2023-04-13 17:30:38 +02:00

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#using scripts\shared\gameobjects_shared;
#using scripts\shared\math_shared;
#using scripts\shared\util_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\popups_shared;
#using scripts\shared\lui_shared;
#using scripts\shared\callbacks_shared;
#using scripts\shared\system_shared;
#using scripts\mp\_pickup_items;
#using scripts\mp\gametypes\_globallogic;
#using scripts\mp\gametypes\_globallogic_audio;
#using scripts\mp\gametypes\_globallogic_score;
#using scripts\mp\gametypes\_spawning;
#using scripts\mp\gametypes\_spawnlogic;
#using scripts\mp\_util;
/*
Freerun
Objective: Make it to the goal the fastest
Map ends: When player quits
Respawning: Instant
Level requirements
------------------
Spawnpoints:
classname mp_dm_spawn
All players spawn from these. The spawnpoint chosen is dependent on the current locations of enemies at the time of spawn.
Players generally spawn away from enemies.
Spectator Spawnpoints:
classname mp_global_intermission
Spectators spawn from these and intermission is viewed from these positions.
Atleast one is required, any more and they are randomly chosen between.
*/
/*QUAKED mp_dm_spawn (1.0 0.5 0.0) (-16 -16 0) (16 16 72)
Players spawn away from enemies at one of these positions.*/
/*
- down is reset to active checkpoint
- left/right change courses
- up is to reset to start of course/reset timer
*/
/* TODO:
- top 3 scores show on track end
- timer based missile swarm that penalizes being on foot for too long
- random missile swarm that chooses areas the player is running towards
- timer value counting up every frame and incremented 5s on fault (or just add the faults at the end maybe)
- combo/speed boost methods for stringing together special moves?
- drop the ctf spawn point FX on the start and end triggers
- UI NEEDS
- timer
- top 3
- communication string billboard
- track/difficulty callout
- press X to start gate
- BUGS
- find a way to unbind score board from script or CFG maybe
- has to happen after binds are loaded from HD
*/
#precache( "string", "OBJECTIVES_FR" );
#precache( "string", "OBJECTIVES_FR_SCORE" );
#precache( "string", "OBJECTIVES_FR_HINT" );
#precache( "string", "OBJECTIVES_FR_NEW_RECORD" );
#precache( "string", "OBJECTIVES_FR_CHECKPOINT" );
#precache( "string", "OBJECTIVES_FR_FAULT" );
#precache( "string", "OBJECTIVES_FR_FAULTS" );
#precache( "string", "OBJECTIVES_FR_RETRY" );
#precache( "string", "OBJECTIVES_FR_RETRIES" );
#precache( "string", "FREERUN_TUTORIAL_01" );
#precache( "string", "FREERUN_TUTORIAL_02" );
#precache( "string", "FREERUN_TUTORIAL_03" );
#precache( "string", "FREERUN_TUTORIAL_04" );
#precache( "string", "FREERUN_TUTORIAL_05" );
#precache( "string", "FREERUN_TUTORIAL_06" );
#precache( "string", "FREERUN_TUTORIAL_07" );
#precache( "string", "FREERUN_TUTORIAL_08" );
#precache( "string", "FREERUN_TUTORIAL_09" );
#precache( "string", "FREERUN_TUTORIAL_10" );
#precache( "string", "FREERUN_TUTORIAL_11" );
#precache( "string", "FREERUN_TUTORIAL_12" );
#precache( "string", "FREERUN_TUTORIAL_13" );
#precache( "string", "FREERUN_TUTORIAL_14" );
#precache( "string", "FREERUN_TUTORIAL_14a" );
#precache( "string", "FREERUN_TUTORIAL_15" );
#precache( "string", "FREERUN_TUTORIAL_16" );
#precache( "string", "FREERUN_TUTORIAL_17" );
#precache( "string", "FREERUN_TUTORIAL_18" );
#precache( "string", "FREERUN_TUTORIAL_19" );
#precache( "string", "FREERUN_TUTORIAL_20" );
#precache( "string", "FREERUN_TUTORIAL_21" );
#precache( "string", "FREERUN_TUTORIAL_22" );
#precache( "string", "FREERUN_TUTORIAL_22a" );
#precache( "string", "FREERUN_TUTORIAL_23" );
#precache( "string", "FREERUN_TUTORIAL_24" );
#precache( "string", "FREERUN_TUTORIAL_25" );
#precache( "string", "FREERUN_TUTORIAL_26" );
#precache( "string", "FREERUN_WELCOME" );
#precache( "string", "FREERUN_CHECKPOINT" );
#precache( "string", "FREERUN_BEST_TIME" );
#precache( "string", "FREERUN_COMPLETE" );
#precache( "string", "FREERUN_BEST_RUN" );
#precache( "fx", "ui/fx_fr_target_demat" );
#precache( "fx", "ui/fx_fr_target_impact" );
#precache( "menu", "freerun_endgame_popup" );
function main()
{
level.trackWeaponStats = false;
globallogic::init();
clientfield::register( "world", "freerun_state", 1, 3, "int" );
clientfield::register( "world", "freerun_retries", 1, 16, "int" );
clientfield::register( "world", "freerun_faults", 1, 16, "int" );
clientfield::register( "world", "freerun_startTime", 1, 31, "int" );
clientfield::register( "world", "freerun_finishTime", 1, 31, "int" );
clientfield::register( "world", "freerun_bestTime", 1, 31, "int" );
clientfield::register( "world", "freerun_timeAdjustment", 1, 31, "int" );
clientfield::register( "world", "freerun_timeAdjustmentNegative", 1, 1, "int" );
clientfield::register( "world", "freerun_bulletPenalty", 1, 16, "int" );
clientfield::register( "world", "freerun_pausedTime", 1, 31, "int" );
clientfield::register( "world", "freerun_checkpointIndex", 1, 7, "int" );
util::registerTimeLimit( 0, 1440 );
util::registerScoreLimit( 0, 50000 );
util::registerRoundLimit( 0, 10 );
util::registerRoundWinLimit( 0, 10 );
util::registerNumLives( 0, 100 );
globallogic::registerFriendlyFireDelay( level.gameType, 0, 0, 1440 );
level.scoreRoundWinBased = ( GetGametypeSetting( "cumulativeRoundScores" ) == false );
level.teamScorePerKill = GetGametypeSetting( "teamScorePerKill" );
level.teamScorePerDeath = GetGametypeSetting( "teamScorePerDeath" );
