init
This commit is contained in:
commit
013c6f3b4d
199
codescripts/character.gsc
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codescripts/character.gsc
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codescripts/delete.csc
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codescripts/delete.csc
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codescripts/delete.gsc
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codescripts/delete.gsc
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codescripts/struct.csc
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codescripts/struct.csc
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codescripts/struct.gsc
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codescripts/struct.gsc
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core/_multi_extracam.csc
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core/_multi_extracam.csc
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cp/_objectives.gsc
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cp/_objectives.gsc
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cp/_oed.gsc
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cp/_oed.gsc
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cp/_oed.gsh
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cp/_oed.gsh
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// Name of the visionset file
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// alias in script
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// priority vs other visionsets
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// number of steps when ramping in/out
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// activation ramp-in time
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// How long to hold after ramp-in is done and before ramping-out
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// deactivation ramp-out time
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1967
cp/_util.gsc
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1967
cp/_util.gsc
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cp/bonuszm/_bonuszm.gsh
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cp/bonuszm/_bonuszm.gsh
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// ----------------------
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// AI RELATED
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//-----------------------
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// 100 Deg
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// 180 Deg
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// ----------------------
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// SPAWNERS
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//-----------------------
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// ----------------------
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// AITYPES
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//-----------------------
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// ----------------------
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// DROPS
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//-----------------------
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// FFOTD ( 11/03/2015 ) Fix for DT#141451
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// Following list comes from the # texture/material index column of the weaponOptions.csv. Any indexes beyond these ones are post ship versions,
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// which we do not want to use. The following indexes will not change at all in post ship environment so they are safe to use.
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// ----------------------
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// POST FX
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//-----------------------
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// ----------------------
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// GDT DATA
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//-----------------------
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// ----------------------
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// WEAPONS
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//-----------------------
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// Weapons Table path
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// weapon
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// min_attachments
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// max_attachments
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// attachments
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// magicbox_only
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// ----------------------
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// PATHABILITY - FOR AI
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//-----------------------
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// ----------------------
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// REACHABILITY - FOR PLAYER
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//-----------------------
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// ----------------------
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// MATURE
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//-----------------------
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// ----------------------
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// Zombie Suicide Explosion
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//-----------------------
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// ----------------------
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// Zombie Sparky
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//-----------------------
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// ----------------------
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// Deimos Zombie
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//-----------------------
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// ----------------------
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// ETHEREAL OVERLAY
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//-----------------------
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// ----------------------
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// SPAWNING
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//-----------------------
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|
115
cp/cybercom/_cybercom.gsh
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115
cp/cybercom/_cybercom.gsh
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//Control Set
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//Martial Set
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//Chaos Set
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//rigs
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// Enumerations for the different types of arm pulse patterns.
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//1023
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960
cp/gametypes/_globallogic_ui.gsc
Normal file
960
cp/gametypes/_globallogic_ui.gsc
Normal file
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19
mp/_acousticsensor.csc
Normal file
19
mp/_acousticsensor.csc
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19
mp/_acousticsensor.gsc
Normal file
19
mp/_acousticsensor.gsc
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714
mp/_ambient.csc
Normal file
714
mp/_ambient.csc
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88
mp/_arena.gsc
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88
mp/_arena.gsc
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55
mp/_armblade.gsc
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55
mp/_armblade.gsc
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91
mp/_armor.gsc
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91
mp/_armor.gsc
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@ -0,0 +1,91 @@
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#using scripts\codescripts\struct;
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#using scripts\shared\callbacks_shared;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\math_shared;
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#using scripts\shared\system_shared;
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#using scripts\shared\util_shared;
