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working manager
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@ -1,19 +1,585 @@
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/*
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_bot
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Author: INeedGames
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Date: 06/19/2021
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The entry point and manager of the bots.
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*/
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/*
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Entry point to the bots
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*/
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init()
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{
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level.bw_VERSION = "1.1.1";
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if ( getDvar( "bots_main" ) == "" )
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setDvar( "bots_main", true );
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if ( !getDvarInt( "bots_main" ) )
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return;
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if ( getDvar( "bots_main_waitForHostTime" ) == "" )
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setDvar( "bots_main_waitForHostTime", 10.0 ); //how long to wait to wait for the host player
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if ( getDvar( "bots_manage_add" ) == "" )
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setDvar( "bots_manage_add", 0 ); //amount of bots to add to the game
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if ( getDvar( "bots_manage_fill" ) == "" )
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setDvar( "bots_manage_fill", 0 ); //amount of bots to maintain
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if ( getDvar( "bots_manage_fill_spec" ) == "" )
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setDvar( "bots_manage_fill_spec", true ); //to count for fill if player is on spec team
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if ( getDvar( "bots_manage_fill_mode" ) == "" )
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setDvar( "bots_manage_fill_mode", 0 ); //fill mode, 0 adds everyone, 1 just bots, 2 maintains at maps, 3 is 2 with 1
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if ( getDvar( "bots_manage_fill_kick" ) == "" )
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setDvar( "bots_manage_fill_kick", false ); //kick bots if too many
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if ( getDvar( "bots_team" ) == "" )
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setDvar( "bots_team", "autoassign" ); //which team for bots to join
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if ( getDvar( "bots_team_amount" ) == "" )
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setDvar( "bots_team_amount", 0 ); //amount of bots on axis team
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if ( getDvar( "bots_team_force" ) == "" )
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setDvar( "bots_team_force", false ); //force bots on team
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if ( getDvar( "bots_team_mode" ) == "" )
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setDvar( "bots_team_mode", 0 ); //counts just bots when 1
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if ( getDvar( "bots_loadout_rank" ) == "" ) // what rank the bots should be around, -1 is around the players, 0 is all random
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setDvar( "bots_loadout_rank", -1 );
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if ( getDvar( "bots_loadout_prestige" ) == "" ) // what pretige the bots will be, -1 is the players, -2 is random
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setDvar( "bots_loadout_prestige", -1 );
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if ( getDvar( "bots_play_nade" ) == "" )
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setDvar( "bots_play_nade", true );
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if ( getDvar( "bots_play_aim" ) == "" )
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setDvar( "bots_play_aim", true );
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if ( !isDefined( game["botWarfare"] ) )
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game["botWarfare"] = true;
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thread fixGamemodes();
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thread onPlayerConnect();
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thread handleBots();
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}
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/*
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Adds sd to bot logic
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*/
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fixGamemodes()
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{
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wait 0.25;
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if ( level.gametype == "sd" )
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level.bot_gametype = maps\mp\bots\_bot_sd::bot_sd_think;
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}
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/*
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Starts the threads for bots.
