This commit is contained in:
parent
d250396f7b
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40
.gitea/scripts/ci.sh
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40
.gitea/scripts/ci.sh
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@ -0,0 +1,40 @@
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#!/bin/bash
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# Validate OAT version
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if [[ -z "$OAT_VERSION" ]]; then
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echo "No OAT version was specified, please set the OAT_VERSION environment variable."
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exit 1
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fi
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# Make sure we have cURL (and file for debugging)
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dpkg --add-architecture i386
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apt-get update
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apt-get install -y curl file libstdc++-13-dev:i386
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# Construct the download URL
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DOWNLOAD_URL="https://github.com/Laupetin/OpenAssetTools/releases/download/v${OAT_VERSION}/oat-linux.tar.gz"
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echo "Downloading OAT from: $DOWNLOAD_URL"
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# Define temporary directory
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TEMP_DIR="/tmp/oat_download"
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# Create temporary directory if it doesn't exist
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mkdir -p "$TEMP_DIR"
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# Download the tar.gz file to the temporary directory
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curl -L -o "${TEMP_DIR}/oat-linux.tar.gz" "$DOWNLOAD_URL"
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# Extract the contents of the tar.gz file
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tar -xzf "${TEMP_DIR}/oat-linux.tar.gz" -C "${TEMP_DIR}"
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# Copy the executables to /usr/local/bin and make them executable
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cp "${TEMP_DIR}/Linker" "${TEMP_DIR}/Unlinker" /usr/local/bin/
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chmod +x /usr/local/bin/Linker /usr/local/bin/Unlinker
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# Clean up temporary directory
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rm -rf "$TEMP_DIR"
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echo "OpenAssetTools version $OAT_VERSION has been installed."
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Linker -v arena
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37
.gitea/workflows/link.yml
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37
.gitea/workflows/link.yml
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name: link
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on: [push]
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env:
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OAT_VERSION: "0.12.1"
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jobs:
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link-linux:
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name: Link assets on Linux
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runs-on: ubuntu-latest
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steps:
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- name: Check out files
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uses: actions/checkout@v4
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with:
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submodules: true
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fetch-depth: 0
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# NOTE - If LFS ever starts getting used for storing zones, switch this to true!
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lfs: false
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- name: Link assets
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uses: addnab/docker-run-action@v3
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with:
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image: ubuntu:mantic
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options: --volumes-from=${{ env.JOB_CONTAINER_NAME }}
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run: |
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cd ${{ github.workspace }}
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export OAT_VERSION=${{ env.OAT_VERSION }}
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./.gitea/scripts/ci.sh
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- name: Upload assets
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uses: actions/upload-artifact@v3
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with:
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name: arena
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path: |
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zone_out/arena/mod.ff
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2
LICENSE
2
LICENSE
@ -1,6 +1,6 @@
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BSD 3-Clause License
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Copyright (c) 2022, Edoardo Sanguineti
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Copyright (c) 2024, AlterWare
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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28
README.md
28
README.md
@ -1,4 +1,26 @@
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# PlutoIW5Arena
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# IW5 Arena: A mod for Plutonium.pw and IW5-Mod
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Build a mod.ff archive using Zonetool
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* [zoneTool](https://github.com/ZoneTool/zonetool)
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## Build
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- Build a mod.ff archive using [OpenAssetTools][oat-link].
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- Place the mod.ff archive in `Call of Duty Modern Warfare 3/mods/arena`.
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- Set `fs_game` Dvar to `mods/arena` then execute `vid_restart`.
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## Known Issues
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You must place `arena.txt` , `_gametypes.txt` and `gtnw.txt` in the `Call of Duty Modern Warfare 3/mods/arena/maps/mp/gametypes` folder manually.
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## Bonus
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GTNW has been added. Thanks to:
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* [callanb][callanb-link]
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* [ZoneTool][zonetool-link]
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* [Laupetin][laupetin-link]
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[oat-link]: https://openassettools.dev
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[callanb-link]: https://github.com/callanb
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[zonetool-link]: https://github.com/ZoneTool/zonetool
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[laupetin-link]: https://github.com/Laupetin
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@ -1 +0,0 @@
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Arena
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@ -1,453 +0,0 @@
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// IW5 GSC SOURCE
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// Decompiled by https://github.com/xensik/gsc-tool
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main()
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{
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if ( getdvar( "mapname" ) == "mp_background" )
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return;
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maps\mp\gametypes\_globallogic::init();
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maps\mp\gametypes\_callbacksetup::SetupCallbacks();
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maps\mp\gametypes\_globallogic::SetupCallbacks();
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maps\mp\_utility::registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
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maps\mp\_utility::registerTimeLimitDvar( level.gameType, 10 );
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maps\mp\_utility::registerScoreLimitDvar( level.gameType, 500 );
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maps\mp\_utility::registerRoundLimitDvar( level.gameType, 1 );
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maps\mp\_utility::registerWinLimitDvar( level.gameType, 1 );
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maps\mp\_utility::registerNumLivesDvar( level.gameType, 0 );
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maps\mp\_utility::registerHalfTimeDvar( level.gameType, 0 );
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level.teamBased = 1;
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level.objectiveBased = 1;
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level.onPrecacheGameType = ::onPrecacheGameType;
