boiii-scripts/mp/mp_rise_amb.csc
2023-04-13 17:30:38 +02:00

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#using scripts\codescripts\struct;
//
// file: mp_rise_amb.csc
// description: clientside ambient script for mp_rise: setup ambient sounds, etc.
// scripter: (initial clientside work - laufer)
//
function main()
{
//************************************************************************************************
// Ambient Packages
//************************************************************************************************
//declare an ambientpackage, and populate it with elements
//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>
//************************************************************************************************
// ROOMS
//************************************************************************************************
//explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers
//the other trigger based packages will be activated automatically when the player is touching them
//the same pattern is followed for setting up ambientRooms
//************************************************************************************************
// ACTIVATE DEFAULT AMBIENT SETTINGS
//************************************************************************************************
}