boiii-scripts/mp/killstreaks/_killstreaks.gsh
2023-04-13 17:30:38 +02:00

349 lines
2.2 KiB
Plaintext

//Killstreak Rules
//Hellfire missile
//Hellfire missile Bomblets
//AI_TANK
//TURRET
//MICROWAVE TURRET
//UAV
//CUAV
//Percentage of minimap coords to generate valid points from
//SATELLITE
// spawns from an angle relative to map center (min)
// spawns from an angle relative to map center (max)
// the scale of the distance traveled for DURATION_MS
//RAPS
//RAPS HELICOPTER DEPLOY POINT SELECTION
//RAPS HELICOPTER AVOIDANCE
// RAPS damage/death fx
//EMP
//DRONE STRIKE
//HELICOPTER
//FLAK DRONE
//Spawn offset from parent
//HELICOPTER GUNNER
//DART
//Time in seconds to watch the death of the dart
//Offset from qrdrone_height node before out of range notification/shutdown
//SENTINEL
//2D distance between sentinel and enemy to begin combat state
//Minimum distance between sentinel and enemy during combat
//Maximum distance between sentinel and enemy during combat
//Time to wait after unsuccessful burst fire attempt ( sight line / distance check )
//Min time to wait after reaching goal in unaware state
//Max time to wait after reaching goal in unaware state
//Minimum radius from player for unaware target pos selection
//Maximum radius from player for unaware target pos selection
//Minimum spacing between valid target pos points
//Height above sentinel owner for unaware target pos selection
//Variance +/- in height from SENTINEL_HOVER_HEIGHT
//Minimum height for combat position selection
//Maximum height for combat position selection
//Time to wait before attacking enemy after being shot
//When in combat, if the owner exceeds this 2d distance, the sentinel will breakaway from combat
//Offset from qrdrone_height node before out of range notification/shutdown
//Vertical offset from rcbomb spawn height
//Percentage of healthDefault ( set in veh gdt ) that each emp grenade will damage
//Number of missiles required to destroy
//RCBOMB
//COMBAT ROBOT
//HELICOPTER COMLINK
//HIDE COMPASS (aka minimap)