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level.onStartGameType = ::onStartGameType;
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level.getSpawnPoint = ::getSpawnPoint;
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level.onSpawnPlayer = ::onSpawnPlayer;
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level.onNormalDeath = ::onNormalDeath;
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level.onPlayerKilled = ::onPlayerKilled;
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level.onDeadEvent = ::onDeadEvent;
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game["dialog"]["gametype"] = "arena";
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if ( getdvarint( "g_hardcore" ) )
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game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
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else if ( getdvarint( "camera_thirdPerson" ) )
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game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
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else if ( getdvarint( "scr_diehard" ) )
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game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
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game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
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}
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onPrecacheGameType()
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{
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precacheshader( "compass_waypoint_captureneutral" );
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precacheshader( "compass_waypoint_capture" );
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precacheshader( "compass_waypoint_defend" );
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precacheshader( "waypoint_captureneutral" );
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precacheshader( "waypoint_capture" );
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precacheshader( "waypoint_defend" );
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}
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onStartGameType()
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{
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setclientnamemode( "auto_change" );
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if ( !isdefined( game["switchedsides"] ) )
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game["switchedsides"] = 0;
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if ( game["switchedsides"] )
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{
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var_0 = game["attackers"];
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var_1 = game["defenders"];
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game["attackers"] = var_1;
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game["defenders"] = var_0;
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}
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maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveText( "axis", &"OBJECTIVES_ARENA" );
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if ( level.splitscreen )
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{
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maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA" );
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maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA" );
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}
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else
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{
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maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA_SCORE" );
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maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA_SCORE" );
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}
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maps\mp\_utility::setObjectiveHintText( "allies", &"OBJECTIVES_ARENA_HINT" );
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maps\mp\_utility::setObjectiveHintText( "axis", &"OBJECTIVES_ARENA_HINT" );
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
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level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
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setmapcenter( level.mapCenter );
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var_2[0] = "dom";
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var_2[1] = "airdrop_pallet";
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var_2[2] = "arena";
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maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
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maps\mp\gametypes\_gameobjects::main( var_2 );
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precacheFlag();
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thread arenaFlagWaiter();
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thread arenaTimeFlagWaiter();
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}
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precacheFlag()
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{
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game["flagmodels"] = [];
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game["flagmodels"]["neutral"] = "prop_flag_neutral";
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game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
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game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
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precachemodel( game["flagmodels"]["neutral"] );
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precachemodel( game["flagmodels"]["allies"] );
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precachemodel( game["flagmodels"]["axis"] );
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precachestring( &"MP_CAPTURING_FLAG" );
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precachestring( &"MP_LOSING_FLAG" );
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precachestring( &"MP_DOM_YOUR_FLAG_WAS_CAPTURED" );
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precachestring( &"MP_DOM_ENEMY_FLAG_CAPTURED" );
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precachestring( &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
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precachestring( &"MP_ENEMY_FLAG_CAPTURED_BY" );
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precachestring( &"MP_NEUTRAL_FLAG_CAPTURED_BY" );
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precachestring( &"MP_FRIENDLY_FLAG_CAPTURED_BY" );
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}
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arenaTimeFlagWaiter()
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{
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level endon( "down_to_one" );
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level endon( "game_end" );
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for (;;)
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{
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var_0 = maps\mp\gametypes\_gamelogic::getTimeRemaining();
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if ( var_0 < 61000 )
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break;
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wait 1;
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}
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level notify( "arena_flag_time" );
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thread arenaFlag();
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}
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||||
|
||||
arenaFlagWaiter()
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{
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level endon( "game_end" );
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level endon( "arena_flag_time" );
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||||
|
||||
for (;;)
|
||||
{
|
||||
if ( level.inGracePeriod == 0 )
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break;
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|
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wait 0.05;
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||||
}
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||||
|
||||
for (;;)
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||||
{
|
||||
if ( getteamplayersalive( "axis" ) == 1 )
|
||||
{
|
||||
thread arenaFlag();
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level notify( "down_to_one" );
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||||
break;
|
||||
}
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|
||||
if ( getteamplayersalive( "allies" ) == 1 )
|
||||
{
|
||||
thread arenaFlag();
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||||
level notify( "down_to_one" );
|
||||
break;
|
||||
}
|
||||
|
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wait 1;
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}
|
||||
}
|
||||
|
||||
getSpawnPoint()
|
||||
{
|
||||
var_0 = self.pers["team"];
|
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|
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if ( game["switchedsides"] )
