zb-menus/ui_mp/popup_cac_weapon_primary.menu
2025-01-09 11:51:53 +01:00

886 lines
40 KiB
Plaintext

{
menuDef
{
name "popup_cac_weapon_primary"
rect 0 0 854 124 1 1
style 1
backcolor 1 1 1 0
forecolor 1 1 1 0
focuscolor 1 1 1 1
background "white"
popup
fadeClamp 1
fadeCycle 1
fadeAmount 0.1
visible when(localvarint("ui_tabDepth") == localvarint("ui_popup_cac_weapon_primary_tabDepth"));
exp rect Y localvarfloat("ui_popupYPos") + localvarint("ui_tabDepth") * 20;
onOpen
{
setLocalVarInt ui_tabDepth (localvarint("ui_tabDepth") + 1);
setLocalVarInt ui_popup_cac_weapon_primary_tabDepth (localvarint("ui_tabDepth"));
if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_assault")
{
setfocus cac_primary_assault;
}
if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_smg")
{
setfocus cac_primary_smg;
}
if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_lmg")
{
setfocus cac_primary_lmg;
}
if (tablelookup("mp/statsTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"), 2) == "weapon_sniper")
{
setfocus cac_primary_sniper;
}
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") == "riotshield")
{
setfocus cac_primary_riotshield;
}
}
onClose
{
setLocalVarInt ui_tabDepth (localvarint("ui_tabDepth") - 1);
}
onESC
{
close self;
}
itemDef
{
rect -918 -480 1708 960 1 1
style 1
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
backcolor 0 0 0 0.35
background "white"
}
itemDef
{
rect -918 -480 1708 960 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 1 1 1 1
background "xpbar_stencilbase"
}
itemDef
{
rect -64 0 854 184 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 0.5 0.5 0.5 1
background "white"
exp rect h 4 + 6 * 20;
}
itemDef
{
rect -64 0 1708 480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.75
background "mw2_popup_bg_fogstencil"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 0.85
background "mw2_popup_bg_fogscroll"
exp rect x 0 - ((float(milliseconds() % 60000) / 60000) * (854));
}
itemDef
{
rect -64 0 854 0 1 1
style 3
decoration
visible 1
textscale 0.55
background "mockup_popup_bg_stencilfill"
exp rect h 4 + 6 * 20;
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
textscale 0.55
background "mw2_popup_bg_fogstencil"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
}
itemDef
{
rect -64 0 -1708 -480 1 1
style 3
decoration
visible 1
textscale 0.55
forecolor 0.85 0.85 0.85 1
background "mw2_popup_bg_fogscroll"
exp rect x (- 854) + ((float(milliseconds() % 50000) / 50000) * (854));
}
itemDef
{
rect -64 0 854 0 1 1
style 3
decoration
textscale 0.55
forecolor 1 1 1 0
background "small_box_lightfx"
exp rect h 4 + 6 * 20;
}
itemDef
{
rect -96 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tl"
}
itemDef
{
rect -64 -32 854 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_t"
}
itemDef
{
rect 790 -32 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_tr"
}
itemDef
{
rect 790 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_r"
exp rect h 4 + 6 * 20;
}
itemDef
{
rect 790 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_br"
exp rect y 4 + 6 * 20;
}
itemDef
{
rect -64 0 854 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_b"
exp rect y 4 + 6 * 20;
}
itemDef
{
rect -96 0 32 32 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_bl"
exp rect y 4 + 6 * 20;
}
itemDef
{
rect -96 0 32 0 1 1
style 3
decoration
visible when(!localvarint("ui_centerPopup"));
textscale 0.55
forecolor 0 0 0 1
background "drop_shadow_l"
exp rect h 4 + 6 * 20;
}
itemDef
{
rect -64 0 280 184 1 1
style 1
decoration
visible 1
textscale 0.55
backcolor 1 1 1 0
background "gradient_fadein"
exp rect h 4 + 6 * 20;
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (1 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y - 20 - ((localvarint("ui_tabDepth") - 1) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (1 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab1Name");
exp rect y - 20 - ((localvarint("ui_tabDepth") - 1) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 1) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (2 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y - 20 - ((localvarint("ui_tabDepth") - 2) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (2 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab2Name");
exp rect y - 20 - ((localvarint("ui_tabDepth") - 2) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 2) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (3 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y - 20 - ((localvarint("ui_tabDepth") - 3) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (3 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab3Name");
exp rect y - 20 - ((localvarint("ui_tabDepth") - 3) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 3) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (4 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y - 20 - ((localvarint("ui_tabDepth") - 4) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (4 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab4Name");
exp rect y - 20 - ((localvarint("ui_tabDepth") - 4) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 4) * 0.35);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (5 - 1));
textscale 0.55
backcolor 0.25 0.25 0.25 1
background "white"
exp rect y - 20 - ((localvarint("ui_tabDepth") - 5) * 20);
