2023-04-13 17:30:38 +02:00

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#using scripts\codescripts\struct;
#using scripts\shared\callbacks_shared;
#using scripts\shared\clientfield_shared;
#using scripts\shared\filter_shared;
#using scripts\shared\system_shared;
#using scripts\shared\util_shared;
#using scripts\shared\vehicle_shared;
#namespace quadtank;
function autoexec __init__sytem__() { system::register("quadtank",&__init__,undefined,undefined); }
function __init__()
{
vehicle::add_vehicletype_callback( "quadtank", &_setup_ );
clientfield::register( "toplayer", "player_shock_fx", 1, 1, "int", &player_shock_fx_handler, !true, !true );
clientfield::register( "vehicle", "quadtank_trophy_state", 1, 1, "int", &update_trophy_system_state, !true, !true );
}
function _setup_( localClientNum )
{
player = GetLocalPlayer( localClientNum );
if( isdefined( player ) )
{
filter::init_filter_ev_interference( player );
}
//set code field to get notifies to play impact effects
self.notifyOnBulletImpact = true;
self thread wait_for_bullet_impact( localClientNum );
//trophy state
self.trophy_on = false;
}
function player_shock_fx_handler( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
if ( isdefined( self ) )
{
self thread player_shock_fx_fade_off( localClientNum, 1.0, 1.0 );
}
}
function player_shock_fx_fade_off( localClientNum, amount, fadeoutTime )
{
// not ending on death or shutdown, cause we have to clean ourselves up
self endon( "disconnect" );
self notify( "player_shock_fx_fade_off_end" ); // kill previous threads
self endon( "player_shock_fx_fade_off_end" );
if ( !isAlive( self ) )
{
return;
}
startTime = GetTime();
filter::set_filter_ev_interference_amount( self, 4, amount );
filter::enable_filter_ev_interference( self, 4 );
while ( GetTime() <= startTime + fadeoutTime * 1000 && isAlive( self ) )
{
ratio = ( GetTime() - startTime ) / ( fadeoutTime * 1000 );
currentValue = LerpFloat( amount, 0, ratio );
setfilterpassconstant( localClientNum, 4, 0, 0, currentValue ); // use code function instead of script wrapper cause player can be undefined
wait .016;
}
setfilterpassenabled( localClientNum, 4, 0, false );
}
function update_trophy_system_state( localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump )
{
self thread set_trophy_state( localClientNum, newval === 1 );
}
function set_trophy_state( localClientNum, isOn )
{
self endon( "entityshutdown" );
self notify( "stop_set_trophy_state" );
self endon( "stop_set_trophy_state" );
if ( isdefined( self.trophydestroy_fx_handle ) )
{
StopFX( localClientNum, self.trophydestroy_fx_handle );
}
if ( isdefined( self.trophylight_fx_handle ) )
{
StopFX( localClientNum, self.trophylight_fx_handle );
}
vehicle::wait_for_DObj( localClientNum );
if( isdefined( self.scriptbundlesettings ) )
{
settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings );
}
if ( !isdefined( settings ) )
{
return;
}
if ( isOn === 1 )
{
warmuptime = (isdefined(settings.trophywarmup)?settings.trophywarmup:0.1);
start = GetTime();
interval = 0.3;
while ( GetTime() <= start + warmuptime * 1000 )
{
if ( isdefined( settings.trophylight_fx_1 ) && isdefined( settings.trophylight_tag_1 ) )
{
self.trophylight_fx_handle = PlayFXOnTag( localClientNum, settings.trophylight_fx_1, self, settings.trophylight_tag_1 );
}
wait 0.05;
if ( isdefined( self.trophylight_fx_handle ) )
{
StopFX( localClientNum, self.trophylight_fx_handle );
}
wait max( interval, 0.05 );
interval *= 0.8;
}
if ( isdefined( settings.trophylight_fx_1 ) && isdefined( settings.trophylight_tag_1 ) )
{
self.trophylight_fx_handle = PlayFXOnTag( localClientNum, settings.trophylight_fx_1, self, settings.trophylight_tag_1 );
}
self.trophy_on = true;
self PlayLoopSound ( "wpn_trophy_spin_loop");
rate = 0.0;
while ( isdefined( settings.trophyanim ) && rate < 1 )
{
rate += 0.02;
self SetAnim( settings.trophyanim, 1.0, 0.1, rate );
{wait(.016);};
}
self SetAnim( settings.trophyanim, 1.0, 0.1, 1.0 );
}
else
{
self.trophy_on = false;
self StopAllLoopSounds();
if ( isdefined( settings.trophyanim ) )
{
self SetAnim( settings.trophyanim, 0.0, 0.2, 1.0 );
}
if ( isdefined( settings.trophydestroyfx ) )
{
self.trophydestroy_fx_handle = PlayFXOnTag( localClientNum, settings.trophydestroyfx, self, "tag_target_lower" );
}
}
}
function wait_for_bullet_impact( localClientNum )
{
self endon( "entityshutdown" );
if( isdefined( self.scriptbundlesettings ) )
{
settings = struct::get_script_bundle( "vehiclecustomsettings", self.scriptbundlesettings );
}
else
{
return;
}
while( 1 )
{
self waittill( "damage", attacker, impactPos, effectDir, partname );
if( partName == "tag_target_lower" || partName == "tag_target_upper" || partName == "tag_defense_active" || partName == "tag_body_animate" )
{
if( self.trophy_on )
{
if( IsDefined( attacker ) && attacker IsPlayer() && attacker.team != self.team )
{
PlayFx( localClientNum, settings.weakspotfx, impactPos, effectDir );
self playsound( 0, "veh_quadtank_panel_hit" );
}
}
}
}
}