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var_0 = maps\mp\_utility::getOtherTeam( var_0 );
|
||||
|
||||
if ( level.inGracePeriod )
|
||||
{
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||||
var_1 = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + var_0 + "_start" );
|
||||
var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( var_1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
var_1 = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( var_0 );
|
||||
var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( var_1 );
|
||||
}
|
||||
|
||||
return var_2;
|
||||
}
|
||||
|
||||
onSpawnPlayer()
|
||||
{
|
||||
self.usingObj = undefined;
|
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level notify( "spawned_player" );
|
||||
}
|
||||
|
||||
onNormalDeath( var_0, var_1, var_2 )
|
||||
{
|
||||
var_3 = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
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var_1 maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( var_1.pers["team"], var_3 );
|
||||
var_4 = var_0.team;
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
var_1.finalKill = 1;
|
||||
}
|
||||
|
||||
onPlayerKilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
|
||||
{
|
||||
thread checkAllowSpectating();
|
||||
}
|
||||
|
||||
onTimeLimit()
|
||||
{
|
||||
if ( game["status"] == "overtime" )
|
||||
var_0 = "forfeit";
|
||||
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
|
||||
var_0 = "overtime";
|
||||
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
|
||||
var_0 = "axis";
|
||||
else
|
||||
var_0 = "allies";
|
||||
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( var_0, game["strings"]["time_limit_reached"] );
|
||||
}
|
||||
|
||||
checkAllowSpectating()
|
||||
{
|
||||
wait 0.05;
|
||||
var_0 = 0;
|
||||
|
||||
if ( !level.aliveCount[game["attackers"]] )
|
||||
{
|
||||
level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
|
||||
var_0 = 1;
|
||||
}
|
||||
|
||||
if ( !level.aliveCount[game["defenders"]] )
|
||||
{
|
||||
level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
|
||||
var_0 = 1;
|
||||
}
|
||||
|
||||
if ( var_0 )
|
||||
maps\mp\gametypes\_spectating::updateSpectateSettings();
|
||||
}
|
||||
|
||||
arenaFlag()
|
||||
{
|
||||
level.lastStatus["allies"] = 0;
|
||||
level.lastStatus["axis"] = 0;
|
||||
var_0 = getentarray( "flag_arena", "targetname" );
|
||||
var_1 = getentarray( "flag_primary", "targetname" );
|
||||
var_2 = getentarray( "flag_secondary", "targetname" );
|
||||
|
||||
if ( !isdefined( var_0[0] ) )
|
||||
{
|
||||
if ( var_1.size + var_2.size < 1 )
|
||||
{
|
||||
maps\mp\gametypes\_callbacksetup::AbortLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
setupDomFlag( var_1, var_2 );
|
||||
}
|
||||
else
|
||||
level.arenaFlag = var_0[0];
|
||||
|
||||
var_3 = level.arenaFlag;
|
||||
|
||||
if ( isdefined( var_3.target ) )
|
||||
var_4[0] = getent( var_3.target, "targetname" );
|
||||
else
|
||||
{
|
||||
var_4[0] = spawn( "script_model", var_3.origin );
|
||||
var_4[0].angles = var_3.angles;
|
||||
}
|
||||
|
||||
var_4[0] setmodel( game["flagmodels"]["neutral"] );
|
||||
var_0 = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", var_3, var_4, ( 0, 0, 100 ) );
|
||||
var_0 maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
|
||||
var_0 maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
|
||||
var_0 maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
|
||||
var_5 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
|
||||
var_0.label = var_5;
|
||||
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
|
||||
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
|
||||
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
|
||||
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
||||
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||
var_0.onUse = ::onUse;
|
||||
var_0.onBeginUse = ::onBeginUse;
|
||||
var_0.onUseUpdate = ::onUseUpdate;
|
||||
var_0.onEndUse = ::onEndUse;
|
||||
var_0.isArena = 1;
|
||||
iprintlnbold( "Arena flag spawned" );
|
||||
level.arenaFlag playsound( "flag_spawned" );
|
||||
var_6 = var_4[0].origin + ( 0, 0, 32 );
|
||||
var_7 = var_4[0].origin + ( 0, 0, -32 );
|
||||
var_8 = bullettrace( var_6, var_7, 0, undefined );
|
||||
var_9 = vectortoangles( var_8["normal"] );
|
||||
var_0.baseeffectforward = anglestoforward( var_9 );
|
||||
var_0.baseeffectright = anglestoright( var_9 );
|
||||
var_0.baseeffectpos = var_8["position"];
|
||||
var_0.levelFlag = level.arenaFlag;
|
||||
level.arenaFlag = var_0;
|
||||
}
|
||||
|
||||
setupDomFlag( var_0, var_1 )
|
||||
{
|
||||
for ( var_2 = 0; var_2 < var_0.size; var_2++ )
|
||||
{
|
||||
var_3 = var_0[var_2].script_label;
|
||||
|
||||
if ( var_3 != "_b" )
|
||||
{
|
||||
var_0[var_2] delete();
|
||||
continue;
|
||||
}
|
||||
|
||||
level.arenaFlag = var_0[var_2];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
onDeadEvent( var_0 )
|
||||
{
|
||||
if ( var_0 == game["attackers"] )
|
||||
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
|
||||
else if ( var_0 == game["defenders"] )
|
||||
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
|
||||
}
|
||||
|
||||
arena_endGame( var_0, var_1 )
|
||||
{
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
|
||||
}
|
||||
|
||||
giveFlagCaptureXP( var_0 )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
wait 0.05;
|
||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||
var_1 = getarraykeys( var_0 );
|
||||
|
||||
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
|
||||
{
|
||||
var_3 = var_0[var_1[var_2]].player;
|
||||
var_3 thread [[ level.onXPEvent ]]( "capture" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", var_3 );
|
||||
var_3 thread maps\mp\_matchdata::logGameEvent( "capture", var_3.origin );
|
||||
}
|
||||
}
|
||||
|
||||
onUse( player )
|
||||
{
|
||||
var_1 = player.pers["team"];
|
||||
var_2 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
||||
var_3 = maps\mp\gametypes\_gameobjects::getLabel();
|
||||
|
||||
player logString( "flag captured: " + self.label );
|
||||
|
||||
self.captureTime = gettime();
|
||||
maps\mp\gametypes\_gameobjects::setOwnerTeam( var_1 );
|
||||
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
|
||||
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
|
||||
self.visuals[0] setmodel( game["flagmodels"][var_1] );
|
||||
|
||||
if ( var_2 == "neutral" )
|
||||
{
|
||||
var_4 = maps\mp\_utility::getOtherTeam( var_1 );
|
||||
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
|
||||
statusDialog( "captured_a", var_1 );
|
||||
statusDialog( "enemy_has_a", var_4 );
|
||||
}
|
||||
else
|
||||
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_2, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
|
||||
|
||||
thread giveFlagCaptureXP( self.touchList[var_1] );
|
||||
player notify( "objective", "captured" );
|
||||
thread flagCaptured( var_1, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
|
||||
}
|
||||
|
||||
onBeginUse( var_0 )
|
||||
{
|
||||
var_1 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
||||
self.didStatusNotify = 0;
|
||||
|
||||
if ( var_1 == "neutral" )
|
||||
{
|
||||
var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
|
||||
statusDialog( "securing", var_0.pers["team"] );
|
||||
self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||
statusDialog( "enemy_taking", var_2 );
|
||||
return;
|
||||
}
|
||||
|
||||
if ( var_1 == "allies" )
|
||||
var_2 = "axis";
|
||||
else
|
||||
var_2 = "allies";
|
||||
|
||||
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||
}
|
||||
|
||||
onUseUpdate( var_0, var_1, var_2 )
|
||||
{
|
||||
if ( var_1 > 0.05 && var_2 && !self.didStatusNotify )
|
||||
{
|
||||
var_3 = maps\mp\_utility::getOtherTeam( var_0 );
|
||||
statusDialog( "losing_a", var_3 );
|
||||
statusDialog( "securing_a", var_0 );
|
||||
self.didStatusNotify = 1;
|
||||
}
|
||||
}
|
||||
|
||||
onEndUse( var_0, var_1, var_2 )
|
||||
{
|
||||
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
||||
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
||||
}
|
||||
|
||||
statusDialog( dialog, team )
|
||||
{
|
||||
if ( gettime() < level.lastStatus[team ] + 6000 )
|
||||
return;
|
||||
|
||||
thread delayedLeaderDialog( dialog, team );
|
||||
level.lastStatus[team ] = gettime();
|
||||
}
|
||||
|
||||
delayedLeaderDialog( sound, team )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
wait 0.1;
|
||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||
maps\mp\_utility::leaderDialog( sound, team );
|
||||
}
|
||||
|
||||
delayedLeaderDialogBothTeams( sound1, team1, sound2, team2 )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
wait 0.1;
|
||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||
maps\mp\_utility::leaderDialogBothTeams( sound1, team1, sound2, team2 );
|
||||
}
|
||||
|
||||
flagCaptured( var_0, var_1 )
|
||||
{
|
||||
maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
|
||||
}
|
14
raw/mod.csv
14
raw/mod.csv
@ -1,14 +0,0 @@
|
||||
# Add gamemode
|
||||
rawfile,maps/mp/gametypes/_gametypes.txt
|
||||
|
||||
# Gamemode script
|
||||
rawfile,maps/mp/gametypes/arena.gsc
|
||||
|
||||
rawfile,mp/recipes/arena.recipe
|
||||
|
||||
rawfile,mp/basemaps.arena
|
||||
|
||||
rawfile,maps/mp/gametypes/arena.txt
|
||||
|
||||
# Loc
|
||||
localize,PRESENCE_ARENA
|
|
23
zone_raw/arena/english/localizedstrings/mod.str
Normal file
23
zone_raw/arena/english/localizedstrings/mod.str
Normal file
@ -0,0 +1,23 @@
|
||||
VERSION "1"
|
||||
CONFIG "C:/trees/cod3/cod3/bin/StringEd.cfg"
|
||||
FILENOTES "Arena mod"
|
||||
|
||||
