Merge branch 'reaaLx-variable-naming'

This commit is contained in:
6arelyFuture 2022-03-23 10:30:47 +00:00
commit ed0143fded

View File

@ -1,5 +1,6 @@
// IW5 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool
// Rewritten by ReaaLx
main()
{
@ -58,10 +59,10 @@ onStartGameType()
if ( game["switchedsides"] )
{
var_0 = game["attackers"];
var_1 = game["defenders"];
game["attackers"] = var_1;
game["defenders"] = var_0;
oldAttackers = game["attackers"];
oldDefenders = game["defenders"];
game["attackers"] = oldDefenders;
game["defenders"] = oldAttackers;
}
maps\mp\_utility::setObjectiveText( "allies", &"OBJECTIVES_ARENA" );
@ -88,11 +89,11 @@ onStartGameType()
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setmapcenter( level.mapCenter );
var_2[0] = "dom";
var_2[1] = "airdrop_pallet";
var_2[2] = "arena";
allowed[0] = "dom";
allowed[1] = "airdrop_pallet";
allowed[2] = "arena";
maps\mp\gametypes\_rank::registerScoreInfo( "capture", 200 );
maps\mp\gametypes\_gameobjects::main( var_2 );
maps\mp\gametypes\_gameobjects::main( allowed );
precacheFlag();
thread arenaFlagWaiter();
thread arenaTimeFlagWaiter();
@ -124,9 +125,9 @@ arenaTimeFlagWaiter()
for ( ;; )
{
var_0 = maps\mp\gametypes\_gamelogic::getTimeRemaining();
timeLeft = maps\mp\gametypes\_gamelogic::getTimeRemaining();
if ( var_0 < 61000 )
if ( timeLeft < 61000 )
break;
wait 1;
@ -171,23 +172,23 @@ arenaFlagWaiter()
getSpawnPoint()
{
var_0 = self.pers["team"];
spawnteam = self.pers["team"];
if ( game["switchedsides"] )
var_0 = maps\mp\_utility::getOtherTeam( var_0 );
spawnteam = maps\mp\_utility::getOtherTeam( spawnteam );
if ( level.inGracePeriod )
{
var_1 = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + var_0 + "_start" );
var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( var_1 );
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
var_1 = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( var_0 );
var_2 = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( var_1 );
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}
return var_2;
return spawnPoint;
}
onSpawnPlayer()
@ -196,17 +197,17 @@ onSpawnPlayer()
level notify( "spawned_player" );
}
onNormalDeath( var_0, var_1, var_2 )
onNormalDeath( victim, attacker, lifeId )
{
var_3 = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
var_1 maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( var_1.pers["team"], var_3 );
var_4 = var_0.team;
score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
attacker maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( attacker.pers["team"], score );
team = victim.team;
if ( game["state"] == "postgame" )
var_1.finalKill = 1;
attacker.finalKill = 1;
}
onPlayerKilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, var_9 )
onPlayerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId )
{
thread checkAllowSpectating();
}
@ -214,35 +215,35 @@ onPlayerKilled( var_0, var_1, var_2, var_3, var_4, var_5, var_6, var_7, var_8, v
onTimeLimit()
{
if ( game["status"] == "overtime" )
var_0 = "forfeit";
winner = "forfeit";
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
var_0 = "overtime";
winner = "overtime";
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
var_0 = "axis";
winner = "axis";
else
var_0 = "allies";
winner = "allies";
thread maps\mp\gametypes\_gamelogic::endGame( var_0, game["strings"]["time_limit_reached"] );