level.teamScorePerHeadshot = GetGametypeSetting( "teamScorePerHeadshot" );
level.onStartGameType =&onStartGameType;
level.onSpawnPlayer =&onSpawnPlayer;
level.giveCustomLoadout = &giveCustomLoadout;
//level.skipGameEnd = 1;
level.postRoundTime = 0.5;
level.doEndgameScoreboard = false;
callback::on_connect( &on_player_connect );
gameobjects::register_allowed_gameobject( "dm" );
gameobjects::register_allowed_gameobject( level.gameType );
if ( !IsDefined( level.fr_target_impact_fx ) )
{
level.fr_target_impact_fx = "ui/fx_fr_target_impact";
}
if ( !IsDefined( level.fr_target_disable_fx ) )
{
level.fr_target_disable_fx = "ui/fx_fr_target_demat";
}
if ( !IsDefined( level.fr_target_disable_sound ) )
{
level.fr_target_disable_sound = "wpn_grenade_explode_default";
}
// globallogic_audio::set_leader_gametype_dialog ( "startFreeRun", "hcStartFreeRun", "gameBoost", "gameBoost" );
level.FRGame = SpawnStruct();
level.FRGame.activeTrackIndex = 0;
level.FRGame.tracks = [];
for ( i = 0; i < 1; i++ )
{
level.FRGame.tracks[i] = SpawnStruct();
level.FRGame.tracks[i].startTrigger = GetEnt( "fr_start_0" + i, "targetname" );
assert( IsDefined( level.FRGame.tracks[i].startTrigger ));
level.FRGame.tracks[i].goalTrigger = GetEnt( "fr_end_0" + i, "targetname" );
assert( IsDefined( level.FRGame.tracks[i].goalTrigger ));
level.FRGame.tracks[i].highScores = [];
}
level.FRGame.checkpointTriggers = GetEntArray( "fr_checkpoint", "targetname" );
assert( level.FRGame.checkpointTriggers.size );
// Sets the scoreboard columns and determines with data is sent across the network
globallogic::setvisiblescoreboardcolumns( "pointstowin", "kills", "deaths", "headshots", "score" );
}
function setupTeam( team )
{
util::setObjectiveText( team, &"OBJECTIVES_FR" );
if ( level.splitscreen )
{
util::setObjectiveScoreText( team, &"OBJECTIVES_FR" );
}
else
{
util::setObjectiveScoreText( team, &"OBJECTIVES_FR_SCORE" );
}
util::setObjectiveHintText( team, &"OBJECTIVES_FR_SCORE" );
spawnlogic::add_spawn_points( team, "mp_dm_spawn" );
}
function onStartGameType()
{
setClientNameMode("auto_change");
level.useXCamsForEndGame = false;
level.can_set_aar_stat = false;
level.disableBehaviorTracker = true;
level.disableStatTracking = true;
// now that the game objects have been deleted place the influencers
spawning::create_map_placed_influencers();
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
foreach( team in level.teams )
{
setupTeam( team );
}
spawns = spawnlogic::get_spawnpoint_array( "mp_dm_spawn" );
spawning::updateAllSpawnPoints();
foreach( index, trigger in level.FRGame.checkpointTriggers )
{
level.FRGame.checkpointTimes[index] = 0;
trigger.checkPointIndex = index;
trigger thread watchCheckpointTrigger();
closest = 99999999;
foreach( spawn in spawns )
{
dist = DistanceSquared( spawn.origin, trigger.origin );
if ( dist < closest )
{
closest = dist;
trigger.spawnPoint = spawn;
}
}
assert( IsDefined( trigger.spawnPoint ));
}
player_starts = spawnlogic::_get_spawnpoint_array( "info_player_start" );
assert( player_starts.size );
foreach( track in level.FRGame.tracks )
{
closest = 99999999;
foreach( start in player_starts )
{
dist = DistanceSquared( start.origin, track.startTrigger.origin );
if ( dist < closest )
{
closest = dist;
track.playerStart = start;
}
}
assert( IsDefined( track.playerStart ));
}
level.FRGame.deathTriggers = GetEntArray( "fr_die", "targetname" );
assert( level.FRGame.deathTriggers.size );
foreach( trigger in level.FRGame.deathTriggers )
{
trigger thread watchDeathTrigger();
}
setup_tutorial();
if(!IsDefined (level.freerun)) // this keeps suspense music from the global mp system from playing
{
level.freerun = true;
}
level.mapCenter = math::find_box_center( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );
spawnpoint = spawnlogic::get_random_intermission_point();
setDemoIntermissionPoint( spawnpoint.origin, spawnpoint.angles );
// use the new spawn logic from the start
level.useStartSpawns = false;
level.displayRoundEndText = false;
if ( !util::isOneRound() )
{
level.displayRoundEndText = true;
}
foreach( item in level.pickup_items )
{
closest = 99999999;
foreach( trigger in level.FRGame.checkpointTriggers )
{
dist = DistanceSquared( item.origin, trigger.origin );
if ( dist < closest )
{
closest = dist;
item.checkPoint = trigger;
}
}
assert( IsDefined( item.checkPoint ));
item.checkPoint.weapon = item.visuals[0].items[0].weapon;
item.checkPoint.weaponObject = item;
item.checkPoint setup_weapon_targets();
}
thread watch_for_game_end();
level.FRGame.trackIndex = GetFreerunTrackIndex( );
level.FRGame.mapUniqueId = GetMissionUniqueID( );
level.FRGame.mapVersion = GetMissionVersion( );
}
function watch_for_game_end()
{
level waittill("game_ended");
if ( !end_game_state() )
{
level clientfield::set( "freerun_finishTime", 0 );
}
self stop_tutorial_vo();
level clientfield::set( "freerun_state", 4 );
}
function on_player_connect()
{
self thread on_menu_response();
}
function on_menu_response()
{
self endon("disconnect");
for(;;)
{
self waittill("menuresponse", menu, response);
if ( response == "fr_restart" )
{
self playsoundtoplayer( "uin_freerun_reset", self );
self thread freerunMusic();
activateTrack( level.FRGame.activeTrackIndex );
}
}
}
function onSpawnPlayer(predictedSpawn) // self == player
{
spawning::onSpawnPlayer(predictedSpawn);
if ( predictedSpawn )
return;
// if we are here a second time its because the player died.
