349 lines
2.2 KiB
Plaintext
349 lines
2.2 KiB
Plaintext
//Killstreak Rules
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//Hellfire missile
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//Hellfire missile Bomblets
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//AI_TANK
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//TURRET
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//MICROWAVE TURRET
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//UAV
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//CUAV
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//Percentage of minimap coords to generate valid points from
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//SATELLITE
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// spawns from an angle relative to map center (min)
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// spawns from an angle relative to map center (max)
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// the scale of the distance traveled for DURATION_MS
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//RAPS
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//RAPS HELICOPTER DEPLOY POINT SELECTION
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//RAPS HELICOPTER AVOIDANCE
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// RAPS damage/death fx
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//EMP
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//DRONE STRIKE
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//HELICOPTER
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//FLAK DRONE
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//Spawn offset from parent
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//HELICOPTER GUNNER
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//DART
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//Time in seconds to watch the death of the dart
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//Offset from qrdrone_height node before out of range notification/shutdown
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//SENTINEL
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//2D distance between sentinel and enemy to begin combat state
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//Minimum distance between sentinel and enemy during combat
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//Maximum distance between sentinel and enemy during combat
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//Time to wait after unsuccessful burst fire attempt ( sight line / distance check )
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//Min time to wait after reaching goal in unaware state
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//Max time to wait after reaching goal in unaware state
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//Minimum radius from player for unaware target pos selection
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//Maximum radius from player for unaware target pos selection
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//Minimum spacing between valid target pos points
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//Height above sentinel owner for unaware target pos selection
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//Variance +/- in height from SENTINEL_HOVER_HEIGHT
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//Minimum height for combat position selection
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//Maximum height for combat position selection
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//Time to wait before attacking enemy after being shot
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//When in combat, if the owner exceeds this 2d distance, the sentinel will breakaway from combat
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//Offset from qrdrone_height node before out of range notification/shutdown
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//Vertical offset from rcbomb spawn height
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//Percentage of healthDefault ( set in veh gdt ) that each emp grenade will damage
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//Number of missiles required to destroy
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//RCBOMB
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//COMBAT ROBOT
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//HELICOPTER COMLINK
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//HIDE COMPASS (aka minimap)
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