REFERENCE MPUI_GTNW
|
||||
LANG_ENGLISH "Global Thermonuclear War"
|
||||
|
||||
REFERENCE MPUI_GTNW_RECIPE_DESC
|
||||
LANG_ENGLISH "Global thermonuclear war."
|
||||
|
||||
REFERENCE MPUI_GTNW_RECIPE_NAME
|
||||
LANG_ENGLISH "Global Thermonuclear War"
|
||||
|
||||
REFERENCE OBJECTIVES_GTNW
|
||||
LANG_ENGLISH "Be the first to capture the Nuclear Strike crate to win."
|
||||
|
||||
REFERENCE PRESENCE_ARENA
|
||||
LANG_ENGLISH "Arena"
|
||||
|
||||
REFERENCE PRESENCE_GTNW
|
||||
LANG_ENGLISH "GTNW"
|
||||
|
||||
ENDMARKER
|
@ -10,6 +10,7 @@ oic
|
||||
grnd
|
||||
tdef
|
||||
arena
|
||||
gtnw
|
||||
conf
|
||||
infect
|
||||
jugg
|
442
zone_raw/arena/maps/mp/gametypes/arena.gsc
Normal file
442
zone_raw/arena/maps/mp/gametypes/arena.gsc
Normal file
@ -0,0 +1,442 @@
|
||||
// IW5 GSC SOURCE
|
||||
// Decompiled by https://github.com/xensik/gsc-tool
|
||||
// Rewritten by ReaaLx
|
||||
|
||||
main()
|
||||
{
|
||||
if ( getdvar( "mapname" ) == "mp_background" )
|
||||
return;
|
||||
|
||||
maps\mp\gametypes\_globallogic::init();
|
||||
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
|
||||
maps\mp\gametypes\_globallogic::SetupCallbacks();
|
||||
|
||||
maps\mp\_utility::registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
|
||||
maps\mp\_utility::registerTimeLimitDvar( level.gameType, 10 );
|
||||
maps\mp\_utility::registerScoreLimitDvar( level.gameType, 500 );
|
||||
maps\mp\_utility::registerRoundLimitDvar( level.gameType, 1 );
|
||||
maps\mp\_utility::registerWinLimitDvar( level.gameType, 1 );
|
||||
maps\mp\_utility::registerNumLivesDvar( level.gameType, 0 );
|
||||
maps\mp\_utility::registerHalfTimeDvar( level.gameType, 0 );
|
||||
|
||||
level.teamBased = 1;
|
||||
level.objectiveBased = 1;
|
||||
level.onPrecacheGameType = ::onPrecacheGameType;
|
||||
level.onStartGameType = ::onStartGameType;
|
||||
level.getSpawnPoint = ::getSpawnPoint;
|
||||
level.onSpawnPlayer = ::onSpawnPlayer;
|
||||
level.onNormalDeath = ::onNormalDeath;
|
||||
level.onPlayerKilled = ::onPlayerKilled;
|
||||
level.onDeadEvent = ::onDeadEvent;
|
||||
game["dialog"]["gametype"] = "arena";
|
||||
|
||||
if ( getdvarint( "g_hardcore" ) )
|
||||
game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
|
||||
else if ( getdvarint( "camera_thirdPerson" ) )
|
||||
game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
|
||||
else if ( getdvarint( "scr_diehard" ) )
|
||||
game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
|
||||
|
||||
game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
|
||||
}
|
||||
|
||||
onPrecacheGameType()
|
||||
{
|
||||
precacheshader( "compass_waypoint_captureneutral" );
|
||||
precacheshader( "compass_waypoint_capture" );
|
||||
precacheshader( "compass_waypoint_defend" );
|
||||
precacheshader( "waypoint_captureneutral" );
|
||||
precacheshader( "waypoint_capture" );
|
||||
precacheshader( "waypoint_defend" );
|
||||
}
|
||||
|
||||
onStartGameType()
|
||||
{
|
||||
setclientnamemode( "auto_change" );
|
||||
|
||||
if ( !isdefined( game["switchedsides"] ) )
|
||||
game["switchedsides"] = 0;
|
||||
|
||||
if ( game["switchedsides"] )
|
||||
{
|
||||
oldAttackers = game["attackers"];
|
||||
oldDefenders = game["defenders"];
|
||||
game["attackers"] = oldDefenders;
|
||||
game["defenders"] = oldAttackers;
|
||||
}
|
||||
|
||||
maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
|
||||
maps\mp\_utility::setObjectiveText( "axis", &"OBJECTIVES_ARENA" );
|
||||
|
||||
if ( level.splitscreen )
|
||||
{
|
||||
maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA" );
|
||||
maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA" );
|
||||
}
|
||||
else
|
||||
{
|
||||
maps\mp\_utility::setObjectiveScoreText( "allies", &"OBJECTIVES_ARENA_SCORE" );
|
||||
maps\mp\_utility::setObjectiveScoreText( "axis", &"OBJECTIVES_ARENA_SCORE" );
|
||||
}
|
||||
|
||||
maps\mp\_utility::setObjectiveHintText( "allies", &"OBJECTIVES_ARENA_HINT" );
|
||||
maps\mp\_utility::setObjectiveHintText( "axis", &"OBJECTIVES_ARENA_HINT" );
|
||||
level.spawnMins = ( 0, 0, 0 );
|
||||
level.spawnMaxs = ( 0, 0, 0 );
|
||||
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
|
||||
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
|
||||
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
|
||||
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
|
||||
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
|
||||
setmapcenter( level.mapCenter );
|
||||
allowed[0] = "dom";
|
||||
allowed[1] = "airdrop_pallet";
|
||||
allowed[2] = "arena";
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
|
||||
maps\mp\gametypes\_gameobjects::main( allowed );
|
||||
precacheFlag();
|
||||
thread arenaFlagWaiter();
|
||||
thread arenaTimeFlagWaiter();
|
||||
}
|
||||
|
||||
precacheFlag()
|
||||
{
|
||||
game["flagmodels"] = [];
|
||||
game["flagmodels"]["neutral"] = "prop_flag_neutral";
|
||||
game["flagmodels"]["allies"] = maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
|
||||
game["flagmodels"]["axis"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
|
||||
precachemodel( game["flagmodels"]["neutral"] );
|
||||
precachemodel( game["flagmodels"]["allies"] );
|
||||
precachemodel( game["flagmodels"]["axis"] );
|
||||
precachestring( &"MP_CAPTURING_FLAG" );
|
||||
precachestring( &"MP_LOSING_FLAG" );
|
||||
precachestring( &"MP_DOM_YOUR_FLAG_WAS_CAPTURED" );
|
||||
precachestring( &"MP_DOM_ENEMY_FLAG_CAPTURED" );
|
||||
precachestring( &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
|
||||
precachestring( &"MP_ENEMY_FLAG_CAPTURED_BY" );
|
||||
precachestring( &"MP_NEUTRAL_FLAG_CAPTURED_BY" );
|
||||
precachestring( &"MP_FRIENDLY_FLAG_CAPTURED_BY" );
|
||||
}
|
||||
|
||||
arenaTimeFlagWaiter()
|
||||
{
|
||||
level endon( "down_to_one" );
|
||||
level endon( "game_end" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
timeLeft = maps\mp\gametypes\_gamelogic::getTimeRemaining();
|
||||
|
||||
if ( timeLeft < 61000 )
|
||||
break;
|
||||
|
||||
wait 1;
|
||||
}
|
||||
|
||||
level notify( "arena_flag_time" );
|
||||
thread arenaFlag();
|
||||
}
|
||||
|
||||
arenaFlagWaiter()
|
||||
{
|
||||
level endon( "game_end" );
|
||||
level endon( "arena_flag_time" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
if ( level.inGracePeriod == 0 )
|
||||
break;
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
if ( getteamplayersalive( "axis" ) == 1 )
|
||||
{
|
||||
thread arenaFlag();
|
||||
level notify( "down_to_one" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( getteamplayersalive( "allies" ) == 1 )
|
||||
{
|
||||
thread arenaFlag();
|
||||
level notify( "down_to_one" );
|
||||
break;
|
||||
}
|
||||
|
||||
wait 1;
|
||||
}
|
||||
}
|
||||
|
||||
getSpawnPoint()
|
||||
{
|
||||
spawnteam = self.pers["team"];
|
||||
|
||||
if ( game["switchedsides"] )
|
||||
spawnteam = maps\mp\_utility::getOtherTeam( spawnteam );
|
||||
|
||||
if ( level.inGracePeriod )
|
||||
{
|
||||
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
|
||||
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
|
||||
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
|
||||
}
|
||||
|
||||
return spawnPoint;
|
||||
}
|
||||
|
||||
onSpawnPlayer()
|
||||
{
|
||||
self.usingObj = undefined;
|
||||
level notify( "spawned_player" );
|
||||
}
|
||||
|
||||
onNormalDeath( victim, attacker, lifeId )
|
||||
{
|
||||
score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
|
||||
attacker maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( attacker.pers["team"], score );
|
||||
team = victim.team;
|
||||
|
||||
if ( game["state"] == "postgame" )
|
||||
attacker.finalKill = 1;
|
||||
}
|
||||
|
||||
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId )
|
||||
{
|
||||
thread checkAllowSpectating();
|
||||
}
|
||||
|
||||
onTimeLimit()
|
||||
{
|
||||
if ( game["status"] == "overtime" )
|
||||
winner = "forfeit";
|
||||
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
|
||||
winner = "overtime";
|
||||
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
|
||||
winner = "axis";
|
||||
else
|
||||
winner = "allies";
|
||||
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( winner, game["strings"]["time_limit_reached"] );
|
||||
}
|
||||
|
||||
checkAllowSpectating()
|
||||
{
|
||||
wait 0.05;
|
||||
update = 0;
|
||||
|
||||
if ( !level.aliveCount[game["attackers"]] )
|
||||
{
|
||||
level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
|
||||
update = 1;
|
||||
}
|
||||
|
||||
if ( !level.aliveCount[game["defenders"]] )
|
||||
{
|
||||
level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
|
||||
update = 1;
|
||||
}
|
||||
|
||||
if ( update )
|
||||
maps\mp\gametypes\_spectating::updateSpectateSettings();
|
||||
}
|
||||
|
||||
arenaFlag()
|
||||
{
|
||||
level.lastStatus["allies"] = 0;
|
||||
level.lastStatus["axis"] = 0;
|
||||
arenaFlag = getentarray( "flag_arena", "targetname" );
|
||||
primaryFlags = getentarray( "flag_primary", "targetname" );
|
||||
secondaryFlags = getentarray( "flag_secondary", "targetname" );
|
||||
|
||||
if ( !isdefined( arenaFlag[0] ) )
|
||||
{
|
||||
if ( primaryFlags.size + secondaryFlags.size < 1 )
|
||||
{
|
||||
maps\mp\gametypes\_callbacksetup::AbortLevel();
|
||||
return;
|
||||
}
|
||||
|
||||
setupDomFlag( primaryFlags, secondaryFlags );
|
||||
}
|
||||
else
|
||||
level.arenaFlag = arenaFlag[0];
|
||||
|
||||
trigger = level.arenaFlag;
|
||||
|
||||
if ( isdefined( trigger.target ) )
|
||||
visuals[0] = getent( trigger.target, "targetname" );
|
||||
else
|
||||
{
|
||||
visuals[0] = spawn( "script_model", trigger.origin );
|
||||
visuals[0].angles = trigger.angles;
|
||||
}
|
||||
|
||||
