Use sounds from dom

This commit is contained in:
6arelyFuture 2022-03-19 11:42:35 +00:00
parent e44b9e2c38
commit abadfde5c0
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GPG Key ID: E883E2BC9657D955

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@ -371,7 +371,7 @@ onUse( player )
{ {
var_4 = maps\mp\_utility::getOtherTeam( var_1 ); var_4 = maps\mp\_utility::getOtherTeam( var_1 );
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player ); thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
statusDialog( "captured_a", var_1 ); statusDialog( "secured_a", var_1 );
statusDialog( "enemy_has_a", var_4 ); statusDialog( "enemy_has_a", var_4 );
} }
else else
@ -390,17 +390,12 @@ onBeginUse( var_0 )
if ( var_1 == "neutral" ) if ( var_1 == "neutral" )
{ {
var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] ); var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
statusDialog( "securing", var_0.pers["team"] ); statusDialog( "securing_a", var_0.pers["team"] );
self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing(); self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
statusDialog( "enemy_taking", var_2 ); statusDialog( "losing_a", var_2 );
return; return;
} }
if ( var_1 == "allies" )
var_2 = "axis";
else
var_2 = "allies";
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing(); self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing(); self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
} }
@ -439,14 +434,6 @@ delayedLeaderDialog( sound, team )
maps\mp\_utility::leaderDialog( sound, team ); maps\mp\_utility::leaderDialog( sound, team );
} }
delayedLeaderDialogBothTeams( sound1, team1, sound2, team2 )
{
level endon( "game_ended" );
wait 0.1;
maps\mp\_utility::WaitTillSlowProcessAllowed();
maps\mp\_utility::leaderDialogBothTeams( sound1, team1, sound2, team2 );
}
flagCaptured( var_0, var_1 ) flagCaptured( var_0, var_1 )
{ {
maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 ); maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );