2023-04-13 17:30:38 +02:00

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#using scripts\shared\demo_shared;
#using scripts\shared\exploder_shared;
#using scripts\shared\gameobjects_shared;
#using scripts\shared\hostmigration_shared;
#using scripts\shared\hud_message_shared;
#using scripts\shared\math_shared;
#using scripts\shared\medals_shared;
#using scripts\shared\popups_shared;
#using scripts\shared\scoreevents_shared;
#using scripts\shared\sound_shared;
#using scripts\mp\gametypes\_battlechatter;
#using scripts\mp\gametypes\_globallogic;
#using scripts\mp\gametypes\_globallogic_audio;
#using scripts\mp\gametypes\_globallogic_score;
#using scripts\mp\gametypes\_globallogic_utils;
#using scripts\mp\gametypes\_hostmigration;
#using scripts\mp\gametypes\_hud_message;
#using scripts\mp\gametypes\_spawning;
#using scripts\mp\gametypes\_spawnlogic;
#using scripts\mp\_challenges;
#using scripts\mp\_util;
/*
Sabotage
// ...etc...
*/
/*QUAKED mp_sab_spawn_axis (0.75 0.0 0.5) (-16 -16 0) (16 16 72)
Axis players spawn away from enemies and near their team at one of these positions.*/
/*QUAKED mp_sab_spawn_allies (0.0 0.75 0.5) (-16 -16 0) (16 16 72)
Allied players spawn away from enemies and near their team at one of these positions.*/
/*QUAKED mp_sab_spawn_axis_start (1.0 0.0 0.5) (-16 -16 0) (16 16 72)
Axis players spawn away from enemies and near their team at one of these positions at the start of a round.*/
/*QUAKED mp_sab_spawn_allies_start (0.0 1.0 0.5) (-16 -16 0) (16 16 72)
Allied players spawn away from enemies and near their team at one of these positions at the start of a round.*/
#precache( "material", "compass_waypoint_bomb" );
#precache( "material", "compass_waypoint_defend" );
#precache( "material", "compass_waypoint_defuse" );
#precache( "material", "compass_waypoint_target" );
#precache( "string", "OBJECTIVES_TDM" );
#precache( "string", "OBJECTIVES_SAB" );
#precache( "string", "OBJECTIVES_TDM_SCORE" );
#precache( "string", "OBJECTIVES_SAB_SCORE" );
#precache( "string", "OBJECTIVES_TDM_HINT" );
#precache( "string", "OBJECTIVES_SAB_HINT" );
#precache( "string", "MP_EXPLOSIVES_RECOVERED_BY");
#precache( "string", "MP_EXPLOSIVES_RECOVERED_BY");
#precache( "string", "MP_EXPLOSIVES_DROPPED_BY");
#precache( "string", "MP_EXPLOSIVES_PLANTED_BY");
#precache( "string", "MP_EXPLOSIVES_DEFUSED_BY");
#precache( "string", "MP_YOU_HAVE_RECOVERED_THE_BOMB");
#precache( "string", "PLATFORM_HOLD_TO_PLANT_EXPLOSIVES");
#precache( "string", "PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES");
#precache( "string", "MP_PLANTING_EXPLOSIVE");
#precache( "string", "MP_DEFUSING_EXPLOSIVE");
#precache( "string", "MP_TARGET_DESTROYED");
#precache( "string", "MP_NO_RESPAWN");
#precache( "string", "MP_TIE_BREAKER");
#precache( "string", "MP_NO_RESPAWN");
#precache( "string", "MP_SUDDEN_DEATH");
#precache( "triggerstring", "PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
#precache( "triggerstring", "PLATFORM_HOLD_TO_PLANT_EXPLOSIVES" );
#precache( "fx", "_t6/maps/mp_maps/fx_mp_exp_bomb" );
function main()
{
globallogic::init();
level.teamBased = true;
level.overrideTeamScore = true;
util::registerRoundSwitch( 0, 9 );
util::registerTimeLimit( 0, 1440 );
util::registerScoreLimit( 0, 500 );
