zb-menus/ui_mp/auconfirm.menu
2025-01-09 11:51:53 +01:00

294 lines
11 KiB
Plaintext

{
menuDef
{
name "auconfirm"
rect -150 -84 300 84 2 2
style 1
backcolor 1 1 1 1
focuscolor 1 1 1 1
background "white"
popup
legacySplitScreenScale
onOpen
{
setLocalVarInt ui_centerPopup (1);
exec "setfromdvar ui_name name";
setfocus nameEntry;
}
onClose
{
setLocalVarInt ui_centerPopup (0);
}
onESC
{
close self;
}
itemDef
{
rect -1004 -564 1708 960 2 2
style 1
decoration
visible 1
textscale 0.55
backcolor 0 0 0 0.35
background "white"
}
itemDef
{
rect -1004 -564 1708 960 2 2
style 1
decoration
visible 1
textscale 0.55
backcolor 1 1 1 1
background "xpbar_stencilbase"
}
itemDef
{
rect 0 0 300 84 2 2
style 1
decoration
visible 1
textscale 0.55
backcolor 0.5 0.5 0.5 1
background "white"
}
itemDef
{
rect -150 -44 1708 480 2 2
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
}
itemDef
{
rect -150 -44 -1708 -480 2 2
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
}
itemDef
{
rect 0 0 300 0 2 2
style 3
decoration
visible 1
textscale 0.55
background "mockup_popup_bg_stencilfill"
exp rect h (24 + 3 * 20);
}
itemDef
{
rect -150 -44 -1708 -480 2 2
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
}
itemDef
{
rect -150 -44 -1708 -480 2 2
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
}
itemDef
{
rect -150 -44 300 0 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0
background "small_box_lightfx"
exp rect h (24 + 3 * 20);
}
itemDef
{
rect -64 -64 64 64 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tl"
}
itemDef
{
rect 0 -64 300 64 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_t"
}
itemDef
{
rect 300 -64 64 64 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tr"
}
itemDef
{
rect 300 0 64 0 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_r"
exp rect h (24 + 3 * 20);
}
itemDef
{
rect 300 0 64 64 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_br"
exp rect y (0 - 0) + ((24 + 3 * 20));
}
itemDef
{
rect 0 0 300 64 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_b"
exp rect y (0 - 0) + ((24 + 3 * 20));
}
itemDef
{
rect -64 0 64 64 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_bl"
exp rect y (0 - 0) + ((24 + 3 * 20));
}
itemDef
{
rect -64 0 64 0 2 2
style 3
decoration
visible when(1);
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_l"
exp rect h (24 + 3 * 20);
}
itemDef
{
text "@MENU_DOWNLOAD_AUTOUPDATE_PATCH"
rect 0 0 300 24 2 2
style 1
decoration
visible 1
textalign 5
textalignx -4
textscale 0.375
textfont 9
background "gradient_fadein"
}
itemDef
{
name "yes"
text "@MENU_YES"
group "mw2_popup_button"
rect 6 44 292 20 2 2
style 1
type 1
visible when(1);
textalign 6
textalignx -24
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
uiScript getAutoUpdate;
}
}
itemDef
{
name "no"
text "@MENU_NO"
group "mw2_popup_button"
rect 6 64 292 20 2 2
style 1
type 1
visible when(1);
textalign 6
textalignx -24
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
exec "setfromdvar name ui_name";
close self;
}
}
}
}