Use sounds from dom
This commit is contained in:
parent
e44b9e2c38
commit
abadfde5c0
@ -3,451 +3,438 @@
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main()
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main()
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{
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{
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if ( getdvar( "mapname" ) == "mp_background" )
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if ( getdvar( "mapname" ) == "mp_background" )
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return;
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return;
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maps\mp\gametypes\_globallogic::init();
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maps\mp\gametypes\_globallogic::init();
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maps\mp\gametypes\_callbacksetup::SetupCallbacks();
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maps\mp\gametypes\_callbacksetup::SetupCallbacks();
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maps\mp\gametypes\_globallogic::SetupCallbacks();
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maps\mp\gametypes\_globallogic::SetupCallbacks();
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maps\mp\_utility::registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
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maps\mp\_utility::registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
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maps\mp\_utility::registerTimeLimitDvar( level.gameType, 10 );
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maps\mp\_utility::registerTimeLimitDvar( level.gameType, 10 );
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maps\mp\_utility::registerScoreLimitDvar( level.gameType, 500 );
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maps\mp\_utility::registerScoreLimitDvar( level.gameType, 500 );
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maps\mp\_utility::registerRoundLimitDvar( level.gameType, 1 );
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maps\mp\_utility::registerRoundLimitDvar( level.gameType, 1 );
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maps\mp\_utility::registerWinLimitDvar( level.gameType, 1 );
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maps\mp\_utility::registerWinLimitDvar( level.gameType, 1 );
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maps\mp\_utility::registerNumLivesDvar( level.gameType, 0 );
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maps\mp\_utility::registerNumLivesDvar( level.gameType, 0 );
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maps\mp\_utility::registerHalfTimeDvar( level.gameType, 0 );
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maps\mp\_utility::registerHalfTimeDvar( level.gameType, 0 );
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level.teamBased = 1;
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level.teamBased = 1;
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level.objectiveBased = 1;
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level.objectiveBased = 1;
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level.onPrecacheGameType = ::onPrecacheGameType;
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level.onPrecacheGameType = ::onPrecacheGameType;
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level.onStartGameType = ::onStartGameType;
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level.onStartGameType = ::onStartGameType;
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level.getSpawnPoint = ::getSpawnPoint;
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level.getSpawnPoint = ::getSpawnPoint;
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level.onSpawnPlayer = ::onSpawnPlayer;
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level.onSpawnPlayer = ::onSpawnPlayer;
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level.onNormalDeath = ::onNormalDeath;
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level.onNormalDeath = ::onNormalDeath;
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level.onPlayerKilled = ::onPlayerKilled;
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level.onPlayerKilled = ::onPlayerKilled;
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level.onDeadEvent = ::onDeadEvent;
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level.onDeadEvent = ::onDeadEvent;
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game["dialog"]["gametype"] = "arena";
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game["dialog"]["gametype"] = "arena";
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if ( getdvarint( "g_hardcore" ) )
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if ( getdvarint( "g_hardcore" ) )
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game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
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game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
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else if ( getdvarint( "camera_thirdPerson" ) )
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else if ( getdvarint( "camera_thirdPerson" ) )
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game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
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game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
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else if ( getdvarint( "scr_diehard" ) )
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else if ( getdvarint( "scr_diehard" ) )
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game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
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game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
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game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
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game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
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}
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}
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onPrecacheGameType()
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onPrecacheGameType()
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{
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{
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precacheshader( "compass_waypoint_captureneutral" );
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precacheshader( "compass_waypoint_captureneutral" );
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precacheshader( "compass_waypoint_capture" );
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precacheshader( "compass_waypoint_capture" );
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precacheshader( "compass_waypoint_defend" );
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precacheshader( "compass_waypoint_defend" );
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precacheshader( "waypoint_captureneutral" );
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precacheshader( "waypoint_captureneutral" );
