add ZB Menus
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@@ -0,0 +1,17 @@
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{
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stateMap "passthrough"; // TODO
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vertexShader 3.0 "grain_overlay.hlsl"
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{
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worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
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}
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pixelShader 3.0 "grain_overlay.hlsl"
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{
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colorMapSampler = material.colorMap;
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}
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vertex.position = code.position;
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vertex.color[0] = code.color;
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vertex.texcoord[0] = code.texcoord[0];
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}
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