if ( IsDefined( self.FRInited ) )
{
self.body hide();
faultDeath();
return;
}
self.FRInited = true;
self thread activate_tutorial_mode();
self thread activateTrack( level.FRGame.activeTrackIndex );
self thread watchTrackSwitch();
self thread watchWeaponFire();
self thread freerunMusic();
self thread trackPlayerOrigin();
// self.overridePlayerDamage = &on_player_damage;
level.FRGame.lastPlayedFaultVOTime = 0;
self DisableWeaponCycling();
}
function on_player_damage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, modelIndex, psOffsetTime )
{
if ( iDamage >= self.health )
{
// damage function always applies at least 1 damage
self.health = self.maxHealth + 1;
faultDeath();
return 0;
}
return iDamage;
}
function trackPlayerOrigin()
{
self endon( "disconnect" );
while( 1 )
{
self.prev_origin = self.origin;
self.prev_time = GetTime();
{wait(.05);};
waittillframeend;
}
}
function readHighScores() // self == player
{
get_top_scores_stats();
updateHighScores();
}
function updateHighScores()
{
self FreerunSetHighScores( level.FRGame.activeTrack.highScores[0].time, level.FRGame.activeTrack.highScores[1].time, level.FRGame.activeTrack.highScores[2].time );
level clientfield::set( "freerun_bestTime", level.FRGame.activeTrack.highScores[0].time );
}
function activateTrack( trackIndex ) // self == player
{
level notify( "activate_track" );
/#
if ( level.FRGame.tracks.size > 1 )
{
IPrintLn( "Track " + trackIndex );
}
#/
if ( !isdefined( level.FRGame.tutorials ) || !level.FRGame.tutorials )
{
// we are not doing tutorial mode so then play the main freerun vo
self playlocalsound( "vox_tuto_tutorial_sequence_27" );
}
level.FRGame.lastPlayedFaultVOCheckpoint = -1;
level.FRGame.activeTrackIndex = trackIndex;
level.FRGame.activeTrack = level.FRGame.tracks[trackIndex];
level.FRGame.activeSpawnPoint = level.FRGame.activeTrack.playerStart;
level.FRGame.activeSpawnLocation = level.FRGame.activeTrack.playerStart.origin;
level.FRGame.activeSpawnAngles = level.FRGame.activeTrack.playerStart.angles;
level.FRGame.activeTrack.goalTrigger thread watchGoalTrigger();
level.FRGame.activeSpawnPoint.checkpointIndex = 0;
level.FRGame.faults = 0;
level.FRGame.userSpawns = 0;
level.FRGame.checkpointTimes = [];
foreach( index, trigger in level.FRGame.checkpointTriggers )
{
level.FRGame.checkpointTimes[index] = 0;
}
level clientfield::set( "freerun_faults", 0 );
level clientfield::set( "freerun_retries", 0 );
level clientfield::set( "freerun_state", 0 );
level clientfield::set( "freerun_bulletPenalty", 0 );
level clientfield::set( "freerun_pausedTime", 0 );
level clientfield::set( "freerun_checkpointIndex", 0 );
self readHighScores();
self giveCustomLoadout();
self SetOrigin( level.FRGame.activeTrack.playerStart.origin );
self SetPlayerAngles( level.FRGame.activeTrack.playerStart.angles );
self SetVelocity( (0,0,0) );
self RecordGameEvent( "start" );
ResetGlass();
reset_all_targets();
pickup_items::respawn_all_pickups();
self unfreeze();
self.respawn_position = undefined;
enable_all_tutorial_triggers();
take_players_out_of_tutorial_mode();
level.FRGame.activeTrack.startTrigger thread watchStartRun( self );
}
function startRun() // self == player
{
level.FRGame.totalPausedTime = 0;
level.FRGame.pausedAtTime = 0;
level.FRGame.bulletPenalty = 0;
level.FRGame.hasBeenPaused = false;
level.FRGame.trackStartTime = 0;
level.FRGame.trackStartTime = get_current_track_time( self );
level clientfield::set( "freerun_startTime", level.FRGame.trackStartTime );
level clientfield::set( "freerun_state", 1 );
self playsoundtoplayer( "uin_freerun_start", self );
self thread watchUserRespawn();
}
function onCheckpointTrigger( player, endOnString ) // self == trigger
{
self endon( endOnString );
level.FRGame.activeSpawnLocation = getGroundPointForOrigin( player.origin );
level.FRGame.activeSpawnAngles = player.angles;
if ( level.FRGame.activeSpawnPoint != self )
{
level.FRGame.activeSpawnPoint = self;
player take_all_player_weapons( false, false );
if ( IsDefined(self.weaponObject) )
{
self.weaponObject reset_targets();
self.weaponObject pickup_items::respawn_pickup();
}
}
}
function leaveCheckpointTrigger( player ) // self == trigger
{
self thread watchCheckpointTrigger();
}
function get_current_track_time( player ) // self == checkpoint trigger
{
curtime = GetTime();
dt = curtime - player.prev_time;
frac = getfirsttouchfraction( player, self, player.prev_origin, player.origin );
current_time = (curtime - level.FRGame.trackStartTime + (level.FRGame.bulletPenalty * 1000) + (level.FRGame.userSpawns * 5000) - level.FRGame.totalPausedTime);
return int(current_time - dt * ( 1 - frac ));
}
function watchCheckpointTrigger() // self == checkpoint trigger
{
self waittill( "trigger", player );
if ( IsPlayer( player ))
{
if ( level.FRGame.activeSpawnPoint != self )
{
checkpoint_index = self.checkpointIndex;
current_time = get_current_track_time( player );
first_time = false;