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#precache( "lui_menu_data", "hudItems.armorPercent" );
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#namespace armor;
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function setLightArmorHP( newValue )
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{
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if ( IsDefined( newValue ) )
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{
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self.lightArmorHP = newValue;
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if( IsPlayer( self ) && IsDefined( self.maxLightArmorHP ) && self.maxLightArmorHP > 0 )
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{
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lightArmorPercent = math::clamp( self.lightArmorHP / self.maxLightArmorHP, 0, 1 );
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self SetControllerUIModelValue( "hudItems.armorPercent", lightArmorPercent );
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}
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}
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else
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{
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self.lightArmorHP = undefined;
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self.maxLightArmorHP = undefined;
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self SetControllerUIModelValue( "hudItems.armorPercent", 0 );
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}
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}
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/////////////////////////////////////////////////////////////////
|
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// ARMOR: give a health boost
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function setLightArmor( optionalArmorValue )
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{
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self notify( "give_light_armor" );
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if( IsDefined( self.lightArmorHP ) )
|
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unsetLightArmor();
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self thread removeLightArmorOnDeath();
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self thread removeLightArmorOnMatchEnd();
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if( IsDefined( optionalArmorValue ) )
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self.maxLightArmorHP = optionalArmorValue;
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else
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self.maxLightArmorHP = 150;
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self setLightArmorHP( self.maxLightArmorHP );
|
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}
|
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function removeLightArmorOnDeath()
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{
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self endon ( "disconnect" );
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self endon( "give_light_armor" );
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self endon( "remove_light_armor" );
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self waittill ( "death" );
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unsetLightArmor();
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}
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function unsetLightArmor()
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{
|
||||
self setLightArmorHP( undefined );
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||||
self notify( "remove_light_armor" );
|
||||
}
|
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function removeLightArmorOnMatchEnd()
|
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{
|
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self endon ( "disconnect" );
|
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self endon ( "remove_light_armor" );
|
||||
|
||||
level waittill( "game_ended" );
|
||||
|
||||
self thread unsetLightArmor();
|
||||
}
|
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function hasLightArmor()
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{
|
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return ( IsDefined( self.lightArmorHP ) && self.lightArmorHP > 0 );
|
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}
|
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|
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function getArmor()
|
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{
|
||||
if( IsDefined( self.lightArmorHP ) )
|
||||
{
|
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return self.lightArmorHP;
|
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}
|
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return 0;
|
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}
|
332
mp/_art.gsc
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332
mp/_art.gsc
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17
mp/_ballistic_knife.gsc
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17
mp/_ballistic_knife.gsc
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15
mp/_bb.gsc
Normal file
15
mp/_bb.gsc
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279
mp/_behavior_tracker.gsc
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279
mp/_behavior_tracker.gsc
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@ -0,0 +1,279 @@
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#using scripts\shared\math_shared;
|
||||
|
||||
|
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|
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|
||||
|
||||
|
||||
#namespace behaviorTracker;
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
///// Inititialize & Finaliize ////
|
||||
/////////////////////////////////////////////////////
|
||||
function SetupTraits()
|
||||
{
|
||||
if ( isDefined( self.behaviorTracker.traits ) )
|
||||
return;
|
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|
||||
self.behaviorTracker.traits = [];
|
||||
// Define the traits with a default value. This default value will be used if we dont have stats.
|
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// Add the information to the BBPrint()
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self.behaviorTracker.traits["effectiveCombat"] = 0.5;
|
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self.behaviorTracker.traits["effectiveWallRunCombat"] = 0.5;
|
||||
self.behaviorTracker.traits["effectiveDoubleJumpCombat"] = 0.5;
|
||||
self.behaviorTracker.traits["effectiveSlideCombat"] = 0.5;
|
||||
|
||||
if ( self.behaviorTracker.version != 0 )
|
||||
{
|
||||
traits = getArrayKeys( self.behaviorTracker.traits );
|
||||
|
||||
for ( i = 0; i < traits.size; i++ )
|
||||
{
|
||||
trait = traits[i];
|
||||
self.behaviorTracker.traits[trait] = float( self GetTraitStatValue( trait ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function Initialize()
|
||||
{
|
||||
if ( isdefined( self.pers["isBot"] ) )
|
||||
return;
|
||||
|
||||
if ( isDefined( self.behaviorTracker ) )
|
||||
return;
|
||||
|
||||
if ( isdefined( level.disableBehaviorTracker ) && level.disableBehaviorTracker == true )
|
||||
return;
|
||||
|
||||
self.behaviorTracker = spawnstruct();
|
||||
self.behaviorTracker.version = int( self GetTraitStatValue( "version" ) );
|
||||
self.behaviorTracker.numRecords = int( self GetTraitStatValue( "numRecords" ) ) + 1;
|
||||
self SetupTraits();
|
||||
|
||||
self.behaviorTracker.valid = true;
|
||||
}
|
||||
|
||||
function Finalize()
|
||||
{
|
||||
if ( !( self IsAllowed() ) )
|
||||
return;
|
||||
|
||||
self SetTraitStats();
|
||||
|
||||
self PrintTrackerToBlackBox();
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
///// Utility Functions ////
|
||||
/////////////////////////////////////////////////////
|
||||
function IsAllowed()
|
||||
{
|
||||
if ( !isDefined( self ) )
|
||||
return false;
|
||||
|
||||
if ( !isDefined( self.behaviorTracker ) )
|
||||
return false;
|
||||
|
||||
if ( !self.behaviorTracker.valid )
|
||||
return false;
|
||||
|
||||
if ( isdefined( level.disableBehaviorTracker ) && level.disableBehaviorTracker == true )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function PrintTrackerToBlackBox()
|
||||
{
|
||||
// Prepare the list of traits & its values
|
||||
// TODO: Construct the string with all the traits so that it can just be added as a single variable in the print.
