build: use OAT to link my mod (#2)

This commit is contained in:
2024-03-02 16:12:51 +01:00
committed by GitHub
parent d38901012d
commit 7e57411eaa
20 changed files with 80 additions and 27 deletions

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VERSION "1"
CONFIG "C:/trees/cod3/cod3/bin/StringEd.cfg"
FILENOTES "Arena mod"
REFERENCE MPUI_GTNW
LANG_ENGLISH "Global Thermonuclear War"
REFERENCE MPUI_GTNW_RECIPE_DESC
LANG_ENGLISH "Global thermonuclear war."
REFERENCE MPUI_GTNW_RECIPE_NAME
LANG_ENGLISH "Global Thermonuclear War"
REFERENCE OBJECTIVES_GTNW
LANG_ENGLISH "Be the first to capture the Nuclear Strike crate to win."
REFERENCE PRESENCE_ARENA
LANG_ENGLISH "Arena"
REFERENCE PRESENCE_GTNW
LANG_ENGLISH "GTNW"
ENDMARKER

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dm
dom
sd
sab
war
koth
dd
ctf
oic
grnd
tdef
arena
gtnw
conf
infect
jugg
gun
tjugg

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// IW5 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
// Rewritten by ReaaLx
main()
{
if ( getdvar( "mapname" ) == "mp_background" )
return;
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
maps\mp\_utility::registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
maps\mp\_utility::registerTimeLimitDvar( level.gameType, 10 );
maps\mp\_utility::registerScoreLimitDvar( level.gameType, 500 );
maps\mp\_utility::registerRoundLimitDvar( level.gameType, 1 );
maps\mp\_utility::registerWinLimitDvar( level.gameType, 1 );
maps\mp\_utility::registerNumLivesDvar( level.gameType, 0 );
maps\mp\_utility::registerHalfTimeDvar( level.gameType, 0 );
level.teamBased = 1;
level.objectiveBased = 1;
level.onPrecacheGameType = ::onPrecacheGameType;
level.onStartGameType = ::onStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onSpawnPlayer = ::onSpawnPlayer;
level.onNormalDeath = ::onNormalDeath;
level.onPlayerKilled = ::onPlayerKilled;
level.onDeadEvent = ::onDeadEvent;
game["dialog"]["gametype"] = "arena";
if ( getdvarint( "g_hardcore" ) )
game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
else if ( getdvarint( "camera_thirdPerson" ) )
game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
else if ( getdvarint( "scr_diehard" ) )
game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
}
onPrecacheGameType()
{
precacheshader( "compass_waypoint_captureneutral" );
precacheshader( "compass_waypoint_capture" );
precacheshader( "compass_waypoint_defend" );
precacheshader( "waypoint_captureneutral" );
precacheshader( "waypoint_capture" );
precacheshader( "waypoint_defend" );
}
onStartGameType()
{
setclientnamemode( "auto_change" );
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = 0;
if ( game["switchedsides"] )
{
oldAttackers = game["attackers"];
oldDefenders = game["defenders"];
game["attackers"] = oldDefenders;
game["defenders"] = oldAttackers;
}
maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
maps\mp\_utility::setObjectiveText( "axis", &"OBJECTIVES_ARENA" );
if ( level.splitscreen )
{
maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA" );
maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA" );
}
else
{
maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA_SCORE" );
maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA_SCORE" );
}
maps\mp\_utility::setObjectiveHintText( "allies", &"OBJECTIVES_ARENA_HINT" );
maps\mp\_utility::setObjectiveHintText( "axis", &"OBJECTIVES_ARENA_HINT" );
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setmapcenter( level.mapCenter );
allowed[0] = "dom";
allowed[1] = "airdrop_pallet";
allowed[2] = "arena";
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
maps\mp\gametypes\_gameobjects::main( allowed );
precacheFlag();
thread arenaFlagWaiter();
thread arenaTimeFlagWaiter();
}
precacheFlag()
{
game["flagmodels"] = [];
game["flagmodels"]["neutral"] = "prop_flag_neutral";
game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
precachemodel( game["flagmodels"]["neutral"] );
precachemodel( game["flagmodels"]["allies"] );
precachemodel( game["flagmodels"]["axis"] );
precachestring( &"MP_CAPTURING_FLAG" );
precachestring( &"MP_LOSING_FLAG" );
precachestring( &"MP_DOM_YOUR_FLAG_WAS_CAPTURED" );
precachestring( &"MP_DOM_ENEMY_FLAG_CAPTURED" );