thread maps\mp\gametypes\_gamelogic::endGame( winner, game["strings"]["time_limit_reached"] );
}
checkAllowSpectating()
{
wait 0.05;
var_0 = 0;
update = 0;
if ( !level.aliveCount[game["attackers"]] )
{
level.spectateOverride[game["attackers"]].allowEnemySpectate = 1;
var_0 = 1;
update = 1;
}
if ( !level.aliveCount[game["defenders"]] )
{
level.spectateOverride[game["defenders"]].allowEnemySpectate = 1;
var_0 = 1;
update = 1;
}
if ( var_0 )
if ( update )
maps\mp\gametypes\_spectating::updateSpectateSettings();
}
@ -250,149 +251,150 @@ arenaFlag()
{
level.lastStatus["allies"] = 0;
level.lastStatus["axis"] = 0;
var_0 = getentarray( "flag_arena", "targetname" );
var_1 = getentarray( "flag_primary", "targetname" );
var_2 = getentarray( "flag_secondary", "targetname" );
arenaFlag = getentarray( "flag_arena", "targetname" );
primaryFlags = getentarray( "flag_primary", "targetname" );
secondaryFlags = getentarray( "flag_secondary", "targetname" );
if ( !isdefined( var_0[0] ) )
if ( !isdefined( arenaFlag[0] ) )
{
if ( var_1.size + var_2.size < 1 )
if ( primaryFlags.size + secondaryFlags.size < 1 )
{
maps\mp\gametypes\_callbacksetup::AbortLevel();
return;
}
setupDomFlag( var_1, var_2 );
setupDomFlag( primaryFlags, secondaryFlags );
}
else
level.arenaFlag = var_0[0];
level.arenaFlag = arenaFlag[0];
var_3 = level.arenaFlag;
trigger = level.arenaFlag;
if ( isdefined( var_3.target ) )
var_4[0] = getent( var_3.target, "targetname" );
if ( isdefined( trigger.target ) )
visuals[0] = getent( trigger.target, "targetname" );
else
{
var_4[0] = spawn( "script_model", var_3.origin );
var_4[0].angles = var_3.angles;
visuals[0] = spawn( "script_model", trigger.origin );
visuals[0].angles = trigger.angles;
}
var_4[0] setmodel( game["flagmodels"]["neutral"] );
var_0 = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", var_3, var_4, ( 0, 0, 100 ) );
var_0 maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
var_0 maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
var_0 maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
var_5 = var_0 maps\mp\gametypes\_gameobjects::getLabel();
var_0.label = var_5;
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
var_0 maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
var_0 maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
var_0 maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
var_0.onUse = ::onUse;
var_0.onBeginUse = ::onBeginUse;
var_0.onUseUpdate = ::onUseUpdate;
var_0.onEndUse = ::onEndUse;
var_0.isArena = 1;
visuals[0] setmodel( game["flagmodels"]["neutral"] );
arenaFlag = maps\mp\gametypes\_gameobjects::createUseObject( "neutral", trigger, visuals, ( 0, 0, 100 ) );
arenaFlag maps\mp\gametypes\_gameobjects::allowUse( "enemy" );
arenaFlag maps\mp\gametypes\_gameobjects::setUseTime( 20.0 );
arenaFlag maps\mp\gametypes\_gameobjects::setUseText( &"MP_CAPTURING_FLAG" );
label = arenaFlag maps\mp\gametypes\_gameobjects::getLabel();
arenaFlag.label = label;
arenaFlag maps\mp\gametypes\_gameobjects::set2DIcon( "friendly", "compass_waypoint_defend" );
arenaFlag maps\mp\gametypes\_gameobjects::set3DIcon( "friendly", "waypoint_defend" );
arenaFlag maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_captureneutral" );
arenaFlag maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_captureneutral" );