util::registerRoundLimit( 0, 10 );
util::registerNumLives( 0, 100 );
util::registerRoundWinLimit( 0, 10 );
globallogic::registerFriendlyFireDelay( level.gameType, 15, 0, 1440 );
level.onStartGameType =&onStartGameType;
level.onSpawnPlayer =&onSpawnPlayer;
level.onRoundEndGame =&onRoundEndGame;
gameobjects::register_allowed_gameobject( level.gameType );
if ( !game["tiebreaker"] )
{
level.onPrecacheGameType =&onPrecacheGameType;
level.onTimeLimit =&onTimeLimit;
level.onDeadEvent =&onDeadEvent;
level.onRoundSwitch =&onRoundSwitch;
level.onPlayerKilled =&onPlayerKilled;
level.endGameOnScoreLimit = false;
game["dialog"]["gametype"] = "sab_start";
game["dialog"]["gametype_hardcore"] = "hcsab_start";
game["dialog"]["offense_obj"] = "destroy_start";
game["dialog"]["defense_obj"] = "destroy_start";
game["dialog"]["sudden_death"] = "suddendeath";
game["dialog"]["sudden_death_boost"] = "generic_boost";
}
else
{
level.onEndGame =&onEndGame;
level.endGameOnScoreLimit = false;
game["dialog"]["gametype"] = "sab_start";
game["dialog"]["gametype_hardcore"] = "hcsab_start";
game["dialog"]["offense_obj"] = "generic_boost";
game["dialog"]["defense_obj"] = "generic_boost";
game["dialog"]["sudden_death"] = "suddendeath";
game["dialog"]["sudden_death_boost"] = "generic_boost";
util::registerNumLives( 1, 1 );
util::registerTimeLimit( 0, 0 );
}
badtrig = getent( "sab_bomb_defuse_allies", "targetname" );
if ( isdefined( badtrig ) )
badtrig delete();
badtrig = getent( "sab_bomb_defuse_axis", "targetname" );
if ( isdefined( badtrig ) )
badtrig delete();
level.lastDialogTime = 0;
// Sets the scoreboard columns and determines with data is sent across the network
globallogic::setvisiblescoreboardcolumns( "score", "kills", "deaths", "plants", "defuses" );
}
function onPrecacheGameType()
{
game["bomb_dropped_sound"] = "mp_war_objective_lost";
game["bomb_recovered_sound"] = "mp_war_objective_taken";
}
function onRoundSwitch()
{
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;
if ( game["teamScores"]["allies"] == level.scorelimit - 1 && game["teamScores"]["axis"] == level.scorelimit - 1 )
{
level.halftimeType = "overtime";
level.halftimeSubCaption = &"MP_TIE_BREAKER";
game["tiebreaker"] = true;
}
else
{
level.halftimeType = "halftime";
game["switchedsides"] = !game["switchedsides"];
}
}
function onStartGameType()
{
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;
setClientNameMode("auto_change");
game["strings"]["target_destroyed"] = &"MP_TARGET_DESTROYED";
if ( !game["tiebreaker"] )
{
util::setObjectiveText( "allies", &"OBJECTIVES_SAB" );
util::setObjectiveText( "axis", &"OBJECTIVES_SAB" );
if ( level.splitscreen )
{
util::setObjectiveScoreText( "allies", &"OBJECTIVES_SAB" );
util::setObjectiveScoreText( "axis", &"OBJECTIVES_SAB" );
}
else
{
util::setObjectiveScoreText( "allies", &"OBJECTIVES_SAB_SCORE" );
util::setObjectiveScoreText( "axis", &"OBJECTIVES_SAB_SCORE" );
}
util::setObjectiveHintText( "allies", &"OBJECTIVES_SAB_HINT" );
util::setObjectiveHintText( "axis", &"OBJECTIVES_SAB_HINT" );
}
else
{
util::setObjectiveText( "allies", &"OBJECTIVES_TDM" );
util::setObjectiveText( "axis", &"OBJECTIVES_TDM" );
if ( level.splitscreen )
{
util::setObjectiveScoreText( "allies", &"OBJECTIVES_TDM" );