precachestring( &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
precachestring( &"MP_ENEMY_FLAG_CAPTURED_BY" );
precachestring( &"MP_NEUTRAL_FLAG_CAPTURED_BY" );
precachestring( &"MP_FRIENDLY_FLAG_CAPTURED_BY" );
}
arenaTimeFlagWaiter()
{
level endon( "down_to_one" );
level endon( "game_end" );
for ( ;; )
{
timeLeft = maps\mp\gametypes\_gamelogic::getTimeRemaining();
if ( timeLeft < 61000 )
break;
wait 1;
}
level notify( "arena_flag_time" );
thread arenaFlag();
}
arenaFlagWaiter()
{
level endon( "game_end" );
level endon( "arena_flag_time" );
for ( ;; )
{
if ( level.inGracePeriod == 0 )
break;
wait 0.05;
}
for ( ;; )
{
if ( getteamplayersalive( "axis" ) == 1 )
{
thread arenaFlag();
level notify( "down_to_one" );
break;
}
if ( getteamplayersalive( "allies" ) == 1 )
{
thread arenaFlag();
level notify( "down_to_one" );
break;
}
wait 1;
}
}
getSpawnPoint()
{
spawnteam = self.pers["team"];
if ( game["switchedsides"] )
spawnteam = maps\mp\_utility::getOtherTeam( spawnteam );
if ( level.inGracePeriod )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}
return spawnPoint;
}
onSpawnPlayer()
{
self.usingObj = undefined;
level notify( "spawned_player" );
}
onNormalDeath( victim, attacker, lifeId )
{
score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
attacker maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( attacker.pers["team"], score );
team = victim.team;
if ( game["state"] == "postgame" )
attacker.finalKill = 1;
}
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId )
{
thread checkAllowSpectating();
}
onTimeLimit()
{
if ( game["status"] == "overtime" )
winner = "forfeit";
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
winner = "overtime";
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
winner = "axis";
else
winner = "allies";
thread maps\mp\gametypes\_gamelogic::endGame( winner, game["strings"]["time_limit_reached"] );
}
checkAllowSpectating()
{
wait 0.05;
update = 0;
if ( !level.aliveCount[game["attackers"]] )
{
level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
update = 1;
}
if ( !level.aliveCount[game["defenders"]] )
{
level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
update = 1;
}
if ( update )
maps\mp\gametypes\_spectating::updateSpectateSettings();
}
arenaFlag()
{
level.lastStatus["allies"] = 0;
level.lastStatus["axis"] = 0;
arenaFlag = getentarray( "flag_arena", "targetname" );
primaryFlags = getentarray( "flag_primary", "targetname" );
secondaryFlags = getentarray( "flag_secondary", "targetname" );
if ( !isdefined( arenaFlag[0] ) )
{
if ( primaryFlags.size + secondaryFlags.size < 1 )
{
maps\mp\gametypes\_callbacksetup::AbortLevel();
return;
}
setupDomFlag( primaryFlags, secondaryFlags );
}
else
level.arenaFlag = arenaFlag[0];
trigger = level.arenaFlag;
if ( isdefined( trigger.target ) )
visuals[0] = getent( trigger.target, "targetname" );
else
{
visuals[0] = spawn( "script_model", trigger.origin );
visuals[0].angles = trigger.angles;
}
visuals[0] setmodel( game["flagmodels"]["neutral"] );
arenaFlag = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", trigger, visuals, ( 0, 0, 100 ) );
arenaFlag maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
arenaFlag maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
arenaFlag maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
label = arenaFlag maps\mp\gametypes\_gameobjects::getLabel();
arenaFlag.label = label;
arenaFlag maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
arenaFlag maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
arenaFlag maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
arenaFlag maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
arenaFlag maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
arenaFlag.onUse = ::onUse;
arenaFlag.onBeginUse = ::onBeginUse;
arenaFlag.onUseUpdate = ::onUseUpdate;
arenaFlag.onEndUse = ::onEndUse;
arenaFlag.isArena = 1;
iprintlnbold( "Arena flag spawned" );
level.arenaFlag playsound( "flag_spawned" );
traceStart = visuals[0].origin + ( 0, 0, 32 );
traceEnd = visuals[0].origin + ( 0, 0, -32 );
trace = bullettrace( traceStart, traceEnd, 0, undefined );
upangles = vectortoangles( trace["normal"] );