visuals[0] setmodel( game["flagmodels"]["neutral"] );
|
||||
|
||||
arenaFlag = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", trigger, visuals, ( 0, 0, 100 ) );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
|
||||
label = arenaFlag maps\mp\gametypes\_gameobjects::getLabel();
|
||||
arenaFlag.label = label;
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
||||
arenaFlag maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||
arenaFlag.onUse = ::onUse;
|
||||
arenaFlag.onBeginUse = ::onBeginUse;
|
||||
arenaFlag.onUseUpdate = ::onUseUpdate;
|
||||
arenaFlag.onEndUse = ::onEndUse;
|
||||
arenaFlag.isArena = 1;
|
||||
iprintlnbold( "Arena flag spawned" );
|
||||
level.arenaFlag playsound( "flag_spawned" );
|
||||
traceStart = visuals[0].origin + ( 0, 0, 32 );
|
||||
traceEnd = visuals[0].origin + ( 0, 0, -32 );
|
||||
trace = bullettrace( traceStart, traceEnd, 0, undefined );
|
||||
upangles = vectortoangles( trace["normal"] );
|
||||
arenaFlag.baseeffectforward = anglestoforward( upangles );
|
||||
arenaFlag.baseeffectright = anglestoright( upangles );
|
||||
arenaFlag.baseeffectpos = trace["position"];
|
||||
arenaFlag.levelFlag = level.arenaFlag;
|
||||
level.arenaFlag = arenaFlag;
|
||||
}
|
||||
|
||||
setupDomFlag( primaryFlags, secondaryFlags )
|
||||
{
|
||||
for ( index = 0; index < index.size; index++ )
|
||||
{
|
||||
label = primaryFlags[index].script_label;
|
||||
|
||||
if ( label != "_b" )
|
||||
{
|
||||
primaryFlags[index] delete();
|
||||
continue;
|
||||
}
|
||||
|
||||
level.arenaFlag = primaryFlags[index];
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
onDeadEvent( team )
|
||||
{
|
||||
if ( team == game["attackers"] )
|
||||
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
|
||||
else if ( team == game["defenders"] )
|
||||
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
|
||||
}
|
||||
|
||||
arena_endGame( winningTeam, endReasonText )
|
||||
{
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
|
||||
}
|
||||
|
||||
giveFlagCaptureXP( touchList )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
wait 0.05;
|
||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||
players = getarraykeys( touchList );
|
||||
|
||||
for ( index = 0; index < players.size; index++ )
|
||||
{
|
||||
player = touchList[players[index]].player;
|
||||
player thread [[ level.onXPEvent ]]( "capture" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", player );
|
||||
player thread maps\mp\_matchdata::logGameEvent( "capture", player.origin );
|
||||
}
|
||||
}
|
||||
|
||||
onUse( player )
|
||||
{
|
||||
team = player.pers["team"];
|
||||
oldTeam = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
||||
label = maps\mp\gametypes\_gameobjects::getLabel();
|
||||
|
||||
player logString( "flag captured: " + self.label );
|
||||
|
||||
self.captureTime = gettime();
|
||||
maps\mp\gametypes\_gameobjects::setOwnerTeam( team );
|
||||
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
|
||||
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
|
||||
self.visuals[0] setmodel( game["flagmodels"][team] );
|
||||
|
||||
if ( oldTeam == "neutral" )
|
||||
{
|
||||
otherTeam = maps\mp\_utility::getOtherTeam( team );
|
||||
thread maps\mp\_utility::printAndSoundOnEveryone( team, otherTeam, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
|
||||
statusDialog( "secured_a", team );
|
||||
statusDialog( "enemy_has_a", otherTeam );
|
||||
}
|
||||
else
|
||||
thread maps\mp\_utility::printAndSoundOnEveryone( team, oldTeam, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
|
||||
|
||||
thread giveFlagCaptureXP( self.touchList[team] );
|
||||
player notify( "objective", "captured" );
|
||||
thread flagCaptured( team, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
|
||||
}
|
||||
|
||||
onBeginUse( player )
|
||||
{
|
||||
ownerTeam = maps\mp\gametypes\_gameobjects::getOwnerTeam();
|
||||
self.didStatusNotify = 0;
|
||||
|
||||
if ( ownerTeam == "neutral" )
|
||||
{
|
||||
otherTeam = maps\mp\_utility::getOtherTeam( player.pers["team"] );
|
||||
statusDialog( "securing_a", player.pers["team"] );
|
||||
self.objPoints[player.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||
statusDialog( "losing_a", otherTeam );
|
||||
return;
|
||||
}
|
||||
|
||||
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
|
||||
}
|
||||
|
||||
onUseUpdate( team, progress, change )
|
||||
{
|
||||
if ( progress > 0.05 && change && !self.didStatusNotify )
|
||||
{
|
||||
otherTeam = maps\mp\_utility::getOtherTeam( team );
|
||||
statusDialog( "losing_a", otherTeam );
|
||||
statusDialog( "securing_a", team );
|
||||
self.didStatusNotify = 1;
|
||||
}
|
||||
}
|
||||
|
||||
onEndUse( team, player, success )
|
||||
{
|
||||
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
||||
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
|
||||
}
|
||||
|
||||
statusDialog( dialog, team )
|
||||
{
|
||||
if ( gettime() < level.lastStatus[team ] + 6000 )
|
||||
return;
|
||||
|
||||
thread delayedLeaderDialog( dialog, team );
|
||||
level.lastStatus[team ] = gettime();
|
||||
}
|
||||
|
||||
delayedLeaderDialog( sound, team )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
wait 0.1;
|
||||
maps\mp\_utility::WaitTillSlowProcessAllowed();
|
||||
maps\mp\_utility::leaderDialog( sound, team );
|
||||
}
|
||||
|
||||
flagCaptured( winningTeam, endReasonText )
|
||||
{
|
||||
maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
|
||||
}
|
BIN
zone_raw/arena/maps/mp/gametypes/arena.gscbin
Normal file
BIN
zone_raw/arena/maps/mp/gametypes/arena.gscbin
Normal file
Binary file not shown.
371
zone_raw/arena/maps/mp/gametypes/gtnw.gsc
Normal file
371
zone_raw/arena/maps/mp/gametypes/gtnw.gsc
Normal file
@ -0,0 +1,371 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\gametypes\_hud_util;
|
||||
|
||||
main()
|
||||
{
|
||||
maps\mp\gametypes\_globallogic::init();
|
||||
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
|
||||
maps\mp\gametypes\_globallogic::SetupCallbacks();
|
||||
|
||||
registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
|
||||
registerTimeLimitDvar( level.gameType, 10 );
|
||||
setOverrideWatchDvar( "scorelimit", 0 );
|
||||
registerRoundLimitDvar( level.gameType, 1 );
|
||||
registerWinLimitDvar( level.gameType, 1 );
|
||||
registerNumLivesDvar( level.gameType, 0 );
|
||||
registerHalfTimeDvar( level.gameType, 0 );
|
||||
|
||||
level.gtnw = true;
|
||||
level.teamBased = true;
|
||||
level.onPrecacheGameType = ::onPrecacheGameType;
|
||||
level.onStartGameType = ::onStartGameType;
|
||||
level.getSpawnPoint = ::getSpawnPoint;
|
||||
level.onTimeLimit = ::onTimeLimit;
|
||||
level.onNormalDeath = ::onNormalDeath;
|
||||
|
||||
game["dialog"]["offense_obj"] = "capture_obj";
|
||||
game["dialog"]["defense_obj"] = "capture_obj";
|
||||
game["dialog"]["gametype"] = "gtw";
|
||||
|
||||
level thread onPlayerConnect();
|
||||
}
|
||||
|
||||
onPlayerConnect()
|
||||
{
|
||||
for ( ;; )
|
||||
{
|
||||
level waittill( "connected", player );
|
||||
player.touchingNuke = false; // Custom
|
||||
player.useBar = player createPrimaryProgressBar();
|
||||
player.useBar.useTime = 100;
|
||||
player.useBar hideElem();
|
||||
player.useBarText = player createPrimaryProgressBarText();
|
||||
player.useBarText setText( &"MP_CAPTURING_NUKE" );
|
||||
player.useBarText hideElem();
|
||||
}
|
||||
}
|
||||
|
||||
onPrecacheGameType()
|
||||
{
|
||||
precacheShader( "waypoint_defend" );
|
||||
precacheShader( "waypoint_capture" );
|
||||
precacheString( &"MP_CAPTURING_NUKE" );
|
||||
}
|
||||
|
||||
onStartGameType()
|
||||
{
|
||||
if ( !isdefined( game["switchedsides"] ) )
|
||||
game["switchedsides"] = false;
|
||||
|
||||
if ( !isdefined( game["original_defenders"] ) )
|
||||
game["original_defenders"] = game["defenders"];
|
||||
|
||||
if ( game["switchedsides"] )
|
||||
{
|
||||
oldAttackers = game["attackers"];
|
||||
oldDefenders = game["defenders"];
|
||||
game["attackers"] = oldDefenders;
|
||||
game["defenders"] = oldAttackers;
|
||||
}
|
||||
|
||||
setClientNameMode( "auto_change" );
|
||||
|
||||
setObjectiveText( game["attackers"], &"OBJECTIVES_GTNW" );
|
||||
setObjectiveText( game["defenders"], &"OBJECTIVES_GTNW" );
|
||||
setObjectiveHintText( game["attackers"], &"OBJECTIVES_GTNW_HINT" );
|
||||
setObjectiveHintText( game["defenders"], &"OBJECTIVES_GTNW_HINT" );
|
||||
setObjectiveScoreText( game["attackers"], &"OBJECTIVES_GTNW_SCORE" );
|
||||
setObjectiveScoreText( game["defenders"], &"OBJECTIVES_GTNW_SCORE" );
|
||||
|
||||
level.spawnMins = ( 0, 0, 0 );
|
||||
level.spawnMaxs = ( 0, 0, 0 );
|
||||
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_ctf_spawn_allies_start" );
|
||||
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_ctf_spawn_axis_start" );
|
||||
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_ctf_spawn_allies" );
|
||||
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_ctf_spawn_axis" );
|
||||
|
||||
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
|
||||
setMapCenter( level.mapCenter );
|
||||
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "kill", 50 );
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "headshot", 100 );
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "assist", 20 );
|
||||
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 500 );
|
||||
|
||||
allowed[0] = "gtnw";
|
||||
allowed[1] = "dd_bombzone";
|
||||
|
||||
maps\mp\gametypes\_gameobjects::main( allowed );
|
||||
|
||||
thread setupNukeSite();
|
||||
}
|
||||
|
||||
setupNukeSite()
|
||||
{
|
||||
// Check for GTNW ents first, as some maps may include them. Otherwise use DD overtime bombsite.