util::setObjectiveScoreText( "axis", &"OBJECTIVES_TDM" );
}
else
{
util::setObjectiveScoreText( "allies", &"OBJECTIVES_TDM_SCORE" );
util::setObjectiveScoreText( "axis", &"OBJECTIVES_TDM_SCORE" );
}
util::setObjectiveHintText( "allies", &"OBJECTIVES_TDM_HINT" );
util::setObjectiveHintText( "axis", &"OBJECTIVES_TDM_HINT" );
}
// now that the game objects have been deleted place the influencers
spawning::create_map_placed_influencers();
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
spawnlogic::place_spawn_points( "mp_sab_spawn_allies_start" );
spawnlogic::place_spawn_points( "mp_sab_spawn_axis_start" );
spawnlogic::add_spawn_points( "allies", "mp_sab_spawn_allies" );
spawnlogic::add_spawn_points( "axis", "mp_sab_spawn_axis" );
spawning::updateAllSpawnPoints();
level.mapCenter = math::find_box_center( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );
spawnpoint = spawnlogic::get_random_intermission_point();
setDemoIntermissionPoint( spawnpoint.origin, spawnpoint.angles );
level.spawn_axis = spawnlogic::get_spawnpoint_array( "mp_sab_spawn_axis" );
level.spawn_allies = spawnlogic::get_spawnpoint_array( "mp_sab_spawn_allies" );
level.spawn_start = [];
foreach( team in level.teams )
{
level.spawn_start[ team ] = spawnlogic::get_spawnpoint_array("mp_sab_spawn_" + team + "_start");
}
thread updateGametypeDvars();
thread sabotage();
}
function onTimeLimit()
{
if ( level.inOvertime )
return;
thread onOvertime();
}
function onOvertime()
{
level endon ( "game_ended" );
level.timeLimitOverride = true;
level.inOvertime = true;
globallogic_audio::leader_dialog( "sudden_death" );
globallogic_audio::leader_dialog( "sudden_death_boost" );
for ( index = 0; index < level.players.size; index++ )
{
level.players[index] notify("force_spawn");
level.players[index] thread hud_message::oldNotifyMessage( &"MP_SUDDEN_DEATH", &"MP_NO_RESPAWN", undefined, (1, 0, 0), "mp_last_stand" );
level.players[index] setClientUIVisibilityFlag( "g_compassShowEnemies", 1 );
}
SetMatchTalkFlag( "DeadChatWithDead", 1 );
SetMatchTalkFlag( "DeadChatWithTeam", 0 );
SetMatchTalkFlag( "DeadHearTeamLiving", 0 );
SetMatchTalkFlag( "DeadHearAllLiving", 0 );
SetMatchTalkFlag( "EveryoneHearsEveryone", 0 );
waitTime = 0;
while ( waitTime < 90 )
{
if ( !level.bombPlanted )
{
waitTime += 1;
setGameEndTime( getTime() + ((90-waitTime)*1000) );
}
wait ( 1.0 );
}
thread globallogic::endGame( "tie", game["strings"]["tie"] );
}
function onDeadEvent( team )
{
if ( level.bombExploded )
return;
if ( team == "all" )
{
if ( level.bombPlanted )
{
globallogic_score::giveTeamScoreForObjective( level.bombPlantedBy, 1 );
thread globallogic::endGame( level.bombPlantedBy, game["strings"][level.bombPlantedBy+"_mission_accomplished"] );
}
else
{
thread globallogic::endGame( "tie", game["strings"]["tie"] );
}
}
else if ( level.bombPlanted )
{
if ( team == level.bombPlantedBy )
{
level.plantingTeamDead = true;
return;
}
otherTeam = util::getOtherTeam( level.bombPlantedBy );
globallogic_score::giveTeamScoreForObjective( level.bombPlantedBy, 1 );
thread globallogic::endGame( level.bombPlantedBy, game["strings"][otherTeam+"_eliminated"] );
}
else
{
otherTeam = util::getOtherTeam( team );
globallogic_score::giveTeamScoreForObjective( otherTeam, 1 );