arenaFlag maps\mp\gametypes\_gameobjects::setVisibleTeam( "any" );
arenaFlag.onUse = ::onUse;
arenaFlag.onBeginUse = ::onBeginUse;
arenaFlag.onUseUpdate = ::onUseUpdate;
arenaFlag.onEndUse = ::onEndUse;
arenaFlag.isArena = 1;
iprintlnbold( "Arena flag spawned" );
level.arenaFlag playsound( "flag_spawned" );
var_6 = var_4[0].origin + ( 0, 0, 32 );
var_7 = var_4[0].origin + ( 0, 0, -32 );
var_8 = bullettrace( var_6, var_7, 0, undefined );
var_9 = vectortoangles( var_8["normal"] );
var_0.baseeffectforward = anglestoforward( var_9 );
var_0.baseeffectright = anglestoright( var_9 );
var_0.baseeffectpos = var_8["position"];
var_0.levelFlag = level.arenaFlag;
level.arenaFlag = var_0;
traceStart = visuals[0].origin + ( 0, 0, 32 );
traceEnd = visuals[0].origin + ( 0, 0, -32 );
trace = bullettrace( traceStart, traceEnd, 0, undefined );
upangles = vectortoangles( trace["normal"] );
arenaFlag.baseeffectforward = anglestoforward( upangles );
arenaFlag.baseeffectright = anglestoright( upangles );
arenaFlag.baseeffectpos = trace["position"];
arenaFlag.levelFlag = level.arenaFlag;
level.arenaFlag = arenaFlag;
}
setupDomFlag( var_0, var_1 )
setupDomFlag( primaryFlags, secondaryFlags )
{
for ( var_2 = 0; var_2 < var_0.size; var_2++ )
for ( index = 0; index < index.size; index++ )
{
var_3 = var_0[var_2].script_label;
label = primaryFlags[index].script_label;
if ( var_3 != "_b" )
if ( label != "_b" )
{
var_0[var_2] delete();
primaryFlags[index] delete();
continue;
}
level.arenaFlag = var_0[var_2];
level.arenaFlag = primaryFlags[index];
return;
}
}
onDeadEvent( var_0 )
onDeadEvent( team )
{
if ( var_0 == game["attackers"] )
if ( team == game["attackers"] )
level thread arena_endGame( game["defenders"], game["strings"][game["attackers"] + "_eliminated"] );
else if ( var_0 == game["defenders"] )
else if ( team == game["defenders"] )
level thread arena_endGame( game["attackers"], game["strings"][game["defenders"] + "_eliminated"] );
}
arena_endGame( var_0, var_1 )
arena_endGame( winningTeam, endReasonText )
{
thread maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
thread maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}
giveFlagCaptureXP( var_0 )
giveFlagCaptureXP( touchList )
{
level endon( "game_ended" );
wait 0.05;
maps\mp\_utility::WaitTillSlowProcessAllowed();
var_1 = getarraykeys( var_0 );
players = getarraykeys( touchList );
for ( var_2 = 0; var_2 < var_1.size; var_2++ )
for ( index = 0; index < players.size; index++ )
{
var_3 = var_0[var_1[var_2]].player;
var_3 thread [[ level.onXPEvent ]]( "capture" );
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", var_3 );
var_3 thread maps\mp\_matchdata::logGameEvent( "capture", var_3.origin );
player = touchList[players[index]].player;
player thread [[ level.onXPEvent ]]( "capture" );
maps\mp\gametypes\_gamescore::givePlayerScore( "capture", player );
player thread maps\mp\_matchdata::logGameEvent( "capture", player.origin );
}
}
onUse( player )
{
var_1 = player.pers["team"];
var_2 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
var_3 = maps\mp\gametypes\_gameobjects::getLabel();
team = player.pers["team"];
oldTeam = maps\mp\gametypes\_gameobjects::getOwnerTeam();
label = maps\mp\gametypes\_gameobjects::getLabel();
player logString( "flag captured: " + self.label );
self.captureTime = gettime();
maps\mp\gametypes\_gameobjects::setOwnerTeam( var_1 );
