forked from mjkzy/s1-mod
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@ -185,11 +185,11 @@ namespace gameplay
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utils::hook::inject(0x1403CF5B0 + 4, ×cale->current.value); // Com_GetTimeScale
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utils::hook::inject(0x1403D0BDD + 6, ×cale->current.value); // Com_Restart
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utils::hook::inject(0x1403D19C5 + 4, ×cale->current.value); // Com_SetSlowMotion
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utils::hook::inject(0x1403D1A25 + 4, ×cale->current.value); // Com_SetSlowMotion
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utils::hook::inject(0x1403D1A6B + 4, ×cale->current.value);// Com_SetSlowMotion
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utils::hook::inject(0x1403D1A25 + 4, ×cale->current.value); // ^
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utils::hook::inject(0x1403D1A6B + 4, ×cale->current.value); // ^
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utils::hook::inject(0x1403D1E2C + 4, ×cale->current.value); // Com_TimeScaleMsec
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utils::hook::inject(0x1403D219E + 4, ×cale->current.value); // Com_UpdateSlowMotion
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utils::hook::inject(0x1403D21C8 + 4, ×cale->current.value); //Com_UpdateSlowMotion
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utils::hook::inject(0x1403D21C8 + 4, ×cale->current.value); // ^
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dvars::jump_height = game::Dvar_RegisterFloat("jump_height", 39.0f,
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0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED, "The maximum height of a player's jump");
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