init
This commit is contained in:
commit
a73869d3f2
14
!start_client.bat
Normal file
14
!start_client.bat
Normal file
@ -0,0 +1,14 @@
|
||||
@echo off
|
||||
|
||||
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghosts install dir
|
||||
set GHOSTS_INSTALL=%~dp0
|
||||
|
||||
:: Remove this line if automatic updates on start should be disabled
|
||||
start /W alterware-launcher.exe --update
|
||||
|
||||
::///////////////////////////////////////////////////////////////////////
|
||||
:://You're done!! WARNING!!! Don't mess with anything below this line //
|
||||
::///////////////////////////////////////////////////////////////////////
|
||||
|
||||
set GAME_EXE=iw6-mod.exe
|
||||
start %GAME_EXE%
|
22
!start_mp_server.bat
Normal file
22
!start_mp_server.bat
Normal file
@ -0,0 +1,22 @@
|
||||
@echo off
|
||||
|
||||
set ServerFilename=server.cfg
|
||||
|
||||
:://///////////////////////////////////////////////////////////////////////////
|
||||
::// What port do you want the server to run on? //
|
||||
::// You must port forward this port & allow it through your firewall //
|
||||
:://///////////////////////////////////////////////////////////////////////////
|
||||
set port=27016
|
||||
|
||||
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
|
||||
set GHOSTS_INSTALL=%~dp0
|
||||
|
||||
:: Remove this line if automatic updates on start should be disabled
|
||||
start /W alterware-launcher.exe --update
|
||||
|
||||
::///////////////////////////////////////////////////////////////////////
|
||||
:://You're done!! WARNING!!! Don't mess with anything below this line //
|
||||
::///////////////////////////////////////////////////////////////////////
|
||||
|
||||
set GAME_EXE=iw6-mod.exe
|
||||
start %GAME_EXE% -dedicated +set net_port "%port%" +exec %ServerFilename% +map_rotate
|
22
!start_zm_server.bat
Normal file
22
!start_zm_server.bat
Normal file
@ -0,0 +1,22 @@
|
||||
@echo off
|
||||
|
||||
set ServerFilename=server_zm.cfg
|
||||
|
||||
:://///////////////////////////////////////////////////////////////////////////
|
||||
::// What port do you want the server to run on? //
|
||||
::// You must port forward this port & allow it through your firewall //
|
||||
:://///////////////////////////////////////////////////////////////////////////
|
||||
set port=27016
|
||||
|
||||
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
|
||||
set GHOSTS_INSTALL=%~dp0
|
||||
|
||||
:: Remove this line if automatic updates on start should be disabled
|
||||
start /W alterware-launcher.exe --update
|
||||
|
||||
::///////////////////////////////////////////////////////////////////////
|
||||
:://You're done!! WARNING!!! Don't mess with anything below this line //
|
||||
::///////////////////////////////////////////////////////////////////////
|
||||
|
||||
set GAME_EXE=iw6-mod.exe
|
||||
start %GAME_EXE% -dedicated +set zombiesMode 1 +set net_port "%port%" +exec %ServerFilename% +map_rotate
|
29
LICENSE
Normal file
29
LICENSE
Normal file
@ -0,0 +1,29 @@
|
||||
BSD 3-Clause License
|
||||
|
||||
Copyright (c) 2024, AlterWare
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
10
README.md
Normal file
10
README.md
Normal file
@ -0,0 +1,10 @@
|
||||
# IW6 Server Configs
|
||||
This repo contains the IW6 Dedicated Server Config files for iw6-mod.
|
||||
|
||||
A tutorial on how to use the configs can be found on:
|
||||
* [alterware.dev](https://forum.alterware.dev/t/iw6-server-install-guide/128)
|
||||
|
||||
Contributions are welcome! Please follow the guidelines below:
|
||||
|
||||
- Sign [AlterWare CLA](https://alterware.dev/cla) and send a pull request or email your patch at patches@alterware.dev
|
||||
- Make sure that PRs have only one commit, and deal with one issue only
|
366
iw6/server.cfg
Normal file
366
iw6/server.cfg
Normal file
@ -0,0 +1,366 @@
|
||||
///////////////////////////////////////////////////
|
||||
/// IW6 Server Configuration //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
///////////////////////////////////////////////////
|
||||
// //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
// ^8 Depends on the team colors playing. //
|
||||
// ^9 grey //
|
||||
// ^0 Black //
|
||||
// ^: Rainbow colors //
|
||||
// //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
set sv_hostname "IW6 Default Server" // Sets the server hostname.