arenaFlag.baseeffectforward = anglestoforward( upangles );
arenaFlag.baseeffectright = anglestoright( upangles );
arenaFlag.baseeffectpos = trace["position"];
arenaFlag.levelFlag = level.arenaFlag;
level.arenaFlag = arenaFlag;
}
setupDomFlag( primaryFlags, secondaryFlags )
{
for ( index = 0; index < index.size; index++ )
{
label = primaryFlags[index].script_label;
if ( label != "_b" )
{
primaryFlags[index] delete();
continue;
}
level.arenaFlag = primaryFlags[index];
return;
}
}
onDeadEvent( team )
{
if ( team == game["attackers"] )
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
else if ( team == game["defenders"] )
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
}
arena_endGame( winningTeam, endReasonText )
{
thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}
giveFlagCaptureXP( touchList )
{
level endon( "game_ended" );
wait 0.05;
maps\mp\_utility::WaitTillSlowProcessAllowed();
players = getarraykeys( touchList );
for ( index = 0; index < players.size; index++ )
{
player = touchList[players[index]].player;
player thread [[ level.onXPEvent ]]( "capture" );
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", player );
player thread maps\mp\_matchdata::logGameEvent( "capture", player.origin );
}
}
onUse( player )
{
team = player.pers["team"];
oldTeam = maps\mp\gametypes\_gameobjects::getOwnerTeam();
label = maps\mp\gametypes\_gameobjects::getLabel();
player logString( "flag captured: " + self.label );
self.captureTime = gettime();
maps\mp\gametypes\_gameobjects::setOwnerTeam( team );
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
self.visuals[0] setmodel( game["flagmodels"][team] );
if ( oldTeam == "neutral" )
{
otherTeam = maps\mp\_utility::getOtherTeam( team );
thread maps\mp\_utility::printAndSoundOnEveryone( team, otherTeam, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
statusDialog( "secured_a", team );
statusDialog( "enemy_has_a", otherTeam );
}
else
thread maps\mp\_utility::printAndSoundOnEveryone( team, oldTeam, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
thread giveFlagCaptureXP( self.touchList[team] );
player notify( "objective", "captured" );
thread flagCaptured( team, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
}
onBeginUse( player )
{
ownerTeam = maps\mp\gametypes\_gameobjects::getOwnerTeam();
self.didStatusNotify = 0;
if ( ownerTeam == "neutral" )
{
otherTeam = maps\mp\_utility::getOtherTeam( player.pers["team"] );
statusDialog( "securing_a", player.pers["team"] );
self.objPoints[player.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
statusDialog( "losing_a", otherTeam );
return;
}
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
}
onUseUpdate( team, progress, change )
{
if ( progress > 0.05 && change && !self.didStatusNotify )
{
otherTeam = maps\mp\_utility::getOtherTeam( team );
statusDialog( "losing_a", otherTeam );
statusDialog( "securing_a", team );
self.didStatusNotify = 1;
}
}
onEndUse( team, player, success )
{
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
}
statusDialog( dialog, team )
{
if ( gettime() < level.lastStatus[team ] + 6000 )
return;
thread delayedLeaderDialog( dialog, team );
level.lastStatus[team ] = gettime();
}
delayedLeaderDialog( sound, team )
{
level endon( "game_ended" );
wait 0.1;
maps\mp\_utility::WaitTillSlowProcessAllowed();
maps\mp\_utility::leaderDialog( sound, team );
}
flagCaptured( winningTeam, endReasonText )
{
maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}

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"MPUI_ARENA"
"MPUI_ARENA_RECIPE_NAME"
"MPUI_ARENA_RECIPE_DESC"

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
main()
{
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
registerTimeLimitDvar( level.gameType, 10 );
setOverrideWatchDvar( "scorelimit", 0 );
registerRoundLimitDvar( level.gameType, 1 );
registerWinLimitDvar( level.gameType, 1 );
registerNumLivesDvar( level.gameType, 0 );
registerHalfTimeDvar( level.gameType, 0 );
level.gtnw = true;
level.teamBased = true;
level.onPrecacheGameType = ::onPrecacheGameType;
level.onStartGameType = ::onStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onTimeLimit = ::onTimeLimit;
level.onNormalDeath = ::onNormalDeath;
game["dialog"]["offense_obj"] = "capture_obj";
game["dialog"]["defense_obj"] = "capture_obj";
game["dialog"]["gametype"] = "gtw";
level thread onPlayerConnect();
}
onPlayerConnect()
{
for ( ;; )
{
level waittill( "connected", player );
player.touchingNuke = false; // Custom
player.useBar = player createPrimaryProgressBar();
player.useBar.useTime = 100;
player.useBar hideElem();
player.useBarText = player createPrimaryProgressBarText();
player.useBarText setText( &"MP_CAPTURING_NUKE" );
player.useBarText hideElem();
}
}
onPrecacheGameType()
{
precacheShader( "waypoint_defend" );
precacheShader( "waypoint_capture" );
precacheString( &"MP_CAPTURING_NUKE" );
}
onStartGameType()
{
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;
if ( !isdefined( game["original_defenders"] ) )
game["original_defenders"] = game["defenders"];
if ( game["switchedsides"] )
{
oldAttackers = game["attackers"];
oldDefenders = game["defenders"];
game["attackers"] = oldDefenders;
game["defenders"] = oldAttackers;
}
setClientNameMode( "auto_change" );
setObjectiveText( game["attackers"], &"OBJECTIVES_GTNW" );
setObjectiveText( game["defenders"], &"OBJECTIVES_GTNW" );
setObjectiveHintText( game["attackers"], &"OBJECTIVES_GTNW_HINT" );
setObjectiveHintText( game["defenders"], &"OBJECTIVES_GTNW_HINT" );
setObjectiveScoreText( game["attackers"], &"OBJECTIVES_GTNW_SCORE" );
setObjectiveScoreText( game["defenders"], &"OBJECTIVES_GTNW_SCORE" );
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_ctf_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_ctf_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_ctf_spawn_allies" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_ctf_spawn_axis" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );
maps\mp\gametypes\_rank::registerScoreInfo( "kill", 50 );
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 100 );
maps\mp\gametypes\_rank::registerScoreInfo( "assist", 20 );
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 500 );
allowed[0] = "gtnw";
allowed[1] = "dd_bombzone";
maps\mp\gametypes\_gameobjects::main( allowed );
thread setupNukeSite();
}
setupNukeSite()
{
// Check for GTNW ents first, as some maps may include them. Otherwise use DD overtime bombsite.
nukeZone = getEnt( "gtnw_zone", "targetname" );
bombZones = getEntArray( "dd_bombzone", "targetname" );
// Do not check here nukeZone as some maps do not include them, check bombZones
assertEx( isDefined( bombZones ), "DD Zone doesn't exist in this map" );
foreach ( bombZone in bombZones )
{
visuals = getEntArray( bombZone.target, "targetname" );
label = bombZone.script_label;
collision = getEnt( "dd_bombzone_clip" + label, "targetname" );
if ( isDefined( nukeZone ) || label == "_a" || label == "_b" )
{
bombZone delete ();
visuals[0] delete ();
collision delete ();
}
if ( !isDefined( nukeZone ) && label == "_c" )
{
nukeZone = bombZone;
}
}
level.lastStatus["allies"] = 0;
level.lastStatus["axis"] = 0;
nukeSite = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", nukeZone, [], ( 0, 0, 100 ) );
nukeSite maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defend" );
nukeSite maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
nukeSite maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral" );
nukeSite maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
nukeSite maps\mp\gametypes\_gameobjects::allowUse( "none" );
nukeSite maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
nukeSite.onBeginUse = ::onBeginUse;
nukeSite.onEndUse = ::onEndUse;
nukeSite.noUseBar = true;
nukeSite.touchRadius = 100;
nukeSite thread scoring( nukeZone.origin );
thread waitForNuke();
}
waitForNuke()
{
level endon( "game_ended" );
level waittill( "nuke_death" );
team = level.nukeOwner.pers["team"];
thread maps\mp\gametypes\_gamelogic::endgame( team, game["strings"][getOtherTeam( team ) + "_eliminated"] );
}
onBeginUse( player )
{
player.useBar showElem();
player.useBarText showElem();
return;
}
onEndUse( team, player, success )
{
player.useBar hideElem();
player.useBarText hideElem();
return;
}
scoring( origin )
{
level endon( "game_ended" );
for ( ;; )
{
touching["allies"] = 0;
touching["axis"] = 0;
foreach ( player in level.players )
{