// make sure we dont double set this if they go backwards
if ( !IsDefined( level.FRGame.checkpointTimes[ checkpoint_index ] ) || level.FRGame.checkpointTimes[ checkpoint_index ] == 0 )
{
level.FRGame.checkpointTimes[ checkpoint_index ] = current_time;
first_time = true;
}
if ( first_time )
{
if ( IsDefined( level.FRGame.activeTrack.fastestRunCheckpointTimes ) )
{
if ( IsDefined( level.FRGame.activeTrack.fastestRunCheckpointTimes[checkpoint_index] ) && level.FRGame.activeTrack.fastestRunCheckpointTimes[checkpoint_index] )
{
delta_time = current_time - level.FRGame.activeTrack.fastestRunCheckpointTimes[checkpoint_index];
if ( delta_time < 0 )
{
delta_time = -delta_time;
sign = 1;
}
else
{
sign = 0;
}
level clientfield::set( "freerun_timeAdjustment", delta_time );
level clientfield::set( "freerun_timeAdjustmentNegative", sign );
}
}
//Set the checkpoint index to one above the actual checkpoint index in order to update on the first checkpoint ( 0 ), as
//Clientfields can't handle negative numbers.
level clientfield::set( "freerun_checkpointIndex", checkpoint_index + 1 );
player playsoundtoplayer( "uin_freerun_checkpoint", player );
}
}
self thread util::trigger_thread( player, &onCheckpointTrigger, &leaveCheckpointTrigger );
}
}
function watchDeathTrigger() // self == death trigger
{
while( true )
{
self waittill( "trigger", player );
if ( IsPlayer( player ))
{
player faultDeath();
}
}
}
function add_current_run_to_high_scores(player)
{
active_track = level.FRGame.activeTrack;
run_data = create_high_score_struct( get_current_track_time( player ), level.FRGame.faults, level.FRGame.userSpawns, level.FRGame.bulletPenalty );
push_score = true;
new_record = false;
if ( active_track.highScores.size > 0 )
{
for ( i = 0; i < active_track.highScores.size; i++ )
{
if ( (run_data.time < active_track.highScores[i].time) || (active_track.highScores[i].time == 0) )
{
push_score = false;
ArrayInsert( active_track.highScores, run_data, i );
if ( i == 0 )
{
new_record = true;
}
if ( i < 3 )
{
player write_high_scores_stats(i);
}
break;
}
}
}
else
{
new_record = true;
}
if ( push_score )
{
ArrayInsert( active_track.highScores, run_data, active_track.highScores.size );
player write_high_scores_stats( active_track.highScores.size - 1 );
}
if ( new_record )
{
player write_checkpoint_times();
}
return new_record;
}
function watchGoalTrigger() // self == goal trigger
{
level notify( "watch_goal_trigger" );
level endon( "watch_goal_trigger" );
self waittill( "trigger", player );
if ( IsPlayer( player ))
{
player playsoundtoplayer( "uin_freerun_finish", player );
player take_all_player_weapons( true, false );
new_record = add_current_run_to_high_scores(player);
// if ( new_record )
// {
// if ( level.FRGame.activeTrack.highScores.size > 1 )
// {
// level thread popups::DisplayTeamMessageToAll( &"OBJECTIVES_FR_NEW_RECORD", player );
// }
// }
tracksCompleted = player getDStat( "freerunTracksCompleted" );
if ( tracksCompleted < level.FRGame.trackIndex )
{
player setDStat( "freerunTracksCompleted", level.FRGame.trackIndex );
}
player RecordGameEvent( "completion" );
player.respawn_position = self.origin;
player thread freeze();
player thread freerunMusic(false);
player updateHighScores();
level clientfield::set( "freerun_finishTime", get_current_track_time( player ) );
level clientfield::set( "freerun_state", 2 );
level notify( "finished_track" );
// this profile setting will not work if someone can play on a remote server
if ( player IsHost() )
{
level notify("stop_tutorials");
take_players_out_of_tutorial_mode();
level.FRGame.tutorials = false;
SetLocalProfileVar( "com_firsttime_freerun", 1 );
highest_track = GetLocalProfileInt( "freerunHighestTrack" );
if ( highest_track < level.FRGame.trackIndex )
{
SetLocalProfileVar( "freerunHighestTrack", level.FRGame.trackIndex );
}
}
/#DumpHighScores();#/
wait(1.5);
UploadStats();
player uploadleaderboards();
level clientfield::set( "freerun_state", 5 );
}
}
function freeze()
{
self util::freeze_player_controls( true );
}
function unfreeze()
{
self util::freeze_player_controls( false );
}
function setup_weapon_targets() // self == checkpoint
{
target_name = self.weaponObject.visuals[0].target;
if ( !IsDefined(target_name) )
return;
self.weaponObject.targetShotTime = 0;
self.weaponObject.targets = [];
self.weaponObject.target_visuals = [];
targets = GetEntArray( target_name, "targetname" );
foreach( target in targets )
{
if ( target.script_noteworthy == "fr_target" )
{
self.weaponObject.targets[self.weaponObject.targets.size] = target;
}
if ( target.script_noteworthy == "fr_target_visual" )
{
self.weaponObject.target_visuals[self.weaponObject.target_visuals.size] = target;
}
}
foreach ( target in self.weaponObject.targets )
{
foreach( visual in self.weaponObject.target_visuals )
{
if ( target.origin == visual.origin )
{
target.visual = visual;
}
}
}
foreach ( target in self.weaponObject.targets )
{
target.blocker = GetEnt( target.target, "targetname" );