}
itemDef
{
rect -64 0 280 20 1 1
style 1
decoration
visible when(localvarint("ui_tabDepth") > (5 - 1));
textalign 4
textalignx 68
textscale 0.375
textfont 9
backcolor 0 0 0 1
background "gradient_fadein"
exp text localvarstring("ui_tab5Name");
exp rect y - 20 - ((localvarint("ui_tabDepth") - 5) * 20);
exp forecolor r 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
exp forecolor g 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
exp forecolor b 1 - ((localvarint("ui_tabDepth") > 5) * 0.35);
}
itemDef
{
name "cac_primary_assault"
text "@MENU_ASSAULT_RIFLES_CAPS"
group "mw2_popup_button"
rect -64 4 336 20 1 1
style 1
type 1
visible 1
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
setLocalVarString ui_info_name ("@MENU_ASSAULT_RIFLES_CAPS");
setLocalVarString ui_info_desc ("@");
setLocalVarString ui_info_icon ("");
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name ("@MENU_ASSAULT_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name ("@MENU_ASSAULT_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name ("@MENU_ASSAULT_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name ("@MENU_ASSAULT_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name ("@MENU_ASSAULT_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name ("@MENU_ASSAULT_RIFLES_CAPS");
}
open popup_cac_assault_primary;
}
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(weaponclassnew("assault"));
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_primary_smg"
text "@MENU_SMGS_CAPS"
group "mw2_popup_button"
rect -64 24 336 20 1 1
style 1
type 1
visible 1
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
setLocalVarString ui_info_name ("@MENU_SMGS_CAPS");
setLocalVarString ui_info_desc ("@");
setLocalVarString ui_info_icon ("");
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name ("@MENU_SMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name ("@MENU_SMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name ("@MENU_SMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name ("@MENU_SMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name ("@MENU_SMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name ("@MENU_SMGS_CAPS");
}
open popup_cac_smg_primary;
}
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(weaponclassnew("smg"));
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_primary_lmg"
text "@MENU_LMGS_CAPS"
group "mw2_popup_button"
rect -64 44 336 20 1 1
style 1
type 1
visible 1
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
setLocalVarString ui_info_name ("@MENU_LMGS_CAPS");
setLocalVarString ui_info_desc ("@");
setLocalVarString ui_info_icon ("");
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name ("@MENU_LMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name ("@MENU_LMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name ("@MENU_LMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name ("@MENU_LMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name ("@MENU_LMGS_CAPS");
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name ("@MENU_LMGS_CAPS");
}
open popup_cac_lmg_primary;
}
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(weaponclassnew("lmg"));
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_primary_sniper"
text "@MENU_SNIPER_RIFLES_CAPS"
group "mw2_popup_button"
rect -64 64 336 20 1 1
style 1
type 1
visible 1
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
setLocalVarString ui_info_name ("@MENU_SNIPER_RIFLES_CAPS");
setLocalVarString ui_info_desc ("@");
setLocalVarString ui_info_icon ("");
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
if (localvarint("ui_tabDepth") == 0)
{
setLocalVarString ui_tab1Name ("@MENU_SNIPER_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 1)
{
setLocalVarString ui_tab2Name ("@MENU_SNIPER_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 2)
{
setLocalVarString ui_tab3Name ("@MENU_SNIPER_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 3)
{
setLocalVarString ui_tab4Name ("@MENU_SNIPER_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 4)
{
setLocalVarString ui_tab5Name ("@MENU_SNIPER_RIFLES_CAPS");
}
if (localvarint("ui_tabDepth") == 5)
{
setLocalVarString ui_tab6Name ("@MENU_SNIPER_RIFLES_CAPS");
}
open popup_cac_sniper_primary;
}
}
itemDef
{
rect 162 4 40 20 1 1
style 3
decoration
visible when(weaponclassnew("sniper"));
textscale 0.55
background "specialty_new"
}
itemDef
{
name "cac_primary_riotshield"
text "@MENU_RIOT_SHIELD_CAPS"
group "mw2_popup_button"
rect -64 84 336 20 1 1
style 1
type 1
visible 1
textalign 4
textalignx 68
textscale 0.375
textfont 3
disablecolor 0.6 0.55 0.55 1
background "popup_button_selection_bar_short"
onFocus
{
play mouse_over;
if (dvarstring(gameMode) != "mp")
{
setItemColor mw2_popup_button backcolor 0 0 0 0;
}
setItemColor self backcolor 0 0 0 1;
setLocalVarBool ui_popupAButton (1);
setLocalVarString ui_info_name ("@" + tablelookup("mp/statsTable.csv", 4, "riotshield", 3));
setLocalVarString ui_info_desc ("@" + tablelookup("mp/statstable.csv", 4, "riotshield", 7));
setLocalVarString ui_info_icon (tablelookup("mp/statsTable.csv", 4, "riotshield", 6));
}
leaveFocus
{
setItemColor self backcolor 1 1 1 0;
setLocalVarBool ui_popupAButton (0);
}
action
{
play mouse_click;