|
||||
name "[IW6] server" // Currently sets the say name
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ADMIN INFO (Optional) //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set _Admin "" // Your username.
|
||||
set _Email "" // E-mail address. you can leave blank
|
||||
set _Website "" // Website. (IW4MAdmin uses this.)
|
||||
set _Location "Earth" // Location
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_maxclients "18" // Max players in your server.
|
||||
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
|
||||
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
||||
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
|
||||
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
|
||||
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
|
||||
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
|
||||
set sv_reconnectlimit "3" // How many times you can try to reconnect.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// blitz - Blitz //
|
||||
// conf - Kill Confirmed //
|
||||
// cranked - Cranked //
|
||||
// dm - Free-for-all //
|
||||
// dom - Domination //
|
||||
// grind - Grind //
|
||||
// grnd - Drop Zone //
|
||||
// gun - Gun Game //
|
||||
// horde - Safeguard //
|
||||
// infect - Infected //
|
||||
// sd - Search and Destroy //
|
||||
// siege - Reinforce //
|
||||
// sotf - Hunted //
|
||||
// sotf_ffa - Hunted FFA //
|
||||
// sr - Search and Rescue //
|
||||
// war - Team Deathmatch //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
|
||||
|
||||
set scr_game_allowkillcam "1" // Allow Killcam.
|
||||
set team_rebalance "1" // Auto Balance teams?
|
||||
set scr_teambalance "1" // Enable or Disable auto balance.
|
||||
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
||||
set sv_checkMinPlayers "0"
|
||||
set scr_game_graceperiod "0"
|
||||
set scr_game_onlyheadshots "0"
|
||||
set scr_game_deathpointloss "0"
|
||||
set scr_game_suicidepointloss "0"
|
||||
set scr_team_teamkillpointloss "1"
|
||||
set scr_game_perks "1"
|
||||
set scr_game_forceuav "0"
|
||||
set scr_game_hardpoints "1"
|
||||
set scr_nukeTimer "10"
|
||||
set scr_nukeCancelMode "0"
|
||||
set scr_default_maxagents "5"
|
||||
set scr_disableClientSpawnTraces "0"
|
||||
set scr_hardpoint_allowartillery "1"
|
||||
set scr_hardpoint_allowuav "1"
|
||||
set scr_hardpoint_allowhelicopter "1"
|
||||
set scr_team_respawntime "0"
|
||||
set scr_player_numlives "0"
|
||||
set scr_player_respawndelay "0"
|
||||
set scr_player_suicidespawndelay "0"
|
||||
set scr_player_forcerespawn "1"
|
||||
set scr_player_sprinttime "4"
|
||||
set scr_explBulletMod "1"
|
||||
set scr_maxPerPlayerExplosives "2"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HARDCORE CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// uncomment below commands for some hardcore //
|
||||
// by removing the // before each set dvar. //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
// set g_hardcore "1" // Enable hardcore mode.
|
||||
// set scr_hardcore "1" // Enable hardcore mode again...
|
||||
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC.
|
||||
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
|
||||
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
|
||||
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
|
||||
// set scr_team_teamkillspawndelay "20"
|
||||
// set scr_team_kickteamkillers "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// TEAM DEATHMATCH GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_war_scorelimit "75" // Score limit to win the game.
|
||||
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_war_roundlimit "1" // Rounds per game.
|
||||
set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
|
||||
set scr_war_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// FREE FOR ALL GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dm_scorelimit "30" // Score limit to win the game.
|
||||
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
|
||||
set scr_dm_roundlimit "1" // Rounds per game.
|
||||
set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_dm_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// DOMINATION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_dom_scorelimit "200" // Score limit to win the game.
|
||||
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
|
||||
set scr_dom_roundlimit "1" // Rounds per game.
|
||||
set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_dom_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SEARCH AND DESTROY GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sd_scorelimit "1" // Score limit required to win the game.
|
||||
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sd_numlives "1" // Number of lives per player per game.
|
||||
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
|
||||
set scr_sd_roundswitch "3" // After X rounds, switch sides.
|
||||
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
|
||||
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
|
||||
set scr_sd_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SEARCH AND RESCUE GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sr_scorelimit "1" // Score limit required to win the game.
|
||||
set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sr_numlives "1" // Number of lives per player per game.
