", "4000" );
setdvar( "bot_MeleeDist", "70" );
setdvar( "bot_YawSpeed", "1.2" );
}
if ( level.gametype == "oic" && difficulty == 3 )
{
setdvar( "bot_MinReactionTime", "400" );
setdvar( "bot_MaxReactionTime", "500" );
setdvar( "bot_MinAdsTime", "1000" );
setdvar( "bot_MaxAdsTime", "2000" );
}
if ( ( difficulty == 2 || difficulty == 3 ) && level.gametype == "oic" )
{
setdvar( "bot_SprintDistance", "256" );
}
if ( !getDvarInt( "bots_play_nade" ) )
SetDvar( "bot_AllowGrenades", "0" );
if ( !getDvarInt( "bots_play_aim" ) )
{
setdvar( "bot_YawSpeed", "0" );
setdvar( "bot_PitchUp", "0" );
setdvar( "bot_PitchDown", "0" );
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots_loop()
{
teamAmount = getDvarInt( "bots_team_amount" );
toTeam = getDvar( "bots_team" );
alliesbots = 0;
alliesplayers = 0;
axisbots = 0;
axisplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( isDefined( player.pers["team"] ) )
{
if ( player maps\mp\_utility::is_bot() )
{
if ( player.pers["team"] == "allies" )
alliesbots++;
else if ( player.pers["team"] == "axis" )
axisbots++;
}
else
{
if ( player.pers["team"] == "allies" )
alliesplayers++;
else if ( player.pers["team"] == "axis" )
axisplayers++;
}
}
}
allies = alliesbots;
axis = axisbots;
if ( !getDvarInt( "bots_team_mode" ) )
{
allies += alliesplayers;
axis += axisplayers;
}
if ( toTeam != "custom" )
{
if ( getDvarInt( "bots_team_force" ) )
{
if ( toTeam == "autoassign" )
{
if ( abs( axis - allies ) > 1 )
{
toTeam = "axis";
if ( axis > allies )
toTeam = "allies";
}
}
if ( toTeam != "autoassign" )
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( isDefined( player.pers["team"] ) && player maps\mp\_utility::is_bot() && ( player.pers["team"] != toTeam ) )
{
if ( toTeam == "allies" )
player thread [[level.allies]]();
else if ( toTeam == "axis" )
player thread [[level.axis]]();
else
player thread [[level.spectator]]();
break;
}
}
}
}
}
else
{
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( isDefined( player.pers["team"] ) && player maps\mp\_utility::is_bot() )
{
if ( player.pers["team"] == "axis" )
{
if ( axis > teamAmount )
{
player thread [[level.allies]]();
break;
}
}
else
{
if ( axis < teamAmount )
{
player thread [[level.axis]]();
break;
}
else if ( player.pers["team"] != "allies" )
{
player thread [[level.allies]]();
break;
}
}
}
}
}
}
/*
A server thread for monitoring all bot's teams for custom server settings.
*/
teamBots()
{
for ( ;; )
{
wait 1.5;
teamBots_loop();
}
}
/*
Loop
*/
addBots_loop()
{
botsToAdd = GetDvarInt( "bots_manage_add" );
if ( botsToAdd > 0 )
{
SetDvar( "bots_manage_add", 0 );
if ( botsToAdd > 64 )
botsToAdd = 64;
for ( ; botsToAdd > 0; botsToAdd-- )
{
level add_bot();
wait 0.5;
}
}
fillMode = getDVarInt( "bots_manage_fill_mode" );
if ( fillMode == 2 || fillMode == 3 )
setDvar( "bots_manage_fill", getGoodMapAmount() );
fillAmount = getDvarInt( "bots_manage_fill" );
players = 0;
bots = 0;
spec = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( player maps\mp\_utility::is_bot() )
bots++;
else if ( !isDefined( player.pers["team"] ) )
spec++;
else if ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) // dude this compiler is kekware
spec++;
else
players++;
}
if ( fillMode == 4 )
{
axisplayers = 0;
alliesplayers = 0;
playercount = level.players.size;
for ( i = 0; i < playercount; i++ )
{
player = level.players[i];
if ( !player maps\mp\_utility::is_bot() && isDefined( player.pers["team"] ) )
{
if ( player.pers["team"] == "axis" )
axisplayers++;
else if ( player.pers["team"] == "allies" )
alliesplayers++;
}
}
result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
if ( players == 0 )
{
if ( bots < fillAmount )
result = fillAmount - 1;
else if ( bots > fillAmount )
result = fillAmount + 1;
else
result = fillAmount;
}
bots = result;
}
if ( !randomInt( 999 ) )
{
setDvar( "testclients_doreload", true );
wait 0.1;
setDvar( "testclients_doreload", false );
doExtraCheck();
}
amount = bots;
if ( fillMode == 0 || fillMode == 2 )
amount += players;
if ( getDVarInt( "bots_manage_fill_spec" ) )
amount += spec;
if ( amount < fillAmount )
setDvar( "bots_manage_add", 1 );
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
{
tempBot = PickRandom( getBotArray() );
if ( isDefined( tempBot ) )
kick( tempBot getEntityNumber() );
}
}
/*
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
*/
addBots()
{
level endon ( "game_ended" );
bot_wait_for_host();
for ( ;; )
{
wait 1.5;
addBots_loop();
}
}
/*
Adds a bot to the game.
*/
add_bot()
{
bot = addtestclient();
if ( isdefined( bot ) )
{
bot.pers["isBot"] = true;
bot thread added();
}
}
/*
Player connects
*/
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player thread connected();
}
}
/*
Connects
*/
connected()
{
}
/*
Bot was added
*/
added()
{
self endon( "disconnect" );
}
GetHostPlayer()
{
return undefined;
}
bot_wait_for_host()
{
}
getGoodMapAmount()
{
return 2;
}
doExtraCheck()
{
}
PickRandom( arr )
{
if ( !arr.size )
return undefined;
return arr[randomInt( arr.size )];
}
getBotArray()
{
answer = [];
for ( i = 0; i < level.players.size; i++ )
{
if ( level.players[i] maps\mp\_utility::is_bot() )
answer[answer.size] = level.players[i];
}
return answer;
}