if ( IsDefined( target.blocker ) )
{
if ( !isdefined( target.blocker.targetCount ) )
{
target.blocker.targetCount = 0;
target.blocker.activeTargetCount = 0;
}
target.blocker.targetCount++;
target.blocker.activeTargetCount++;
target.checkPoint = self;
target.disabled = false;
target thread watch_target_trigger_thread(self.weaponObject);
}
}
}
function watch_target_trigger_thread( weaponObject )
{
self endon( "death" );
while(1)
{
self waittill ( "damage", damage, attacker, direction_vec, point, type, modelName, tagName, partName, weapon, iDFlags );
if ( level.FRGame.activeSpawnPoint != self.checkPoint )
continue;
if ( weapon == level.weaponBaseMeleeHeld )
continue;
if ( self.disabled )
continue;
self turn_off_target(weapon);
PlayFx( level.fr_target_impact_fx, point, direction_vec );
weaponObject.targetShotTime = GetTime();
}
}
function turn_off_target(weapon)
{
self.disabled = true;
self.visual ghost(); // this will still stop bullet collision with ghost
self.visual notsolid();
self.blocker blocker_disable();
Playfx( level.fr_target_disable_fx, self.origin );
PlaySoundAtPosition( level.fr_target_disable_sound, self.origin );
}
function blocker_enable()
{
self.activeTargetCount = self.targetCount;
self.disabled = false;
self show();
self solid();
}
function blocker_disable()
{
self.activeTargetCount--;
if ( self.activeTargetCount == 0 )
{
self.disabled = true;
self ghost();
self notsolid();
}
}
function reset_targets()
{
foreach ( target in self.targets )
{
target.blocker blocker_enable();
target.visual show();
target.visual solid();
target.disabled = false;
}
}
function reset_all_targets()
{
foreach( trigger in level.FRGame.checkpointTriggers )
{
if ( IsDefined( trigger.weaponObject ) )
{
trigger.weaponObject reset_targets();
}
}
}
/#
function DumpHighScores()
{
for ( i = 0; i < level.FRGame.activeTrack.highScores.size; i++ )
{
println( ( i + 1 ) + ": " + level.FRGame.activeTrack.highScores[i].time );
if ( i == 0 )
{
for ( j = 0; j < level.FRGame.activeTrack.fastestRunCheckpointTimes.size; j++ )
{
println( "CP" + j + ": " + level.FRGame.activeTrack.fastestRunCheckpointTimes[ j ] );
}
}
}
}
#/
function play_fault_VO()
{
current_time = GetTime();
fault_vo_interval = 20000;
if ( current_time - level.FRGame.lastPlayedFaultVOTime < fault_vo_interval )
return;
if ( isdefined( self.lastTutorialVOPlayed ) )
return;
if ( level.FRGame.lastPlayedFaultVOCheckpoint == level.FRGame.activeSpawnPoint.checkpointIndex )
return;
level.FRGame.lastPlayedFaultVOCheckpoint = level.FRGame.activeSpawnPoint.checkpointIndex;
level.FRGame.lastPlayedFaultVOTime = current_time;
self playlocalsound( "vox_tuto_tutorial_fail" );
}
function faultDeath() // self == player
{
self play_fault_VO();
// do the fall deaths increase time in trials?
level.FRGame.faults++;
self RecordGameEvent( "fault" );
level clientfield::set( "freerun_faults", level.FRGame.faults );
self playsoundtoplayer( "uin_freerun_reset", self );
self respawnAtActiveCheckpoint();
}
function dpad_up_pressed()
{
return self ActionSlotOneButtonPressed();
}
function dpad_down_pressed()
{
return self ActionSlotTwoButtonPressed();
}
function dpad_right_pressed()
{
return self ActionSlotFourButtonPressed();
}
function dpad_left_pressed()
{
return self ActionSlotThreeButtonPressed();
}
function end_game_state()
{
state = level clientfield::get( "freerun_state" );
if ( state == 2 || state == 4 || state == 5 )
{
return true;
}
return false;
}
function watchTrackSwitch() // self == player
{
track_count = level.FRGame.tracks.size;
while( true )
{
wait .05;
switch_track = false;
if ( end_game_state() )
{
continue;
}
/#
if ( self dpad_right_pressed() && track_count > 1 )
{
switch_track = true;
curr_track_index = level.FRGame.activeTrackIndex;
curr_track_index++;
}
else if ( self dpad_left_pressed() && track_count > 1 )
{
switch_track = true;
curr_track_index = level.FRGame.activeTrackIndex;
curr_track_index--;
}
#/
if ( !switch_track && self dpad_up_pressed())
{
switch_track = true;
curr_track_index = level.FRGame.activeTrackIndex;
self thread freerunMusic();
}
if ( switch_track )
{
if ( curr_track_index == 1 )
{
curr_track_index = 0;
}
else if ( curr_track_index < 0 )
{
curr_track_index = 1 - 1;
}
self playsoundtoplayer( "uin_freerun_reset", self );
activateTrack( curr_track_index );
while ( true )
{
wait .05;
if (!( self dpad_right_pressed() || self dpad_left_pressed() || self dpad_up_pressed() ))
{
break;
}
}
}
}
}
function watchUserRespawn() // self == player
{
level endon( "activate_track" );
level endon( "finished_track" );
/#
wasinnoclip = false;
#/
while( true )
{
wait .05;
if ( end_game_state() )
{
continue;
}
/#
if ( self IsInMoveMode( "noclip" ))
{
wasinnoclip = true;
continue;
}
if ( wasinnoclip && self dpad_down_pressed() )
{
continue;
}
wasinnoclip = false;
#/
if ( self dpad_down_pressed() )
{
level.FRGame.userSpawns++;
self RecordGameEvent( "retry" );