if (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon") != "riotshield")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , attachment , 0 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , attachment , 1 , none );
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , camo , none );
}
setPlayerData ( customClasses , localVarInt ( classIndex ) , weaponSetups , 0 , weapon , riotshield );
setPlayerData ( weaponNew , riotshield , false );
if (!(tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0), 12) != "" || tablelookup("mp/attachmentTable.csv", 4, getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0), 12) != "") && (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_gl" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_grip" || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_shotgun") || getplayerdata("customClasses", localvarint("classIndex"), "perks", 0) == "specialty_null_heartbeat")
{
setPlayerData ( customClasses , localVarInt ( classIndex ) , perks , 0 , specialty_null );
}
setLocalVarString loadoutPrimary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "weapon"));
setLocalVarString loadoutPrimaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 0));
setLocalVarString loadoutPrimaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "attachment", 1));
if (localvarstring("loadoutPrimaryAttachment2") == "")
{
setLocalVarString loadoutPrimaryAttachment2 ("none");
}
setLocalVarString loadoutPrimaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 0, "camo"));
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutSecondary (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "weapon"));
setLocalVarString loadoutSecondaryAttachment (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 0));
setLocalVarString loadoutSecondaryAttachment2 (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "attachment", 1));
if (localvarstring("loadoutSecondaryAttachment2") == "")
{
setLocalVarString loadoutSecondaryAttachment2 ("none");
}
setLocalVarString loadoutSecondaryCamo (getplayerdata("customClasses", localvarint("classIndex"), "weaponSetups", 1, "camo"));
setLocalVarString loadoutEquipment (getplayerdata("customClasses", localvarint("classIndex"), "perks", 0));
setLocalVarString loadoutPerk1 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1));
setLocalVarString loadoutPerk2 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 2));
setLocalVarString loadoutPerk3 (getplayerdata("customClasses", localvarint("classIndex"), "perks", 3));
setLocalVarString loadoutStreak1 (getplayerdata("killstreaks", 0));
setLocalVarString loadoutStreak2 (getplayerdata("killstreaks", 1));
setLocalVarString loadoutStreak3 (getplayerdata("killstreaks", 2));
setLocalVarString loadoutDeathStreak (getplayerdata("customClasses", localvarint("classIndex"), "perks", 4));
setLocalVarString loadoutOffhandSecondary (getplayerdata("customClasses", localvarint("classIndex"), "specialGrenade"));
setLocalVarString loadoutClassName (getplayerdata("customClasses", localvarint("classIndex"), "name"));
if (0 == 0)
{
if ((tablelookup("mp/statsTable.csv", 4, "riotshield", 11) != ""))
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling")
{
open popup_primary_attachments_bling;
}
else
{
open popup_primary_attachments;
}
}
else
{
open popup_cac_primary_camo;
}
}
else
{
if ((tablelookup("mp/statsTable.csv", 4, "riotshield", 11) != ""))
{
if (getplayerdata("customClasses", localvarint("classIndex"), "perks", 1) == "specialty_bling" && isitemunlocked("specialty_secondarybling"))
{
open popup_secondary_attachments_bling;
}
else
{
open popup_secondary_attachments;
}
}
else
{
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
close self;
close popup_cac_weapon_primary;
close popup_primary_attachments close popup_secondary_attachments close popup_cac_weapon_secondary;
close popup_cac_handgun_secondary;
close popup_cac_machinePistols_secondary;
close popup_cac_assault_primary;
close popup_cac_SMG_primary;
close popup_cac_LMG_primary;
close popup_cac_sniper_primary;
close popup_cac_shotgun_primary;
close popup_cac_assault_secondary;
close popup_cac_SMG_secondary;
close popup_cac_LMG_secondary;
close popup_cac_sniper_secondary;
close popup_cac_shotgun_secondary;
close popup_cac_template;
close popup_cac_primary_camo;
close popup_cac_secondary_camo;
close popup_cac_bling;
close popup_cac_perk2;
close popup_cac_rocket_secondary;
close popup_primary_attachments_bling;
close popup_secondary_attachments_bling;
close popup_cac_other_primary;
}
}
itemDef
{
rect 162 84 40 20 1 1
style 3
decoration
visible when(weaponclassnew("weapon_shield"));
textscale 0.55
background "specialty_new"
}
itemDef
{
rect -56 0 200 124 2 1
style 3
decoration
visible 1
textscale 0.55
forecolor 1 1 1 0.5
background "small_box_lightfx"
}
itemDef
{
rect -56 0 200 124 2 1
decoration
visible 1
textalign 4
textalignx 4
textscale 0.375
textfont 9
exp text localvarstring("ui_info_name");
}
itemDef
{
rect -56 10 200 100 2 1
style 3
decoration
visible when(localvarstring("ui_info_icon") != "");
textscale 0.55
exp material localvarstring("ui_info_icon");
}
itemDef
{
rect -56 0 200 124 2 1
decoration
autowrapped
visible when(isitemunlocked("weaponRefString" + " " + "refString"));
textalign 4
textalignx 4
textaligny 84
textscale 0.375
textfont 3
forecolor 1 1 1 0.65
exp text localvarstring("ui_info_desc");
}
}
}