feat: update Horde

This commit is contained in:
6arelyFuture 2024-09-18 22:43:15 +02:00
parent 3e055122e7
commit 65adce565d
Signed by: Future
GPG Key ID: F2000F181A4F7C85
3 changed files with 177 additions and 1 deletions

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@ -0,0 +1,22 @@
@echo off
set ServerFilename=server_zm_horde.cfg
:://///////////////////////////////////////////////////////////////////////////
::// What port do you want the server to run on? //
::// You must port forward this port & allow it through your firewall //
:://///////////////////////////////////////////////////////////////////////////
set port=27016
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
set GHOSTS_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=iw6-mod.exe
start %GAME_EXE% -dedicated +set survival 1 +set net_port "%port%" +exec %ServerFilename% +map_rotate

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@ -104,7 +104,7 @@ set scr_chaos_mode "0" // Extinction chaos game m
////////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST //
////////////////////////////////////////////////////////
/// Maps only work with Aliens Game Mode Set //
/// Only use these maps with the Aliens Game Mode //
////////////////////////////////////////////////////////
// //
// Point of Contact - mp_alien_town //

154
iw6/server_zm_horde.cfg Normal file
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///////////////////////////////////////////////////
/// IW6 Server Configuration //
///////////////////////////////////////////////////
///////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
///////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 grey //
// ^0 Black //
// ^: Rainbow colors //
// //
///////////////////////////////////////////////////
set sv_hostname "IW6 Default Server" // Sets the server hostname.
name "[IW6] server" // Currently sets the say name
//////////////////////////////////////////////////
// ADMIN INFO (Optional) //
//////////////////////////////////////////////////
set _Admin "" // Your username.
set _Email "" // E-mail address. you can leave blank
set _Website "" // Website. (IW4MAdmin uses this.)
set _Location "Earth" // Location
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set sv_maxclients "4" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
set sv_reconnectlimit "3" // How many times you can try to reconnect.
//////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////
// //
// horde - Safeguard //
// //
//////////////////////////////////////////////////
// GAMETYPE HAS TO BE SET VIA THE MAP ROTATION
set scr_game_allowkillcam "1" // Allow Killcam.
set team_rebalance "1" // Auto Balance teams?
set scr_teambalance "0" // Enable or Disable auto balance.
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set sv_checkMinPlayers "0"
set scr_game_graceperiod "0"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_perks "1"
set scr_game_forceuav "0"
set scr_game_hardpoints "1"
set scr_nukeTimer "10"
set scr_nukeCancelMode "0"
set scr_default_maxagents "5"
set scr_disableClientSpawnTraces "0"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowhelicopter "1"
set scr_team_respawntime "0"
set scr_player_numlives "0"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"
set scr_player_forcerespawn "1"
set scr_player_sprinttime "4"
set scr_explBulletMod "1"
set scr_maxPerPlayerExplosives "2"
//////////////////////////////////////////////////
// SAFEGUARD GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_horde_scorelimit "0" // Score limit to win the game.
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_horde_roundlimit "1" // Rounds per game.
set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_horde_promode "0"
set scr_horde_maxagents "24"
set scr_horde_difficulty "3"
////////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST //
////////////////////////////////////////////////////////
// //
// Prision Break - mp_prisonbreak //
// Octane - mp_dart //
// Tremor - mp_lonestar //
// Freight - mp_frag //
// Whiteout - mp_snow //
// Stormfront - mp_fahrenheit //
// Siege - mp_hashima //
// Warhawk - mp_warhawk //
// Sovereign - mp_sovereign //
// Overload - mp_zebra //
// Stonehaven - mp_skeleton //
// Chasm - mp_chasm //
// Flooded - mp_flooded //
// Strikezone - mp_strikezone //
// Free Fall - mp_descent_new //
// //
/// DEVASTATION DLC ////////////////////////////////////
// //
// Unearthed - mp_dome_ns //
// Collision - mp_ca_impact //
// Behemoth - mp_ca_behemoth //
// Ruins - mp_battery3 //
// //
/// INVASION DLC ///////////////////////////////////////
// //
// Pharaoh - mp_dig //
// Favela - mp_favela_iw6 //
// Mutiny - mp_pirate //
// Departed - mp_zulu //
// //
/// NEMESIS DLC ////////////////////////////////////////
// //
// Dynasty - mp_conflict //
// Goldrush - mp_mine //
// Showtime - mp_shipment_ns //
// Subzero - mp_zerosub //
// //
/// ONSLAUGHT DLC //////////////////////////////////////
// //
// Ignition - mp_boneyard_ns //
// Containment - mp_ca_red_river //
// Bayview - mp_ca_rumble //
// Fog - mp_swamp //
// //
////////////////////////////////////////////////////////
set sv_maprotation "gametype horde map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"