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precacheshader( "waypoint_capture" );
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precacheshader( "waypoint_capture" );
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precacheshader( "waypoint_defend" );
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precacheshader( "waypoint_defend" );
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}
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}
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onStartGameType()
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onStartGameType()
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{
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{
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setclientnamemode( "auto_change" );
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setclientnamemode( "auto_change" );
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if ( !isdefined( game["switchedsides"] ) )
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if ( !isdefined( game["switchedsides"] ) )
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game["switchedsides"] = 0;
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game["switchedsides"] = 0;
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if ( game["switchedsides"] )
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if ( game["switchedsides"] )
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{
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{
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var_0 = game["attackers"];
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var_0 = game["attackers"];
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var_1 = game["defenders"];
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var_1 = game["defenders"];
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game["attackers"] = var_1;
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game["attackers"] = var_1;
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game["defenders"] = var_0;
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game["defenders"] = var_0;
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}
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}
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maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveText( "axis", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveText( "axis", &"OBJECTIVES_ARENA" );
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if ( level.splitscreen )
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if ( level.splitscreen )
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{
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{
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maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA" );
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}
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}
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else
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else
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{
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{
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maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA_SCORE" );
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maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA_SCORE" );
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maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA_SCORE" );
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maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA_SCORE" );
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}
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}
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maps\mp\_utility::setObjectiveHintText( "allies", &"OBJECTIVES_ARENA_HINT" );
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maps\mp\_utility::setObjectiveHintText( "allies", &"OBJECTIVES_ARENA_HINT" );
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maps\mp\_utility::setObjectiveHintText( "axis", &"OBJECTIVES_ARENA_HINT" );
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maps\mp\_utility::setObjectiveHintText( "axis", &"OBJECTIVES_ARENA_HINT" );
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
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level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
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level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
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setmapcenter( level.mapCenter );
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setmapcenter( level.mapCenter );
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var_2[0] = "dom";
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var_2[0] = "dom";
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var_2[1] = "airdrop_pallet";
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var_2[1] = "airdrop_pallet";
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var_2[2] = "arena";
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var_2[2] = "arena";
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maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
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maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
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maps\mp\gametypes\_gameobjects::main( var_2 );
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maps\mp\gametypes\_gameobjects::main( var_2 );
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precacheFlag();
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precacheFlag();
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thread arenaFlagWaiter();
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thread arenaFlagWaiter();
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thread arenaTimeFlagWaiter();
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thread arenaTimeFlagWaiter();
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}
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}
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precacheFlag()
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precacheFlag()
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{
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{
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game["flagmodels"] = [];
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game["flagmodels"] = [];
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game["flagmodels"]["neutral"] = "prop_flag_neutral";
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game["flagmodels"]["neutral"] = "prop_flag_neutral";
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game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
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game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
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game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
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game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
