Use sounds from dom
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e44b9e2c38
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@ -371,7 +371,7 @@ onUse( player )
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{
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{
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var_4 = maps\mp\_utility::getOtherTeam( var_1 );
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var_4 = maps\mp\_utility::getOtherTeam( var_1 );
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thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
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thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
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statusDialog( "captured_a", var_1 );
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statusDialog( "secured_a", var_1 );
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statusDialog( "enemy_has_a", var_4 );
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statusDialog( "enemy_has_a", var_4 );
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}
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}
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else
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else
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@ -390,17 +390,12 @@ onBeginUse( var_0 )
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if ( var_1 == "neutral" )
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if ( var_1 == "neutral" )
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{
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{
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var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
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var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
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statusDialog( "securing", var_0.pers["team"] );
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statusDialog( "securing_a", var_0.pers["team"] );
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self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
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self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
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statusDialog( "enemy_taking", var_2 );
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statusDialog( "losing_a", var_2 );
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return;
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return;
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}
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}
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if ( var_1 == "allies" )
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var_2 = "axis";
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else
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var_2 = "allies";
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self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
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self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
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self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
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self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
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}
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}
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@ -439,14 +434,6 @@ delayedLeaderDialog( sound, team )
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maps\mp\_utility::leaderDialog( sound, team );
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maps\mp\_utility::leaderDialog( sound, team );
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}
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}
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delayedLeaderDialogBothTeams( sound1, team1, sound2, team2 )
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{
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level endon( "game_ended" );
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wait 0.1;
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maps\mp\_utility::WaitTillSlowProcessAllowed();
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maps\mp\_utility::leaderDialogBothTeams( sound1, team1, sound2, team2 );
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}
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flagCaptured( var_0, var_1 )
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flagCaptured( var_0, var_1 )
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{
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{
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maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
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maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
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