|
||||
/*traitsStr = "";
|
||||
traits = getArrayKeys( self.behaviorTracker.traits );
|
||||
|
||||
for ( i = 0; i < traits.size; i++ )
|
||||
{
|
||||
trait = traits[i];
|
||||
value = self.behaviorTracker.traits[trait];
|
||||
|
||||
traitsStr = traitsStr + trait + " " + value + " ";
|
||||
}
|
||||
|
||||
bbPrint( "mpbehaviortracker", "username %s version %d numRecords %d %s", self.name, self.behaviorTracker.version, self.behaviorTracker.numRecords, traitsStr ); */
|
||||
|
||||
bbPrint( "mpbehaviortracker", "username %s version %d numRecords %d effectiveSlideCombat %f effectiveDoubleJumpCombat %f effectiveWallRunCombat %f effectiveCombat %f",
|
||||
self.name, self.behaviorTracker.version, self.behaviorTracker.numRecords, self.behaviorTracker.traits["effectiveSlideCombat"],
|
||||
self.behaviorTracker.traits["effectiveDoubleJumpCombat"], self.behaviorTracker.traits["effectiveWallRunCombat"], self.behaviorTracker.traits["effectiveCombat"] );
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
///// Set, Get & Update Trait ////
|
||||
/////////////////////////////////////////////////////
|
||||
function GetTraitValue( trait )
|
||||
{
|
||||
return self.behaviorTracker.traits[ trait ];
|
||||
}
|
||||
|
||||
function SetTraitValue( trait, value )
|
||||
{
|
||||
self.behaviorTracker.traits[trait] = value;
|
||||
}
|
||||
|
||||
function UpdateTrait( trait, percent )
|
||||
{
|
||||
if ( !( self IsAllowed() ) )
|
||||
return;
|
||||
|
||||
math::clamp( percent, -1.0, 1.0 );
|
||||
|
||||
currentValue = self GetTraitValue( trait );
|
||||
|
||||
if ( percent >= 0 )
|
||||
{
|
||||
delta = ( 1.0 - currentValue ) * percent;
|
||||
}
|
||||
else
|
||||
{
|
||||
delta = ( currentValue - 0.0 ) * percent;
|
||||
}
|
||||
|
||||
weightedDelta = 0.1 * delta;
|
||||
|
||||
newValue = currentvalue + weightedDelta;
|
||||
newValue = math::clamp( newValue, 0.0, 1.0 );
|
||||
self SetTraitValue( trait, newValue );
|
||||
|
||||
bbprint( "mpbehaviortraitupdate", "username %s trait %s percent %f", self.name, trait, percent );
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
///// Game Side Hooks ////
|
||||
/////////////////////////////////////////////////////
|
||||
function UpdatePlayerDamage( attacker, victim, damage )
|
||||
{
|
||||
if ( isDefined( victim ) && victim IsAllowed() )
|
||||
{
|
||||
damageRatio = float( damage ) / float( victim.maxhealth );
|
||||
math::clamp( damageRatio, 0.0, 1.0 );
|
||||
|
||||
damageRatio = damageRatio * -1.0; // Negative damage percent since this is the victim
|
||||
|
||||
victim UpdateTrait( "effectiveCombat", damageRatio );
|
||||
|
||||
if ( victim IsWallRunning() )
|
||||
{
|
||||
victim UpdateTrait( "effectiveWallRunCombat", damageRatio );
|
||||
}
|
||||
|
||||
if ( victim IsSliding() )
|
||||
{
|
||||
victim UpdateTrait( "effectiveSlideCombat", damageRatio );
|
||||
}
|
||||
|
||||
if ( victim IsDoubleJumping() )
|
||||
{
|
||||
victim UpdateTrait( "effectiveDoubleJumpCombat", damageRatio );
|
||||
}
|
||||
}
|
||||
|
||||
if ( isDefined( attacker ) && ( attacker IsAllowed() ) && attacker != victim )
|
||||
{
|
||||
damageRatio = float( damage ) / float( attacker.maxhealth );
|
||||
math::clamp( damageRatio, 0.0, 1.0 );
|
||||
|
||||
attacker UpdateTrait( "effectiveCombat", damageRatio );
|
||||
|
||||
if ( attacker IsWallRunning() )
|
||||
{
|
||||
attacker UpdateTrait( "effectiveWallRunCombat", damageRatio );
|
||||
}
|
||||
|
||||
if ( attacker IsSliding() )
|
||||
{
|
||||