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*/
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handleBots()
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{
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thread diffBots();
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thread teamBots();
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addBots();
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while ( !level.intermission )
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wait 0.05;
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setDvar( "bots_manage_add", getBotArray().size );
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}
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/*
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Handles the diff of the bots
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*/
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diffBots()
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{
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for ( ;; )
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{
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level waittill ( "connected", player );
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wait 1.5;
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player thread test();
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bot_set_difficulty( maps\mp\_utility::getdvarintdefault( "bot_difficulty", 1 ) );
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}
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}
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test()
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/*
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Sets the difficulty of the bots
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*/
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bot_set_difficulty( difficulty )
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{
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if ( difficulty == 3 )
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{
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setdvar( "bot_MinDeathTime", "250" );
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setdvar( "bot_MaxDeathTime", "500" );
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setdvar( "bot_MinFireTime", "100" );
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setdvar( "bot_MaxFireTime", "250" );
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setdvar( "bot_PitchUp", "-5" );
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setdvar( "bot_PitchDown", "10" );
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setdvar( "bot_Fov", "160" );
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setdvar( "bot_MinAdsTime", "3000" );
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setdvar( "bot_MaxAdsTime", "5000" );
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setdvar( "bot_MinCrouchTime", "100" );
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setdvar( "bot_MaxCrouchTime", "400" );
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setdvar( "bot_TargetLeadBias", "2" );
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setdvar( "bot_MinReactionTime", "40" );
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setdvar( "bot_MaxReactionTime", "70" );
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setdvar( "bot_StrafeChance", "1" );
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setdvar( "bot_MinStrafeTime", "3000" );
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setdvar( "bot_MaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "512" );
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setdvar( "bot_AllowGrenades", "1" );
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setdvar( "bot_MinGrenadeTime", "1500" );
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setdvar( "bot_MaxGrenadeTime", "4000" );
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setdvar( "bot_MeleeDist", "70" );
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setdvar( "bot_YawSpeed", "2" );
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}
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else if ( difficulty == 2 )
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{
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setdvar( "bot_MinDeathTime", "250" );
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setdvar( "bot_MaxDeathTime", "500" );
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setdvar( "bot_MinFireTime", "400" );
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setdvar( "bot_MaxFireTime", "600" );
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setdvar( "bot_PitchUp", "-5" );
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setdvar( "bot_PitchDown", "10" );
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setdvar( "bot_Fov", "100" );
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setdvar( "bot_MinAdsTime", "3000" );
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setdvar( "bot_MaxAdsTime", "5000" );
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setdvar( "bot_MinCrouchTime", "100" );
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setdvar( "bot_MaxCrouchTime", "400" );
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setdvar( "bot_TargetLeadBias", "2" );
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setdvar( "bot_MinReactionTime", "400" );
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setdvar( "bot_MaxReactionTime", "700" );
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setdvar( "bot_StrafeChance", "0.9" );
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setdvar( "bot_MinStrafeTime", "3000" );
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setdvar( "bot_MaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "384" );
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setdvar( "bot_AllowGrenades", "1" );
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setdvar( "bot_MinGrenadeTime", "1500" );
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setdvar( "bot_MaxGrenadeTime", "4000" );
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setdvar( "bot_MeleeDist", "70" );
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setdvar( "bot_YawSpeed", "1.4" );
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}
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else if ( difficulty == 0 )
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{
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setdvar( "bot_MinDeathTime", "1000" );
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setdvar( "bot_MaxDeathTime", "2000" );
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setdvar( "bot_MinFireTime", "900" );
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setdvar( "bot_MaxFireTime", "1000" );
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setdvar( "bot_PitchUp", "-20" );
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setdvar( "bot_PitchDown", "40" );
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setdvar( "bot_Fov", "50" );
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setdvar( "bot_MinAdsTime", "3000" );
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setdvar( "bot_MaxAdsTime", "5000" );
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setdvar( "bot_MinCrouchTime", "4000" );
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setdvar( "bot_MaxCrouchTime", "6000" );
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setdvar( "bot_TargetLeadBias", "8" );
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setdvar( "bot_MinReactionTime", "1200" );
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setdvar( "bot_MaxReactionTime", "1600" );
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setdvar( "bot_StrafeChance", "0.1" );
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setdvar( "bot_MinStrafeTime", "3000" );
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setdvar( "bot_MaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "256" );
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setdvar( "bot_AllowGrenades", "0" );
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setdvar( "bot_MeleeDist", "40" );
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}
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else
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{
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setdvar( "bot_MinDeathTime", "500" );
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setdvar( "bot_MaxDeathTime", "1000" );
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setdvar( "bot_MinFireTime", "600" );
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setdvar( "bot_MaxFireTime", "800" );
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setdvar( "bot_PitchUp", "-10" );
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setdvar( "bot_PitchDown", "20" );
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setdvar( "bot_Fov", "70" );
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setdvar( "bot_MinAdsTime", "3000" );
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setdvar( "bot_MaxAdsTime", "5000" );
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setdvar( "bot_MinCrouchTime", "2000" );
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setdvar( "bot_MaxCrouchTime", "4000" );