|
||||
nukeZone = getEnt( "gtnw_zone", "targetname" );
|
||||
bombZones = getEntArray( "dd_bombzone", "targetname" );
|
||||
|
||||
// Do not check here nukeZone as some maps do not include them, check bombZones
|
||||
assertEx( isDefined( bombZones ), "DD Zone doesn't exist in this map" );
|
||||
|
||||
foreach ( bombZone in bombZones )
|
||||
{
|
||||
visuals = getEntArray( bombZone.target, "targetname" );
|
||||
label = bombZone.script_label;
|
||||
collision = getEnt( "dd_bombzone_clip" + label, "targetname" );
|
||||
|
||||
if ( isDefined( nukeZone ) || label == "_a" || label == "_b" )
|
||||
{
|
||||
bombZone delete ();
|
||||
visuals[0] delete ();
|
||||
collision delete ();
|
||||
}
|
||||
|
||||
if ( !isDefined( nukeZone ) && label == "_c" )
|
||||
{
|
||||
nukeZone = bombZone;
|
||||
}
|
||||
}
|
||||
|
||||
level.lastStatus["allies"] = 0;
|
||||
level.lastStatus["axis"] = 0;
|
||||
|
||||
nukeSite = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", nukeZone, [], ( 0, 0, 100 ) );
|
||||
nukeSite maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defend" );
|
||||
nukeSite maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
|
||||
nukeSite maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral" );
|
||||
nukeSite maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
||||
nukeSite maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
nukeSite maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
|
||||
nukeSite.onBeginUse = ::onBeginUse;
|
||||
nukeSite.onEndUse = ::onEndUse;
|
||||
nukeSite.noUseBar = true;
|
||||
nukeSite.touchRadius = 100;
|
||||
nukeSite thread scoring( nukeZone.origin );
|
||||
|
||||
thread waitForNuke();
|
||||
}
|
||||
|
||||
waitForNuke()
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
level waittill( "nuke_death" );
|
||||
team = level.nukeOwner.pers["team"];
|
||||
|
||||
thread maps\mp\gametypes\_gamelogic::endgame( team, game["strings"][getOtherTeam( team ) + "_eliminated"] );
|
||||
}
|
||||
|
||||
onBeginUse( player )
|
||||
{
|
||||
player.useBar showElem();
|
||||
player.useBarText showElem();
|
||||
return;
|
||||
}
|
||||
|
||||
onEndUse( team, player, success )
|
||||
{
|
||||
player.useBar hideElem();
|
||||
player.useBarText hideElem();
|
||||
return;
|
||||
}
|
||||
|
||||
scoring( origin )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
touching["allies"] = 0;
|
||||
touching["axis"] = 0;
|
||||
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
if ( isAlive( player ) && distance2D( origin, player.origin ) < self.touchRadius )
|
||||
{
|
||||
if ( !player.touchingNuke )
|
||||
{
|
||||
player.startTouchTime = getTime();
|
||||
}
|
||||
|
||||
player.touchingNuke = true;
|
||||
touching[player.pers["team"]]++;
|
||||
player.useBar showElem();
|
||||
player.useBarText showElem();
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( player.touchingNuke )
|
||||
{
|
||||
player.startTouchTime = undefined;
|
||||
}
|
||||
|
||||
player.touchingNuke = false;
|
||||
player.useBar hideElem();
|
||||
player.useBarText hideElem();
|
||||
}
|
||||
}
|
||||
|
||||
if ( touching["allies"] == 0 && touching["axis"] == 0 )
|
||||
{
|
||||
setDvar( "ui_danger_team", "none" );
|
||||
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral" );
|
||||
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
||||
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "none" );
|
||||
wait 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
self maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "waypoint_defend" );
|
||||
self maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
|
||||
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_capture" );
|
||||
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
|
||||
|
||||
if ( touching["allies"] < touching["axis"] )
|
||||
{
|
||||
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "axis" ) < 100 )
|
||||
{
|
||||
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "axis", 1 );
|
||||
}
|
||||
|
||||
self thread setUseBarScore( "axis" );
|
||||
setDvar( "ui_danger_team", "allies" );
|
||||
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "axis" );
|
||||
|
||||
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "axis" ) >= 100 )
|
||||
{
|
||||
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
activateNuke( "axis" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if ( touching["allies"] > touching["axis"] )
|
||||
{
|
||||
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "allies" ) < 100 )
|
||||
{
|
||||
maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( "allies", 1 );
|
||||
}
|
||||
|
||||
self thread setUseBarScore( "allies" );
|
||||
setDvar( "ui_danger_team", "axis" );
|
||||
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "allies" );
|
||||
|
||||
if ( maps\mp\gametypes\_gamescore::_getTeamScore( "allies" ) >= 100 )
|
||||
{
|
||||
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
activateNuke( "allies" );
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "waypoint_captureneutral" );
|
||||
self maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
|
||||
|
||||
self maps\mp\gametypes\_gameobjects::setOwnerTeam( "none" );
|
||||
setDvar( "ui_danger_team", "contested" );
|
||||
}
|
||||
|
||||
wait 1;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
activateNuke( team )
|
||||
{
|
||||
self nukeCaptured( team );
|
||||
self maps\mp\gametypes\_gameobjects::setVisibleTeam( "none" );
|
||||
self maps\mp\gametypes\_gameobjects::allowUse( "none" );
|
||||
// Reward the player who has been on the capture for the longest recently.
|
||||
bestTime = 99999999;
|
||||
level.nukeOwner = undefined;
|
||||
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
player.useBar hideElem();
|
||||
player.useBarText hideElem();
|
||||
|
||||
if ( player.team == team && player.touchingNuke )
|
||||
{
|
||||
if ( player.startTouchTime < bestTime )
|
||||
{
|
||||
level.nukeOwner = player;
|
||||
bestTime = player.startTouchTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
assert( isDefined( level.nukeOwner ) );
|
||||
level.nukeOwner maps\mp\killstreaks\_nuke::tryUseNuke( 1 );
|
||||
}
|
||||
|
||||
nukeCaptured( team )
|
||||
{
|
||||
level endon( "game_ended" );
|
||||
wait 0.05;
|
||||
WaitTillSlowProcessAllowed();
|
||||
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
if ( player.team == team )
|
||||
{
|
||||
player thread maps\mp\gametypes\_hud_message::SplashNotify( "captured_nuke", maps\mp\gametypes\_rank::getScoreInfoValue( "capture" ) );
|
||||
player thread [[level.onXPEvent]]( "capture" );
|
||||
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", player );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setUseBarScore( team )
|
||||
{
|
||||
teamScore = getTeamScore( team );
|
||||
|
||||
foreach ( player in level.players )
|
||||
{
|
||||
if ( player.team == team && player.touchingNuke )
|
||||
player.useBar updateBar( teamScore / 100, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
getSpawnPoint()
|
||||
{
|
||||
spawnteam = self.pers["team"];
|
||||
|
||||
if ( game["switchedsides"] )
|
||||
spawnteam = getOtherTeam( spawnteam );
|
||||
|
||||
if ( level.inGracePeriod )
|
||||
{
|
||||
spawnPoints = getentarray( "mp_ctf_spawn_" + spawnteam + "_start", "classname" );
|
||||
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
|
||||
}
|
||||
else
|
||||
{
|
||||
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
|
||||
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
|
||||
}
|
||||
|
||||
return spawnPoint;
|
||||
}
|
||||
|
||||
onTimeLimit()
|
||||
{
|
||||
if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
|
||||
{
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( "tie", game["strings"]["time_limit_reached"] );
|
||||
}
|
||||
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
|
||||
{
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( "axis", game["strings"]["time_limit_reached"] );
|
||||
}
|
||||
else
|
||||
{
|
||||
thread maps\mp\gametypes\_gamelogic::endGame( "allies", game["strings"]["time_limit_reached"] );
|
||||
}
|
||||
}
|
||||
|
||||
onNormalDeath( victim, attacker, lifeId )
|
||||
{
|
||||
return;
|
||||
}
|
BIN
zone_raw/arena/maps/mp/gametypes/gtnw.gscbin
Normal file
BIN
zone_raw/arena/maps/mp/gametypes/gtnw.gscbin
Normal file
Binary file not shown.