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precachemodel( game["flagmodels"]["neutral"] );
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precachemodel( game["flagmodels"]["neutral"] );
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precachemodel( game["flagmodels"]["allies"] );
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precachemodel( game["flagmodels"]["allies"] );
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precachemodel( game["flagmodels"]["axis"] );
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precachemodel( game["flagmodels"]["axis"] );
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precachestring( &"MP_CAPTURING_FLAG" );
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precachestring( &"MP_CAPTURING_FLAG" );
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precachestring( &"MP_LOSING_FLAG" );
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precachestring( &"MP_LOSING_FLAG" );
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precachestring( &"MP_DOM_YOUR_FLAG_WAS_CAPTURED" );
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precachestring( &"MP_DOM_YOUR_FLAG_WAS_CAPTURED" );
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precachestring( &"MP_DOM_ENEMY_FLAG_CAPTURED" );
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precachestring( &"MP_DOM_ENEMY_FLAG_CAPTURED" );
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precachestring( &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
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precachestring( &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
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precachestring( &"MP_ENEMY_FLAG_CAPTURED_BY" );
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precachestring( &"MP_ENEMY_FLAG_CAPTURED_BY" );
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precachestring( &"MP_NEUTRAL_FLAG_CAPTURED_BY" );
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precachestring( &"MP_NEUTRAL_FLAG_CAPTURED_BY" );
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precachestring( &"MP_FRIENDLY_FLAG_CAPTURED_BY" );
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precachestring( &"MP_FRIENDLY_FLAG_CAPTURED_BY" );
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}
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}
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arenaTimeFlagWaiter()
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arenaTimeFlagWaiter()
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{
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{
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level endon( "down_to_one" );
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level endon( "down_to_one" );
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level endon( "game_end" );
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level endon( "game_end" );
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for (;;)
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for ( ;; )
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{
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{
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var_0 = maps\mp\gametypes\_gamelogic::getTimeRemaining();
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var_0 = maps\mp\gametypes\_gamelogic::getTimeRemaining();
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if ( var_0 < 61000 )
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if ( var_0 < 61000 )
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break;
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break;
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wait 1;
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wait 1;
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}
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}
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level notify( "arena_flag_time" );
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level notify( "arena_flag_time" );
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thread arenaFlag();
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thread arenaFlag();
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}
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}
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arenaFlagWaiter()
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arenaFlagWaiter()
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{
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{
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level endon( "game_end" );
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level endon( "game_end" );
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level endon( "arena_flag_time" );
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level endon( "arena_flag_time" );
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for (;;)
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for ( ;; )
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{
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{
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if ( level.inGracePeriod == 0 )
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if ( level.inGracePeriod == 0 )
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break;
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break;
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wait 0.05;
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wait 0.05;
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}
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}
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for (;;)
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for ( ;; )
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{
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{
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if ( getteamplayersalive( "axis" ) == 1 )
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if ( getteamplayersalive( "axis" ) == 1 )
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{
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{
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thread arenaFlag();
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thread arenaFlag();
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level notify( "down_to_one" );
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level notify( "down_to_one" );
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break;
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break;
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}
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}
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if ( getteamplayersalive( "allies" ) == 1 )
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if ( getteamplayersalive( "allies" ) == 1 )
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{
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{
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thread arenaFlag();
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thread arenaFlag();
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level notify( "down_to_one" );
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level notify( "down_to_one" );