thread globallogic::endGame( otherTeam, game["strings"][team+"_eliminated"] );
}
}
function onSpawnPlayer(predictedSpawn)
{
self.isPlanting = false;
self.isDefusing = false;
self.isBombCarrier = false;
if ( game["tiebreaker"] )
{
self thread hud_message::oldNotifyMessage( &"MP_TIE_BREAKER", &"MP_NO_RESPAWN", undefined, (1, 0, 0), "mp_last_stand" );
self setClientUIVisibilityFlag( "g_compassShowEnemies", 1 );
// this is being redundantly set everytime a player spawns
// need to move this to a once only for eveyone when tiebreaker round
// starts
SetMatchTalkFlag( "DeadChatWithDead", 1 );
SetMatchTalkFlag( "DeadChatWithTeam", 0 );
SetMatchTalkFlag( "DeadHearTeamLiving", 0 );
SetMatchTalkFlag( "DeadHearAllLiving", 0 );
SetMatchTalkFlag( "EveryoneHearsEveryone", 0 );
}
spawning::onSpawnPlayer(predictedSpawn);
}
function updateGametypeDvars()
{
level.plantTime = GetGametypeSetting( "plantTime" );
level.defuseTime = GetGametypeSetting( "defuseTime" );
level.bombTimer = GetGametypeSetting( "bombTimer" );
level.hotPotato = GetGametypeSetting( "hotPotato" );
}
function sabotage()
{
level.bombPlanted = false;
level.bombExploded = false;
level._effect["bombexplosion"] = "_t6/maps/mp_maps/fx_mp_exp_bomb";
trigger = getEnt( "sab_bomb_pickup_trig", "targetname" );
if ( !isdefined( trigger ) )
{
util::error( "No sab_bomb_pickup_trig trigger found in map." );
return;
}
visuals[0] = getEnt( "sab_bomb", "targetname" );
if ( !isdefined( visuals[0] ) )
{
util::error( "No sab_bomb script_model found in map." );
return;
}
//visuals[0] setModel( "t5_weapon_briefcase_world" );
level.sabBomb = gameobjects::create_carry_object( "neutral", trigger, visuals, (0,0,32) );
level.sabBomb gameobjects::allow_carry( "any" );
level.sabBomb gameobjects::set_2d_icon( "enemy", "compass_waypoint_bomb" );
level.sabBomb gameobjects::set_3d_icon( "enemy", "waypoint_bomb" );
level.sabBomb gameobjects::set_2d_icon( "friendly", "compass_waypoint_bomb" );
level.sabBomb gameobjects::set_3d_icon( "friendly", "waypoint_bomb" );
level.sabBomb gameobjects::set_carry_icon( "hud_suitcase_bomb" );
level.sabBomb gameobjects::set_visible_team( "any" );
level.sabBomb.objIDPingEnemy = true;
level.sabBomb.onPickup =&onPickup;
level.sabBomb.onDrop =&onDrop;
level.sabBomb.allowWeapons = true;
level.sabBomb.objPoints["allies"].archived = true;
level.sabBomb.objPoints["axis"].archived = true;
level.sabBomb.autoResetTime = 60.0;
if ( !isdefined( getEnt( "sab_bomb_axis", "targetname" ) ) )
{
/#util::error("No sab_bomb_axis trigger found in map.");#/
return;
}
if ( !isdefined( getEnt( "sab_bomb_allies", "targetname" ) ) )
{
/#util::error("No sab_bomb_allies trigger found in map.");#/
return;
}
if ( game["switchedsides"] )
{
level.bombZones["allies"] = createBombZone( "allies", getEnt( "sab_bomb_axis", "targetname" ) );
level.bombZones["axis"] = createBombZone( "axis", getEnt( "sab_bomb_allies", "targetname" ) );
}
else
{
level.bombZones["allies"] = createBombZone( "allies", getEnt( "sab_bomb_allies", "targetname" ) );
level.bombZones["axis"] = createBombZone( "axis", getEnt( "sab_bomb_axis", "targetname" ) );
}
}
function createBombZone( team, trigger )
{
visuals = getEntArray( trigger.target, "targetname" );
bombZone = gameobjects::create_use_object( team, trigger, visuals, (0,0,64) );
