This commit is contained in:
6arelyFuture 2023-12-19 10:29:00 +01:00
commit a73869d3f2
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!start_client.bat Normal file
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@echo off
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghosts install dir
set GHOSTS_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=iw6-mod.exe
start %GAME_EXE%

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@echo off
set ServerFilename=server.cfg
:://///////////////////////////////////////////////////////////////////////////
::// What port do you want the server to run on? //
::// You must port forward this port & allow it through your firewall //
:://///////////////////////////////////////////////////////////////////////////
set port=27016
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
set GHOSTS_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=iw6-mod.exe
start %GAME_EXE% -dedicated +set net_port "%port%" +exec %ServerFilename% +map_rotate

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@echo off
set ServerFilename=server_zm.cfg
:://///////////////////////////////////////////////////////////////////////////
::// What port do you want the server to run on? //
::// You must port forward this port & allow it through your firewall //
:://///////////////////////////////////////////////////////////////////////////
set port=27016
:: Either put the batch in the Ghosts install dir, or change the value below to the Ghost install dir
set GHOSTS_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=iw6-mod.exe
start %GAME_EXE% -dedicated +set zombiesMode 1 +set net_port "%port%" +exec %ServerFilename% +map_rotate

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LICENSE Normal file
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BSD 3-Clause License
Copyright (c) 2024, AlterWare
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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README.md Normal file
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# IW6 Server Configs
This repo contains the IW6 Dedicated Server Config files for iw6-mod.
A tutorial on how to use the configs can be found on:
* [alterware.dev](https://forum.alterware.dev/t/iw6-server-install-guide/128)
Contributions are welcome! Please follow the guidelines below:
- Sign [AlterWare CLA](https://alterware.dev/cla) and send a pull request or email your patch at patches@alterware.dev
- Make sure that PRs have only one commit, and deal with one issue only