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break;
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break;
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}
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}
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wait 1;
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wait 1;
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}
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}
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}
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}
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getSpawnPoint()
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getSpawnPoint()
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{
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{
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var_0 = self.pers["team"];
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var_0 = self.pers["team"];
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if ( game["switchedsides"] )
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if ( game["switchedsides"] )
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var_0 = maps\mp\_utility::getOtherTeam( var_0 );
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var_0 = maps\mp\_utility::getOtherTeam( var_0 );
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if ( level.inGracePeriod )
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if ( level.inGracePeriod )
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{
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{
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var_1 = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + var_0 + "_start" );
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var_1 = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + var_0 + "_start" );
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var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( var_1 );
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var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( var_1 );
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}
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}
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else
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else
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{
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{
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var_1 = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( var_0 );
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var_1 = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( var_0 );
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var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( var_1 );
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var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( var_1 );
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}
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}
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return var_2;
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return var_2;
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}
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}
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onSpawnPlayer()
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onSpawnPlayer()
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{
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{
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self.usingObj = undefined;
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self.usingObj = undefined;
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level notify( "spawned_player" );
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level notify( "spawned_player" );
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}
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}
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onNormalDeath( var_0, var_1, var_2 )
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onNormalDeath( var_0, var_1, var_2 )
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{
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{
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var_3 = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
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var_3 = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
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var_1 maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( var_1.pers["team"], var_3 );
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var_1 maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( var_1.pers["team"], var_3 );
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var_4 = var_0.team;
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var_4 = var_0.team;
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if ( game["state"] == "postgame" )
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if ( game["state"] == "postgame" )
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var_1.finalKill = 1;
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var_1.finalKill = 1;
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}
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}
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onPlayerKilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
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onPlayerKilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
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{
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{
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thread checkAllowSpectating();
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thread checkAllowSpectating();
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}
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}
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onTimeLimit()
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onTimeLimit()
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{
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{
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if ( game["status"] == "overtime" )
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if ( game["status"] == "overtime" )
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var_0 = "forfeit";
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var_0 = "forfeit";
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else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
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else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
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var_0 = "overtime";
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var_0 = "overtime";
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else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
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else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
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var_0 = "axis";
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var_0 = "axis";
