36 lines
7.1 KiB
Plaintext
36 lines
7.1 KiB
Plaintext
#using scripts\codescripts\struct;
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//
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// file: mp_rise_amb.csc
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// description: clientside ambient script for mp_rise: setup ambient sounds, etc.
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// scripter: (initial clientside work - laufer)
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//
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function main()
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{
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//************************************************************************************************
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// Ambient Packages
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//************************************************************************************************
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//declare an ambientpackage, and populate it with elements
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//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
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//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>
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//************************************************************************************************
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// ROOMS
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//************************************************************************************************
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//explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers
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//the other trigger based packages will be activated automatically when the player is touching them
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//the same pattern is followed for setting up ambientRooms
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//************************************************************************************************
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// ACTIVATE DEFAULT AMBIENT SETTINGS
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//************************************************************************************************
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}
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