|
||||
set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
|
||||
set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
|
||||
set scr_sr_roundswitch "3" // After X rounds, switch sides.
|
||||
set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
|
||||
set scr_sr_defusetime "5" // Time taken to defuse the bomb.
|
||||
set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
|
||||
set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
|
||||
set scr_sr_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// KILL CONFIRMED GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_conf_scorelimit "65" // Score limit to win the game.
|
||||
set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_conf_roundlimit "1" // Rounds per game.
|
||||
set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_conf_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// INFECTED DRAFT GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_infect_roundlimit "1" // Rounds per game.
|
||||
set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_infect_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// GRIND GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_grind_scorelimit "65" // Score limit to win the game.
|
||||
set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_grind_roundlimit "1" // Rounds per game.
|
||||
set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_grind_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// DROP ZONE GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_grnd_scorelimit "7500" // Score limit to win the game.
|
||||
set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_grnd_dropTime "15" // Time it takes for the care packages to drop.
|
||||
set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches.
|
||||
set scr_grnd_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BLITZ GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_blitz_scorelimit "16" // Score limit to win the game.
|
||||
set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_blitz_roundlimit "2" // Rounds per game.
|
||||
set scr_blitz_roundswitch "1" // Switching sides.
|
||||
set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_blitz_scoredelay "10"
|
||||
set scr_blitz_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// CRANKED GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_cranked_scorelimit "100" // Score limit to win the game.
|
||||
set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_cranked_roundlimit "1" // Rounds per game.
|
||||
set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
|
||||
set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
|
||||
set scr_cranked_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SAFEGUARD GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_horde_scorelimit "0" // Score limit to win the game.
|
||||
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_horde_roundlimit "1" // Rounds per game.
|
||||
set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
|
||||
set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_horde_promode "0"
|
||||
set scr_horde_maxagents "24"
|
||||
set scr_horde_difficulty "3"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HUNTED GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sotf_scorelimit "65" // Score limit to win the game.
|
||||
set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sotf_roundlimit "1" // Rounds per game.
|
||||
set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sotf_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HUNTED (FFA) GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
|
||||
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sotf_ffa_roundlimit "1" // Rounds per game.
|
||||
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sotf_ffa_promode "0"
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// MAP SHORT NAMES ROTATION LIST //
|
||||
////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Prision Break - mp_prisonbreak //
|
||||
// Octane - mp_dart //
|
||||
// Tremor - mp_lonestar //
|
||||
// Freight - mp_frag //
|
||||
// Whiteout - mp_snow //
|
||||
// Stormfront - mp_fahrenheit //
|
||||
// Siege - mp_hashima //
|
||||
// Warhawk - mp_warhawk //
|
||||
// Sovereign - mp_sovereign //
|
||||
// Overload - mp_zebra //
|
||||
// Stonehaven - mp_skeleton //
|
||||
// Chasm - mp_chasm //
|
||||
// Flooded - mp_flooded //
|
||||
// Strikezone - mp_strikezone //
|
||||
// Free Fall - mp_descent_new //
|
||||
// //
|
||||
/// DEVASTATION DLC ////////////////////////////////////
|
||||
// //
|
||||
// Unearthed - mp_dome_ns //
|
||||
// Collision - mp_ca_impact //
|
||||
// Behemoth - mp_ca_behemoth //
|
||||
// Ruins - mp_battery3 //
|
||||
// //
|
||||
/// INVASION DLC ///////////////////////////////////////
|
||||
// //
|
||||
// Pharaoh - mp_dig //
|
||||
// Favela - mp_favela_iw6 //
|
||||
// Mutiny - mp_pirate //
|
||||
// Departed - mp_zulu //
|
||||
// //
|
||||
/// NEMESIS DLC ////////////////////////////////////////
|
||||
// //
|
||||
// Dynasty - mp_conflict //
|
||||
// Goldrush - mp_mine //
|
||||
// Showtime - mp_shipment_ns //
|
||||
// Subzero - mp_zerosub //
|
||||
// //
|
||||
/// ONSLAUGHT DLC //////////////////////////////////////
|
||||
// //
|
||||
// Ignition - mp_boneyard_ns //
|
||||
// Containment - mp_ca_red_river //
|
||||
// Bayview - mp_ca_rumble //
|
||||
// Fog - mp_swamp //
|
||||
// //
|
||||
////////////////////////////////////////////////////////
|
||||
|
||||
set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"
|
130
iw6/server_zm.cfg
Normal file
130
iw6/server_zm.cfg
Normal file
@ -0,0 +1,130 @@
|
||||
///////////////////////////////////////////////////
|
||||
/// IW6 Server Configuration //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
///////////////////////////////////////////////////
|
||||
// //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
// ^8 Depends on the team colors playing. //
|
||||
// ^9 grey //
|
||||
// ^0 Black //
|
||||
// ^: Rainbow colors //
|
||||
// //
|
||||
///////////////////////////////////////////////////
|
||||
|
||||
set sv_hostname "IW6 Default Server" // Sets the server hostname.