attacker UpdateTrait( "effectiveSlideCombat", damageRatio );
|
||||
}
|
||||
|
||||
if ( attacker IsDoubleJumping() )
|
||||
{
|
||||
attacker UpdateTrait( "effectiveDoubleJumpCombat", damageRatio );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function UpdatePlayerKilled( attacker, victim )
|
||||
{
|
||||
if ( isDefined( victim ) && victim IsAllowed() )
|
||||
{
|
||||
// Passing -1.0 since to denote negative 100%.
|
||||
victim UpdateTrait( "effectiveCombat", -1.0 );
|
||||
|
||||
if ( victim IsWallRunning() )
|
||||
{
|
||||
victim UpdateTrait( "effectiveWallRunCombat", -1.0 );
|
||||
}
|
||||
|
||||
if ( victim IsSliding() )
|
||||
{
|
||||
victim UpdateTrait( "effectiveSlideCombat", -1.0 );
|
||||
}
|
||||
|
||||
if ( victim IsDoubleJumping() )
|
||||
{
|
||||
victim UpdateTrait( "effectiveDoubleJumpCombat", -1.0 );
|
||||
}
|
||||
}
|
||||
|
||||
if ( isDefined( attacker ) && ( attacker IsAllowed() ) && attacker != victim )
|
||||
{
|
||||
// Passing 1.0 since to denote positive 100%.
|
||||
attacker UpdateTrait( "effectiveCombat", 1.0 );
|
||||
|
||||
if ( attacker IsWallRunning() )
|
||||
{
|
||||
attacker UpdateTrait( "effectiveWallRunCombat", 1.0 );
|
||||
}
|
||||
|
||||
if ( attacker IsSliding() )
|
||||
{
|
||||
attacker UpdateTrait( "effectiveSlideCombat", 1.0 );
|
||||
}
|
||||
|
||||
if ( attacker IsDoubleJumping() )
|
||||
{
|
||||
attacker UpdateTrait( "effectiveDoubleJumpCombat", 1.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
///// Stats Related ////
|
||||
/////////////////////////////////////////////////////
|
||||
function SetTraitStats()
|
||||
{
|
||||
if ( self.behaviorTracker.version == 0 )
|
||||
return;
|
||||
|
||||
self.behaviorTracker.numRecords = self.behaviorTracker.numRecords + 1;
|
||||
self SetTraitStatValue( "numRecords", self.behaviorTracker.numRecords );
|
||||
|
||||
traits = getArrayKeys( self.behaviorTracker.traits );
|
||||
|
||||
for ( i = 0; i < traits.size; i++ )
|
||||
{
|
||||
trait = traits[i];
|
||||
value = self.behaviorTracker.traits[trait];
|
||||
|
||||
self SetTraitStatValue( trait, value );
|
||||
}
|
||||
}
|
||||
|
||||
function GetTraitStatValue( trait )
|
||||
{
|
||||
return self getDStat( "behaviorTracker", trait );
|
||||
}
|
||||
|
||||
function SetTraitStatValue( trait, value )
|
||||
{
|
||||
self setDStat( "behaviorTracker", trait, value );
|
||||
}
|
405
mp/_blackjack_challenges.gsc
Normal file
405
mp/_blackjack_challenges.gsc
Normal file
File diff suppressed because one or more lines are too long
13
mp/_bonuscard.gsh
Normal file
13
mp/_bonuscard.gsh
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
// bonusCards_t
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
19
mp/_bouncingbetty.csc
Normal file
19
mp/_bouncingbetty.csc
Normal file
File diff suppressed because one or more lines are too long
23
mp/_bouncingbetty.gsc
Normal file
23
mp/_bouncingbetty.gsc
Normal file
File diff suppressed because one or more lines are too long
301
mp/_callbacks.csc
Normal file
301
mp/_callbacks.csc
Normal file
File diff suppressed because one or more lines are too long
64
mp/_callbacks.gsc
Normal file
64
mp/_callbacks.gsc
Normal file
File diff suppressed because one or more lines are too long
1952
mp/_challenges.gsc
Normal file
1952
mp/_challenges.gsc
Normal file
File diff suppressed because one or more lines are too long
45
mp/_claymore.csc
Normal file
45
mp/_claymore.csc
Normal file
File diff suppressed because one or more lines are too long
991
mp/_contracts.gsc
Normal file
991
mp/_contracts.gsc