level clientfield::set( "freerun_retries", level.FRGame.userSpawns );
self playsoundtoplayer( "uin_freerun_reset", self );
self respawnAtActiveCheckpoint();
while ( true )
{
wait .05;
if (!( self dpad_down_pressed() ))
{
break;
}
}
}
}
}
function ignoreBulletsFired(weapon)
{
if ( !IsDefined(level.FRGame.activespawnpoint) )
return false;
if ( !IsDefined(level.FRGame.activespawnpoint.weaponobject) )
return false;
grace_period = (weapon.fireTime * 4) * 1000;
if ( (level.FRGame.activespawnpoint.weaponobject.targetShotTime + grace_period) >= GetTime() )
return true;
foreach( target in level.FRGame.activespawnpoint.weaponobject.targets )
{
if ( !target.disabled )
{
return false;
}
}
return true;
}
function watchWeaponFire() // self == player
{
self endon("disconnect");
while(1)
{
self waittill( "weapon_fired", weapon );
if ( weapon == level.weaponBaseMeleeHeld )
continue;
if ( ignoreBulletsFired(weapon) )
continue;
level.FRGame.bulletPenalty++;
level clientfield::set( "freerun_bulletPenalty", level.FRGame.bulletPenalty );
}
}
function getGroundPointForOrigin( position )
{
trace = BulletTrace( position + (0,0,10), position - (0,0,1000), false, undefined );
return trace["position"];
}
function watchStartRun( player ) // self == start trigger
{
level endon( "activate_track" );
self waittill( "trigger", trigger_ent );
if ( trigger_ent == player )
{
player startRun();
}
}
function respawnAtActiveCheckpoint() // self == player
{
ResetGlass();
reset_all_targets();
pickup_items::respawn_all_pickups();
take_players_out_of_tutorial_mode();
self playsoundtoplayer( "evt_freerun_respawn", self );
if ( IsDefined( self.respawn_position ) )
{
self SetOrigin( self.respawn_position );
self SetVelocity( (0,0,0) );
}
else if ( IsDefined( level.FRGame.activeSpawnPoint.spawnPoint ))
{
self SetOrigin( level.FRGame.activeSpawnPoint.spawnPoint.origin );
self SetPlayerAngles( level.FRGame.activeSpawnPoint.spawnPoint.angles );
self SetVelocity( (0,0,0) );
}
else
{
// no spawn point for the track start triggers
spawn_origin = level.FRGame.activeSpawnLocation;
spawn_origin += ( 0,0, 5.0 );
self SetOrigin( spawn_origin );
self SetPlayerAngles( level.FRGame.activeSpawnAngles );
self SetVelocity( (0,0,0) );
}
self setdoublejumpenergy( 1.0 );
self take_all_player_weapons( true, true );
}
function giveCustomLoadout()
{
self TakeAllWeapons();
self clearPerks();
self SetPerk( "specialty_fallheight" );
self GiveWeapon( level.weaponBaseMeleeHeld );
self setSpawnWeapon( level.weaponBaseMeleeHeld );
return level.weaponBaseMeleeHeld;
}
function set_high_score_stat( trackIndex, slot, stat, value )
{
self setDStat( "freerunTrackTimes", "track", trackIndex, "topTimes", slot, stat, value );
}
function write_high_scores_stats(start_index)
{
active_track = level.FRGame.activeTrack;
self setDStat( "freerunTrackTimes", "track", level.FRGame.trackIndex, "mapUniqueId", level.FRGame.mapUniqueId );
self setDStat( "freerunTrackTimes", "track", level.FRGame.trackIndex, "mapVersion", level.FRGame.mapVersion );
for ( slot = start_index; slot < 3; slot++ )
{
set_high_score_stat( level.FRGame.trackIndex, slot, "time", active_track.highScores[slot].time );
set_high_score_stat( level.FRGame.trackIndex, slot, "faults", active_track.highScores[slot].faults );
set_high_score_stat( level.FRGame.trackIndex, slot, "retries", active_track.highScores[slot].retries );
set_high_score_stat( level.FRGame.trackIndex, slot, "bulletPenalty", active_track.highScores[slot].bulletPenalty );
}
}
function write_checkpoint_times()
{
level.FRGame.activeTrack.fastestRunCheckpointTimes = level.FRGame.checkpointTimes;
for ( i = 0; i < level.FRGame.checkpointTriggers.size; i++ )
{
self setDStat( "freerunTrackTimes", "track", level.FRGame.trackIndex, "checkPointTimes", "time", i, level.FRGame.checkpointTimes[i] );
}
}
function get_high_score_stat( trackIndex, slot, stat )
{
return (self getDStat( "freerunTrackTimes", "track", trackIndex, "topTimes", slot, stat ));
}
function create_high_score_struct( time, faults, retries, bulletPenalty ) // self == player
{
score_set = SpawnStruct();
score_set.time = time;
score_set.faults = faults;
score_set.retries = retries;
score_set.bulletPenalty = bulletPenalty;
return score_set;
}
function get_stats_for_track( trackIndex, slot ) // self == player
{
time = self get_high_score_stat( trackIndex, slot, "time" );
faults = self get_high_score_stat( trackIndex, slot, "faults" );
retries = self get_high_score_stat( trackIndex, slot, "retries" );
bulletPenalty = self get_high_score_stat( trackIndex, slot, "bulletPenalty" );
return create_high_score_struct( time, faults, retries, bulletPenalty);
}
function get_checkpoint_times_for_track( trackIndex ) // self == player
{
for ( i = 0; i < level.FRGame.checkpointTriggers.size; i++ )
{
level.FRGame.activeTrack.fastestRunCheckpointTimes[i] = self getDStat( "freerunTrackTimes", "track", trackIndex, "checkPointTimes", "time", i );
}
}
function get_top_scores_stats()