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else
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else
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var_0 = "allies";
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var_0 = "allies";
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thread maps\mp\gametypes\_gamelogic::endGame( var_0, game["strings"]["time_limit_reached"] );
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thread maps\mp\gametypes\_gamelogic::endGame( var_0, game["strings"]["time_limit_reached"] );
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}
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}
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checkAllowSpectating()
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checkAllowSpectating()
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{
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{
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wait 0.05;
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wait 0.05;
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var_0 = 0;
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var_0 = 0;
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if ( !level.aliveCount[game["attackers"]] )
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if ( !level.aliveCount[game["attackers"]] )
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{
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{
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level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
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level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
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var_0 = 1;
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var_0 = 1;
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}
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}
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if ( !level.aliveCount[game["defenders"]] )
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if ( !level.aliveCount[game["defenders"]] )
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{
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{
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level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
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level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
|
||||||
var_0 = 1;
|
var_0 = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( var_0 )
|
if ( var_0 )
|
||||||
maps\mp\gametypes\_spectating::updateSpectateSettings();
|
maps\mp\gametypes\_spectating::updateSpectateSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
arenaFlag()
|
arenaFlag()
|
||||||
{
|
{
|
||||||
level.lastStatus["allies"] = 0;
|
level.lastStatus["allies"] = 0;
|
||||||
level.lastStatus["axis"] = 0;
|
level.lastStatus["axis"] = 0;
|
||||||
var_0 = getentarray( "flag_arena", "targetname" );
|
var_0 = getentarray( "flag_arena", "targetname" );
|
||||||
var_1 = getentarray( "flag_primary", "targetname" );
|
var_1 = getentarray( "flag_primary", "targetname" );
|
||||||
var_2 = getentarray( "flag_secondary", "targetname" );
|
var_2 = getentarray( "flag_secondary", "targetname" );
|
||||||
|
|
||||||
if ( !isdefined( var_0[0] ) )
|
if ( !isdefined( var_0[0] ) )
|
||||||
{
|
{
|
||||||
if ( var_1.size + var_2.size < 1 )
|
if ( var_1.size + var_2.size < 1 )
|
||||||
{
|
{
|
||||||
maps\mp\gametypes\_callbacksetup::AbortLevel();
|
maps\mp\gametypes\_callbacksetup::AbortLevel();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
setupDomFlag( var_1, var_2 );
|
setupDomFlag( var_1, var_2 );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
level.arenaFlag = var_0[0];
|
level.arenaFlag = var_0[0];
|
||||||
|
|
||||||
var_3 = level.arenaFlag;
|
var_3 = level.arenaFlag;
|
||||||
|
|
||||||
if ( isdefined( var_3.target ) )
|
if ( isdefined( var_3.target ) )
|
||||||
var_4[0] = getent( var_3.target, "targetname" );
|
var_4[0] = getent( var_3.target, "targetname" );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
var_4[0] = spawn( "script_model", var_3.origin );
|
var_4[0] = spawn( "script_model", var_3.origin );
|
||||||
var_4[0].angles = var_3.angles;
|
var_4[0].angles = var_3.angles;
|
||||||
}
|
}
|
||||||
|
|
||||||
var_4[0] setmodel( game["flagmodels"]["neutral"] );
|
var_4[0] setmodel( game["flagmodels"]["neutral"] );
|
||||||
var_0 = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", var_3, var_4, ( 0, 0, 100 ) );
|
var_0 = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", var_3, var_4, ( 0, 0, 100 ) );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
|
var_0 maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
|
var_0 maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
|
var_0 maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
|
||||||
var_5 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
|
var_5 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
|
||||||
var_0.label = var_5;
|
var_0.label = var_5;
|
||||||
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
|
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
|
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
|
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
||||||
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||||
var_0.onUse = ::onUse;
|
var_0.onUse = ::onUse;
|
||||||
var_0.onBeginUse = ::onBeginUse;
|
var_0.onBeginUse = ::onBeginUse;
|
||||||
var_0.onUseUpdate = ::onUseUpdate;
|
var_0.onUseUpdate = ::onUseUpdate;
|
||||||
var_0.onEndUse = ::onEndUse;
|
var_0.onEndUse = ::onEndUse;
|
||||||
var_0.isArena = 1;
|
var_0.isArena = 1;
|
||||||
iprintlnbold( "Arena flag spawned" );
|
iprintlnbold( "Arena flag spawned" );
|
||||||
level.arenaFlag playsound( "flag_spawned" );
|
level.arenaFlag playsound( "flag_spawned" );
|
||||||
var_6 = var_4[0].origin + ( 0, 0, 32 );
|
var_6 = var_4[0].origin + ( 0, 0, 32 );
|
||||||
var_7 = var_4[0].origin + ( 0, 0, -32 );
|
var_7 = var_4[0].origin + ( 0, 0, -32 );
|
||||||
var_8 = bullettrace( var_6, var_7, 0, undefined );
|
var_8 = bullettrace( var_6, var_7, 0, undefined );
|
||||||
var_9 = vectortoangles( var_8["normal"] );
|
var_9 = vectortoangles( var_8["normal"] );
|
||||||
var_0.baseeffectforward = anglestoforward( var_9 );
|
var_0.baseeffectforward = anglestoforward( var_9 );
|
||||||
var_0.baseeffectright = anglestoright( var_9 );
|
var_0.baseeffectright = anglestoright( var_9 );
|
||||||
var_0.baseeffectpos = var_8["position"];
|
var_0.baseeffectpos = var_8["position"];
|
||||||
var_0.levelFlag = level.arenaFlag;
|
var_0.levelFlag = level.arenaFlag;
|
||||||
level.arenaFlag = var_0;
|
level.arenaFlag = var_0;
|
||||||
}
|
}
|
||||||
|
|
||||||
setupDomFlag( var_0, var_1 )
|
setupDomFlag( var_0, var_1 )
|
||||||
{
|
{
|
||||||
for ( var_2 = 0; var_2 < var_0.size; var_2++ )
|
for ( var_2 = 0; var_2 < var_0.size; var_2++ )
|
||||||
{
|
{
|
||||||
var_3 = var_0[var_2].script_label;
|
var_3 = var_0[var_2].script_label;
|
||||||
|
|
||||||
if ( var_3 != "_b" )
|
if ( var_3 != "_b" )
|
||||||
{
|
{
|
||||||
var_0[var_2] delete();
|
var_0[var_2] delete();
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
level.arenaFlag = var_0[var_2];
|
level.arenaFlag = var_0[var_2];