3
zone_raw/arena/maps/mp/gametypes/gtnw.txt
Normal file
3
zone_raw/arena/maps/mp/gametypes/gtnw.txt
Normal file
@ -0,0 +1,3 @@
|
||||
"MPUI_GTNW"
|
||||
"MPUI_GTNW_RECIPE_NAME"
|
||||
"MPUI_GTNW_RECIPE_DESC"
|
1
zone_raw/arena/mod
Normal file
1
zone_raw/arena/mod
Normal file
@ -0,0 +1 @@
|
||||
Legalize Nuclear Bombs
|
@ -9,7 +9,7 @@
|
||||
{
|
||||
map "mp_seatown"
|
||||
longname "MPUI_SEATOWN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_SEATOWN"
|
||||
mapimage "preview_mp_seatown"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -22,7 +22,7 @@
|
||||
{
|
||||
map "mp_dome"
|
||||
longname "MPUI_DOME"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_DOME"
|
||||
mapimage "preview_mp_dome"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -35,7 +35,7 @@
|
||||
{
|
||||
map "mp_plaza2"
|
||||
longname "MPUI_ARKADEN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_ARKADEN"
|
||||
mapimage "preview_mp_plaza2"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -48,7 +48,7 @@
|
||||
{
|
||||
map "mp_mogadishu"
|
||||
longname "MPUI_BAKAARA"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_BAKAARA"
|
||||
mapimage "preview_mp_mogadishu"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -61,7 +61,7 @@
|
||||
{
|
||||
map "mp_paris"
|
||||
longname "MPUI_RESISTANCE"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_RESISTANCE"
|
||||
mapimage "preview_mp_paris"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -74,7 +74,7 @@
|
||||
{
|
||||
map "mp_exchange"
|
||||
longname "MPUI_DOWNTURN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_DOWNTURN"
|
||||
mapimage "preview_mp_exchange"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -87,7 +87,7 @@
|
||||
{
|
||||
map "mp_bootleg"
|
||||
longname "MPUI_BOOTLEG"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_BOOTLEG"
|
||||
mapimage "preview_mp_bootleg"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -100,7 +100,7 @@
|
||||
{
|
||||
map "mp_carbon"
|
||||
longname "MPUI_CARBON"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_CARBON"
|
||||
mapimage "preview_mp_carbon"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -113,7 +113,7 @@
|
||||
{
|
||||
map "mp_hardhat"
|
||||
longname "MPUI_HARDHAT"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_HARDHAT"
|
||||
mapimage "preview_mp_hardhat"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -126,7 +126,7 @@
|
||||
{
|
||||
map "mp_alpha"
|
||||
longname "MPUI_LOCKDOWN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_LOCKDOWN"
|
||||
mapimage "preview_mp_alpha"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -139,7 +139,7 @@
|
||||
{
|
||||
map "mp_village"
|
||||
longname "MPUI_VILLAGE"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_VILLAGE"
|
||||
mapimage "preview_mp_village"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -152,7 +152,7 @@
|
||||
{
|
||||
map "mp_lambeth"
|
||||
longname "MPUI_FALLEN"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_FALLEN"
|
||||
mapimage "preview_mp_lambeth"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -165,7 +165,7 @@
|
||||
{
|
||||
map "mp_radar"
|
||||
longname "MPUI_OUTPOST"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_OUTPOST"
|
||||
mapimage "preview_mp_radar"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -178,7 +178,7 @@
|
||||
{
|
||||
map "mp_interchange"
|
||||
longname "MPUI_INTERCHANGE"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_INTERCHANGE"
|
||||
mapimage "preview_mp_interchange"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -191,7 +191,7 @@
|
||||
{
|
||||
map "mp_underground"
|
||||
longname "MPUI_UNDERGROUND"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_UNDERGROUND"
|
||||
mapimage "preview_mp_underground"
|
||||
mapoverlay "compass_overlay_map_blank"
|
||||
@ -204,7 +204,7 @@
|
||||
{
|
||||
map "mp_bravo"
|
||||
longname "MPUI_MISSION"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena"
|
||||
gametype "dm war sab sab2 dom sd sd2 hc thc ctf koth arena gtnw"
|
||||
description "MPUI_DESC_MAP_MISSION"
|
||||
mapimage "preview_mp_bravo"
|
||||
mapoverlay "compass_overlay_map_blank"
|
89
zone_raw/arena/mp/perktable.csv
Normal file
89
zone_raw/arena/mp/perktable.csv
Normal file
@ -0,0 +1,89 @@
|
||||
a0,b1,c2,d3,e4,f5,g6,h7,i8,j9
|
||||
0,specialty_null,PERKS_NONE,specialty_ks_null,PERKS_NONE,,,,specialty_null,PERKS_NONE
|
||||
1,specialty_longersprint,PERKS_LONGERSPRINT,specialty_longersprint,PERKS_DESC_LONGERSPRINT,perk1,,,specialty_fastmantle,PERKS_LONGERSPRINT_PRO
|
||||
2,specialty_fastreload,PERKS_SLEIGHT_OF_HAND,specialty_fastreload,PERKS_DESC_SLEIGHT_OF_HAND,perk1,,,specialty_quickswap,PERKS_SLEIGHT_OF_HAND_PRO
|
||||
3,specialty_scavenger,PERKS_SCAVENGER,specialty_scavenger,PERKS_DESC_SCAVENGER,perk1,,,specialty_extraammo,PERKS_SCAVENGER_PRO
|
||||
4,specialty_blindeye,PERKS_BLINDEYE,specialty_blindeye,PERKS_DESC_BLINDEYE,perk1,,,specialty_fasterlockon,PERKS_BLINDEYE_PRO
|
||||
5,specialty_paint,PERKS_PAINT,specialty_paint,PERKS_DESC_PAINT,perk1,,,specialty_paint_pro,PERKS_PAINT_PRO
|
||||
6,specialty_hardline,PERKS_HARDLINE,specialty_hardline,PERKS_DESC_HARDLINE,perk2,,,specialty_rollover,PERKS_HARDLINE_PRO
|
||||
7,specialty_coldblooded,PERKS_ASSASSIN,specialty_coldblooded,PERKS_DESC_ASSASSIN,perk2,,,specialty_spygame,PERKS_ASSASSIN_PRO
|
||||
8,specialty_heartbreaker,PERKS_ASSASSIN,specialty_coldblooded,PERKS_DESC_HEARTBREAKER,slot_null,,,specialty_null,PERKS_NONE