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///////////////////////////////////////////////////
/// IW6 Server Configuration //
///////////////////////////////////////////////////
///////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
///////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 grey //
// ^0 Black //
// ^: Rainbow colors //
// //
///////////////////////////////////////////////////
set sv_hostname "IW6 Default Server" // Sets the server hostname.
name "[IW6] server" // Currently sets the say name
//////////////////////////////////////////////////
// ADMIN INFO (Optional) //
//////////////////////////////////////////////////
set _Admin "" // Your username.
set _Email "" // E-mail address. you can leave blank
set _Website "" // Website. (IW4MAdmin uses this.)
set _Location "Earth" // Location
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set sv_maxclients "18" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
set sv_reconnectlimit "3" // How many times you can try to reconnect.
//////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////
// //
// blitz - Blitz //
// conf - Kill Confirmed //
// cranked - Cranked //
// dm - Free-for-all //
// dom - Domination //
// grind - Grind //
// grnd - Drop Zone //
// gun - Gun Game //
// horde - Safeguard //
// infect - Infected //
// sd - Search and Destroy //
// siege - Reinforce //
// sotf - Hunted //
// sotf_ffa - Hunted FFA //
// sr - Search and Rescue //
// war - Team Deathmatch //
// //
//////////////////////////////////////////////////
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
set scr_game_allowkillcam "1" // Allow Killcam.
set team_rebalance "1" // Auto Balance teams?
set scr_teambalance "1" // Enable or Disable auto balance.
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set sv_checkMinPlayers "0"
set scr_game_graceperiod "0"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_perks "1"
set scr_game_forceuav "0"
set scr_game_hardpoints "1"
set scr_nukeTimer "10"
set scr_nukeCancelMode "0"
set scr_default_maxagents "5"
set scr_disableClientSpawnTraces "0"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowhelicopter "1"
set scr_team_respawntime "0"
set scr_player_numlives "0"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"
set scr_player_forcerespawn "1"
set scr_player_sprinttime "4"
set scr_explBulletMod "1"
set scr_maxPerPlayerExplosives "2"
//////////////////////////////////////////////////
// HARDCORE CONFIGURATION //
//////////////////////////////////////////////////
// uncomment below commands for some hardcore //
// by removing the // before each set dvar. //
//////////////////////////////////////////////////
// set g_hardcore "1" // Enable hardcore mode.
// set scr_hardcore "1" // Enable hardcore mode again...
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC.
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
// set scr_team_teamkillspawndelay "20"
// set scr_team_kickteamkillers "0"
//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_war_scorelimit "75" // Score limit to win the game.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
set scr_war_roundlimit "1" // Rounds per game.
set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
set scr_war_promode "0"
//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dm_scorelimit "30" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_dm_promode "0"
//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dom_scorelimit "200" // Score limit to win the game.
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1" // Rounds per game.
set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_dom_promode "0"
//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sd_scorelimit "1" // Score limit required to win the game.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game.
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
set scr_sd_roundswitch "3" // After X rounds, switch sides.
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
set scr_sd_promode "0"
//////////////////////////////////////////////////
// SEARCH AND RESCUE GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sr_scorelimit "1" // Score limit required to win the game.
set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sr_numlives "1" // Number of lives per player per game.
set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
set scr_sr_roundswitch "3" // After X rounds, switch sides.
set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sr_defusetime "5" // Time taken to defuse the bomb.
set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
set scr_sr_promode "0"
//////////////////////////////////////////////////
// KILL CONFIRMED GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_conf_scorelimit "65" // Score limit to win the game.
set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_conf_roundlimit "1" // Rounds per game.
set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_conf_promode "0"
//////////////////////////////////////////////////
// INFECTED DRAFT GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
set scr_infect_roundlimit "1" // Rounds per game.
set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_infect_promode "0"
//////////////////////////////////////////////////
// GRIND GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_grind_scorelimit "65" // Score limit to win the game.
set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
set scr_grind_roundlimit "1" // Rounds per game.
set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_grind_promode "0"
//////////////////////////////////////////////////
// DROP ZONE GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_grnd_scorelimit "7500" // Score limit to win the game.
set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_grnd_dropTime "15" // Time it takes for the care packages to drop.
set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited.
set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches.
set scr_grnd_promode "0"
//////////////////////////////////////////////////
// BLITZ GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_blitz_scorelimit "16" // Score limit to win the game.
set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
set scr_blitz_roundlimit "2" // Rounds per game.
set scr_blitz_roundswitch "1" // Switching sides.
set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_blitz_scoredelay "10"
set scr_blitz_promode "0"
//////////////////////////////////////////////////
// CRANKED GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_cranked_scorelimit "100" // Score limit to win the game.
set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
set scr_cranked_roundlimit "1" // Rounds per game.
set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
set scr_cranked_promode "0"
//////////////////////////////////////////////////
// SAFEGUARD GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_horde_scorelimit "0" // Score limit to win the game.
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_horde_roundlimit "1" // Rounds per game.
set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_horde_promode "0"
set scr_horde_maxagents "24"
set scr_horde_difficulty "3"
//////////////////////////////////////////////////
// HUNTED GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sotf_scorelimit "65" // Score limit to win the game.
set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sotf_roundlimit "1" // Rounds per game.
set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sotf_promode "0"
//////////////////////////////////////////////////
// HUNTED (FFA) GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sotf_ffa_roundlimit "1" // Rounds per game.
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sotf_ffa_promode "0"
////////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST //
////////////////////////////////////////////////////////
// //
// Prision Break - mp_prisonbreak //
// Octane - mp_dart //
// Tremor - mp_lonestar //
// Freight - mp_frag //
// Whiteout - mp_snow //
// Stormfront - mp_fahrenheit //
// Siege - mp_hashima //
// Warhawk - mp_warhawk //
// Sovereign - mp_sovereign //
// Overload - mp_zebra //
// Stonehaven - mp_skeleton //
// Chasm - mp_chasm //
// Flooded - mp_flooded //
// Strikezone - mp_strikezone //
// Free Fall - mp_descent_new //
// //
/// DEVASTATION DLC ////////////////////////////////////
// //
// Unearthed - mp_dome_ns //
// Collision - mp_ca_impact //
// Behemoth - mp_ca_behemoth //
// Ruins - mp_battery3 //
// //
/// INVASION DLC ///////////////////////////////////////
// //
// Pharaoh - mp_dig //
// Favela - mp_favela_iw6 //
// Mutiny - mp_pirate //
// Departed - mp_zulu //
// //
/// NEMESIS DLC ////////////////////////////////////////
// //
// Dynasty - mp_conflict //
// Goldrush - mp_mine //
// Showtime - mp_shipment_ns //
// Subzero - mp_zerosub //
// //
/// ONSLAUGHT DLC //////////////////////////////////////
// //
// Ignition - mp_boneyard_ns //
// Containment - mp_ca_red_river //
// Bayview - mp_ca_rumble //
// Fog - mp_swamp //
// //
////////////////////////////////////////////////////////
set sv_maprotation "gametype war map mp_prisonbreak map mp_dart map mp_lonestar map mp_frag map mp_snow map mp_fahrenheit map mp_hashima map mp_warhawk map mp_sovereign map mp_zebra map mp_skeleton map mp_chasm map mp_flooded map mp_strikezone map mp_descent_new map mp_dome_ns map mp_ca_impact map mp_ca_behemoth map mp_battery3 map mp_dig map mp_favela_iw6 map mp_pirate map mp_conflict map mp_mine map mp_shipment_ns map mp_zerosub map mp_boneyard_ns map mp_ca_red_river map mp_ca_rumble map mp_swamp"