bombZone resetBombsite();
bombZone.onUse =&onUse;
bombZone.onBeginUse =&onBeginUse;
bombZone.onEndUse =&onEndUse;
bombZone.onCantUse =&onCantUse;
bombZone.useWeapon = GetWeapon( "briefcase_bomb" );
bombZone.visuals[0].killCamEnt = spawn( "script_model", bombZone.visuals[0].origin + (0,0,128) );
for ( i = 0; i < visuals.size; i++ )
{
if ( isdefined( visuals[i].script_exploder ) )
{
bombZone.exploderIndex = visuals[i].script_exploder;
break;
}
}
return bombZone;
}
function onBeginUse( player )
{
// planted the bomb
if ( !self gameobjects::is_friendly_team( player.pers["team"] ) )
{
player.isPlanting = true;
player thread battlechatter::gametype_specific_battle_chatter( "sd_friendlyplant", player.pers["team"] );
}
else
{
player.isDefusing = true;
player thread battlechatter::gametype_specific_battle_chatter( "sd_enemyplant", player.pers["team"] );
}
player playSound( "fly_bomb_raise_plr" );
}
function onEndUse( team, player, result )
{
if ( !isAlive( player ) )
return;
player.isPlanting = false;
player.isDefusing = false;
player notify( "event_ended" );
}
function onPickup( player )
{
level notify ( "bomb_picked_up" );
player RecordGameEvent("pickup");
self.autoResetTime = 60.0;
level.useStartSpawns = false;
team = player.pers["team"];
if ( team == "allies" )
otherTeam = "axis";
else
otherTeam = "allies";
//player iPrintLnBold( &"MP_YOU_HAVE_RECOVERED_THE_BOMB" );
player playLocalSound( "mp_suitcase_pickup" );
/#print( "bomb taken" );#/
excludeList[0] = player;
if( getTime() - level.lastDialogTime > 10000 )
{
globallogic_audio::leader_dialog( "bomb_acquired", team );
player globallogic_audio::leader_dialog_on_player( "obj_destroy", "bomb" );
if ( !level.splitscreen )
{
globallogic_audio::leader_dialog( "bomb_taken", otherTeam );
globallogic_audio::leader_dialog( "obj_defend", otherTeam );
}
level.lastDialogTime = getTime();
}
player.isBombCarrier = true;
player AddPlayerStatWithGameType( "PICKUPS", 1 );
// recovered the bomb before abandonment timer elapsed
if ( team == self gameobjects::get_owner_team() )
{
util::printOnTeamArg( &"MP_EXPLOSIVES_RECOVERED_BY", team, player );
sound::play_on_players( game["bomb_recovered_sound"], team );
}
else
{
util::printOnTeamArg( &"MP_EXPLOSIVES_RECOVERED_BY", team, player );
// util::printOnTeamArg( &"MP_EXPLOSIVES_RECOVERED_BY", otherTeam, &"MP_THE_ENEMY" );
sound::play_on_players( game["bomb_recovered_sound"] );
}
self gameobjects::set_owner_team( team );
self gameobjects::set_visible_team( "any" );
self gameobjects::set_2d_icon( "enemy", "compass_waypoint_target" );
self gameobjects::set_3d_icon( "enemy", "waypoint_kill" );
self gameobjects::set_2d_icon( "friendly", "compass_waypoint_defend" );
self gameobjects::set_3d_icon( "friendly", "waypoint_defend" );
level.bombZones[team] gameobjects::set_visible_team( "none" );
level.bombZones[otherTeam] gameobjects::set_visible_team( "any" );
level.bombZones[otherTeam].trigger SetInvisibleToAll();
level.bombZones[otherTeam].trigger SetVisibleToPlayer( player );
}
function onDrop( player )
{
if ( level.bombPlanted )
{
}
else
{
if ( isdefined( player ) )
util::printOnTeamArg( &"MP_EXPLOSIVES_DROPPED_BY", self gameobjects::get_owner_team(), player );
// else