Normal file
File diff suppressed because one or more lines are too long
16
mp/_contracts.gsh
Normal file
16
mp/_contracts.gsh
Normal file
@ -0,0 +1,16 @@
|
||||
//
|
||||
// mp contract header
|
||||
//
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
32
mp/_ctf.csc
Normal file
32
mp/_ctf.csc
Normal file
File diff suppressed because one or more lines are too long
16
mp/_decoy.csc
Normal file
16
mp/_decoy.csc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_decoy.gsc
Normal file
19
mp/_decoy.gsc
Normal file
File diff suppressed because one or more lines are too long
48
mp/_destructible.csc
Normal file
48
mp/_destructible.csc
Normal file
File diff suppressed because one or more lines are too long
610
mp/_destructible.gsc
Normal file
610
mp/_destructible.gsc
Normal file
File diff suppressed because one or more lines are too long
2
mp/_destructible.gsh
Normal file
2
mp/_destructible.gsh
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
|
915
mp/_devgui.gsc
Normal file
915
mp/_devgui.gsc
Normal file
File diff suppressed because one or more lines are too long
319
mp/_end_game_flow.csc
Normal file
319
mp/_end_game_flow.csc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_entityheadicons.gsc
Normal file
19
mp/_entityheadicons.gsc
Normal file
File diff suppressed because one or more lines are too long
147
mp/_events.gsc
Normal file
147
mp/_events.gsc
Normal file
File diff suppressed because one or more lines are too long
120
mp/_explosive_bolt.csc
Normal file
120
mp/_explosive_bolt.csc
Normal file
File diff suppressed because one or more lines are too long
60
mp/_explosive_bolt.gsc
Normal file
60
mp/_explosive_bolt.gsc
Normal file
File diff suppressed because one or more lines are too long
21
mp/_flashgrenades.csc
Normal file
21
mp/_flashgrenades.csc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_flashgrenades.gsc
Normal file
19
mp/_flashgrenades.gsc
Normal file
File diff suppressed because one or more lines are too long
488
mp/_gameadvertisement.gsc
Normal file
488
mp/_gameadvertisement.gsc
Normal file
File diff suppressed because one or more lines are too long
459
mp/_gamerep.gsc
Normal file
459
mp/_gamerep.gsc
Normal file
File diff suppressed because one or more lines are too long
39
mp/_global_fx.csc
Normal file
39
mp/_global_fx.csc
Normal file
File diff suppressed because one or more lines are too long
173
mp/_gravity_spikes.csc
Normal file
173
mp/_gravity_spikes.csc
Normal file
File diff suppressed because one or more lines are too long
18
mp/_hacker_tool.csc
Normal file
18
mp/_hacker_tool.csc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_hacker_tool.gsc
Normal file
19
mp/_hacker_tool.gsc
Normal file
File diff suppressed because one or more lines are too long
2
mp/_hacker_tool.gsh
Normal file
2
mp/_hacker_tool.gsh
Normal file
@ -0,0 +1,2 @@
|
||||
|
||||
|
23
mp/_heatseekingmissile.gsc
Normal file
23
mp/_heatseekingmissile.gsc
Normal file
File diff suppressed because one or more lines are too long
1213
mp/_helicopter_sounds.csc
Normal file
1213
mp/_helicopter_sounds.csc
Normal file
File diff suppressed because one or more lines are too long
23
mp/_hive_gun.csc
Normal file
23
mp/_hive_gun.csc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_hive_gun.gsc
Normal file
19
mp/_hive_gun.gsc
Normal file
File diff suppressed because one or more lines are too long
488
mp/_incendiary.gsc
Normal file
488
mp/_incendiary.gsc
Normal file
File diff suppressed because one or more lines are too long
275
mp/_laststand.gsc
Normal file