|
||||
name "[IW6] server" // Currently sets the say name
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ADMIN INFO (Optional) //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set _Admin "" // Your username.
|
||||
set _Email "" // E-mail address. you can leave blank
|
||||
set _Website "" // Website. (IW4MAdmin uses this.)
|
||||
set _Location "Earth" // Location
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_maxclients "4" // Max players in your server.
|
||||
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
|
||||
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
||||
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
|
||||
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
|
||||
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
|
||||
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
|
||||
set sv_reconnectlimit "3" // How many times you can try to reconnect.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// BASE GAME CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// aliens - Extinction (CO-OP MODE) //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
|
||||
|
||||
set scr_game_allowkillcam "1" // Allow Killcam.
|
||||
set team_rebalance "1" // Auto Balance teams?
|
||||
set scr_teambalance "1" // Enable or Disable auto balance.
|
||||
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
|
||||
set sv_checkMinPlayers "0"
|
||||
set scr_game_graceperiod "0"
|
||||
set scr_game_onlyheadshots "0"
|
||||
set scr_game_deathpointloss "0"
|
||||
set scr_game_suicidepointloss "0"
|
||||
set scr_team_teamkillpointloss "1"
|
||||
set scr_game_perks "1"
|
||||
set scr_game_forceuav "0"
|
||||
set scr_game_hardpoints "1"
|
||||
set scr_nukeTimer "10"
|
||||
set scr_nukeCancelMode "0"
|
||||
set scr_default_maxagents "5"
|
||||
set scr_disableClientSpawnTraces "0"
|
||||
set scr_hardpoint_allowartillery "1"
|
||||
set scr_hardpoint_allowuav "1"
|
||||
set scr_hardpoint_allowhelicopter "1"
|
||||
set scr_team_respawntime "0"
|
||||
set scr_player_numlives "0"
|
||||
set scr_player_respawndelay "0"
|
||||
set scr_player_suicidespawndelay "0"
|
||||
set scr_player_forcerespawn "1"
|
||||
set scr_player_sprinttime "4"
|
||||
set scr_explBulletMod "1"
|
||||
set scr_maxPerPlayerExplosives "2"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// EXTINCTION GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_aliens_scorelimit "2500"
|
||||
set scr_aliens_timelimit "0"
|
||||
set scr_aliens_roundlimit "1"
|
||||
set scr_aliens_winlimit "1"
|
||||
set scr_aliens_numlives "0"
|
||||
set scr_aliens_playerrespawndelay "0"
|
||||
set scr_aliens_waverespawndelay "0"
|
||||
set scr_aliens_promode "0"
|
||||
set scr_aliens_maxagents "24"
|
||||
set scr_alien_intro "0"
|
||||
set scr_chaos_mode "0" // Extinction chaos game mode.
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// MAP SHORT NAMES ROTATION LIST //
|
||||
////////////////////////////////////////////////////////
|
||||
/// Maps only work with Aliens Game Mode Set //
|
||||
////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Point of Contact - mp_alien_town //
|
||||
// //
|
||||
// ONSLAUGHT DLC ///////////////////////////////////////
|
||||
// //
|
||||
// Nightfall - mp_alien_armory //
|
||||
// //
|
||||
// DEVASTATION DLC /////////////////////////////////////
|
||||
// //
|
||||
// Mayday - mp_alien_beacon //
|
||||
// //
|
||||
// INVASION DLC ////////////////////////////////////////
|
||||
// //
|
||||
// Awakening - mp_alien_dlc3 //
|
||||
// //
|
||||
// NEMESIS DLC /////////////////////////////////////////
|
||||
// //
|
||||
// Exodus - mp_alien_last //
|
||||
// //
|
||||
////////////////////////////////////////////////////////
|
||||
|
||||
set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last"
|
Loading…
x
Reference in New Issue
Block a user