zb-menus/ui_mp/mods_menu.menu
2025-01-09 11:51:52 +01:00

408 lines
15 KiB
Plaintext

{
menuDef
{
name "mods_menu"
fullscreen 1
rect 0 0 640 480 0 0
focuscolor 1 1 1 1
soundLoop "music_mainmenu_mp"
fadeClamp 1
fadeCycle 1
fadeAmount 0.1
onOpen
{
setLocalVarString ui_info_name "";
setLocalVarString ui_info_desc "";
setLocalVarString ui_info_icon "";
uiScript LoadMods;
setFocus modlist;
}
onESC
{
close self;
}
itemDef
{
rect -427 -240 854 480 2 2
style 3
decoration
visible when(dvarbool(cl_ingame) || dvarbool(sv_running));
textscale 0.55
forecolor 0 0 0 0.4
background "white"
}
itemDef
{
rect 0 0 640 480 4 4
style 3
decoration
visible when((dvarstring(fs_game) == "") && (!(dvarbool(cl_ingame) || dvarbool(sv_running))));
textscale 0.55
background "mw2_main_background"
}
itemDef
{
rect 0 0 1708 480 0 0
style 3
decoration
visible when(!(dvarbool(cl_ingame) || dvarbool(sv_running)));
textscale 0.55
forecolor 1 1 1 0.5
background "mw2_main_cloud_overlay"
exp rect x (0 - 107) - ((float(milliseconds() % 60000) / 60000) * 854);
}
itemDef
{
rect 0 0 -1708 -480 0 0
style 3
decoration
visible when(!(dvarbool(cl_ingame) || dvarbool(sv_running)));
textscale 0.55
forecolor 1 1 1 0.5
background "mw2_main_cloud_overlay"
exp rect x ((0 - 107) + 854) + ((float(milliseconds() % 50000) / 50000) * 854);
}
itemDef
{
rect 0 0 640 480 4 4
style 3
decoration
visible when(!(dvarbool(cl_ingame) || dvarbool(sv_running)));
textscale 0.55
forecolor 1 1 1 0.523696
background "mockup_bg_glow"
exp forecolor a ((sin(milliseconds() / 1500) + 1) * 0.25) + 0.25;
}
itemDef
{
rect 0 0 640 480 4 4
style 3
decoration
visible when(!(dvarbool(cl_ingame) || dvarbool(sv_running)));
textscale 0.55
forecolor 1 1 1 0.476023
background "mockup_bg_glow"
exp forecolor a ((sin(milliseconds() / 480) + 1) * 0.25) + 0.25;
}
itemDef
{
text "@MPUI_MOD"
rect -40 0 300 20 0 1
decoration
visible when((dvarstring(fs_game) != "") && (dvarint(cl_ingame) == 0));
textaligny -4
textscale 0.2
forecolor 1 1 1 0.8
}
itemDef
{
name "mod"
rect -40 0 300 20 0 1
decoration
visible when((dvarstring(fs_game) != "") && (dvarint(cl_ingame) == 0));
textalignx 16
textaligny -4
textscale 0.2
forecolor 1 1 1 0.8
exp text dvarstring(fs_game);
}
itemDef
{
text "@MENU_MODS_CAPS"
rect 0 4 210 28 1 1
decoration
visible 1
textalign 6
textalignx -60
textscale 0.5
textfont 9
exp rect x -80;
}
itemDef
{
rect 0 28 640 356 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.15
background "white"
}
itemDef
{
rect -32 -4 32 32 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tl"
}
itemDef
{
rect 0 -4 640 32 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_t"
}
itemDef
{
rect 640 -4 32 32 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tr"
}
itemDef
{
rect 640 28 32 356 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_r"
}
itemDef
{
rect 640 384 32 32 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_br"
}
itemDef
{
rect 0 384 640 32 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_b"
}
itemDef
{
rect -32 384 32 32 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_bl"
}
itemDef
{
rect -32 28 32 356 4 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_l"
}
itemDef
{
rect -292 28 292 356 3 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0 0 0 0.7
background "black"
}
itemDef
{
name "image"
rect -282 50 272 127 3 1
style 3
decoration
visible when(localvarstring("ui_info_icon") != "");
textscale 0.55
exp material localvarstring("ui_info_icon");
}
itemDef
{
name "longname"
rect -282 28 272 22 3 1
decoration
visible 1
textalign 4
textscale 0.375
textfont 9
exp text "@" + localvarstring("ui_info_name");
}
itemDef
{
name "description"
rect -282 180 272 20 3 1
decoration
autowrapped
visible 1
textalign 4
textscale 0.375
textfont 3
forecolor 1 1 1 0.65
exp text "@" + localvarstring("ui_info_desc");
}
itemDef
{
name "modlist"
rect 0 28 210 356 1 1
style 1
type 6
visible 1
textalignx 6
textscale 0.375
textfont 1
backcolor 0 0 0 0.5
outlinecolor 0 0 0 0.6
execKeyInt 13
{
play mouse_click;
uiScript RunMod;
}
elementwidth 120
elementheight 22
feeder 9
columns 1
8 120 25 0
doubleclick
{
uiScript RunMod;
}
selectBorder 0.8 0.95 1 0
}
itemDef
{
name "loadMod"
text "@MENU_LAUNCH"
group "mw2_button"
rect -292 -48 292 20 3 3
style 1
type 1
visible when(dvarstring(fs_game) == "");
textalign 6
textalignx -40
textscale 0.375
textfont 1
backcolor 0.6 0.55 0.55 0.2
background "menu_setting_selection_bar"
onFocus
{
play mouse_over;
setItemColor self backColor 0 0 0 1;
}
leaveFocus
{
setItemColor self backColor "0.6" "0.55" "0.55" "0.2";
}
action
{
play mouse_click;
uiScript RunMod;
}
}
itemDef
{
name "loadMod"
text "@MENU_LAUNCH"
group "mw2_button"
rect -292 -68 292 20 3 3
style 1
type 1
visible when(dvarstring(fs_game) != "");
textalign 6
textalignx -40
textscale 0.375
textfont 1
backcolor 0.6 0.55 0.55 0.2
background "menu_setting_selection_bar"
onFocus
{
play mouse_over;
setItemColor self backColor 0 0 0 1;
}
leaveFocus
{
setItemColor self backColor "0.6" "0.55" "0.55" "0.2";
}
action
{
play mouse_click;
uiScript RunMod;
}
}
itemDef
{
name "unloadMod"
text "@MENU_LAUNCH_WITHOUT_MODS"
group "mw2_button"
rect -292 -48 292 20 3 3
style 1
type 1
visible when(dvarstring(fs_game) != "");
textalign 6
textalignx -40
textscale 0.375
textfont 1
backcolor 0.6 0.55 0.55 0.2
background "menu_setting_selection_bar"
onFocus
{
play mouse_over;
setItemColor self backColor 0 0 0 1;
}
leaveFocus
{
setItemColor self backColor "0.6" "0.55" "0.55" "0.2";
}
action
{
play mouse_click;
uiScript ClearMods;
}
}
itemDef
{
name "back"
text "@PLATFORM_BACK_CAPS"
group "mw2_button"
rect -64 -4 336 20 1 3
style 1
type 1
visible 1
textalign 6
textalignx -60
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "menu_button_selection_bar"
onFocus
{
setItemColor self backColor 0 0 0 1;
}
leaveFocus
{
setItemColor self backColor 0 0 0 0;
}
mouseEnter
{
play mouse_over;
}
action
{
play mouse_click;
close self;
}
}
}
}