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6arelyFuture 2023-12-19 10:27:55 +01:00
commit 1b3ebda283
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!start_client.bat Normal file
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@echo off
:: Either put the batch in the Advanced Warfare install dir, or change the value below to the Advanced Warfare install dir
set AW_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=s1-mod.exe
start %GAME_EXE%

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@echo off
set ServerFilename=server_horde.cfg
:://///////////////////////////////////////////////////////////////////////////
::// What port do you want the server to run on? //
::// You must port forward this port & allow it through your firewall //
:://///////////////////////////////////////////////////////////////////////////
set port=27016
:: Either put the batch in the Advanced Warfare install dir, or change the value below to the Advanced Warfare install dir
set AW_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=s1-mod.exe
start %GAME_EXE% -dedicated +survival 1 +set net_port "%port%" +exec %ServerFilename% +map_rotate

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@echo off
set ServerFilename=server.cfg
:://///////////////////////////////////////////////////////////////////////////
::// What port do you want the server to run on? //
::// You must port forward this port & allow it through your firewall //
:://///////////////////////////////////////////////////////////////////////////
set port=27016
:: Either put the batch in the Advanced Warfare install dir, or change the value below to the Advanced Warfare install dir
set AW_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=s1-mod.exe
start %GAME_EXE% -dedicated +set net_port "%port%" +exec %ServerFilename% +map_rotate

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@echo off
set ServerFilename=server_zm.cfg
:://///////////////////////////////////////////////////////////////////////////
::// What port do you want the server to run on? //
::// You must port forward this port & allow it through your firewall //
:://///////////////////////////////////////////////////////////////////////////
set port=27016
:: Either put the batch in the Advanced Warfare install dir, or change the value below to the Advanced Warfare install dir
set AW_INSTALL=%~dp0
:: Remove this line if automatic updates on start should be disabled
start /W alterware-launcher.exe --update
::///////////////////////////////////////////////////////////////////////
:://You're done!! WARNING!!! Don't mess with anything below this line //
::///////////////////////////////////////////////////////////////////////
set GAME_EXE=s1-mod.exe
start %GAME_EXE% -dedicated +zombiesMode 1 +set net_port "%port%" +exec %ServerFilename% +map_rotate

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LICENSE Normal file
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BSD 3-Clause License
Copyright (c) 2024, AlterWare
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# S1 Server Configs
This repo contains the S1 Dedicated Server Config files for s1-mod.
A tutorial on how to use the configs can be found on:
* [alterware.dev](https://forum.alterware.dev/t/s1-server-install-guide/127)
Contributions are welcome! Please follow the guidelines below:
- Sign [AlterWare CLA](https://alterware.dev/cla) and send a pull request or email your patch at patches@alterware.dev
- Make sure that PRs have only one commit, and deal with one issue only