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onDeadEvent( var_0 )
|
onDeadEvent( var_0 )
|
||||||
{
|
{
|
||||||
if ( var_0 == game["attackers"] )
|
if ( var_0 == game["attackers"] )
|
||||||
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
|
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
|
||||||
else if ( var_0 == game["defenders"] )
|
else if ( var_0 == game["defenders"] )
|
||||||
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
|
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
|
||||||
}
|
}
|
||||||
|
|
||||||
arena_endGame( var_0, var_1 )
|
arena_endGame( var_0, var_1 )
|
||||||
{
|
{
|
||||||
thread maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
|
thread maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
|
||||||
}
|
}
|
||||||
|
|
||||||
giveFlagCaptureXP( var_0 )
|
giveFlagCaptureXP( var_0 )
|
||||||
{
|
{
|
||||||
level endon( "game_ended" );
|
level endon( "game_ended" );
|
||||||
wait 0.05;
|
wait 0.05;
|
||||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||||
var_1 = getarraykeys( var_0 );
|
var_1 = getarraykeys( var_0 );
|
||||||
|
|
||||||
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
|
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
|
||||||
{
|
{
|
||||||
var_3 = var_0[var_1[var_2]].player;
|
var_3 = var_0[var_1[var_2]].player;
|
||||||
var_3 thread [[ level.onXPEvent ]]( "capture" );
|
var_3 thread [[ level.onXPEvent ]]( "capture" );
|
||||||
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", var_3 );
|
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", var_3 );
|
||||||
var_3 thread maps\mp\_matchdata::logGameEvent( "capture", var_3.origin );
|
var_3 thread maps\mp\_matchdata::logGameEvent( "capture", var_3.origin );
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onUse( player )
|
onUse( player )
|
||||||
{
|
{
|
||||||
var_1 = player.pers["team"];
|
var_1 = player.pers["team"];
|
||||||
var_2 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
var_2 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
||||||
var_3 = maps\mp\gametypes\_gameobjects::getLabel();
|
var_3 = maps\mp\gametypes\_gameobjects::getLabel();
|
||||||
|
|
||||||
player logString( "flag captured: " + self.label );
|
player logString( "flag captured: " + self.label );
|
||||||
|
|
||||||
self.captureTime = gettime();
|
self.captureTime = gettime();
|
||||||
maps\mp\gametypes\_gameobjects::setOwnerTeam( var_1 );
|
maps\mp\gametypes\_gameobjects::setOwnerTeam( var_1 );
|
||||||
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
|
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
|
||||||
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
|
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
|
||||||
self.visuals[0] setmodel( game["flagmodels"][var_1] );
|
self.visuals[0] setmodel( game["flagmodels"][var_1] );
|
||||||
|
|
||||||
if ( var_2 == "neutral" )
|
if ( var_2 == "neutral" )
|
||||||
{
|
{
|
||||||
var_4 = maps\mp\_utility::getOtherTeam( var_1 );
|
var_4 = maps\mp\_utility::getOtherTeam( var_1 );
|
||||||
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
|
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
|
||||||
statusDialog( "captured_a", var_1 );
|
statusDialog( "secured_a", var_1 );
|
||||||
statusDialog( "enemy_has_a", var_4 );
|
statusDialog( "enemy_has_a", var_4 );
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_2, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
|
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_2, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
|
||||||
|
|
||||||
thread giveFlagCaptureXP( self.touchList[var_1] );
|
thread giveFlagCaptureXP( self.touchList[var_1] );
|
||||||
player notify( "objective", "captured" );
|
player notify( "objective", "captured" );
|
||||||
thread flagCaptured( var_1, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
|
thread flagCaptured( var_1, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
|
||||||
}
|
}
|
||||||
|
|
||||||
onBeginUse( var_0 )
|
onBeginUse( var_0 )
|
||||||
{
|
{
|
||||||
var_1 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
var_1 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
||||||
self.didStatusNotify = 0;
|
self.didStatusNotify = 0;
|
||||||
|
|
||||||
if ( var_1 == "neutral" )
|
if ( var_1 == "neutral" )
|
||||||
{
|
{
|
||||||
var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
|
var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
|
||||||
statusDialog( "securing", var_0.pers["team"] );
|
statusDialog( "securing_a", var_0.pers["team"] );
|
||||||
self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
|
self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||||
statusDialog( "enemy_taking", var_2 );
|
statusDialog( "losing_a", var_2 );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( var_1 == "allies" )
|
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||||
var_2 = "axis";
|
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||||
else
|
|
||||||
var_2 = "allies";
|
|
||||||
|
|
||||||
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
|
||||||
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
onUseUpdate( var_0, var_1, var_2 )
|
onUseUpdate( var_0, var_1, var_2 )
|
||||||
{
|
{
|
||||||
if ( var_1 > 0.05 && var_2 && !self.didStatusNotify )
|
if ( var_1 > 0.05 && var_2 && !self.didStatusNotify )
|
||||||
{
|
{
|
||||||
var_3 = maps\mp\_utility::getOtherTeam( var_0 );
|
var_3 = maps\mp\_utility::getOtherTeam( var_0 );
|
||||||
statusDialog( "losing_a", var_3 );
|
statusDialog( "losing_a", var_3 );
|
||||||
statusDialog( "securing_a", var_0 );
|
statusDialog( "securing_a", var_0 );
|
||||||
self.didStatusNotify = 1;
|
self.didStatusNotify = 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
onEndUse( var_0, var_1, var_2 )
|
onEndUse( var_0, var_1, var_2 )
|
||||||
{
|
{
|
||||||
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
||||||
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
||||||
}
|
}
|
||||||
|
|
||||||
statusDialog( dialog, team )
|
statusDialog( dialog, team )
|
||||||
{
|
{
|
||||||
if ( gettime() < level.lastStatus[team ] + 6000 )
|
if ( gettime() < level.lastStatus[team ] + 6000 )
|
||||||
return;
|
return;
|
||||||
|
|
||||||
thread delayedLeaderDialog( dialog, team );
|
thread delayedLeaderDialog( dialog, team );
|
||||||
level.lastStatus[team ] = gettime();
|
level.lastStatus[team ] = gettime();
|
||||||
}
|
}
|
||||||
|
|
||||||
delayedLeaderDialog( sound, team )
|
delayedLeaderDialog( sound, team )
|
||||||
{
|
{
|
||||||
level endon( "game_ended" );
|
level endon( "game_ended" );
|
||||||
wait 0.1;
|
wait 0.1;
|
||||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||||
maps\mp\_utility::leaderDialog( sound, team );
|
maps\mp\_utility::leaderDialog( sound, team );
|
||||||
}
|
|
||||||
|
|
||||||
delayedLeaderDialogBothTeams( sound1, team1, sound2, team2 )
|
|
||||||
{
|
|
||||||
level endon( "game_ended" );
|
|
||||||
wait 0.1;
|
|
||||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
|
||||||
maps\mp\_utility::leaderDialogBothTeams( sound1, team1, sound2, team2 );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
flagCaptured( var_0, var_1 )
|
flagCaptured( var_0, var_1 )
|
||||||
{
|
{
|
||||||
maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
|
maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user