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setdvar( "bot_TargetLeadBias", "4" );
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setdvar( "bot_MinReactionTime", "600" );
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setdvar( "bot_MaxReactionTime", "800" );
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setdvar( "bot_StrafeChance", "0.6" );
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setdvar( "bot_MinStrafeTime", "3000" );
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setdvar( "bot_MaxStrafeTime", "6000" );
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setdvar( "scr_help_dist", "256" );
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setdvar( "bot_AllowGrenades", "1" );
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setdvar( "bot_MinGrenadeTime", "1500" );
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setdvar( "bot_MaxGrenadeTime", "4000" );
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setdvar( "bot_MeleeDist", "70" );
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setdvar( "bot_YawSpeed", "1.2" );
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}
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if ( level.gametype == "oic" && difficulty == 3 )
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{
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setdvar( "bot_MinReactionTime", "400" );
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setdvar( "bot_MaxReactionTime", "500" );
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setdvar( "bot_MinAdsTime", "1000" );
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setdvar( "bot_MaxAdsTime", "2000" );
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}
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if ( ( difficulty == 2 || difficulty == 3 ) && level.gametype == "oic" )
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{
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setdvar( "bot_SprintDistance", "256" );
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}
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if ( !getDvarInt( "bots_play_nade" ) )
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SetDvar( "bot_AllowGrenades", "0" );
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if ( !getDvarInt( "bots_play_aim" ) )
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{
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setdvar( "bot_YawSpeed", "0" );
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setdvar( "bot_PitchUp", "0" );
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setdvar( "bot_PitchDown", "0" );
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}
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}
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/*
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A server thread for monitoring all bot's teams for custom server settings.
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*/
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teamBots_loop()
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{
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teamAmount = getDvarInt( "bots_team_amount" );
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toTeam = getDvar( "bots_team" );
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alliesbots = 0;
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alliesplayers = 0;
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axisbots = 0;
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axisplayers = 0;
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( isDefined( player.pers["team"] ) )
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{
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if ( player maps\mp\_utility::is_bot() )
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{
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if ( player.pers["team"] == "allies" )
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alliesbots++;
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else if ( player.pers["team"] == "axis" )
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axisbots++;
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}
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else
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{
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if ( player.pers["team"] == "allies" )
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alliesplayers++;
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else if ( player.pers["team"] == "axis" )
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axisplayers++;
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}
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}
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}
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allies = alliesbots;
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axis = axisbots;
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if ( !getDvarInt( "bots_team_mode" ) )
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{
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allies += alliesplayers;
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axis += axisplayers;
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}
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if ( toTeam != "custom" )
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{
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if ( getDvarInt( "bots_team_force" ) )
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{
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if ( toTeam == "autoassign" )
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{
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if ( abs( axis - allies ) > 1 )
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{
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toTeam = "axis";
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if ( axis > allies )
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toTeam = "allies";
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}
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}
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if ( toTeam != "autoassign" )
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{
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( isDefined( player.pers["team"] ) && player maps\mp\_utility::is_bot() && ( player.pers["team"] != toTeam ) )
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{
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if ( toTeam == "allies" )
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player thread [[level.allies]]();
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else if ( toTeam == "axis" )
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player thread [[level.axis]]();
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else
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player thread [[level.spectator]]();
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break;
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}
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}
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}
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}
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}
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else
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{
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( isDefined( player.pers["team"] ) && player maps\mp\_utility::is_bot() )
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{
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if ( player.pers["team"] == "axis" )
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{
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if ( axis > teamAmount )
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{
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player thread [[level.allies]]();
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break;
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}
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}
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else
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{
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if ( axis < teamAmount )
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{
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player thread [[level.axis]]();
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break;
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}
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else if ( player.pers["team"] != "allies" )
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{
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player thread [[level.allies]]();
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break;
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}
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}
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}
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}
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}
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}
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/*
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A server thread for monitoring all bot's teams for custom server settings.