// util::printOnTeamArg( &"MP_EXPLOSIVES_DROPPED_BY", self gameobjects::get_owner_team(), &"MP_YOUR_TEAM" );
sound::play_on_players( game["bomb_dropped_sound"], self gameobjects::get_owner_team() );
/#
if ( isdefined( player ) )
print( "bomb dropped" );
else
print( "bomb dropped" );
#/
globallogic_audio::leader_dialog( "bomb_lost", self gameobjects::get_owner_team() );
player notify( "event_ended" );
level.bombZones["axis"].trigger SetInvisibleToAll();
level.bombZones["allies"].trigger SetInvisibleToAll();
thread abandonmentThink( 0.0 );
}
}
function abandonmentThink( delay )
{
level endon ( "bomb_picked_up" );
wait ( delay );
if ( isdefined( self.carrier ) )
return;
if ( self gameobjects::get_owner_team() == "allies" )
otherTeam = "axis";
else
otherTeam = "allies";
// util::printOnTeamArg( &"MP_EXPLOSIVES_DROPPED_BY", otherTeam, &"MP_THE_ENEMY" );
sound::play_on_players( game["bomb_dropped_sound"], otherTeam );
self gameobjects::set_owner_team( "neutral" );
self gameobjects::set_visible_team( "any" );
self gameobjects::set_2d_icon( "enemy", "compass_waypoint_bomb" );
self gameobjects::set_3d_icon( "enemy", "waypoint_bomb" );
self gameobjects::set_2d_icon( "friendly", "compass_waypoint_bomb" );
self gameobjects::set_3d_icon( "friendly", "waypoint_bomb" );
level.bombZones["allies"] gameobjects::set_visible_team( "none" );
level.bombZones["axis"] gameobjects::set_visible_team( "none" );
}
function onUse( player )
{
team = player.pers["team"];
otherTeam = util::getOtherTeam( team );
// planted the bomb
if ( !self gameobjects::is_friendly_team( player.pers["team"] ) )
{
player notify ( "bomb_planted" );
// removed old playsound entry CDC 2/18/10
// player playSound( "mpl_sab_bomb_plant" );
/# print( "bomb planted" );#/
if( isdefined(player.pers["plants"]) )
{
player.pers["plants"]++;
player.plants = player.pers["plants"];
}
demo::bookmark( "event", gettime(), player );
player AddPlayerStatWithGameType( "PLANTS", 1 );
level thread popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_PLANTED_BY", player );
//thread sound::play_on_players( "mus_sab_planted"+"_"+level.teamPostfix[team] );
// Play Action music
globallogic_audio::set_music_on_team( "ACTION", "both", true );
globallogic_audio::leader_dialog( "bomb_planted", team );
globallogic_audio::leader_dialog( "bomb_planted", otherTeam );
scoreevents::processScoreEvent( "planted_bomb", player );
player RecordGameEvent("plant");
level thread bombPlanted( self, player.pers["team"] );
level.bombOwner = player;
player.isBombCarrier = false;
// self.keyObject gameobjects::disable_object();
level.sabBomb.autoResetTime = undefined;
level.sabBomb gameobjects::allow_carry( "none" );
level.sabBomb gameobjects::set_visible_team( "none" );
level.sabBomb gameobjects::set_dropped();
self.useWeapon = GetWeapon( "briefcase_bomb_defuse" );
self setUpForDefusing();
}
else // defused the bomb
{
player notify ( "bomb_defused" );
/#print( "bomb defused" );#/
if( isdefined(player.pers["defuses"]) )
{
player.pers["defuses"]++;
player.defuses = player.pers["defuses"];
}
demo::bookmark( "event", gettime(), player );
player AddPlayerStatWithGameType( "DEFUSES", 1 );
level thread popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_DEFUSED_BY", player );
//thread sound::play_on_players( "mus_sab_defused"+"_"+level.teamPostfix[team] );