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///////////////////////////////////////////////////
/// IW6 Server Configuration //
///////////////////////////////////////////////////
///////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
///////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 grey //
// ^0 Black //
// ^: Rainbow colors //
// //
///////////////////////////////////////////////////
set sv_hostname "IW6 Default Server" // Sets the server hostname.
name "[IW6] server" // Currently sets the say name
//////////////////////////////////////////////////
// ADMIN INFO (Optional) //
//////////////////////////////////////////////////
set _Admin "" // Your username.
set _Email "" // E-mail address. you can leave blank
set _Website "" // Website. (IW4MAdmin uses this.)
set _Location "Earth" // Location
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set sv_maxclients "4" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
set sv_reconnectlimit "3" // How many times you can try to reconnect.
//////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////
// //
// aliens - Extinction (CO-OP MODE) //
// //
//////////////////////////////////////////////////
//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
set scr_game_allowkillcam "1" // Allow Killcam.
set team_rebalance "1" // Auto Balance teams?
set scr_teambalance "1" // Enable or Disable auto balance.
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set sv_checkMinPlayers "0"
set scr_game_graceperiod "0"
set scr_game_onlyheadshots "0"
set scr_game_deathpointloss "0"
set scr_game_suicidepointloss "0"
set scr_team_teamkillpointloss "1"
set scr_game_perks "1"
set scr_game_forceuav "0"
set scr_game_hardpoints "1"
set scr_nukeTimer "10"
set scr_nukeCancelMode "0"
set scr_default_maxagents "5"
set scr_disableClientSpawnTraces "0"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowuav "1"
set scr_hardpoint_allowhelicopter "1"
set scr_team_respawntime "0"
set scr_player_numlives "0"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"
set scr_player_forcerespawn "1"
set scr_player_sprinttime "4"
set scr_explBulletMod "1"
set scr_maxPerPlayerExplosives "2"
//////////////////////////////////////////////////
// EXTINCTION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_aliens_scorelimit "2500"
set scr_aliens_timelimit "0"
set scr_aliens_roundlimit "1"
set scr_aliens_winlimit "1"
set scr_aliens_numlives "0"
set scr_aliens_playerrespawndelay "0"
set scr_aliens_waverespawndelay "0"
set scr_aliens_promode "0"
set scr_aliens_maxagents "24"
set scr_alien_intro "0"
set scr_chaos_mode "0" // Extinction chaos game mode.
////////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST //
////////////////////////////////////////////////////////
/// Maps only work with Aliens Game Mode Set //
////////////////////////////////////////////////////////
// //
// Point of Contact - mp_alien_town //
// //
// ONSLAUGHT DLC ///////////////////////////////////////
// //
// Nightfall - mp_alien_armory //
// //
// DEVASTATION DLC /////////////////////////////////////
// //
// Mayday - mp_alien_beacon //
// //
// INVASION DLC ////////////////////////////////////////
// //
// Awakening - mp_alien_dlc3 //
// //
// NEMESIS DLC /////////////////////////////////////////
// //
// Exodus - mp_alien_last //
// //
////////////////////////////////////////////////////////
set sv_maprotation "gametype aliens map mp_alien_town map mp_alien_armory map mp_alien_beacon map mp_alien_dlc3 map mp_alien_last"