maps\mp\gametypes\_gameobjects::setOwnerTeam( team );
maps\mp\gametypes\_gameobjects::set2DIcon( "enemy", "compass_waypoint_capture" );
maps\mp\gametypes\_gameobjects::set3DIcon( "enemy", "waypoint_capture" );
self.visuals[0] setmodel( game["flagmodels"][var_1] );
self.visuals[0] setmodel( game["flagmodels"][team] );
if ( var_2 == "neutral" )
if ( oldTeam == "neutral" )
{
var_4 = maps\mp\_utility::getOtherTeam( var_1 );
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_4, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
statusDialog( "secured_a", var_1 );
statusDialog( "enemy_has_a", var_4 );
otherTeam = maps\mp\_utility::getOtherTeam( team );
thread maps\mp\_utility::printAndSoundOnEveryone( team, otherTeam, &"MP_NEUTRAL_FLAG_CAPTURED_BY", &"MP_NEUTRAL_FLAG_CAPTURED_BY", "mp_war_objective_taken", undefined, player );
statusDialog( "secured_a", team );
statusDialog( "enemy_has_a", otherTeam );
}
else
thread maps\mp\_utility::printAndSoundOnEveryone( var_1, var_2, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
thread maps\mp\_utility::printAndSoundOnEveryone( team, oldTeam, &"MP_ENEMY_FLAG_CAPTURED_BY", &"MP_FRIENDLY_FLAG_CAPTURED_BY", "mp_war_objective_taken", "mp_war_objective_lost", player );
thread giveFlagCaptureXP( self.touchList[var_1] );
thread giveFlagCaptureXP( self.touchList[team] );
player notify( "objective", "captured" );
thread flagCaptured( var_1, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
thread flagCaptured( team, &"MP_DOM_NEUTRAL_FLAG_CAPTURED" );
}
onBeginUse( var_0 )
onBeginUse( player )
{
var_1 = maps\mp\gametypes\_gameobjects::getOwnerTeam();
ownerTeam = maps\mp\gametypes\_gameobjects::getOwnerTeam();
self.didStatusNotify = 0;
if ( var_1 == "neutral" )
if ( ownerTeam == "neutral" )
{
var_2 = maps\mp\_utility::getOtherTeam( var_0.pers["team"] );
statusDialog( "securing_a", var_0.pers["team"] );
self.objPoints[var_0.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
statusDialog( "losing_a", var_2 );
otherTeam = maps\mp\_utility::getOtherTeam( player.pers["team"] );
statusDialog( "securing_a", player.pers["team"] );
self.objPoints[player.pers["team"]] thread maps\mp\gametypes\_objpoints::startFlashing();
statusDialog( "losing_a", otherTeam );
return;
}
@ -400,18 +402,18 @@ onBeginUse( var_0 )
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::startFlashing();
}
onUseUpdate( var_0, var_1, var_2 )
onUseUpdate( team, progress, change )
{
if ( var_1 > 0.05 && var_2 && !self.didStatusNotify )
if ( progress > 0.05 && change && !self.didStatusNotify )
{
var_3 = maps\mp\_utility::getOtherTeam( var_0 );
statusDialog( "losing_a", var_3 );
statusDialog( "securing_a", var_0 );
otherTeam = maps\mp\_utility::getOtherTeam( team );
statusDialog( "losing_a", otherTeam );
statusDialog( "securing_a", team );
self.didStatusNotify = 1;
}
}
onEndUse( var_0, var_1, var_2 )
onEndUse( team, player, success )
{
self.objPoints["allies"] thread maps\mp\gametypes\_objpoints::stopFlashing();
self.objPoints["axis"] thread maps\mp\gametypes\_objpoints::stopFlashing();
@ -434,7 +436,7 @@ delayedLeaderDialog( sound, team )
maps\mp\_utility::leaderDialog( sound, team );
}
flagCaptured( var_0, var_1 )
flagCaptured( winningTeam, endReasonText )
{
maps\mp\gametypes\_gamelogic::endGame( var_0, var_1 );
maps\mp\gametypes\_gamelogic::endGame( winningTeam, endReasonText );
}