globallogic_audio::leader_dialog( "bomb_defused" );
scoreevents::processScoreEvent( "defused_bomb", player );
player RecordGameEvent("defuse");
level thread bombDefused( self );
if ( level.inOverTime && isdefined( level.plantingTeamDead ) )
{
thread globallogic::endGame( player.pers["team"], game["strings"][level.bombPlantedBy+"_eliminated"] );
return;
}
self resetBombsite();
level.sabBomb gameobjects::allow_carry( "any" );
level.sabBomb gameobjects::set_picked_up( player );
}
}
function onCantUse( player )
{
player iPrintLnBold( &"MP_CANT_PLANT_WITHOUT_BOMB" );
}
function bombPlanted( destroyedObj, team )
{
game["challenge"][team]["plantedBomb"] = true;
globallogic_utils::pauseTimer();
level.bombPlanted = true;
level.bombPlantedBy = team;
level.timeLimitOverride = true;
setMatchFlag( "bomb_timer", 1 );
// communicate timer information to menus
setGameEndTime( int( getTime() + (level.bombTimer * 1000) ) );
destroyedObj.visuals[0] thread globallogic_utils::playTickingSound( "mpl_sab_ui_suitcasebomb_timer" );
starttime = gettime();
bombTimerWait();
setMatchFlag( "bomb_timer", 0 );
destroyedObj.visuals[0] globallogic_utils::stopTickingSound();
if ( !level.bombPlanted )
{
if ( level.hotPotato )
{
timePassed = (gettime() - starttime) / 1000;
level.bombTimer -= timePassed;
}
return;
}
/*
for ( index = 0; index < level.players.size; index++ )
{
player = level.players[index];
if ( player.pers["team"] == team )
player thread hud_message::oldNotifyMessage( "Your team scored!", undefined, undefined, (0, 1, 0) );
else if ( player.pers["team"] != team )
player thread hud_message::oldNotifyMessage( "Enemy team scored!", undefined, undefined, (1, 0, 0) );
}
*/
explosionOrigin = level.sabBomb.visuals[0].origin+(0,0,12);
level.bombExploded = true;
if ( isdefined( level.bombowner ) )
{
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, level.bombowner, "MOD_EXPLOSIVE", GetWeapon( "briefcase_bomb" ) );
level thread popups::DisplayTeamMessageToAll( &"MP_EXPLOSIVES_BLOWUP_BY", level.bombowner );
level.bombowner AddPlayerStatWithGameType( "DESTRUCTIONS", 1 );
scoreevents::processScoreEvent( "bomb_detonated", level.bombowner );
}
else
destroyedObj.visuals[0] radiusDamage( explosionOrigin, 512, 200, 20, undefined, "MOD_EXPLOSIVE", GetWeapon( "briefcase_bomb" ) );
rot = randomfloat(360);
explosionEffect = spawnFx( level._effect["bombexplosion"], explosionOrigin + (0,0,50), (0,0,1), (cos(rot),sin(rot),0) );
triggerFx( explosionEffect );
thread sound::play_in_space( "mpl_sab_exp_suitcase_bomb_main", explosionOrigin );
if ( isdefined( destroyedObj.exploderIndex ) )
exploder::exploder( destroyedObj.exploderIndex );
[[level._setTeamScore]]( team, [[level._getTeamScore]]( team ) + 1 );
setGameEndTime( 0 );
level.bombZones["allies"] gameobjects::set_visible_team( "none" );
level.bombZones["axis"] gameobjects::set_visible_team( "none" );
wait 3;
// end the round without resetting the timer
thread globallogic::endGame( team, game["strings"]["target_destroyed"] );
}
function bombTimerWait()
{
level endon("bomb_defused");
hostmigration::waitLongDurationWithGameEndTimeUpdate( level.bombTimer );
}
function resetBombsite()
{
self gameobjects::allow_use( "enemy" );
self gameobjects::set_use_time( level.plantTime );