{
if ( isdefined(level.FRGame.activeTrack.statsRead) )
return;
mapId = self getDStat( "freerunTrackTimes", "track", level.FRGame.trackIndex, "mapUniqueId" );
mapVersion = self getDStat( "freerunTrackTimes", "track", level.FRGame.trackIndex, "mapVersion" );
if ( level.FRGame.mapUniqueId != mapId || level.FRGame.mapVersion != mapVersion )
{
for( i = 0; i < 3; i++ )
{
level.FRGame.activeTrack.highScores[i] = create_high_score_struct( 0,0,0,0 );
}
for ( i = 0; i < level.FRGame.checkpointTriggers.size; i++ )
{
level.FRGame.activeTrack.fastestRunCheckpointTimes[i] = 0;
}
}
else
{
for( i = 0; i < 3; i++ )
{
level.FRGame.activeTrack.highScores[i] = get_stats_for_track( level.FRGame.trackIndex, i );
}
get_checkpoint_times_for_track(level.FRGame.trackIndex);
}
level.FRGame.activeTrack.statsRead = true;
}
function take_all_player_weapons( only_default, immediate ) // self == player
{
self endon("disconnect");
self endon("death");
keep_weapon = level.weaponNone;
if ( isDefined(level.FRGame.activeSpawnPoint.weapon) && !only_default )
{
keep_weapon = level.FRGame.activeSpawnPoint.weapon;
}
if ( immediate )
{
self switchtoweaponimmediate(level.weaponBaseMeleeHeld);
}
else
{
while ( self isswitchingweapons() )
{
wait(0.05);
}
current_weapon = self GetCurrentWeapon();
if ( current_weapon != level.weaponBaseMeleeHeld && keep_weapon != current_weapon )
{
self SwitchToWeapon(level.weaponBaseMeleeHeld);
while( self GetCurrentWeapon() != level.weaponBaseMeleeHeld )
{
wait(0.05);
}
}
}
weaponsList = self GetWeaponsList();
foreach( weapon in weaponsList )
{
if ( weapon != level.weaponBaseMeleeHeld && keep_weapon != weapon )
self TakeWeapon( weapon );
}
}
function freerunMusic(start=true)
{
player = self;
if( start && !( isdefined( player.musicStart ) && player.musicStart ) )
{
mapname = GetDvarString( "mapname" );
player globallogic_audio::set_music_on_player( mapname );
player.musicStart = true;
}
else if( !start )
{
player globallogic_audio::set_music_on_player( "mp_freerun_finish" );
player.musicStart = false;
}
}
function _tutorial_mode( b_tutorial_mode )
{
// self SetLowReady( b_tutorial_mode );
// self AllowDoubleJump( !b_tutorial_mode );
// self AllowJump( !b_tutorial_mode );
// self AllowSprint( !b_tutorial_mode );
}
function take_players_out_of_tutorial_mode()
{
if ( level.FRGame.tutorials )
{
if ( ( level clientfield::get( "freerun_state" ) ) == 3 )
{
// level.FRGame.totalPausedTime += GetTime() - level.FRGame.pausedAtTime;
// level.FRGame.pausedAtTime = 0;
// level clientfield::set( "freerun_pausedTime", level.FRGame.totalPausedTime );
// level clientfield::set( "freerun_state", FR_STATE_RUNNING );
}
foreach( player in level.players )
{
player _tutorial_mode( false );
}
}
}
function put_players_in_tutorial_mode()
{
if ( level.FRGame.tutorials )
{
if ( ( level clientfield::get( "freerun_state" ) ) == 1 )
{
// level.FRGame.hasBeenPaused = true;
// level.FRGame.pausedAtTime = GetTime();
// level clientfield::set( "freerun_state", FR_STATE_PAUSED );
}
foreach( player in level.players )
{
player _tutorial_mode( true );
}
}
}
function enable_all_tutorial_triggers()
{
if ( level.FRGame.tutorials )
{
foreach( trigger in level.FRGame.tutorialTriggers )
{
trigger TriggerEnable( true );
}
}
}
function activate_tutorial_mode()
{
// profile var will be 0 if never run before
// this profile setting will not work if someone can play on a remote server
if ( (!(self IsHost()) || GetLocalProfileInt( "com_firsttime_freerun" )) && !GetDvarInt( "freerun_tutorial" ) )
{
return;
}
level.FRGame.tutorials = true;
wait(1);
foreach( trigger in level.FRGame.tutorialTriggers )
{
trigger thread watchTutorialTrigger();
}
}
function setup_tutorial()
{
level.FRGame.tutorials = false;
level.FRGame.tutorialTriggers = GetEntArray( "fr_tutorial", "targetname" );
level.FRGame.tutorialFunctions = [];
register_tutorials();
}
function watchTutorialTrigger()
{
level endon("stop_tutorials");
while( true )
{
self waittill( "trigger", player );
if ( IsPlayer( player ))
{
player thread start_tutorial(self.script_noteworthy);
self TriggerEnable( false );
}
}
}
function stop_tutorial_when_restarting_track()
{
self notify("stop_tutorial_when_restarting_track");
self waittill("stop_tutorial_when_restarting_track");
level waittill( "activate_track" );
take_players_out_of_tutorial_mode();
self util::hide_hint_text(false);
self stop_tutorial_vo();
self stopsounds();
}
function start_tutorial( tutorial )
{
self endon("death");
self endon("disconnect");
level endon( "game_ended" );
level endon( "activate_track" );
if (!isdefined(level.FRGame.tutorialFunctions[tutorial]))
return;
level notify( "playing_tutorial" );
level endon( "playing_tutorial" );
self thread stop_tutorial_when_restarting_track();
put_players_in_tutorial_mode();
wait( 0.5 );
[[level.FRGame.tutorialFunctions[tutorial]]]();
take_players_out_of_tutorial_mode();
}
function stop_tutorial_vo()
{
if ( isdefined( self.lastTutorialVOPlayed ) )