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//////////////////////////////////////////////////
/// S1 Server Configuration //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 Grey //
// ^0 Black //
// ^: Rainbow colors //
// //
//////////////////////////////////////////////////
set sv_hostname "S1 Default Server" // Sets the server hostname.
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
//////////////////////////////////////////////////
// ADMIN INFO (Optional) //
//////////////////////////////////////////////////
set _Admin "" // Your username.
set _Email "" // E-mail address. you can leave blank
set _Website "" // Website. (IW4MAdmin uses this.)
set _Location "Earth" // Location
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set scr_game_high_jump 1 // Disable Exos?
set party_maxplayers "18" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
set sv_privatePassword "" // Password for reserved slots.
set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
set sv_timeout "60" // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" // How many times you can try to reconnect
set sv_pure "1" // verifying cilent files
set sv_floodProtect "1" // Chat Spam Protection
set sv_sayName "console" // name server-side 'say' commands show up as
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
set g_log "s1/logs/games_mp.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
//////////////////////////////////////////////////
// BASE GAME CONFIGURATION //
//////////////////////////////////////////////////
// //
// dm - Free-for-all //
// war - Team Deathmatch //
// twar - Momentum //
// ball - Uplink //
// sd - Search and Destroy //
// sr - Search and Rescue //
// dom - Domination //
// conf - Kill Confirmed //
// ctf - Capture the Flag //
// hp - Hardpoint //
// infect - Infected //
// //
//////////////////////////////////////////////////
set g_gametype "war" // Default gametype in case map rotation doesn't have any gametypes. Choose a gametype from the list above.
set scr_game_allowkillcam "1" // Allow Killcam
set team_rebalance "1" // Auto Balance teams?
set scr_teambalance "1" // Enable or Disable auto balance.
set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
set scr_thirdPerson "0" // third-person mode
set scr_game_hardpoints "1" // Enable/Disable Killstreak rewards
set scr_game_perks "1" // Allow players to have perks
set scr_nukeTimer "10" // Timer when nuke goes off
set scr_game_killstreakdelay "12" // Delay killstreak from the start of the round.
//////////////////////////////////////////////////
// HARDCORE CONFIGURATION //
//////////////////////////////////////////////////
// uncomment below commands for some hardcore //
// by removing the // before each set dvar. //
//////////////////////////////////////////////////
// set g_hardcore "1" // Enable hardcore mode
// set scr_hardcore "1" // Enable hardcore mode again...
// set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC
// set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
// set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
// set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
// set scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
//////////////////////////////////////////////////
// FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dm_scorelimit "30" // Score limit to win the game.
set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dm_playerrespawndelay "-1" // How long player will wait until respawn.
set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
set scr_dm_roundlimit "1" // Rounds per game.
set scr_dm_winlimit "1" // amount of wins needed to win a round-based game
set scr_dm_promode "0"
//////////////////////////////////////////////////
// TEAM DEATHMATCH GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_war_scorelimit "75" // Score limit to win the game.
set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
set scr_war_roundlimit "1" // Rounds per game.
set scr_war_winlimit "1" // amount of wins needed to win a round-based game
set scr_war_promode "0"
//////////////////////////////////////////////////
// SEARCH AND DESTROY GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sd_scorelimit "1" // Score limit required to win the game.
set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sd_numlives "1" // Number of lives per player per game.
set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sd_winlimit "4" // amount of wins needed to win a round-based game.
set scr_sd_roundswitch "3" // after X rounds, switch sides.
set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sd_defusetime "5" // Time taken to defuse the bomb.
set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'.
set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
set scr_sd_promode "0"
//////////////////////////////////////////////////
// SEARCH AND RESCUE GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_sr_scorelimit "1" // Score limit required to win the game.
set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_sr_numlives "1" // Number of lives per player per game.
set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
set scr_sr_roundswitch "3" // after X rounds, switch sides.
set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
set scr_sr_defusetime "5" // Time taken to defuse the bomb.
set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
set scr_sr_promode "0"
//////////////////////////////////////////////////
// DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_dom_scorelimit "200" // Score limit to win the game.
set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
set scr_dom_roundlimit "1" // Rounds per game
set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
set scr_dom_promode "0"
//////////////////////////////////////////////////
// KILL CONFIRMED GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_conf_scorelimit "65" // Score limit to win the game.
set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_conf_roundlimit "1" // Rounds per game.
set scr_conf_winlimit "1" // amount of wins needed to win a round-based game
set scr_conf_promode "0"
//////////////////////////////////////////////////
// CAPTURE THE FLAG GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_ctf_scorelimit "0" // Target score before the round ends.
set scr_ctf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
set scr_ctf_halftime "1" // Half-Time
set scr_ctf_roundlimit "1" // How many rounds match would last.
set scr_ctf_returntime "30" // How many seconds before flag returns to base without nobody touching it.
set scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
set scr_ctf_waverespawndelay "10" // Time delay for first respawn before the game.
set scr_ctf_promode "0"
//////////////////////////////////////////////////
// INFECTED GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
set scr_infect_roundlimit "1" // Rounds per game.
set scr_infect_winlimit "1" // amount of wins needed to win a round-based game
set scr_infect_promode "0"
//////////////////////////////////////////////////////////
// MAP SHORT NAMES ROTATION LIST //
//////////////////////////////////////////////////////////
// //
// Ascend - mp_refraction //
// Bio Lab - mp_lab2 //
// Comeback - mp_comeback //
// Defender - mp_laser2 //
// Detroit - mp_detroit //
// Greenband - mp_greenband //
// Horizon - mp_levity //
// Instinct - mp_instinct //
// Recovery - mp_recovery //
// Retreat - mp_venus //
// Riot - mp_prison //
// Solar - mp_solar //
// Terrace - mp_terrace //
// //
// Atlas Gorge - mp_dam //
// Chop Shop - mp_spark //
// Climate - mp_climate_3 //
// Compound - mp_sector17 //
// Core - mp_lost //
// Drift - mp_torqued //
// Fracture - mp_fracture //
// Kremlin - mp_kremlin //
// Overload - mp_lair //
// Parliament - mp_bigben2 //
// Perplex - mp_perplex_1 //
// Quarantine - mp_liberty //
// Sideshow - mp_clowntown3 //
// Site 244 - mp_blackbox //
// Skyrise - mp_highrise2 //
// Swarm - mp_seoul2 //
// Urban - mp_urban //
// //
//////////////////////////////////////////////////////////
set sv_maprotation "gametype war map mp_refraction map mp_lab2 map mp_comeback map mp_laser2 map mp_detroit map mp_greenband map mp_levity map mp_instinct map mp_recovery map mp_venus map mp_prison map mp_solar map mp_terrace map mp_dam map mp_torqued map mp_clowntown3 map mp_lost map mp_urban map mp_blackbox map mp_climate_3 map mp_perplex_1 map mp_kremlin map mp_bigbend map mp_sector17 map mp_fracture map mp_lair map mp_liberty map mp_seoul2"

