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2023-04-13 17:30:38 +02:00
commit 013c6f3b4d
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// Name of the visionset file
// alias in script
// priority vs other visionsets
// number of steps when ramping in/out
// activation ramp-in time
// How long to hold after ramp-in is done and before ramping-out
// deactivation ramp-out time

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// ----------------------
// AI RELATED
//-----------------------
// 100 Deg
// 180 Deg
// ----------------------
// SPAWNERS
//-----------------------
// ----------------------
// AITYPES
//-----------------------
// ----------------------
// DROPS
//-----------------------
// FFOTD ( 11/03/2015 ) Fix for DT#141451
// Following list comes from the # texture/material index column of the weaponOptions.csv. Any indexes beyond these ones are post ship versions,
// which we do not want to use. The following indexes will not change at all in post ship environment so they are safe to use.
// ----------------------
// POST FX
//-----------------------
// ----------------------
// GDT DATA
//-----------------------
// ----------------------
// WEAPONS
//-----------------------
// Weapons Table path
// weapon
// min_attachments
// max_attachments
// attachments
// magicbox_only
// ----------------------
// PATHABILITY - FOR AI
//-----------------------
// ----------------------
// REACHABILITY - FOR PLAYER
//-----------------------
// ----------------------
// MATURE
//-----------------------
// ----------------------
// Zombie Suicide Explosion
//-----------------------
// ----------------------
// Zombie Sparky
//-----------------------
// ----------------------
// Deimos Zombie
//-----------------------
// ----------------------
// ETHEREAL OVERLAY
//-----------------------
// ----------------------
// SPAWNING
//-----------------------

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//Control Set
//Martial Set
//Chaos Set
//rigs
// Enumerations for the different types of arm pulse patterns.
//1023

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