{
self stopsound(self.lastTutorialVOPlayed);
self.lastTutorialVOPlayed = undefined;
}
}
function play_tutorial_vo( aliasstring )
{
self stop_tutorial_vo();
self.lastTutorialVOPlayed = aliasstring;
self playsoundwithnotify( aliasstring, "sounddone" );
self waittill( "sounddone");
wait( 1.0 );
}
function play_tutorial_vo_with_hint( aliasstring, text )
{
self stop_tutorial_vo();
self thread _show_tutorial_hint_with_vo( text );
self.lastTutorialVOPlayed = aliasstring;
self playsoundwithnotify( aliasstring, "sounddone" );
self waittill( "sounddone");
wait( 1.0 );
}
function _show_tutorial_hint_with_vo( text, time, unlock_player )
{
wait (0.5);
show_tutorial_hint( text, time, unlock_player );
}
function show_tutorial_hint( text, time, unlock_player )
{
if ( isdefined( unlock_player ) )
{
take_players_out_of_tutorial_mode();
}
if (!isdefined(time) )
{
time = 4.0;
}
self util::show_hint_text( text, false, "activate_track", 4.0);
wait( 4.0 + 0.5);
}
function show_tutorial_hint_with_full_movement( text, time )
{
show_tutorial_hint( text, time, true );
}
function register_tutorials()
{
level.FRGame.tutorialFunctions["tutorial_01"] = &tutorial_01;
level.FRGame.tutorialFunctions["tutorial_02"] = &tutorial_02;
level.FRGame.tutorialFunctions["tutorial_03"] = &tutorial_03;
//level.FRGame.tutorialFunctions["tutorial_03a"] = &tutorial_03a;
//level.FRGame.tutorialFunctions["tutorial_04"] = &tutorial_04;
//level.FRGame.tutorialFunctions["tutorial_05"] = &tutorial_05;
level.FRGame.tutorialFunctions["tutorial_06"] = &tutorial_06;
//level.FRGame.tutorialFunctions["tutorial_07"] = &tutorial_07;
level.FRGame.tutorialFunctions["tutorial_08"] = &tutorial_08;
level.FRGame.tutorialFunctions["tutorial_09"] = &tutorial_09;
level.FRGame.tutorialFunctions["tutorial_10"] = &tutorial_10;
level.FRGame.tutorialFunctions["tutorial_10a"] = &tutorial_10a;
level.FRGame.tutorialFunctions["tutorial_12"] = &tutorial_12;
level.FRGame.tutorialFunctions["tutorial_12a"] = &tutorial_12a;
level.FRGame.tutorialFunctions["tutorial_13"] = &tutorial_13;
//level.FRGame.tutorialFunctions["tutorial_13a"] = &tutorial_13a;
level.FRGame.tutorialFunctions["tutorial_14"] = &tutorial_14;
level.FRGame.tutorialFunctions["tutorial_15"] = &tutorial_15;
level.FRGame.tutorialFunctions["tutorial_16"] = &tutorial_16;
level.FRGame.tutorialFunctions["tutorial_17"] = &tutorial_17;
level.FRGame.tutorialFunctions["tutorial_17a"] = &tutorial_17a;
level.FRGame.tutorialFunctions["tutorial_18"] = &tutorial_18;
level.FRGame.tutorialFunctions["tutorial_19"] = &tutorial_19;
level.FRGame.tutorialFunctions["tutorial_20"] = &tutorial_20;
//level.FRGame.tutorialFunctions["tutorial_21"] = &tutorial_21;
//level.FRGame.tutorialFunctions["tutorial_22"] = &tutorial_22;
}
function tutorial_01()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_1" );
self play_tutorial_vo( "vox_tuto_tutorial_sequence_2" );
self play_tutorial_vo( "vox_tuto_tutorial_sequence_6" );
}
function tutorial_02()
{
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_02" );
}
function tutorial_03()
{
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_03" );
}
function tutorial_06()
{
self thread play_tutorial_vo( "vox_tuto_tutorial_sequence_11" );
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_09" );
}
function tutorial_08()
{
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_11" );
}
function tutorial_09()
{
self play_tutorial_vo_with_hint( "vox_tuto_tutorial_sequence_28", &"FREERUN_TUTORIAL_12" );
}
function tutorial_10()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_10" );
}
function tutorial_10a()
{
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_13" );
}
function tutorial_12()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_16" );
}
function tutorial_12a()
{
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_14" );
}
function tutorial_13()
{
self play_tutorial_vo_with_hint( "vox_tuto_tutorial_sequence_17", &"FREERUN_TUTORIAL_14a" );
self play_tutorial_vo( "vox_tuto_tutorial_sequence_18" );
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_16" );
}
function tutorial_14()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_19" );
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_18" );
}
function tutorial_15()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_20" );
}
function tutorial_16()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_29" );
}
function tutorial_17()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_21" );
}
function tutorial_17a()
{
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_22" );
}
function tutorial_18()
{
self play_tutorial_vo_with_hint( "vox_tuto_tutorial_sequence_23", &"FREERUN_TUTORIAL_23" );
self show_tutorial_hint_with_full_movement( &"FREERUN_TUTORIAL_22a" );
}
function tutorial_19()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_25" );
}
function tutorial_20()
{
self play_tutorial_vo( "vox_tuto_tutorial_sequence_26" );
}