boiii-scripts/mp/mp_shrine_sound.gsc
2023-04-13 17:30:38 +02:00

26 lines
6.1 KiB
Plaintext

#using scripts\codescripts\struct;
function main()
{
level thread snd_dmg_knights();
}
function snd_dmg_knights()
{
trigger = getent("snd_knights", "targetname" );
if (!isdefined (trigger))
{
return;
}
while(1)
{
trigger waittill( "trigger", who );
if( isplayer(who) )
{
trigger playsound ("amb_knights");
wait (300);
}
}
}