if ( isAlive( player ) && distance2D( origin, player.origin ) < self.touchRadius )
{
if ( !player.touchingNuke )
{
player.startTouchTime = getTime();
}
player.touchingNuke = true;
touching[player.pers["team"]]++;
player.useBar showElem();
player.useBarText showElem();
}
else
{
if ( player.touchingNuke )
{
player.startTouchTime = undefined;
}
player.touchingNuke = false;
player.useBar hideElem();
player.useBarText hideElem();
}
}
if ( touching["allies"] == 0 && touching["axis"] == 0 )
{
setDvar( "ui_danger_team", "none" );
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral" );
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "none" );
wait 1;
continue;
}
self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defend" );
self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_capture" );
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
if ( touching["allies"] < touching["axis"] )
{
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "axis" ) < 100 )
{
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "axis", 1 );
}
self thread setUseBarScore( "axis" );
setDvar( "ui_danger_team", "allies" );
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "axis" );
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "axis" ) >= 100 )
{
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
activateNuke( "axis" );
return;
}
}
else if ( touching["allies"] > touching["axis"] )
{
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "allies" ) < 100 )
{
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "allies", 1 );
}
self thread setUseBarScore( "allies" );
setDvar( "ui_danger_team", "axis" );
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "allies" );
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "allies" ) >= 100 )
{
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
activateNuke( "allies" );
return;
}
}
else
{
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral" );
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "none" );
setDvar( "ui_danger_team", "contested" );
}
wait 1;
}
}
activateNuke( team )
{
self nukeCaptured( team );
self maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
// Reward the player who has been on the capture for the longest recently.
bestTime = 99999999;
level.nukeOwner = undefined;
foreach ( player in level.players )
{
player.useBar hideElem();
player.useBarText hideElem();
if ( player.team == team && player.touchingNuke )
{
if ( player.startTouchTime < bestTime )
{
level.nukeOwner = player;
bestTime = player.startTouchTime;
}
}
}
assert( isDefined( level.nukeOwner ) );
level.nukeOwner maps\mp\killstreaks\_nuke::tryUseNuke( 1 );
}
nukeCaptured( team )
{
level endon( "game_ended" );
wait 0.05;
WaitTillSlowProcessAllowed();
foreach ( player in level.players )
{
if ( player.team == team )
{
player thread maps\mp\gametypes\_hud_message::SplashNotify( "captured_nuke", maps\mp\gametypes\_rank::getScoreInfoValue( "capture" ) );
player thread [[level.onXPEvent]]( "capture" );
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", player );
}
}
}
setUseBarScore( team )
{
teamScore = getTeamScore( team );
foreach ( player in level.players )
{
if ( player.team == team && player.touchingNuke )
player.useBar updateBar( teamScore / 100, 0 );
}
}
getSpawnPoint()
{
spawnteam = self.pers["team"];
if ( game["switchedsides"] )
spawnteam = getOtherTeam( spawnteam );
if ( level.inGracePeriod )
{
spawnPoints = getentarray( "mp_ctf_spawn_" + spawnteam + "_start", "classname" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}
return spawnPoint;
}
onTimeLimit()
{
if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
{
thread maps\mp\gametypes\_gamelogic::endGame( "tie", game["strings"]["time_limit_reached"] );
}
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
{
thread maps\mp\gametypes\_gamelogic::endGame( "axis", game["strings"]["time_limit_reached"] );
}
else
{
thread maps\mp\gametypes\_gamelogic::endGame( "allies", game["strings"]["time_limit_reached"] );
}
}
onNormalDeath( victim, attacker, lifeId )
{
return;
}

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"MPUI_GTNW"
"MPUI_GTNW_RECIPE_NAME"
"MPUI_GTNW_RECIPE_DESC"

1
zone_raw/arena/mod Normal file