self gameobjects::set_use_text( &"MP_PLANTING_EXPLOSIVE" );
self gameobjects::set_use_hint_text( &"PLATFORM_HOLD_TO_PLANT_EXPLOSIVES" );
self gameobjects::set_key_object( level.sabBomb );
self gameobjects::set_2d_icon( "friendly", "compass_waypoint_defend" );
self gameobjects::set_3d_icon( "friendly", "waypoint_defend" );
self gameobjects::set_2d_icon( "enemy", "compass_waypoint_target" );
self gameobjects::set_3d_icon( "enemy", "waypoint_target" );
self gameobjects::set_visible_team( "none" );
self.trigger SetInvisibleToAll();
self.useWeapon = GetWeapon( "briefcase_bomb" );
}
function setUpForDefusing()
{
self gameobjects::allow_use( "friendly" );
self gameobjects::set_use_time( level.defuseTime );
self gameobjects::set_use_text( &"MP_DEFUSING_EXPLOSIVE" );
self gameobjects::set_use_hint_text( &"PLATFORM_HOLD_TO_DEFUSE_EXPLOSIVES" );
self gameobjects::set_key_object( undefined );
self gameobjects::set_2d_icon( "friendly", "compass_waypoint_defuse" );
self gameobjects::set_3d_icon( "friendly", "waypoint_defuse" );
self gameobjects::set_2d_icon( "enemy", "compass_waypoint_defend" );
self gameobjects::set_3d_icon( "enemy", "waypoint_defend" );
self gameobjects::set_visible_team( "any" );
self.trigger SetVisibleToAll();
}
function bombDefused( object )
{
setMatchFlag( "bomb_timer", 0 );
globallogic_utils::resumeTimer();
level.bombPlanted = false;
if ( !level.inOvertime )
level.timeLimitOverride = false;
level notify("bomb_defused");
}
function onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
{
inBombZone = false;
inBombZoneTeam = "none";
if ( isdefined( level.bombZones["allies"] ) )
{
dist = Distance2dSquared(self.origin, level.bombZones["allies"].curorigin);
if ( dist < level.defaultOffenseRadiusSQ )
{
inBombZoneTeam = "allies";
inBombZone = true;
}
}
if ( isdefined( level.bombZones["axis"] ) )
{
dist = Distance2dSquared(self.origin, level.bombZones["axis"].curorigin);
if ( dist < level.defaultOffenseRadiusSQ )
{
inBombZoneTeam = "axis";
inBombZone = true;
}
}
if ( inBombZone && isPlayer( attacker ) && attacker.pers["team"] != self.pers["team"] )
{
if ( inBombZoneTeam == self.pers["team"] )
{
//attacker medals::offense( weapon );
attacker thread challenges::killedBaseOffender( level.bombZones[inBombZoneTeam], weapon );
self RecordKillModifier("defending");
}
else
{
if( isdefined(attacker.pers["defends"]) )
{
attacker.pers["defends"]++;
attacker.defends = attacker.pers["defends"];
}
attacker medals::defenseGlobalCount();
attacker thread challenges::killedBaseDefender( level.bombZones[inBombZoneTeam] );
self RecordKillModifier("assaulting");
}
}
if ( isPlayer( attacker ) && attacker.pers["team"] != self.pers["team"] && isdefined( self.isBombCarrier ) && self.isBombCarrier == true )
{
self RecordKillModifier("carrying");
}
if( self.isPlanting == true )
self RecordKillModifier("planting");
if( self.isDefusing == true )
self RecordKillModifier("defusing");
}
function onEndGame( winningTeam )
{
if ( isdefined( winningTeam ) && (winningTeam == "allies" || winningTeam == "axis") )
globallogic_score::giveTeamScoreForObjective( winningTeam, 1 );
}
function onRoundEndGame( roundWinner )
{
winner = globallogic::determineTeamWinnerByGameStat( "roundswon" );
return winner;
}