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*/
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teamBots()
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{
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for ( ;; )
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{
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wait 1.5;
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teamBots_loop();
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}
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}
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/*
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Loop
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*/
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addBots_loop()
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{
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botsToAdd = GetDvarInt( "bots_manage_add" );
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if ( botsToAdd > 0 )
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{
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SetDvar( "bots_manage_add", 0 );
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if ( botsToAdd > 64 )
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botsToAdd = 64;
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for ( ; botsToAdd > 0; botsToAdd-- )
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{
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level add_bot();
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wait 0.5;
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}
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}
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fillMode = getDVarInt( "bots_manage_fill_mode" );
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if ( fillMode == 2 || fillMode == 3 )
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setDvar( "bots_manage_fill", getGoodMapAmount() );
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fillAmount = getDvarInt( "bots_manage_fill" );
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players = 0;
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bots = 0;
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spec = 0;
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( player maps\mp\_utility::is_bot() )
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bots++;
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else if ( !isDefined( player.pers["team"] ) )
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spec++;
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else if ( player.pers["team"] != "axis" && player.pers["team"] != "allies" ) // dude this compiler is kekware
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spec++;
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else
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players++;
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}
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if ( fillMode == 4 )
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{
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axisplayers = 0;
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alliesplayers = 0;
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playercount = level.players.size;
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for ( i = 0; i < playercount; i++ )
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{
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player = level.players[i];
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if ( !player maps\mp\_utility::is_bot() && isDefined( player.pers["team"] ) )
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{
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if ( player.pers["team"] == "axis" )
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axisplayers++;
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else if ( player.pers["team"] == "allies" )
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alliesplayers++;
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}
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}
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result = fillAmount - abs( axisplayers - alliesplayers ) + bots;
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if ( players == 0 )
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{
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if ( bots < fillAmount )
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result = fillAmount - 1;
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else if ( bots > fillAmount )
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result = fillAmount + 1;
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else
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result = fillAmount;
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}
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bots = result;
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}
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if ( !randomInt( 999 ) )
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{
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setDvar( "testclients_doreload", true );
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wait 0.1;
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setDvar( "testclients_doreload", false );
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doExtraCheck();
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}
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amount = bots;
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if ( fillMode == 0 || fillMode == 2 )
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amount += players;
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if ( getDVarInt( "bots_manage_fill_spec" ) )
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amount += spec;
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||||
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if ( amount < fillAmount )
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setDvar( "bots_manage_add", 1 );
|
||||
else if ( amount > fillAmount && getDvarInt( "bots_manage_fill_kick" ) )
|
||||
{
|
||||
tempBot = PickRandom( getBotArray() );
|
||||
|
||||
if ( isDefined( tempBot ) )
|
||||
kick( tempBot getEntityNumber() );
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
A server thread for monitoring all bot's in game. Will add and kick bots according to server settings.
|
||||
*/
|
||||
addBots()
|
||||
{
|
||||
level endon ( "game_ended" );
|
||||
|
||||
bot_wait_for_host();
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 1.5;
|
||||
|
||||
addBots_loop();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Adds a bot to the game.
|
||||
*/
|
||||
add_bot()
|
||||
{
|
||||
bot = addtestclient();
|
||||
|
||||
if ( isdefined( bot ) )
|
||||
{
|
||||
bot.pers["isBot"] = true;
|
||||
bot thread added();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Player connects
|
||||
*/
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
|
||||
player thread connected();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Connects
|
||||
*/
|
||||
connected()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
Bot was added
|
||||
*/
|
||||
added()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
GetHostPlayer()
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
|
||||
bot_wait_for_host()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
getGoodMapAmount()
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
|
||||
doExtraCheck()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PickRandom( arr )
|
||||
{
|
||||
if ( !arr.size )
|
||||
return undefined;
|
||||
|
||||
return arr[randomInt( arr.size )];
|
||||
}
|
||||
|
||||
getBotArray()
|
||||
{
|
||||
answer = [];
|
||||
|
||||
for ( i = 0; i < level.players.size; i++ )
|
||||
{
|
||||
if ( level.players[i] maps\mp\_utility::is_bot() )
|
||||
answer[answer.size] = level.players[i];
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user