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Legalize Nuclear Bombs

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{
map "bonus_map"
longname "DLC_MAPS"
description "DLC_MAPS_DESC"
mapimage "loadscreen_mp_bonusmaps"
mappack "0"
}
{
map "mp_seatown"
longname "MPUI_SEATOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_SEATOWN"
mapimage "preview_mp_seatown"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_henchmen"
environment "desert"
mappack "0"
}
{
map "mp_dome"
longname "MPUI_DOME"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_DOME"
mapimage "preview_mp_dome"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "desert"
mappack "0"
}
{
map "mp_plaza2"
longname "MPUI_ARKADEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_ARKADEN"
mapimage "preview_mp_plaza2"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_mogadishu"
longname "MPUI_BAKAARA"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_BAKAARA"
mapimage "preview_mp_mogadishu"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "urban_militia"
mappack "0"
}
{
map "mp_paris"
longname "MPUI_RESISTANCE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_RESISTANCE"
mapimage "preview_mp_paris"
mapoverlay "compass_overlay_map_blank"
allieschar "gign_paris"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_exchange"
longname "MPUI_DOWNTURN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_DOWNTURN"
mapimage "preview_mp_exchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bootleg"
longname "MPUI_BOOTLEG"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_BOOTLEG"
mapimage "preview_mp_bootleg"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_carbon"
longname "MPUI_CARBON"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_CARBON"
mapimage "preview_mp_carbon"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_hardhat"
longname "MPUI_HARDHAT"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_HARDHAT"
mapimage "preview_mp_hardhat"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_alpha"
longname "MPUI_LOCKDOWN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_LOCKDOWN"
mapimage "preview_mp_alpha"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_urban"
environment "urban"
mappack "0"
}
{
map "mp_village"
longname "MPUI_VILLAGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_VILLAGE"
mapimage "preview_mp_village"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}
{
map "mp_lambeth"
longname "MPUI_FALLEN"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_FALLEN"
mapimage "preview_mp_lambeth"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "forest"
mappack "0"
}
{
map "mp_radar"
longname "MPUI_OUTPOST"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_OUTPOST"
mapimage "preview_mp_radar"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_snow"
environment "arctic"
mappack "0"
}
{
map "mp_interchange"
longname "MPUI_INTERCHANGE"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_INTERCHANGE"
mapimage "preview_mp_interchange"
mapoverlay "compass_overlay_map_blank"
allieschar "delta_multicam"
axischar "opforce_woodland"
environment "urban"
mappack "0"
}
{
map "mp_underground"
longname "MPUI_UNDERGROUND"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_UNDERGROUND"
mapimage "preview_mp_underground"
mapoverlay "compass_overlay_map_blank"
allieschar "sas_urban"
axischar "opforce_air"
environment "urban"
mappack "0"
}
{
map "mp_bravo"
longname "MPUI_MISSION"
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
description "MPUI_DESC_MAP_MISSION"
mapimage "preview_mp_bravo"
mapoverlay "compass_overlay_map_blank"
allieschar "pmc_africa"
axischar "opforce_africa"
environment "forest_militia"
mappack "0"
}

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// Call Of Duty: Modern Warfare 3
>game,IW5
>name,mod
localize,mod
// Add custom gamemodes
rawfile,maps/mp/gametypes/_gametypes.txt
// Gamemode scripts
rawfile,maps/mp/gametypes/arena.gsc
rawfile,maps/mp/gametypes/gtnw.gsc
// Copied from war.recipe
rawfile,mp/recipes/arena.recipe
rawfile,mp/recipes/gtnw.recipe
// Maybe we don't need this
rawfile,mp/basemaps.arena
// UI Loc strings
rawfile,maps/mp/gametypes/arena.txt
rawfile,maps/mp/gametypes/gtnw.txt
rawfile,mod