275
mp/_laststand.gsc
Normal file
File diff suppressed because one or more lines are too long
22
mp/_lightninggun.csc
Normal file
22
mp/_lightninggun.csc
Normal file
File diff suppressed because one or more lines are too long
18
mp/_lightninggun.gsc
Normal file
18
mp/_lightninggun.gsc
Normal file
File diff suppressed because one or more lines are too long
160
mp/_load.csc
Normal file
160
mp/_load.csc
Normal file
File diff suppressed because one or more lines are too long
214
mp/_load.gsc
Normal file
214
mp/_load.gsc
Normal file
File diff suppressed because one or more lines are too long
380
mp/_mgturret.gsc
Normal file
380
mp/_mgturret.gsc
Normal file
File diff suppressed because one or more lines are too long
40
mp/_multi_extracam.csc
Normal file
40
mp/_multi_extracam.csc
Normal file
File diff suppressed because one or more lines are too long
185
mp/_nuketown_mannequin.gsc
Normal file
185
mp/_nuketown_mannequin.gsc
Normal file
File diff suppressed because one or more lines are too long
746
mp/_perks.csc
Normal file
746
mp/_perks.csc
Normal file
File diff suppressed because one or more lines are too long
290
mp/_perks.gsc
Normal file
290
mp/_perks.gsc
Normal file
File diff suppressed because one or more lines are too long
537
mp/_pickup_items.gsc
Normal file
537
mp/_pickup_items.gsc
Normal file
File diff suppressed because one or more lines are too long
17
mp/_pickup_items.gsh
Normal file
17
mp/_pickup_items.gsh
Normal file
@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
22
mp/_proximity_grenade.csc
Normal file
22
mp/_proximity_grenade.csc
Normal file
File diff suppressed because one or more lines are too long
20
mp/_proximity_grenade.gsc
Normal file
20
mp/_proximity_grenade.gsc
Normal file
File diff suppressed because one or more lines are too long
50
mp/_radiant_live_update.csc
Normal file
50
mp/_radiant_live_update.csc
Normal file
File diff suppressed because one or more lines are too long
87
mp/_rat.gsc
Normal file
87
mp/_rat.gsc
Normal file
File diff suppressed because one or more lines are too long
296
mp/_rewindobjects.csc
Normal file
296
mp/_rewindobjects.csc
Normal file
File diff suppressed because one or more lines are too long
20
mp/_riotshield.csc
Normal file
20
mp/_riotshield.csc
Normal file
File diff suppressed because one or more lines are too long
23
mp/_riotshield.gsc
Normal file
23
mp/_riotshield.gsc
Normal file
File diff suppressed because one or more lines are too long
92
mp/_rotating_object.csc
Normal file
92
mp/_rotating_object.csc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_satchel_charge.csc
Normal file
19
mp/_satchel_charge.csc
Normal file
File diff suppressed because one or more lines are too long
18
mp/_satchel_charge.gsc
Normal file
18
mp/_satchel_charge.gsc
Normal file
File diff suppressed because one or more lines are too long
1694
mp/_scoreevents.gsc
Normal file
1694
mp/_scoreevents.gsc
Normal file
File diff suppressed because one or more lines are too long
22
mp/_scrambler.csc
Normal file
22
mp/_scrambler.csc
Normal file
File diff suppressed because one or more lines are too long
20
mp/_scrambler.gsc
Normal file
20
mp/_scrambler.gsc
Normal file
File diff suppressed because one or more lines are too long
19
mp/_sensor_grenade.gsc
Normal file
19
mp/_sensor_grenade.gsc
Normal file
File diff suppressed because one or more lines are too long
58
mp/_shoutcaster.csc
Normal file
58
mp/_shoutcaster.csc
Normal file
@ -0,0 +1,58 @@
|
||||
#using scripts\codescripts\struct;
|
||||
|
||||
#using scripts\shared\system_shared;
