141 lines
9.8 KiB
Plaintext
141 lines
9.8 KiB
Plaintext
#using scripts\codescripts\struct;
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#using scripts\shared\util_shared;
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#using scripts\shared\compass;
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#using scripts\mp\_load;
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#using scripts\mp\_util;
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#using scripts\mp\mp_conduit_fx;
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#using scripts\mp\mp_conduit_sound;
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#precache( "model", "p7_pallet_metal_military_01" );
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#precache( "model", "collision_bullet_wall_128x128x10" );
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#precache( "model", "collision_nosight_64x64x64" );
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#precache( "model", "collision_nosight_32x32x32" );
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function main()
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{
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precache();
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mp_conduit_fx::main();
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mp_conduit_sound::main();
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load::main();
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compass::setupMiniMap( "compass_map_mp_conduit" );
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SetDvar( "compassmaxrange", "2100" ); // Set up the default range of the compass
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level thread rotateConduitTower();
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level moveConduitTrain();
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// Spawn models under start spawn stairs for umbra issue DT 164049
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block1 = spawn("script_model",( -2536.7 , -150.932 , 44 ));
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block1.angles = ( 0 , 90 , 90);
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block1 SetModel("p7_pallet_metal_military_01");
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block2 = spawn("script_model",( -2537.7 , -113.432 , 44 ));
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block2.angles = ( 0 , 90 , 90);
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block2 SetModel("p7_pallet_metal_military_01");
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block3 = spawn("script_model",( -2552.2 , -150.432 , 52 ));
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block3.angles = ( 0 , 90 , 90);
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block3 SetModel("p7_pallet_metal_military_01");
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block4 = spawn("script_model",( -2553.2 , -112.932 , 52 ));
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block4.angles = ( 0 , 90 , 90);
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block4 SetModel("p7_pallet_metal_military_01");
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//Spawning phys clip over water outside of playspace
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spawncollision("collision_bullet_wall_128x128x10","collider",( 38 , -1031.5 , 63 ), ( 0 , 270 , 0 ));
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spawncollision("collision_bullet_wall_128x128x10","collider",( -57 , -1031.5 , 63 ), ( 0 , 270 , 0 ));
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//Spawning nosight over cover on container side
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spawncollision("collision_nosight_64x64x64","collider",( 320 , 973.5 , 82.5 ), ( 0 , 0 , 0 ));
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spawncollision("collision_nosight_64x64x64","collider",( -318.5 , 973.5 , 82.5 ), ( 0 , 0 , 0 ));
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spawncollision("collision_nosight_32x32x32","collider",( -576.5 , 896 , 77 ), ( 0 , 0 , 0 ));
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spawncollision("collision_nosight_32x32x32","collider",( -576.5 , 896 , 98 ), ( 0 , 0 , 0 ));
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spawncollision("collision_nosight_32x32x32","collider",( 578.5 , 899 , 77 ), ( 0 , 0 , 0 ));
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spawncollision("collision_nosight_32x32x32","collider",( 578.5 , 899 , 98 ), ( 0 , 0 , 0 ));
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// Stockpile hub points
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level.cleanDepositPoints = Array ( ( 2.38261 , 270.152 , 64.125 ),
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( 1272.74 , 958.804 , 64.125 ),
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( -1235.76 , 969.544 , 64.125 ),
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( 868.229 , -915.133 , -0.875 ) );
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}
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function precache()
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{
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// DO ALL PRECACHING HERE
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}
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function rotateConduitTower()
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{
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conduitTowerArray = GetEntArray( "conduit_tower", "targetname" );
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conduitTower = conduitTowerArray[0];
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for(;;)
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{
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pauseTime = randomFloatRange( 5.0, 10.0 );
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wait( pauseTime );
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rotateDegree = randomFloatRange( -180, 180 );
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rotateTime = randomFloatRange( 25.0, 30.0 );
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conduittower playsound ("amb_tower_start");
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conduittower rotateYaw ( rotateDegree, rotateTime, rotateTime / 4, rotateTime / 4 );
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conduittower playloopsound ("amb_tower_loop");
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conduitTower waittill( "rotatedone" );
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conduittower stoploopsound (.5);
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conduittower playsound ("amb_tower_stop");
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}
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}
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function moveConduitTrain()
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{
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trainArray1 = GetEntArray( "conduit_train", "targetname" );
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trainArray2 = GetEntArray( "conduit_train_02", "targetname" );
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trainArray3 = GetEntArray( "conduit_train_03", "targetname" );
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conduitTrains = [];
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conduitTrains[0] = trainArray1[0];
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conduitTrains[1] = trainArray2[0];
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conduitTrains[2] = trainArray3[0];
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startPoints = [];
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endPoints = [];
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for( i = 0; i < 3; i++ )
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{
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startPoints[i] = conduitTrains[i] GetOrigin() + ( -15000, 0, 0 );
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endPoints[i] = conduitTrains[i] GetOrigin() + ( 45000, 0, 0 );
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thread moveTrain( conduitTrains[i], startPoints[i], endPoints[i] );
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}
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}
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function moveTrain( train, startPoint, endPoint )
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{
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while( true )
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{
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train Ghost();
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train.origin = startPoint;
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wait( 3.0 );
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train Show();
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train moveTo( endPoint, 20.0, 5.0, 5.0 );
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train playloopsound("amb_train_engine");
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train waittill( "movedone" );
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train stoploopsound (.05);
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}
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}
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