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2023-04-13 17:30:38 +02:00
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// ARCHETYPE SCRIPTS - by putting them here, any autoexec functions will execute automatically.
#using scripts\shared\ai\archetype_notetracks;
#using scripts\shared\ai\archetype_human;
#using scripts\shared\ai\archetype_robot;
#using scripts\shared\ai\archetype_secondary_animations;
#using scripts\shared\ai\warlord;
#using scripts\shared\ai\zombie;
#using scripts\shared\ai\skeleton;
#using scripts\shared\ai\archetype_thrasher;
#using scripts\shared\ai\archetype_direwolf;
#using scripts\shared\ai\systems\destructible_character;
#using scripts\shared\ai\systems\fx_character;
#using scripts\shared\vehicles\_siegebot;
#using scripts\shared\vehicles\_raps;
#using scripts\shared\ai\archetype_damage_effects;
#using scripts\shared\vehicles\_parasite;
#using scripts\shared\vehicles\_wasp;
// AI TEAM - DO NOT PUT ANY GAMPLAY LOGIC HERE OTHER THAN INCLUDES

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// ARCHETYPE UTILITY SCRIPTS
#using scripts\shared\ai\animation_selector_table_evaluators;
#using scripts\shared\ai\archetype_utility;
#using scripts\shared\ai\archetype_cover_utility;
#using scripts\shared\ai\archetype_locomotion_utility;
#using scripts\shared\ai\archetype_mocomps_utility;
#using scripts\shared\ai\behavior_state_machine_planners_utility;
#using scripts\shared\ai\archetype_damage_effects;
// ARCHETYPE SCRIPTS - by putting them here, any autoexec functions will execute automatically.
#using scripts\shared\ai\archetype_human;
#using scripts\shared\ai\archetype_human_riotshield;
#using scripts\shared\ai\archetype_human_rpg;
#using scripts\shared\ai\archetype_robot;
#using scripts\shared\ai\archetype_secondary_animations;
#using scripts\shared\ai\archetype_direwolf;
#using scripts\shared\ai\warlord;
#using scripts\shared\ai\zombie;
#using scripts\shared\ai\skeleton;
#using scripts\shared\ai\behavior_zombie_dog;
#using scripts\shared\ai\archetype_civilian;
#using scripts\shared\ai\archetype_mannequin;
#using scripts\shared\ai\archetype_thrasher;
#using scripts\shared\vehicles\_hunter;
//#using scripts\shared\vehicles\_quadtank; // dependent on cp now for the oed system to do outlining
#using scripts\shared\vehicles\_wasp;
#using scripts\shared\vehicles\_amws;
#using scripts\shared\vehicles\_raps;
#using scripts\shared\vehicles\_siegebot;
#using scripts\shared\vehicles\_parasite;
// AI TEAM - DO NOT PUT ANY GAMPLAY LOGIC HERE OTHER THAN INCLUDES

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// archetype names here should match the GDT in archetype.gdt and vehicle gdts.
// Following is human will consider "human", "human_riotshield", "human_rpg", "civilian"
// same as hkai_navmesh_material.h
// ----------------------------------------------
// For facial animations on human type archetypes
// ----------------------------------------------
// ----------------------------------------------
// debug helper macro for position query
// ----------------------------------------------