|
||||
|
||||
#namespace shoutcaster;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function is_shoutcaster(localClientNum)
|
||||
{
|
||||
return IsShoutcaster(localClientNum);
|
||||
}
|
||||
|
||||
function is_shoutcaster_using_team_identity(localClientNum)
|
||||
{
|
||||
return (is_shoutcaster(localClientNum) && GetShoutcasterSetting(localClientNum, "shoutcaster_team_identity" ));
|
||||
}
|
||||
|
||||
function get_team_color_id( localClientNum, team )
|
||||
{
|
||||
if ( team == "allies" )
|
||||
{
|
||||
return GetShoutcasterSetting(localClientNum, "shoutcaster_fe_team1_color" );
|
||||
}
|
||||
|
||||
return GetShoutcasterSetting(localClientNum, "shoutcaster_fe_team2_color" );
|
||||
}
|
||||
|
||||
function get_team_color_fx( localClientNum, team, script_bundle )
|
||||
{
|
||||
color = get_team_color_id( localClientNum, team );
|
||||
return script_bundle.objects[color].fx_colorid;
|
||||
}
|
||||
|
||||
function get_color_fx( localClientNum, script_bundle )
|
||||
{
|
||||
effects = [];
|
||||
effects["allies"] = get_team_color_fx( localClientNum, "allies", script_bundle );
|
||||
effects["axis"] = get_team_color_fx( localClientNum, "axis", script_bundle );
|
||||
return effects;
|
||||
}
|
||||
|
||||
function is_friendly( localClientNum )
|
||||
{
|
||||
localplayer = getlocalplayer( localClientNum );
|
||||
|
||||
scorepanel_flipped = GetShoutcasterSetting(localClientNum, "shoutcaster_flip_scorepanel" );
|
||||
|
||||
if ( !scorepanel_flipped )
|
||||
friendly = ( self.team == "allies" );
|
||||
else
|
||||
friendly = ( self.team == "axis" );
|
||||
|
||||
return friendly;
|
||||
}
|
21
mp/_smokegrenade.gsc
Normal file
21
mp/_smokegrenade.gsc
Normal file
File diff suppressed because one or more lines are too long
15
mp/_tabun.gsc
Normal file
15
mp/_tabun.gsc
Normal file
File diff suppressed because one or more lines are too long
20
mp/_tacticalinsertion.csc
Normal file
20
mp/_tacticalinsertion.csc
Normal file
File diff suppressed because one or more lines are too long
21
mp/_tacticalinsertion.gsc
Normal file
21
mp/_tacticalinsertion.gsc
Normal file
File diff suppressed because one or more lines are too long
355
mp/_teamops.gsc
Normal file
355
mp/_teamops.gsc
Normal file
File diff suppressed because one or more lines are too long
13
mp/_teamops.gsh
Normal file
13
mp/_teamops.gsh
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
15
mp/_teamset.csc
Normal file
15
mp/_teamset.csc
Normal file
File diff suppressed because one or more lines are too long
192
mp/_teargrenades.gsc
Normal file
192
mp/_teargrenades.gsc
Normal file
File diff suppressed because one or more lines are too long
116
mp/_threat_detector.csc
Normal file
116
mp/_threat_detector.csc
Normal file
File diff suppressed because one or more lines are too long
187
mp/_threat_detector.gsc
Normal file
187
mp/_threat_detector.gsc
Normal file
File diff suppressed because one or more lines are too long
21
mp/_trophy_system.csc
Normal file
21
mp/_trophy_system.csc
Normal file
File diff suppressed because one or more lines are too long
20
mp/_trophy_system.gsc
Normal file
20
mp/_trophy_system.gsc
Normal file
File diff suppressed because one or more lines are too long
10
mp/_util.csc
Normal file
10
mp/_util.csc
Normal file
File diff suppressed because one or more lines are too long
1270
mp/_util.gsc
Normal file
1270
mp/_util.gsc
Normal file
File diff suppressed because one or more lines are too long
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user