|
||||
9,specialty_quickdraw,PERKS_QUICKDRAW,specialty_quickdraw,PERKS_DESC_QUICKDRAW,perk2,,,specialty_fastoffhand,PERKS_QUICKDRAW_PRO
|
||||
10,specialty_twoprimaries,PERKS_OVERKILL,specialty_twoprimaries,PERKS_DESC_OVERKILL,perk2,,,specialty_overkillpro,PERKS_OVERKILL_PRO
|
||||
11,_specialty_blastshield,PERKS_BLASTSHIELD,specialty_blastshield,PERKS_DESC_BLASTSHIELD,perk2,,,specialty_stun_resistance,PERKS_BLASTSHIELD_PRO
|
||||
12,specialty_detectexplosive,PERKS_BOMB_SQUAD,specialty_bombsquad,PERKS_DESC_BOMB_SQUAD,perk3,,,specialty_selectivehearing,PERKS_BOMB_SQUAD_PRO
|
||||
13,specialty_autospot,PERKS_IRON_LUNGS,specialty_ironlungs,PERKS_DESC_IRON_LUNGS,perk3,,,specialty_holdbreath,PERKS_IRON_LUNGS_PRO
|
||||
14,specialty_bulletaccuracy,PERKS_STEADY_AIM,specialty_steadyaim,PERKS_DESC_STEADY_AIM,perk3,,,specialty_fastsprintrecovery,PERKS_STEADY_AIM_PRO
|
||||
15,specialty_steadyaimpro,PERKS_STEADY_AIM,specialty_steadyaim_upgrade,PERKS_DESC_STEADY_AIM,slot_null,,,specialty_null,PERKS_NONE
|
||||
16,specialty_quieter,PERKS_DEADSILENCE,specialty_quieter,PERKS_DESC_DEADSILENCE,perk3,,,specialty_falldamage,PERKS_DEADSILENCE_PRO
|
||||
17,specialty_stalker,PERKS_STALKER,specialty_stalker,PERKS_DESC_STALKER,perk3,,,specialty_delaymine,PERKS_STALKER_PRO
|
||||
18,specialty_fastmantle,PERKS_LONGERSPRINT_PRO,specialty_longersprint_upgrade,PERKS_UPGRADE_LONGERSPRINT,upgrade1,,,specialty_null,PERKS_NONE
|
||||
19,specialty_quickswap,PERKS_SLEIGHT_OF_HAND_PRO,specialty_fastreload_upgrade,PERKS_UPGRADE_SLEIGHT_OF_HAND,upgrade1,,,specialty_null,PERKS_NONE
|
||||
20,specialty_extraammo,PERKS_SCAVENGER_PRO,specialty_scavenger_upgrade,PERKS_UPGRADE_SCAVENGER,upgrade1,,,specialty_null,PERKS_NONE
|
||||
21,specialty_fasterlockon,PERKS_BLINDEYE_PRO,specialty_blindeye_upgrade,PERKS_UPGRADE_BLINDEYE,upgrade1,,,specialty_null,PERKS_NONE
|
||||
22,specialty_armorpiercing,PERKS_BLINDEYE_PRO,specialty_blindeye_upgrade,PERKS_UPGRADE_BLINDEYE,upgrade1,,,specialty_null,PERKS_NONE
|
||||
23,specialty_paint_pro,PERKS_PAINT_PRO,specialty_paint_upgrade,PERKS_UPGRADE_PAINT,upgrade1,,,specialty_null,PERKS_NONE
|
||||
24,specialty_rollover,PERKS_HARDLINE_PRO,specialty_hardline_upgrade,PERKS_UPGRADE_HARDLINE,upgrade2,,,specialty_null,PERKS_NONE
|
||||
25,specialty_assists,PERKS_HARDLINE_PRO,specialty_hardline_upgrade,PERKS_UPGRADE_HARDLINE,upgrade2,,,specialty_null,PERKS_NONE
|
||||
26,specialty_spygame,PERKS_ASSASSIN_PRO,specialty_coldblooded_upgrade,PERKS_UPGRADE_ASSASSIN,upgrade2,,,specialty_null,PERKS_NONE
|
||||
27,specialty_empimmune,PERKS_ASSASSIN_PRO,specialty_coldblooded_upgrade,PERKS_UPGRADE_ASSASSIN,upgrade2,,,specialty_null,PERKS_NONE
|
||||
28,specialty_fastoffhand,PERKS_QUICKDRAW_PRO,specialty_quickdraw_upgrade,PERKS_UPGRADE_QUICKDRAW,upgrade2,,,specialty_null,PERKS_NONE
|
||||
29,specialty_overkillpro,PERKS_OVERKILL_PRO,specialty_twoprimaries_upgrade,PERKS_UPGRADE_OVERKILL,upgrade2,,,specialty_null,PERKS_NONE
|
||||
30,specialty_stun_resistance,PERKS_BLASTSHIELD_PRO,specialty_blastshield_upgrade,PERKS_UPGRADE_BLASTSHIELD,upgrade2,,,specialty_null,PERKS_NONE
|
||||
31,specialty_holdbreath,PERKS_IRON_LUNGS_PRO,specialty_ironlungs_upgrade,PERKS_UPGRADE_IRON_LUNGS,upgrade3,,,specialty_null,PERKS_NONE
|
||||
32,specialty_selectivehearing,PERKS_BOMB_SQUAD_PRO,specialty_bombsquad_upgrade,PERKS_UPGRADE_BOMB_SQUAD,upgrade3,,,specialty_null,PERKS_NONE
|
||||
33,specialty_fastsprintrecovery,PERKS_STEADY_AIM_PRO,specialty_steadyaim_upgrade,PERKS_UPGRADE_STEADY_AIM,upgrade3,,,specialty_null,PERKS_NONE
|
||||
34,specialty_falldamage,PERKS_DEADSILENCE_PRO,specialty_quieter_upgrade,PERKS_UPGRADE_DEADSILENCE,upgrade3,,,specialty_null,PERKS_NONE
|
||||
35,specialty_delaymine,PERKS_STALKER_PRO,specialty_stalker_upgrade,PERKS_UPGRADE_STALKER,upgrade3,,,specialty_null,PERKS_NONE
|
||||
36,throwingknife_mp,PERKS_KNIFETHROW,equipment_throwing_knife,PERKS_DESC_KNIFETHROW,equipment,,,specialty_null,
|
||||
37,c4_mp,PERKS_C4,equipment_c4,PERKS_REMOTE_DETONATION_EXPLOSIVE,equipment,2,,specialty_null,
|
||||
38,claymore_mp,PERKS_CLAYMORE,equipment_claymore,PERKS_TRIP_ACTIVATED_EXPLOSIVE,equipment,2,,specialty_null,
|
||||
39,frag_grenade_mp,PERKS_FRAG_X_1,equipment_frag,PERKS_DESC_FRAG_X1,equipment,2,,specialty_null,
|
||||
40,semtex_mp,PERKS_SEMTEX,equipment_semtex,PERKS_DESC_SEMTEX,equipment,,,specialty_null,
|
||||
41,bouncingbetty_mp,PERKS_BOUNCINGBETTY,equipment_bouncing_betty,PERKS_DESC_BOUNCINGBETTY,equipment,,,specialty_null,
|
||||
42,specialty_tacticalinsertion,PERKS_TACTICALINSERTION,equipment_flare,PERKS_DESC_TACTICALINSERTION,equipment,1,,specialty_null,
|
||||
43,trophy_mp,PERKS_TROPHY,equipment_trophy,PERKS_DESC_TROPHY,equipment,1,,specialty_null,
|
||||
44,smoke_grenade_mp,PERKS_SMOKE_GRENADE,equipment_smoke_grenade,PERKS_DESC_SMOKE_GRENADE,equipment,2,,specialty_null,
|
||||
45,emp_grenade_mp,PERKS_EMP_GRENADE,equipment_emp_grenade,PERKS_DESC_EMP_GRENADE,equipment,2,,specialty_null,
|
||||
46,flash_grenade_mp,PERKS_FLASH_GRENADE,equipment_flash_grenade,PERKS_DESC_FLASH_GRENADE,equipment,2,,specialty_null,
|
||||
47,concussion_grenade_mp,PERKS_CONCUSSION_GRENADE,equipment_concussion_grenade,PERKS_DESC_CONCUSSION_GRENADE,equipment,2,,specialty_null,
|
||||
48,specialty_scrambler,PERKS_SCRAMBLER_ITEM,equipment_scrambler,PERKS_DESC_SCRAMBLER_ITEM,equipment,1,,specialty_null,
|
||||