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//////////////////////////////////////////////////
/// S1 Server Configuration //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 Grey //
// ^0 Black //
// ^: Rainbow colors //
// //
//////////////////////////////////////////////////
set sv_hostname "S1 Default Server" // Sets the server hostname.
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
//////////////////////////////////////////////////
// ADMIN INFO (Optional) //
//////////////////////////////////////////////////
set _Admin "" // Your username.
set _Email "" // E-mail address. you can leave blank
set _Website "" // Website. (IW4MAdmin uses this.)
set _Location "Earth" // Location
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set party_maxplayers "4" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
set sv_privatePassword "" // Password for reserved slots.
set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
set sv_timeout "60" // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" // How many times you can try to reconnect
set sv_pure "1" // verifying cilent files
set sv_floodProtect "1" // Chat Spam Protection
set sv_sayName "console" // name server-side 'say' commands show up as
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
set g_log "s1/logs/games_h.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
//////////////////////////////////////////////////
// EXO SURVIVAL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_horde_scorelimit "0" // Target score before the round ends.
set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
set scr_horde_promode "0"
//////////////////////////////////////////////////////////
// EXO SURVIVAL ROTATION LIST //
//////////////////////////////////////////////////////////
// //
// TIER 1 //
// //
// Bio Lab - mp_lab2 //
// Retreat - mp_venus //
// Detroit - mp_detroit //
// Ascend - mp_refraction //
// //
// TIER 2 //
// //
// Horizon - mp_levity //
// Comeback - mp_comeback //
// Terrace - mp_terrace //
// Instinct - mp_instinct //
// //
// TIER 3 //
// //
// Greenband - mp_greenband //
// Solar - mp_solar //
// Recovery - mp_recovery //
// Defender - mp_laser2 //
// //
// TIER 4 //
// //
// Riot - mp_prison //
// //
// BONUS //
// //
// Sideshow - mp_clowntown3 //
// Core - mp_lost //
// Drift - mp_torqued //
// Urban - mp_urban //
// //
//////////////////////////////////////////////////////////
set sv_maprotation "gametype horde map mp_lab2 mp_venus mp_detroit mp_refraction mp_levity mp_comeback mp_terrace mp_instinct mp_greenband mp_solar mp_recovery mp_laser2 mp_prison mp_clowntown3 mp_lost mp_torqued mp_urban"

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//////////////////////////////////////////////////
/// S1 Server Configuration //
//////////////////////////////////////////////////
//////////////////////////////////////////////////
// SERVER NAME & COLORS TIPS //
//////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 Yellow //
// ^4 Blue //
// ^5 Cyan //
// ^6 Pink //
// ^7 White //
// ^8 Depends on the team colors playing. //
// ^9 Grey //
// ^0 Black //
// ^: Rainbow colors //
// //
//////////////////////////////////////////////////
set sv_hostname "S1 Default Server" // Sets the server hostname.
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
//////////////////////////////////////////////////
// ADMIN INFO (Optional) //
//////////////////////////////////////////////////
set _Admin "" // Your username.
set _Email "" // E-mail address. you can leave blank
set _Website "" // Website. (IW4MAdmin uses this.)
set _Location "Earth" // Location
//////////////////////////////////////////////////
// NON-GAMEPLAY CONFIGURATION //
//////////////////////////////////////////////////
set party_maxplayers "4" // Max players in your server.
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
set sv_privatePassword "" // Password for reserved slots.
set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
set sv_timeout "60" // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions
set sv_reconnectlimit "3" // How many times you can try to reconnect
set sv_pure "1" // verifying cilent files
set sv_floodProtect "1" // Chat Spam Protection
set sv_sayName "console" // name server-side 'say' commands show up as
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
set g_log "s1/logs/games_zm.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
//////////////////////////////////////////////////
// EXO ZOMBIES GAMETYPE SETTINGS //
//////////////////////////////////////////////////
set scr_zombies_scorelimit "0" // Target score before the round ends.
set scr_zombies_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
set scr_zombies_numlives "1" // Number of lives per player 0 for unlimited.
set scr_zombies_promode "0"
//////////////////////////////////////////////////////////
// EXO ZOMBIE ROTATION LIST //
//////////////////////////////////////////////////////////
// //
// Outbreak - mp_zombie_lab //
// Infection - mp_zombie_brg //
// Carrier - mp_zombie_ark //
// Descent - mp_zombie_h2o //
// //
//////////////////////////////////////////////////////////
set sv_maprotation "gametype zombies map mp_zombie_ark map mp_zombie_brg map mp_zombie_h2o map mp_zombie_lab"